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authorSteve Block <steveblock@google.com>2011-05-13 06:44:40 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-05-13 06:44:40 -0700
commit08014c20784f3db5df3a89b73cce46037b77eb59 (patch)
tree47749210d31e19e6e2f64036fa8fae2ad693476f /Source/WebCore/page/FrameView.cpp
parent860220379e56aeb66424861ad602b07ee22b4055 (diff)
parent4c3661f7918f8b3f139f824efb7855bedccb4c94 (diff)
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Merge changes Ide388898,Ic49f367c,I1158a808,Iacb6ca5d,I2100dd3a,I5c1abe54,Ib0ef9902,I31dbc523,I570314b3
* changes: Merge WebKit at r75315: Update WebKit version Merge WebKit at r75315: Add FrameLoaderClient PageCache stubs Merge WebKit at r75315: Stub out AXObjectCache::remove() Merge WebKit at r75315: Fix ImageBuffer Merge WebKit at r75315: Fix PluginData::initPlugins() Merge WebKit at r75315: Fix conflicts Merge WebKit at r75315: Fix Makefiles Merge WebKit at r75315: Move Android-specific WebCore files to Source Merge WebKit at r75315: Initial merge by git.
Diffstat (limited to 'Source/WebCore/page/FrameView.cpp')
-rw-r--r--Source/WebCore/page/FrameView.cpp2607
1 files changed, 2607 insertions, 0 deletions
diff --git a/Source/WebCore/page/FrameView.cpp b/Source/WebCore/page/FrameView.cpp
new file mode 100644
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+++ b/Source/WebCore/page/FrameView.cpp
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+/*
+ * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
+ * 1999 Lars Knoll <knoll@kde.org>
+ * 1999 Antti Koivisto <koivisto@kde.org>
+ * 2000 Dirk Mueller <mueller@kde.org>
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "FrameView.h"
+
+#include "AXObjectCache.h"
+#include "CSSStyleSelector.h"
+#include "CachedResourceLoader.h"
+#include "Chrome.h"
+#include "ChromeClient.h"
+#include "DocumentMarkerController.h"
+#include "EventHandler.h"
+#include "FloatRect.h"
+#include "FocusController.h"
+#include "Frame.h"
+#include "FrameLoader.h"
+#include "FrameLoaderClient.h"
+#include "FrameTree.h"
+#include "GraphicsContext.h"
+#include "HTMLDocument.h"
+#include "HTMLFrameElement.h"
+#include "HTMLFrameSetElement.h"
+#include "HTMLNames.h"
+#include "HTMLPlugInImageElement.h"
+#include "InspectorInstrumentation.h"
+#include "OverflowEvent.h"
+#include "RenderEmbeddedObject.h"
+#include "RenderFullScreen.h"
+#include "RenderLayer.h"
+#include "RenderPart.h"
+#include "RenderScrollbar.h"
+#include "RenderScrollbarPart.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include "Settings.h"
+#include "TextResourceDecoder.h"
+#include <wtf/CurrentTime.h>
+
+#ifdef ANDROID_INSTRUMENT
+#include "FrameTree.h"
+#include "TimeCounter.h"
+#endif
+
+#if USE(ACCELERATED_COMPOSITING)
+#include "RenderLayerCompositor.h"
+#endif
+
+#if ENABLE(SVG)
+#include "SVGDocument.h"
+#include "SVGLocatable.h"
+#include "SVGNames.h"
+#include "SVGPreserveAspectRatio.h"
+#include "SVGSVGElement.h"
+#include "SVGViewElement.h"
+#include "SVGViewSpec.h"
+#endif
+
+#if ENABLE(TILED_BACKING_STORE)
+#include "TiledBackingStore.h"
+#endif
+
+#if PLATFORM(ANDROID)
+#include "WebCoreFrameBridge.h"
+#endif
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+double FrameView::sCurrentPaintTimeStamp = 0.0;
+
+// REPAINT_THROTTLING now chooses default values for throttling parameters.
+// Should be removed when applications start using runtime configuration.
+#if ENABLE(REPAINT_THROTTLING)
+// Normal delay
+double FrameView::s_deferredRepaintDelay = 0.025;
+// Negative value would mean that first few repaints happen without a delay
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
+// The delay grows on each repaint to this maximum value
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5;
+// On each repaint the delay increses by this amount
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5;
+#else
+// FIXME: Repaint throttling could be good to have on all platform.
+// The balance between CPU use and repaint frequency will need some tuning for desktop.
+// More hooks may be needed to reset the delay on things like GIF and CSS animations.
+double FrameView::s_deferredRepaintDelay = 0;
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0;
+#endif
+
+// The maximum number of updateWidgets iterations that should be done before returning.
+static const unsigned maxUpdateWidgetsIterations = 2;
+
+struct ScheduledEvent : Noncopyable {
+ RefPtr<Event> m_event;
+ RefPtr<Node> m_eventTarget;
+};
+
+FrameView::FrameView(Frame* frame)
+ : m_frame(frame)
+ , m_canHaveScrollbars(true)
+ , m_slowRepaintObjectCount(0)
+ , m_fixedObjectCount(0)
+ , m_layoutTimer(this, &FrameView::layoutTimerFired)
+ , m_layoutRoot(0)
+ , m_hasPendingPostLayoutTasks(false)
+ , m_inSynchronousPostLayout(false)
+ , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired)
+ , m_isTransparent(false)
+ , m_baseBackgroundColor(Color::white)
+ , m_mediaType("screen")
+ , m_enqueueEvents(0)
+ , m_overflowStatusDirty(true)
+ , m_viewportRenderer(0)
+ , m_wasScrolledByUser(false)
+ , m_inProgrammaticScroll(false)
+ , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired)
+ , m_shouldUpdateWhileOffscreen(true)
+ , m_deferSetNeedsLayouts(0)
+ , m_setNeedsLayoutWasDeferred(false)
+ , m_scrollCorner(0)
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ , m_hasOverflowScroll(false)
+#endif
+{
+ init();
+}
+
+PassRefPtr<FrameView> FrameView::create(Frame* frame)
+{
+ RefPtr<FrameView> view = adoptRef(new FrameView(frame));
+ view->show();
+ return view.release();
+}
+
+PassRefPtr<FrameView> FrameView::create(Frame* frame, const IntSize& initialSize)
+{
+ RefPtr<FrameView> view = adoptRef(new FrameView(frame));
+ view->Widget::setFrameRect(IntRect(view->pos(), initialSize));
+ view->show();
+ return view.release();
+}
+
+FrameView::~FrameView()
+{
+ if (m_hasPendingPostLayoutTasks) {
+ m_postLayoutTasksTimer.stop();
+ m_scheduledEvents.clear();
+ m_enqueueEvents = 0;
+ }
+
+ if (AXObjectCache::accessibilityEnabled() && axObjectCache())
+ axObjectCache()->remove(this);
+
+ resetScrollbars();
+
+ // Custom scrollbars should already be destroyed at this point
+ ASSERT(!horizontalScrollbar() || !horizontalScrollbar()->isCustomScrollbar());
+ ASSERT(!verticalScrollbar() || !verticalScrollbar()->isCustomScrollbar());
+
+ setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow.
+ setHasVerticalScrollbar(false);
+
+ ASSERT(!m_scrollCorner);
+ ASSERT(m_scheduledEvents.isEmpty());
+ ASSERT(!m_enqueueEvents);
+
+ if (m_frame) {
+ ASSERT(m_frame->view() != this || !m_frame->contentRenderer());
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (renderer && renderer->widget() == this)
+ renderer->setWidget(0);
+ }
+}
+
+void FrameView::reset()
+{
+ m_useSlowRepaints = false;
+ m_isOverlapped = false;
+ m_contentIsOpaque = false;
+ m_borderX = 30;
+ m_borderY = 30;
+ m_layoutTimer.stop();
+ m_layoutRoot = 0;
+ m_delayedLayout = false;
+ m_doFullRepaint = true;
+ m_layoutSchedulingEnabled = true;
+ m_inLayout = false;
+ m_inSynchronousPostLayout = false;
+ m_hasPendingPostLayoutTasks = false;
+ m_layoutCount = 0;
+ m_nestedLayoutCount = 0;
+ m_postLayoutTasksTimer.stop();
+ m_firstLayout = true;
+ m_firstLayoutCallbackPending = false;
+ m_wasScrolledByUser = false;
+ m_lastLayoutSize = IntSize();
+ m_lastZoomFactor = 1.0f;
+ m_deferringRepaints = 0;
+ m_repaintCount = 0;
+ m_repaintRects.clear();
+ m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading;
+ m_deferredRepaintTimer.stop();
+ m_lastPaintTime = 0;
+ m_paintBehavior = PaintBehaviorNormal;
+ m_isPainting = false;
+ m_isVisuallyNonEmpty = false;
+ m_firstVisuallyNonEmptyLayoutCallbackPending = true;
+ m_maintainScrollPositionAnchor = 0;
+}
+
+bool FrameView::isFrameView() const
+{
+ return true;
+}
+
+void FrameView::clearFrame()
+{
+ m_frame = 0;
+}
+
+void FrameView::resetScrollbars()
+{
+ // Reset the document's scrollbars back to our defaults before we yield the floor.
+ m_firstLayout = true;
+ setScrollbarsSuppressed(true);
+ if (m_canHaveScrollbars)
+ setScrollbarModes(ScrollbarAuto, ScrollbarAuto);
+ else
+ setScrollbarModes(ScrollbarAlwaysOff, ScrollbarAlwaysOff);
+ setScrollbarsSuppressed(false);
+}
+
+void FrameView::init()
+{
+ reset();
+
+ m_margins = IntSize(-1, -1); // undefined
+ m_size = IntSize();
+
+ // Propagate the marginwidth/height and scrolling modes to the view.
+ Element* ownerElement = m_frame && m_frame->document() ? m_frame->document()->ownerElement() : 0;
+ if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) {
+ HTMLFrameElement* frameElt = static_cast<HTMLFrameElement*>(ownerElement);
+ if (frameElt->scrollingMode() == ScrollbarAlwaysOff)
+ setCanHaveScrollbars(false);
+ int marginWidth = frameElt->marginWidth();
+ int marginHeight = frameElt->marginHeight();
+ if (marginWidth != -1)
+ setMarginWidth(marginWidth);
+ if (marginHeight != -1)
+ setMarginHeight(marginHeight);
+ }
+}
+
+void FrameView::detachCustomScrollbars()
+{
+ if (!m_frame)
+ return;
+
+ Scrollbar* horizontalBar = horizontalScrollbar();
+ if (horizontalBar && horizontalBar->isCustomScrollbar())
+ setHasHorizontalScrollbar(false);
+
+ Scrollbar* verticalBar = verticalScrollbar();
+ if (verticalBar && verticalBar->isCustomScrollbar())
+ setHasVerticalScrollbar(false);
+
+ if (m_scrollCorner) {
+ m_scrollCorner->destroy();
+ m_scrollCorner = 0;
+ }
+}
+
+void FrameView::clear()
+{
+ setCanBlitOnScroll(true);
+
+ reset();
+
+ if (m_frame) {
+ if (RenderPart* renderer = m_frame->ownerRenderer())
+ renderer->viewCleared();
+ }
+
+ setScrollbarsSuppressed(true);
+}
+
+bool FrameView::didFirstLayout() const
+{
+ return !m_firstLayout;
+}
+
+void FrameView::invalidateRect(const IntRect& rect)
+{
+ if (!parent()) {
+ if (hostWindow() && shouldUpdate())
+ hostWindow()->invalidateContentsAndWindow(rect, false /*immediate*/);
+ return;
+ }
+
+ if (!m_frame)
+ return;
+
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return;
+
+ IntRect repaintRect = rect;
+ repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ renderer->repaintRectangle(repaintRect);
+}
+
+void FrameView::setFrameRect(const IntRect& newRect)
+{
+ IntRect oldRect = frameRect();
+ if (newRect == oldRect)
+ return;
+
+ ScrollView::setFrameRect(newRect);
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = m_frame->contentRenderer()) {
+ if (root->usesCompositing())
+ root->compositor()->frameViewDidChangeSize();
+ }
+#endif
+}
+
+void FrameView::setMarginWidth(int w)
+{
+ // make it update the rendering area when set
+ m_margins.setWidth(w);
+}
+
+void FrameView::setMarginHeight(int h)
+{
+ // make it update the rendering area when set
+ m_margins.setHeight(h);
+}
+
+bool FrameView::avoidScrollbarCreation() const
+{
+ ASSERT(m_frame);
+
+ // with frame flattening no subframe can have scrollbars
+ // but we also cannot turn scrollbars of as we determine
+ // our flattening policy using that.
+
+ if (!m_frame->ownerElement())
+ return false;
+
+ if (!m_frame->settings() || m_frame->settings()->frameFlatteningEnabled())
+ return true;
+
+ return false;
+}
+
+void FrameView::setCanHaveScrollbars(bool canHaveScrollbars)
+{
+ m_canHaveScrollbars = canHaveScrollbars;
+ ScrollView::setCanHaveScrollbars(canHaveScrollbars);
+}
+
+void FrameView::updateCanHaveScrollbars()
+{
+ ScrollbarMode hMode;
+ ScrollbarMode vMode;
+ scrollbarModes(hMode, vMode);
+ if (hMode == ScrollbarAlwaysOff && vMode == ScrollbarAlwaysOff)
+ setCanHaveScrollbars(false);
+ else
+ setCanHaveScrollbars(true);
+}
+
+PassRefPtr<Scrollbar> FrameView::createScrollbar(ScrollbarOrientation orientation)
+{
+ // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles).
+ Document* doc = m_frame->document();
+
+ // Try the <body> element first as a scrollbar source.
+ Element* body = doc ? doc->body() : 0;
+ if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderer()->enclosingBox());
+
+ // If the <body> didn't have a custom style, then the root element might.
+ Element* docElement = doc ? doc->documentElement() : 0;
+ if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox());
+
+ // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
+ RenderPart* frameRenderer = m_frame->ownerRenderer();
+ if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, 0, m_frame.get());
+
+ // Nobody set a custom style, so we just use a native scrollbar.
+ return ScrollView::createScrollbar(orientation);
+}
+
+void FrameView::setContentsSize(const IntSize& size)
+{
+ if (size == contentsSize())
+ return;
+
+ m_deferSetNeedsLayouts++;
+
+ ScrollView::setContentsSize(size);
+
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return;
+
+ page->chrome()->contentsSizeChanged(frame(), size); //notify only
+
+ m_deferSetNeedsLayouts--;
+
+ if (!m_deferSetNeedsLayouts)
+ m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen.
+}
+
+void FrameView::adjustViewSize()
+{
+ ASSERT(m_frame->view() == this);
+ RenderView* root = m_frame->contentRenderer();
+ if (!root)
+ return;
+
+ IntSize size = IntSize(root->docWidth(), root->docHeight());
+
+ ScrollView::setScrollOrigin(IntPoint(-root->docLeft(), -root->docTop()), size == contentsSize());
+
+ setContentsSize(size);
+}
+
+void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
+{
+ // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
+ // overflow:hidden and overflow:scroll on <body> as applying to the document's
+ // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
+ // use the root element.
+ switch (o->style()->overflowX()) {
+ case OHIDDEN:
+ hMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ hMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ hMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ switch (o->style()->overflowY()) {
+ case OHIDDEN:
+ vMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ vMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ vMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ m_viewportRenderer = o;
+}
+
+void FrameView::calculateScrollbarModesForLayout(ScrollbarMode& hMode, ScrollbarMode& vMode)
+{
+ const HTMLFrameOwnerElement* owner = m_frame->ownerElement();
+ if (owner && (owner->scrollingMode() == ScrollbarAlwaysOff)) {
+ hMode = ScrollbarAlwaysOff;
+ vMode = ScrollbarAlwaysOff;
+ return;
+ }
+
+ if (m_canHaveScrollbars) {
+ hMode = ScrollbarAuto;
+ vMode = ScrollbarAuto;
+ } else {
+ hMode = ScrollbarAlwaysOff;
+ vMode = ScrollbarAlwaysOff;
+ }
+
+ if (!m_layoutRoot) {
+ Document* document = m_frame->document();
+ Node* documentElement = document->documentElement();
+ RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0;
+ Node* body = document->body();
+ if (body && body->renderer()) {
+ if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) {
+ vMode = ScrollbarAlwaysOff;
+ hMode = ScrollbarAlwaysOff;
+ } else if (body->hasTagName(bodyTag)) {
+ // It's sufficient to just check the X overflow,
+ // since it's illegal to have visible in only one direction.
+ RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer;
+ applyOverflowToViewport(o, hMode, vMode);
+ }
+ } else if (rootRenderer) {
+#if ENABLE(SVG)
+ if (!documentElement->isSVGElement())
+ applyOverflowToViewport(rootRenderer, hMode, vMode);
+#else
+ applyOverflowToViewport(rootRenderer, hMode, vMode);
+#endif
+ }
+ }
+}
+
+#if ENABLE(FULLSCREEN_API) && USE(ACCELERATED_COMPOSITING)
+static bool isDocumentRunningFullScreenAnimation(Document* document)
+{
+ return document->webkitIsFullScreen() && document->fullScreenRenderer() && document->fullScreenRenderer()->isAnimating();
+}
+#endif
+
+#if USE(ACCELERATED_COMPOSITING)
+void FrameView::updateCompositingLayers()
+{
+ RenderView* view = m_frame->contentRenderer();
+ if (!view)
+ return;
+
+ // This call will make sure the cached hasAcceleratedCompositing is updated from the pref
+ view->compositor()->cacheAcceleratedCompositingFlags();
+ view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange);
+
+#if ENABLE(FULLSCREEN_API)
+ Document* document = m_frame->document();
+ if (isDocumentRunningFullScreenAnimation(document))
+ view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange, document->fullScreenRenderer()->layer());
+#endif
+}
+
+void FrameView::setNeedsOneShotDrawingSynchronization()
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (page)
+ page->chrome()->client()->setNeedsOneShotDrawingSynchronization();
+}
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+bool FrameView::hasCompositedContent() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* view = m_frame->contentRenderer())
+ return view->compositor()->inCompositingMode();
+#endif
+ return false;
+}
+
+bool FrameView::hasCompositedContentIncludingDescendants() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ RenderView* renderView = frame->contentRenderer();
+ RenderLayerCompositor* compositor = renderView ? renderView->compositor() : 0;
+ if (compositor) {
+ if (compositor->inCompositingMode())
+ return true;
+
+ if (!RenderLayerCompositor::allowsIndependentlyCompositedIFrames(this))
+ break;
+ }
+ }
+#endif
+ return false;
+}
+
+bool FrameView::hasCompositingAncestor() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ for (Frame* frame = m_frame->tree()->parent(); frame; frame = frame->tree()->parent()) {
+ if (FrameView* view = frame->view()) {
+ if (view->hasCompositedContent())
+ return true;
+ }
+ }
+#endif
+ return false;
+}
+
+// Sometimes (for plug-ins) we need to eagerly go into compositing mode.
+void FrameView::enterCompositingMode()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* view = m_frame->contentRenderer()) {
+ view->compositor()->enableCompositingMode();
+ if (!needsLayout())
+ view->compositor()->scheduleCompositingLayerUpdate();
+ }
+#endif
+}
+
+bool FrameView::isEnclosedInCompositingLayer() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ RenderObject* frameOwnerRenderer = m_frame->ownerRenderer();
+ if (frameOwnerRenderer && frameOwnerRenderer->containerForRepaint())
+ return true;
+
+ if (Frame* parentFrame = m_frame->tree()->parent()) {
+ if (FrameView* parentView = parentFrame->view())
+ return parentView->isEnclosedInCompositingLayer();
+ }
+#endif
+ return false;
+}
+
+bool FrameView::syncCompositingStateRecursive()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ ASSERT(m_frame->view() == this);
+ RenderView* contentRenderer = m_frame->contentRenderer();
+ if (!contentRenderer)
+ return true; // We don't want to keep trying to update layers if we have no renderer.
+
+ // If we sync compositing layers when a layout is pending, we may cause painting of compositing
+ // layer content to occur before layout has happened, which will cause paintContents() to bail.
+ if (needsLayout())
+ return false;
+
+ if (GraphicsLayer* rootLayer = contentRenderer->compositor()->rootPlatformLayer())
+ rootLayer->syncCompositingState();
+
+#if ENABLE(FULLSCREEN_API)
+ // The fullScreenRenderer's graphicsLayer has been re-parented, and the above recursive syncCompositingState
+ // call will not cause the subtree under it to repaint. Explicitly call the syncCompositingState on
+ // the fullScreenRenderer's graphicsLayer here:
+ Document* document = m_frame->document();
+ if (isDocumentRunningFullScreenAnimation(document)) {
+ RenderLayerBacking* backing = document->fullScreenRenderer()->layer()->backing();
+ if (GraphicsLayer* fullScreenLayer = backing->graphicsLayer())
+ fullScreenLayer->syncCompositingState();
+ }
+#endif
+
+ bool allSubframesSynced = true;
+ const HashSet<RefPtr<Widget> >* viewChildren = children();
+ HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
+ for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
+ Widget* widget = (*current).get();
+ if (widget->isFrameView()) {
+ bool synced = static_cast<FrameView*>(widget)->syncCompositingStateRecursive();
+ allSubframesSynced &= synced;
+ }
+ }
+ return allSubframesSynced;
+#else // USE(ACCELERATED_COMPOSITING)
+ return true;
+#endif
+}
+
+bool FrameView::isSoftwareRenderable() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ RenderView* view = m_frame->contentRenderer();
+ if (!view)
+ return true;
+
+ return !view->compositor()->has3DContent();
+#else
+ return true;
+#endif
+}
+
+void FrameView::didMoveOnscreen()
+{
+ RenderView* view = m_frame->contentRenderer();
+ if (view)
+ view->didMoveOnscreen();
+}
+
+void FrameView::willMoveOffscreen()
+{
+ RenderView* view = m_frame->contentRenderer();
+ if (view)
+ view->willMoveOffscreen();
+}
+
+RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const
+{
+ return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot;
+}
+
+void FrameView::layout(bool allowSubtree)
+{
+ if (m_inLayout)
+ return;
+
+ m_layoutTimer.stop();
+ m_delayedLayout = false;
+ m_setNeedsLayoutWasDeferred = false;
+
+ // Protect the view from being deleted during layout (in recalcStyle)
+ RefPtr<FrameView> protector(this);
+
+ if (!m_frame) {
+ // FIXME: Do we need to set m_size.width here?
+ // FIXME: Should we set m_size.height here too?
+ m_size.setWidth(layoutWidth());
+ return;
+ }
+
+ // we shouldn't enter layout() while painting
+ ASSERT(!isPainting());
+ if (isPainting())
+ return;
+
+ InspectorInstrumentationCookie cookie = InspectorInstrumentation::willLayout(m_frame.get());
+
+ if (!allowSubtree && m_layoutRoot) {
+ m_layoutRoot->markContainingBlocksForLayout(false);
+ m_layoutRoot = 0;
+ }
+
+ ASSERT(m_frame->view() == this);
+
+ Document* document = m_frame->document();
+
+ m_layoutSchedulingEnabled = false;
+
+ if (!m_nestedLayoutCount && !m_inSynchronousPostLayout && m_hasPendingPostLayoutTasks) {
+ // This is a new top-level layout. If there are any remaining tasks from the previous
+ // layout, finish them now.
+ m_inSynchronousPostLayout = true;
+ m_postLayoutTasksTimer.stop();
+ performPostLayoutTasks();
+ m_inSynchronousPostLayout = false;
+ }
+
+ // Viewport-dependent media queries may cause us to need completely different style information.
+ // Check that here.
+ if (document->styleSelector()->affectedByViewportChange())
+ document->styleSelectorChanged(RecalcStyleImmediately);
+
+ // Always ensure our style info is up-to-date. This can happen in situations where
+ // the layout beats any sort of style recalc update that needs to occur.
+ document->updateStyleIfNeeded();
+
+ bool subtree = m_layoutRoot;
+
+ // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
+ // so there's no point to continuing to layout
+ if (protector->hasOneRef())
+ return;
+
+ RenderObject* root = subtree ? m_layoutRoot : document->renderer();
+ if (!root) {
+ // FIXME: Do we need to set m_size here?
+ m_layoutSchedulingEnabled = true;
+ return;
+ }
+
+#ifdef ANDROID_INSTRUMENT
+ if (!m_frame->tree() || !m_frame->tree()->parent())
+ android::TimeCounter::start(android::TimeCounter::LayoutTimeCounter);
+#endif
+
+ m_nestedLayoutCount++;
+
+ if (!m_layoutRoot) {
+ Document* document = m_frame->document();
+ Node* documentElement = document->documentElement();
+ RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0;
+ Node* body = document->body();
+ if (body && body->renderer()) {
+ if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) {
+ body->renderer()->setChildNeedsLayout(true);
+ } else if (body->hasTagName(bodyTag)) {
+ if (!m_firstLayout && m_size.height() != layoutHeight() && body->renderer()->enclosingBox()->stretchesToViewport())
+ body->renderer()->setChildNeedsLayout(true);
+ }
+ } else if (rootRenderer) {
+#if ENABLE(SVG)
+ if (documentElement->isSVGElement()) {
+ if (!m_firstLayout && (m_size.width() != layoutWidth() || m_size.height() != layoutHeight()))
+ rootRenderer->setChildNeedsLayout(true);
+ }
+#endif
+ }
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (m_firstLayout && !document->ownerElement())
+ printf("Elapsed time before first layout: %d\n", document->elapsedTime());
+#endif
+ }
+
+ ScrollbarMode hMode;
+ ScrollbarMode vMode;
+ calculateScrollbarModesForLayout(hMode, vMode);
+
+ m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing());
+
+ if (!subtree) {
+ // Now set our scrollbar state for the layout.
+ ScrollbarMode currentHMode = horizontalScrollbarMode();
+ ScrollbarMode currentVMode = verticalScrollbarMode();
+
+ if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
+ if (m_firstLayout) {
+ setScrollbarsSuppressed(true);
+
+ m_firstLayout = false;
+ m_firstLayoutCallbackPending = true;
+ m_lastLayoutSize = IntSize(width(), height());
+ m_lastZoomFactor = root->style()->zoom();
+
+ // Set the initial vMode to AlwaysOn if we're auto.
+ if (vMode == ScrollbarAuto)
+ setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
+ // Set the initial hMode to AlwaysOff if we're auto.
+ if (hMode == ScrollbarAuto)
+ setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
+
+ setScrollbarModes(hMode, vMode);
+ setScrollbarsSuppressed(false, true);
+ } else
+ setScrollbarModes(hMode, vMode);
+ }
+
+ IntSize oldSize = m_size;
+
+ m_size = IntSize(layoutWidth(), layoutHeight());
+
+ if (oldSize != m_size) {
+ m_doFullRepaint = true;
+ if (!m_firstLayout) {
+ RenderBox* rootRenderer = document->documentElement() ? document->documentElement()->renderBox() : 0;
+ RenderBox* bodyRenderer = rootRenderer && document->body() ? document->body()->renderBox() : 0;
+ if (bodyRenderer && bodyRenderer->stretchesToViewport())
+ bodyRenderer->setChildNeedsLayout(true);
+ else if (rootRenderer && rootRenderer->stretchesToViewport())
+ rootRenderer->setChildNeedsLayout(true);
+ }
+ }
+ }
+
+ RenderLayer* layer = root->enclosingLayer();
+
+ pauseScheduledEvents();
+
+ bool disableLayoutState = false;
+ if (subtree) {
+ RenderView* view = root->view();
+ disableLayoutState = view->shouldDisableLayoutStateForSubtree(root);
+ view->pushLayoutState(root);
+ if (disableLayoutState)
+ view->disableLayoutState();
+ }
+
+ m_inLayout = true;
+ beginDeferredRepaints();
+ root->layout();
+ endDeferredRepaints();
+ m_inLayout = false;
+
+ if (subtree) {
+ RenderView* view = root->view();
+ view->popLayoutState(root);
+ if (disableLayoutState)
+ view->enableLayoutState();
+ }
+ m_layoutRoot = 0;
+
+ m_frame->selection()->setCaretRectNeedsUpdate();
+ m_frame->selection()->updateAppearance();
+
+ m_layoutSchedulingEnabled = true;
+
+ if (!subtree && !toRenderView(root)->printing())
+ adjustViewSize();
+
+ // Now update the positions of all layers.
+ beginDeferredRepaints();
+ IntPoint cachedOffset;
+ layer->updateLayerPositions((m_doFullRepaint ? RenderLayer::DoFullRepaint : 0)
+ | RenderLayer::CheckForRepaint
+ | RenderLayer::IsCompositingUpdateRoot
+ | RenderLayer::UpdateCompositingLayers,
+ subtree ? 0 : &cachedOffset);
+ endDeferredRepaints();
+
+#if USE(ACCELERATED_COMPOSITING)
+ updateCompositingLayers();
+#endif
+
+ m_layoutCount++;
+
+#if PLATFORM(MAC) || PLATFORM(CHROMIUM)
+ if (AXObjectCache::accessibilityEnabled())
+ root->document()->axObjectCache()->postNotification(root, AXObjectCache::AXLayoutComplete, true);
+#endif
+#if ENABLE(DASHBOARD_SUPPORT)
+ updateDashboardRegions();
+#endif
+
+#ifdef ANDROID_INSTRUMENT
+ if (!m_frame->tree()->parent())
+ android::TimeCounter::record(android::TimeCounter::LayoutTimeCounter, __FUNCTION__);
+#endif
+ ASSERT(!root->needsLayout());
+
+ updateCanBlitOnScrollRecursively();
+
+ if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
+ updateOverflowStatus(layoutWidth() < contentsWidth(),
+ layoutHeight() < contentsHeight());
+
+ if (!m_hasPendingPostLayoutTasks) {
+ if (!m_inSynchronousPostLayout) {
+ m_inSynchronousPostLayout = true;
+ // Calls resumeScheduledEvents()
+ performPostLayoutTasks();
+ m_inSynchronousPostLayout = false;
+ }
+
+ if (!m_hasPendingPostLayoutTasks && (needsLayout() || m_inSynchronousPostLayout)) {
+ // If we need layout or are already in a synchronous call to postLayoutTasks(),
+ // defer widget updates and event dispatch until after we return. postLayoutTasks()
+ // can make us need to update again, and we can get stuck in a nasty cycle unless
+ // we call it through the timer here.
+ m_hasPendingPostLayoutTasks = true;
+ m_postLayoutTasksTimer.startOneShot(0);
+ if (needsLayout()) {
+ pauseScheduledEvents();
+ layout();
+ }
+ }
+ } else {
+ resumeScheduledEvents();
+ ASSERT(m_enqueueEvents);
+ }
+
+ InspectorInstrumentation::didLayout(cookie);
+
+ m_nestedLayoutCount--;
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ // Reset to false each time we layout in case the overflow status changed.
+ bool hasOverflowScroll = false;
+ RenderObject* ownerRenderer = m_frame->ownerRenderer();
+ if (ownerRenderer && ownerRenderer->isRenderIFrame()) {
+ RenderLayer* layer = ownerRenderer->enclosingLayer();
+ if (layer) {
+ // Some sites use tiny iframes for loading so don't composite those.
+ if (canHaveScrollbars() && layoutWidth() > 1 && layoutHeight() > 1)
+ hasOverflowScroll = layoutWidth() < contentsWidth() || layoutHeight() < contentsHeight();
+ }
+ }
+ if (RenderView* view = m_frame->contentRenderer()) {
+ if (hasOverflowScroll != m_hasOverflowScroll) {
+ if (hasOverflowScroll)
+ enterCompositingMode();
+ else
+ // We are leaving overflow mode so we need to update the layer
+ // tree in case that is the reason we were composited.
+ view->compositor()->scheduleCompositingLayerUpdate();
+ }
+ }
+ m_hasOverflowScroll = hasOverflowScroll;
+#endif
+}
+
+void FrameView::addWidgetToUpdate(RenderEmbeddedObject* object)
+{
+ if (!m_widgetUpdateSet)
+ m_widgetUpdateSet.set(new RenderEmbeddedObjectSet);
+
+ m_widgetUpdateSet->add(object);
+}
+
+void FrameView::removeWidgetToUpdate(RenderEmbeddedObject* object)
+{
+ if (!m_widgetUpdateSet)
+ return;
+
+ m_widgetUpdateSet->remove(object);
+}
+
+void FrameView::setMediaType(const String& mediaType)
+{
+ m_mediaType = mediaType;
+}
+
+String FrameView::mediaType() const
+{
+ // See if we have an override type.
+ String overrideType = m_frame->loader()->client()->overrideMediaType();
+ if (!overrideType.isNull())
+ return overrideType;
+ return m_mediaType;
+}
+
+void FrameView::adjustMediaTypeForPrinting(bool printing)
+{
+ if (printing) {
+ if (m_mediaTypeWhenNotPrinting.isNull())
+ m_mediaTypeWhenNotPrinting = mediaType();
+ setMediaType("print");
+ } else {
+ if (!m_mediaTypeWhenNotPrinting.isNull())
+ setMediaType(m_mediaTypeWhenNotPrinting);
+ m_mediaTypeWhenNotPrinting = String();
+ }
+}
+
+bool FrameView::useSlowRepaints() const
+{
+ if (m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || m_isOverlapped || !m_contentIsOpaque)
+ return true;
+
+ if (Frame* parentFrame = m_frame->tree()->parent()) {
+ if (FrameView* parentView = parentFrame->view())
+ return parentView->useSlowRepaints();
+ }
+
+ return false;
+}
+
+bool FrameView::useSlowRepaintsIfNotOverlapped() const
+{
+ if (m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || !m_contentIsOpaque)
+ return true;
+
+ if (Frame* parentFrame = m_frame->tree()->parent()) {
+ if (FrameView* parentView = parentFrame->view())
+ return parentView->useSlowRepaintsIfNotOverlapped();
+ }
+
+ return false;
+}
+
+void FrameView::updateCanBlitOnScrollRecursively()
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (FrameView* view = frame->view())
+ view->setCanBlitOnScroll(!view->useSlowRepaints());
+ }
+}
+
+void FrameView::setUseSlowRepaints()
+{
+ m_useSlowRepaints = true;
+ updateCanBlitOnScrollRecursively();
+}
+
+void FrameView::addSlowRepaintObject()
+{
+ if (!m_slowRepaintObjectCount)
+ updateCanBlitOnScrollRecursively();
+ m_slowRepaintObjectCount++;
+}
+
+void FrameView::removeSlowRepaintObject()
+{
+ ASSERT(m_slowRepaintObjectCount > 0);
+ m_slowRepaintObjectCount--;
+ if (!m_slowRepaintObjectCount)
+ updateCanBlitOnScrollRecursively();
+}
+
+void FrameView::addFixedObject()
+{
+ if (!m_fixedObjectCount && platformWidget())
+ updateCanBlitOnScrollRecursively();
+ ++m_fixedObjectCount;
+}
+
+void FrameView::removeFixedObject()
+{
+ ASSERT(m_fixedObjectCount > 0);
+ --m_fixedObjectCount;
+ if (!m_fixedObjectCount)
+ updateCanBlitOnScrollRecursively();
+}
+
+#if PLATFORM(ANDROID)
+// When the screen size change, fixed positioned element should be updated.
+void FrameView::updatePositionedObjects()
+{
+ RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0;
+ if (RenderView* root = m_frame->contentRenderer())
+ positionedObjects = root->positionedObjects();
+
+ if (!positionedObjects || positionedObjects->isEmpty())
+ return;
+
+ RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
+ for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
+ RenderBox* renderBox = *it;
+ if (renderBox->style()->position() != FixedPosition)
+ continue;
+
+ renderBox->computeLogicalWidth();
+ renderBox->computeLogicalHeight();
+ }
+}
+#endif
+
+bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect)
+{
+ const size_t fixedObjectThreshold = 5;
+
+ RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0;
+ if (RenderView* root = m_frame->contentRenderer())
+ positionedObjects = root->positionedObjects();
+
+ if (!positionedObjects || positionedObjects->isEmpty()) {
+ hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
+ return true;
+ }
+
+ // Get the rects of the fixed objects visible in the rectToScroll
+ Vector<IntRect, fixedObjectThreshold> subRectToUpdate;
+ bool updateInvalidatedSubRect = true;
+ RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
+ for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
+ RenderBox* renderBox = *it;
+ if (renderBox->style()->position() != FixedPosition)
+ continue;
+ IntRect updateRect = renderBox->layer()->repaintRectIncludingDescendants();
+ updateRect = contentsToWindow(updateRect);
+
+ updateRect.intersect(rectToScroll);
+ if (!updateRect.isEmpty()) {
+ if (subRectToUpdate.size() >= fixedObjectThreshold) {
+ updateInvalidatedSubRect = false;
+ break;
+ }
+ subRectToUpdate.append(updateRect);
+ }
+ }
+
+ // Scroll the view
+ if (updateInvalidatedSubRect) {
+ // 1) scroll
+ hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
+
+ // 2) update the area of fixed objects that has been invalidated
+ size_t fixObjectsCount = subRectToUpdate.size();
+ for (size_t i = 0; i < fixObjectsCount; ++i) {
+ IntRect updateRect = subRectToUpdate[i];
+ IntRect scrolledRect = updateRect;
+ scrolledRect.move(scrollDelta);
+ updateRect.unite(scrolledRect);
+ updateRect.intersect(rectToScroll);
+ hostWindow()->invalidateContentsAndWindow(updateRect, false);
+ }
+ return true;
+ }
+
+ // the number of fixed objects exceed the threshold, we cannot use the fast path
+ return false;
+}
+
+void FrameView::scrollContentsSlowPath(const IntRect& updateRect)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderPart* frameRenderer = m_frame->ownerRenderer()) {
+ if (frameRenderer->containerForRepaint()) {
+ IntRect rect(frameRenderer->borderLeft() + frameRenderer->paddingLeft(),
+ frameRenderer->borderTop() + frameRenderer->paddingTop(),
+ visibleWidth(), visibleHeight());
+ frameRenderer->repaintRectangle(rect);
+ return;
+ }
+ }
+#endif
+
+ ScrollView::scrollContentsSlowPath(updateRect);
+}
+
+// Note that this gets called at painting time.
+void FrameView::setIsOverlapped(bool isOverlapped)
+{
+ if (isOverlapped == m_isOverlapped)
+ return;
+
+ m_isOverlapped = isOverlapped;
+ updateCanBlitOnScrollRecursively();
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (hasCompositedContentIncludingDescendants()) {
+ // Overlap can affect compositing tests, so if it changes, we need to trigger
+ // a layer update in the parent document.
+ if (Frame* parentFrame = m_frame->tree()->parent()) {
+ if (RenderView* parentView = parentFrame->contentRenderer()) {
+ RenderLayerCompositor* compositor = parentView->compositor();
+ compositor->setCompositingLayersNeedRebuild();
+ compositor->scheduleCompositingLayerUpdate();
+ }
+ }
+
+ if (RenderLayerCompositor::allowsIndependentlyCompositedIFrames(this)) {
+ // We also need to trigger reevaluation for this and all descendant frames,
+ // since a frame uses compositing if any ancestor is compositing.
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (RenderView* view = frame->contentRenderer()) {
+ RenderLayerCompositor* compositor = view->compositor();
+ compositor->setCompositingLayersNeedRebuild();
+ compositor->scheduleCompositingLayerUpdate();
+ }
+ }
+ }
+ }
+#endif
+}
+
+bool FrameView::isOverlappedIncludingAncestors() const
+{
+ if (isOverlapped())
+ return true;
+
+ if (Frame* parentFrame = m_frame->tree()->parent()) {
+ if (FrameView* parentView = parentFrame->view()) {
+ if (parentView->isOverlapped())
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void FrameView::setContentIsOpaque(bool contentIsOpaque)
+{
+ if (contentIsOpaque == m_contentIsOpaque)
+ return;
+
+ m_contentIsOpaque = contentIsOpaque;
+ updateCanBlitOnScrollRecursively();
+}
+
+void FrameView::restoreScrollbar()
+{
+ setScrollbarsSuppressed(false);
+}
+
+bool FrameView::scrollToFragment(const KURL& url)
+{
+ // If our URL has no ref, then we have no place we need to jump to.
+ // OTOH If CSS target was set previously, we want to set it to 0, recalc
+ // and possibly repaint because :target pseudo class may have been
+ // set (see bug 11321).
+ if (!url.hasFragmentIdentifier() && !m_frame->document()->cssTarget())
+ return false;
+
+ String fragmentIdentifier = url.fragmentIdentifier();
+ if (scrollToAnchor(fragmentIdentifier))
+ return true;
+
+ // Try again after decoding the ref, based on the document's encoding.
+ if (TextResourceDecoder* decoder = m_frame->document()->decoder())
+ return scrollToAnchor(decodeURLEscapeSequences(fragmentIdentifier, decoder->encoding()));
+
+ return false;
+}
+
+bool FrameView::scrollToAnchor(const String& name)
+{
+ ASSERT(m_frame->document());
+
+ if (!m_frame->document()->haveStylesheetsLoaded()) {
+ m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(true);
+ return false;
+ }
+
+ m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(false);
+
+ Element* anchorNode = m_frame->document()->findAnchor(name);
+
+#if ENABLE(SVG)
+ if (m_frame->document()->isSVGDocument()) {
+ if (name.startsWith("xpointer(")) {
+ // We need to parse the xpointer reference here
+ } else if (name.startsWith("svgView(")) {
+ RefPtr<SVGSVGElement> svg = static_cast<SVGDocument*>(m_frame->document())->rootElement();
+ if (!svg->currentView()->parseViewSpec(name))
+ return false;
+ svg->setUseCurrentView(true);
+ } else {
+ if (anchorNode && anchorNode->hasTagName(SVGNames::viewTag)) {
+ RefPtr<SVGViewElement> viewElement = anchorNode->hasTagName(SVGNames::viewTag) ? static_cast<SVGViewElement*>(anchorNode) : 0;
+ if (viewElement.get()) {
+ SVGElement* element = SVGLocatable::nearestViewportElement(viewElement.get());
+ if (element->hasTagName(SVGNames::svgTag)) {
+ RefPtr<SVGSVGElement> svg = static_cast<SVGSVGElement*>(element);
+ svg->inheritViewAttributes(viewElement.get());
+ }
+ }
+ }
+ }
+ // FIXME: need to decide which <svg> to focus on, and zoom to that one
+ // FIXME: need to actually "highlight" the viewTarget(s)
+ }
+#endif
+
+ m_frame->document()->setCSSTarget(anchorNode); // Setting to null will clear the current target.
+
+ // Implement the rule that "" and "top" both mean top of page as in other browsers.
+ if (!anchorNode && !(name.isEmpty() || equalIgnoringCase(name, "top")))
+ return false;
+
+ maintainScrollPositionAtAnchor(anchorNode ? static_cast<Node*>(anchorNode) : m_frame->document());
+ return true;
+}
+
+void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode)
+{
+ m_maintainScrollPositionAnchor = anchorNode;
+ if (!m_maintainScrollPositionAnchor)
+ return;
+
+ // We need to update the layout before scrolling, otherwise we could
+ // really mess things up if an anchor scroll comes at a bad moment.
+ m_frame->document()->updateStyleIfNeeded();
+ // Only do a layout if changes have occurred that make it necessary.
+ if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout())
+ layout();
+ else
+ scrollToAnchor();
+}
+
+void FrameView::setScrollPosition(const IntPoint& scrollPoint)
+{
+ bool wasInProgrammaticScroll = m_inProgrammaticScroll;
+ m_inProgrammaticScroll = true;
+ m_maintainScrollPositionAnchor = 0;
+ ScrollView::setScrollPosition(scrollPoint);
+ m_inProgrammaticScroll = wasInProgrammaticScroll;
+}
+
+void FrameView::scrollPositionChangedViaPlatformWidget()
+{
+ repaintFixedElementsAfterScrolling();
+ scrollPositionChanged();
+}
+
+void FrameView::scrollPositionChanged()
+{
+ frame()->eventHandler()->sendScrollEvent();
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = m_frame->contentRenderer()) {
+ if (root->usesCompositing())
+ root->compositor()->frameViewDidScroll(scrollPosition());
+ }
+#endif
+}
+
+void FrameView::repaintFixedElementsAfterScrolling()
+{
+ // For fixed position elements, update widget positions and compositing layers after scrolling,
+ // but only if we're not inside of layout.
+ if (!m_nestedLayoutCount && hasFixedObjects()) {
+ if (RenderView* root = m_frame->contentRenderer()) {
+ root->updateWidgetPositions();
+ root->layer()->updateRepaintRectsAfterScroll();
+#if USE(ACCELERATED_COMPOSITING)
+ root->compositor()->updateCompositingLayers(CompositingUpdateOnScroll);
+#endif
+ }
+ }
+}
+
+HostWindow* FrameView::hostWindow() const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return 0;
+ return page->chrome();
+}
+
+const unsigned cRepaintRectUnionThreshold = 25;
+
+void FrameView::repaintContentRectangle(const IntRect& r, bool immediate)
+{
+ ASSERT(!m_frame->document()->ownerElement());
+
+ double delay = adjustedDeferredRepaintDelay();
+ if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) {
+ IntRect paintRect = r;
+ if (clipsRepaints() && !paintsEntireContents())
+ paintRect.intersect(visibleContentRect());
+#ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS
+ if (r != paintRect)
+ ScrollView::platformOffscreenContentRectangle(visibleContentRect(), r);
+#endif
+ if (paintRect.isEmpty())
+ return;
+ if (m_repaintCount == cRepaintRectUnionThreshold) {
+ IntRect unionedRect;
+ for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i)
+ unionedRect.unite(m_repaintRects[i]);
+ m_repaintRects.clear();
+ m_repaintRects.append(unionedRect);
+ }
+ if (m_repaintCount < cRepaintRectUnionThreshold)
+ m_repaintRects.append(paintRect);
+ else
+ m_repaintRects[0].unite(paintRect);
+ m_repaintCount++;
+
+ if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive())
+ m_deferredRepaintTimer.startOneShot(delay);
+ return;
+ }
+
+ if (!shouldUpdate(immediate))
+ return;
+
+#if ENABLE(TILED_BACKING_STORE)
+ if (frame()->tiledBackingStore()) {
+ frame()->tiledBackingStore()->invalidate(r);
+ return;
+ }
+#endif
+ ScrollView::repaintContentRectangle(r, immediate);
+}
+
+void FrameView::visibleContentsResized()
+{
+ // We check to make sure the view is attached to a frame() as this method can
+ // be triggered before the view is attached by Frame::createView(...) setting
+ // various values such as setScrollBarModes(...) for example. An ASSERT is
+ // triggered when a view is layout before being attached to a frame().
+ if (!frame()->view())
+ return;
+
+ if (needsLayout())
+ layout();
+}
+
+void FrameView::beginDeferredRepaints()
+{
+ Page* page = m_frame->page();
+ if (page->mainFrame() != m_frame)
+ return page->mainFrame()->view()->beginDeferredRepaints();
+
+ m_deferringRepaints++;
+}
+
+
+void FrameView::endDeferredRepaints()
+{
+ Page* page = m_frame->page();
+ if (page->mainFrame() != m_frame)
+ return page->mainFrame()->view()->endDeferredRepaints();
+
+ ASSERT(m_deferringRepaints > 0);
+
+ if (--m_deferringRepaints)
+ return;
+
+ if (m_deferredRepaintTimer.isActive())
+ return;
+
+ if (double delay = adjustedDeferredRepaintDelay()) {
+ m_deferredRepaintTimer.startOneShot(delay);
+ return;
+ }
+
+ doDeferredRepaints();
+}
+
+void FrameView::checkStopDelayingDeferredRepaints()
+{
+ if (!m_deferredRepaintTimer.isActive())
+ return;
+
+ Document* document = m_frame->document();
+ if (document && (document->parsing() || document->cachedResourceLoader()->requestCount()))
+ return;
+
+ m_deferredRepaintTimer.stop();
+
+ doDeferredRepaints();
+}
+
+void FrameView::doDeferredRepaints()
+{
+ ASSERT(!m_deferringRepaints);
+ if (!shouldUpdate()) {
+ m_repaintRects.clear();
+ m_repaintCount = 0;
+ return;
+ }
+ unsigned size = m_repaintRects.size();
+ for (unsigned i = 0; i < size; i++) {
+#if ENABLE(TILED_BACKING_STORE)
+ if (frame()->tiledBackingStore()) {
+ frame()->tiledBackingStore()->invalidate(m_repaintRects[i]);
+ continue;
+ }
+#endif
+ ScrollView::repaintContentRectangle(m_repaintRects[i], false);
+ }
+ m_repaintRects.clear();
+ m_repaintCount = 0;
+
+ updateDeferredRepaintDelay();
+}
+
+void FrameView::updateDeferredRepaintDelay()
+{
+ Document* document = m_frame->document();
+ if (!document || (!document->parsing() && !document->cachedResourceLoader()->requestCount())) {
+ m_deferredRepaintDelay = s_deferredRepaintDelay;
+ return;
+ }
+ if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) {
+ m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading;
+ if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading)
+ m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading;
+ }
+}
+
+void FrameView::resetDeferredRepaintDelay()
+{
+ m_deferredRepaintDelay = 0;
+ if (m_deferredRepaintTimer.isActive()) {
+ m_deferredRepaintTimer.stop();
+ if (!m_deferringRepaints)
+ doDeferredRepaints();
+ }
+}
+
+double FrameView::adjustedDeferredRepaintDelay() const
+{
+ if (!m_deferredRepaintDelay)
+ return 0;
+ double timeSinceLastPaint = currentTime() - m_lastPaintTime;
+ return max(0., m_deferredRepaintDelay - timeSinceLastPaint);
+}
+
+void FrameView::deferredRepaintTimerFired(Timer<FrameView>*)
+{
+ doDeferredRepaints();
+}
+
+void FrameView::layoutTimerFired(Timer<FrameView>*)
+{
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
+#endif
+ layout();
+}
+
+void FrameView::scheduleRelayout()
+{
+ // FIXME: We should assert the page is not in the page cache, but that is causing
+ // too many false assertions. See <rdar://problem/7218118>.
+ ASSERT(m_frame->view() == this);
+
+ if (m_layoutRoot) {
+ m_layoutRoot->markContainingBlocksForLayout(false);
+ m_layoutRoot = 0;
+ }
+ if (!m_layoutSchedulingEnabled)
+ return;
+ if (!needsLayout())
+ return;
+ if (!m_frame->document()->shouldScheduleLayout())
+ return;
+
+#ifdef ANDROID_FLATTEN_FRAMESET
+ if (m_frame->ownerRenderer())
+ m_frame->ownerRenderer()->setNeedsLayoutAndPrefWidthsRecalc();
+#endif
+
+ // When frame flattening is enabled, the contents of the frame affects layout of the parent frames.
+ // Also invalidate parent frame starting from the owner element of this frame.
+ if (m_frame->settings() && m_frame->settings()->frameFlatteningEnabled() && m_frame->ownerRenderer()) {
+ if (m_frame->ownerElement()->hasTagName(iframeTag) || m_frame->ownerElement()->hasTagName(frameTag))
+ m_frame->ownerRenderer()->setNeedsLayout(true, true);
+ }
+
+ int delay = m_frame->document()->minimumLayoutDelay();
+ if (m_layoutTimer.isActive() && m_delayedLayout && !delay)
+ unscheduleRelayout();
+ if (m_layoutTimer.isActive())
+ return;
+
+ m_delayedLayout = delay != 0;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Scheduling layout for %d\n", delay);
+#endif
+
+ m_layoutTimer.startOneShot(delay * 0.001);
+}
+
+static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant)
+{
+ for (RenderObject* r = descendant; r; r = r->container()) {
+ if (r == ancestor)
+ return true;
+ }
+ return false;
+}
+
+void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot)
+{
+ ASSERT(m_frame->view() == this);
+
+ if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) {
+ if (relayoutRoot)
+ relayoutRoot->markContainingBlocksForLayout(false);
+ return;
+ }
+
+ if (layoutPending() || !m_layoutSchedulingEnabled) {
+ if (m_layoutRoot != relayoutRoot) {
+ if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) {
+ // Keep the current root
+ relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot);
+ } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) {
+ // Re-root at relayoutRoot
+ m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot);
+ m_layoutRoot = relayoutRoot;
+ } else {
+ // Just do a full relayout
+ if (m_layoutRoot)
+ m_layoutRoot->markContainingBlocksForLayout(false);
+ m_layoutRoot = 0;
+ relayoutRoot->markContainingBlocksForLayout(false);
+ }
+ }
+ } else if (m_layoutSchedulingEnabled) {
+ int delay = m_frame->document()->minimumLayoutDelay();
+ m_layoutRoot = relayoutRoot;
+ m_delayedLayout = delay != 0;
+ m_layoutTimer.startOneShot(delay * 0.001);
+ }
+}
+
+bool FrameView::layoutPending() const
+{
+ return m_layoutTimer.isActive();
+}
+
+bool FrameView::needsLayout() const
+{
+ // This can return true in cases where the document does not have a body yet.
+ // Document::shouldScheduleLayout takes care of preventing us from scheduling
+ // layout in that case.
+ if (!m_frame)
+ return false;
+ RenderView* root = m_frame->contentRenderer();
+ return layoutPending()
+ || (root && root->needsLayout())
+ || m_layoutRoot
+ || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred);
+}
+
+void FrameView::setNeedsLayout()
+{
+ if (m_deferSetNeedsLayouts) {
+ m_setNeedsLayoutWasDeferred = true;
+ return;
+ }
+ RenderView* root = m_frame->contentRenderer();
+ if (root)
+ root->setNeedsLayout(true);
+}
+
+void FrameView::unscheduleRelayout()
+{
+ m_postLayoutTasksTimer.stop();
+
+ if (!m_layoutTimer.isActive())
+ return;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
+#endif
+
+ m_layoutTimer.stop();
+ m_delayedLayout = false;
+}
+
+bool FrameView::isTransparent() const
+{
+ return m_isTransparent;
+}
+
+void FrameView::setTransparent(bool isTransparent)
+{
+ m_isTransparent = isTransparent;
+}
+
+Color FrameView::baseBackgroundColor() const
+{
+ return m_baseBackgroundColor;
+}
+
+void FrameView::setBaseBackgroundColor(Color bc)
+{
+ if (!bc.isValid())
+ bc = Color::white;
+ m_baseBackgroundColor = bc;
+}
+
+void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent)
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (FrameView* view = frame->view()) {
+ view->setTransparent(transparent);
+ view->setBaseBackgroundColor(backgroundColor);
+ }
+ }
+}
+
+bool FrameView::shouldUpdateWhileOffscreen() const
+{
+ return m_shouldUpdateWhileOffscreen;
+}
+
+void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen)
+{
+ m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen;
+}
+
+bool FrameView::shouldUpdate(bool immediateRequested) const
+{
+ if (!immediateRequested && isOffscreen() && !shouldUpdateWhileOffscreen())
+ return false;
+ if (!m_frame || !m_frame->document() || m_frame->document()->mayCauseFlashOfUnstyledContent())
+ return false;
+ return true;
+}
+
+void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget)
+{
+ if (!m_enqueueEvents) {
+ ExceptionCode ec = 0;
+ eventTarget->dispatchEvent(event, ec);
+ return;
+ }
+
+ ScheduledEvent* scheduledEvent = new ScheduledEvent;
+ scheduledEvent->m_event = event;
+ scheduledEvent->m_eventTarget = eventTarget;
+ m_scheduledEvents.append(scheduledEvent);
+}
+
+void FrameView::pauseScheduledEvents()
+{
+ ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents);
+ m_enqueueEvents++;
+}
+
+void FrameView::resumeScheduledEvents()
+{
+ m_enqueueEvents--;
+ if (!m_enqueueEvents)
+ dispatchScheduledEvents();
+ ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents);
+}
+
+void FrameView::scrollToAnchor()
+{
+ RefPtr<Node> anchorNode = m_maintainScrollPositionAnchor;
+ if (!anchorNode)
+ return;
+
+ if (!anchorNode->renderer())
+ return;
+
+ IntRect rect;
+ if (anchorNode != m_frame->document())
+ rect = anchorNode->getRect();
+
+ // Scroll nested layers and frames to reveal the anchor.
+ // Align to the top and to the closest side (this matches other browsers).
+ anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, true, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways);
+
+ if (AXObjectCache::accessibilityEnabled())
+ m_frame->document()->axObjectCache()->handleScrolledToAnchor(anchorNode.get());
+
+ // scrollRectToVisible can call into setScrollPosition(), which resets m_maintainScrollPositionAnchor.
+ m_maintainScrollPositionAnchor = anchorNode;
+}
+
+void FrameView::updateWidget(RenderEmbeddedObject* object)
+{
+ ASSERT(!object->node() || object->node()->isElementNode());
+ Element* ownerElement = static_cast<Element*>(object->node());
+ // The object may have already been destroyed (thus node cleared),
+ // but FrameView holds a manual ref, so it won't have been deleted.
+ ASSERT(m_widgetUpdateSet->contains(object));
+ if (!ownerElement)
+ return;
+
+ // No need to update if it's already crashed or known to be missing.
+ if (object->pluginCrashedOrWasMissing())
+ return;
+
+ // FIXME: This could turn into a real virtual dispatch if we defined
+ // updateWidget(bool) on HTMLElement.
+ if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embedTag))
+ static_cast<HTMLPlugInImageElement*>(ownerElement)->updateWidget(false);
+ // FIXME: It is not clear that Media elements need or want this updateWidget() call.
+#if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
+ else if (ownerElement->hasTagName(videoTag) || ownerElement->hasTagName(audioTag))
+ static_cast<HTMLMediaElement*>(ownerElement)->updateWidget(false);
+#endif
+ else
+ ASSERT_NOT_REACHED();
+
+ // Caution: it's possible the object was destroyed again, since loading a
+ // plugin may run any arbitrary javascript.
+ object->updateWidgetPosition();
+}
+
+bool FrameView::updateWidgets()
+{
+ if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty())
+ return true;
+
+ size_t size = m_widgetUpdateSet->size();
+
+ Vector<RenderEmbeddedObject*> objects;
+ objects.reserveCapacity(size);
+
+ RenderEmbeddedObjectSet::const_iterator end = m_widgetUpdateSet->end();
+ for (RenderEmbeddedObjectSet::const_iterator it = m_widgetUpdateSet->begin(); it != end; ++it) {
+ objects.uncheckedAppend(*it);
+ (*it)->ref();
+ }
+
+ for (size_t i = 0; i < size; ++i) {
+ RenderEmbeddedObject* object = objects[i];
+ updateWidget(object);
+ m_widgetUpdateSet->remove(object);
+ }
+
+ RenderArena* arena = m_frame->document()->renderArena();
+ for (size_t i = 0; i < size; ++i)
+ objects[i]->deref(arena);
+
+ return m_widgetUpdateSet->isEmpty();
+}
+
+void FrameView::performPostLayoutTasks()
+{
+ m_hasPendingPostLayoutTasks = false;
+
+ if (m_firstLayoutCallbackPending) {
+ m_firstLayoutCallbackPending = false;
+ m_frame->loader()->didFirstLayout();
+ }
+
+ if (m_isVisuallyNonEmpty && m_firstVisuallyNonEmptyLayoutCallbackPending) {
+ m_firstVisuallyNonEmptyLayoutCallbackPending = false;
+ m_frame->loader()->didFirstVisuallyNonEmptyLayout();
+ }
+
+ RenderView* root = m_frame->contentRenderer();
+
+ root->updateWidgetPositions();
+
+ for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) {
+ if (updateWidgets())
+ break;
+ }
+
+ scrollToAnchor();
+
+ resumeScheduledEvents();
+
+ if (!root->printing()) {
+ IntSize currentSize = IntSize(width(), height());
+ float currentZoomFactor = root->style()->zoom();
+ bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor);
+ m_lastLayoutSize = currentSize;
+ m_lastZoomFactor = currentZoomFactor;
+ if (resized)
+ m_frame->eventHandler()->sendResizeEvent();
+ }
+}
+
+void FrameView::postLayoutTimerFired(Timer<FrameView>*)
+{
+ performPostLayoutTasks();
+}
+
+void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
+{
+ if (!m_viewportRenderer)
+ return;
+
+ if (m_overflowStatusDirty) {
+ m_horizontalOverflow = horizontalOverflow;
+ m_verticalOverflow = verticalOverflow;
+ m_overflowStatusDirty = false;
+ return;
+ }
+
+ bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow);
+ bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow);
+
+ if (horizontalOverflowChanged || verticalOverflowChanged) {
+ m_horizontalOverflow = horizontalOverflow;
+ m_verticalOverflow = verticalOverflow;
+
+ scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow,
+ verticalOverflowChanged, verticalOverflow),
+ m_viewportRenderer->node());
+ }
+
+}
+
+void FrameView::dispatchScheduledEvents()
+{
+ if (m_scheduledEvents.isEmpty())
+ return;
+
+ Vector<ScheduledEvent*> scheduledEventsCopy = m_scheduledEvents;
+ m_scheduledEvents.clear();
+
+ Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end();
+ for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) {
+ ScheduledEvent* scheduledEvent = *it;
+
+ ExceptionCode ec = 0;
+
+ // Only dispatch events to nodes that are in the document
+ if (scheduledEvent->m_eventTarget->inDocument())
+ scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec);
+
+ delete scheduledEvent;
+ }
+}
+
+IntRect FrameView::windowClipRect(bool clipToContents) const
+{
+ ASSERT(m_frame->view() == this);
+
+ if (paintsEntireContents())
+ return IntRect(IntPoint(0, 0), contentsSize());
+
+ // Set our clip rect to be our contents.
+ IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents));
+ if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement())
+ return clipRect;
+
+ // Take our owner element and get the clip rect from the enclosing layer.
+ Element* elt = m_frame->document()->ownerElement();
+ RenderLayer* layer = elt->renderer()->enclosingLayer();
+ // FIXME: layer should never be null, but sometimes seems to be anyway.
+ if (!layer)
+ return clipRect;
+ FrameView* parentView = elt->document()->view();
+ clipRect.intersect(parentView->windowClipRectForLayer(layer, true));
+ return clipRect;
+}
+
+IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const
+{
+ // If we have no layer, just return our window clip rect.
+ if (!layer)
+ return windowClipRect();
+
+ // Apply the clip from the layer.
+ IntRect clipRect;
+ if (clipToLayerContents)
+ clipRect = layer->childrenClipRect();
+ else
+ clipRect = layer->selfClipRect();
+ clipRect = contentsToWindow(clipRect);
+ return intersection(clipRect, windowClipRect());
+}
+
+bool FrameView::isActive() const
+{
+ Page* page = frame()->page();
+ return page && page->focusController()->isActive();
+}
+
+void FrameView::valueChanged(Scrollbar* bar)
+{
+ // Figure out if we really moved.
+ IntSize offset = scrollOffset();
+ ScrollView::valueChanged(bar);
+ if (offset != scrollOffset())
+ scrollPositionChanged();
+ frame()->loader()->client()->didChangeScrollOffset();
+}
+
+void FrameView::valueChanged(const IntSize& scrollDelta)
+{
+ ScrollView::valueChanged(scrollDelta);
+ frame()->eventHandler()->sendScrollEvent();
+ frame()->loader()->client()->didChangeScrollOffset();
+}
+
+void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
+{
+ // Add in our offset within the FrameView.
+ IntRect dirtyRect = rect;
+ dirtyRect.move(scrollbar->x(), scrollbar->y());
+ invalidateRect(dirtyRect);
+}
+
+void FrameView::getTickmarks(Vector<IntRect>& tickmarks) const
+{
+ tickmarks = frame()->document()->markers()->renderedRectsForMarkers(DocumentMarker::TextMatch);
+}
+
+IntRect FrameView::windowResizerRect() const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return IntRect();
+ return page->chrome()->windowResizerRect();
+}
+
+#if ENABLE(DASHBOARD_SUPPORT)
+void FrameView::updateDashboardRegions()
+{
+ Document* document = m_frame->document();
+ if (!document->hasDashboardRegions())
+ return;
+ Vector<DashboardRegionValue> newRegions;
+ document->renderBox()->collectDashboardRegions(newRegions);
+ if (newRegions == document->dashboardRegions())
+ return;
+ document->setDashboardRegions(newRegions);
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+ page->chrome()->client()->dashboardRegionsChanged();
+}
+#endif
+
+void FrameView::invalidateScrollCorner()
+{
+ invalidateRect(scrollCornerRect());
+}
+
+void FrameView::updateScrollCorner()
+{
+ RenderObject* renderer = 0;
+ RefPtr<RenderStyle> cornerStyle;
+
+ if (!scrollCornerRect().isEmpty()) {
+ // Try the <body> element first as a scroll corner source.
+ Document* doc = m_frame->document();
+ Element* body = doc ? doc->body() : 0;
+ if (body && body->renderer()) {
+ renderer = body->renderer();
+ cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
+ }
+
+ if (!cornerStyle) {
+ // If the <body> didn't have a custom style, then the root element might.
+ Element* docElement = doc ? doc->documentElement() : 0;
+ if (docElement && docElement->renderer()) {
+ renderer = docElement->renderer();
+ cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
+ }
+ }
+
+ if (!cornerStyle) {
+ // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
+ if (RenderPart* renderer = m_frame->ownerRenderer())
+ cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
+ }
+ }
+
+ if (cornerStyle) {
+ if (!m_scrollCorner)
+ m_scrollCorner = new (renderer->renderArena()) RenderScrollbarPart(renderer->document());
+ m_scrollCorner->setStyle(cornerStyle.release());
+ invalidateRect(scrollCornerRect());
+ } else if (m_scrollCorner) {
+ m_scrollCorner->destroy();
+ m_scrollCorner = 0;
+ }
+}
+
+void FrameView::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect)
+{
+ if (context->updatingControlTints()) {
+ updateScrollCorner();
+ return;
+ }
+
+ if (m_scrollCorner) {
+ m_scrollCorner->paintIntoRect(context, cornerRect.x(), cornerRect.y(), cornerRect);
+ return;
+ }
+
+ ScrollView::paintScrollCorner(context, cornerRect);
+}
+
+bool FrameView::hasCustomScrollbars() const
+{
+ const HashSet<RefPtr<Widget> >* viewChildren = children();
+ HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
+ for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
+ Widget* widget = current->get();
+ if (widget->isFrameView()) {
+ if (static_cast<FrameView*>(widget)->hasCustomScrollbars())
+ return true;
+ } else if (widget->isScrollbar()) {
+ Scrollbar* scrollbar = static_cast<Scrollbar*>(widget);
+ if (scrollbar->isCustomScrollbar())
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void FrameView::updateControlTints()
+{
+ // This is called when control tints are changed from aqua/graphite to clear and vice versa.
+ // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate.
+ // This is only done if the theme supports control tinting. It's up to the theme and platform
+ // to define when controls get the tint and to call this function when that changes.
+
+ // Optimize the common case where we bring a window to the front while it's still empty.
+ if (!m_frame || m_frame->loader()->url().isEmpty())
+ return;
+
+ if ((m_frame->contentRenderer() && m_frame->contentRenderer()->theme()->supportsControlTints()) || hasCustomScrollbars()) {
+ if (needsLayout())
+ layout();
+ PlatformGraphicsContext* const noContext = 0;
+ GraphicsContext context(noContext);
+ context.setUpdatingControlTints(true);
+ if (platformWidget())
+ paintContents(&context, visibleContentRect());
+ else
+ paint(&context, frameRect());
+ }
+}
+
+bool FrameView::wasScrolledByUser() const
+{
+ return m_wasScrolledByUser;
+}
+
+void FrameView::setWasScrolledByUser(bool wasScrolledByUser)
+{
+ if (m_inProgrammaticScroll)
+ return;
+ m_maintainScrollPositionAnchor = 0;
+ m_wasScrolledByUser = wasScrolledByUser;
+}
+
+void FrameView::paintContents(GraphicsContext* p, const IntRect& rect)
+{
+ if (!frame())
+ return;
+
+ InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_frame.get(), rect);
+
+ Document* document = frame()->document();
+
+#ifndef NDEBUG
+ bool fillWithRed;
+ if (document->printing())
+ fillWithRed = false; // Printing, don't fill with red (can't remember why).
+ else if (document->ownerElement())
+ fillWithRed = false; // Subframe, don't fill with red.
+ else if (isTransparent())
+ fillWithRed = false; // Transparent, don't fill with red.
+ else if (m_paintBehavior & PaintBehaviorSelectionOnly)
+ fillWithRed = false; // Selections are transparent, don't fill with red.
+ else if (m_nodeToDraw)
+ fillWithRed = false; // Element images are transparent, don't fill with red.
+ else
+ fillWithRed = true;
+
+ if (fillWithRed)
+ p->fillRect(rect, Color(0xFF, 0, 0), ColorSpaceDeviceRGB);
+#endif
+
+ bool isTopLevelPainter = !sCurrentPaintTimeStamp;
+ if (isTopLevelPainter)
+ sCurrentPaintTimeStamp = currentTime();
+
+ RenderView* contentRenderer = frame()->contentRenderer();
+ if (!contentRenderer) {
+ LOG_ERROR("called FrameView::paint with nil renderer");
+ return;
+ }
+
+ ASSERT(!needsLayout());
+ if (needsLayout())
+ return;
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (!p->paintingDisabled()) {
+ if (GraphicsLayer* rootLayer = contentRenderer->compositor()->rootPlatformLayer())
+ rootLayer->syncCompositingState();
+#if ENABLE(FULLSCREEN_API)
+ // The fullScreenRenderer's graphicsLayer has been re-parented, and the above recursive syncCompositingState
+ // call will not cause the subtree under it to repaint. Explicitly call the syncCompositingState on
+ // the fullScreenRenderer's graphicsLayer here:
+ if (isDocumentRunningFullScreenAnimation(document)) {
+ RenderLayerBacking* backing = document->fullScreenRenderer()->layer()->backing();
+ if (GraphicsLayer* fullScreenLayer = backing->graphicsLayer())
+ fullScreenLayer->syncCompositingState();
+ }
+#endif
+ }
+#endif
+
+ PaintBehavior oldPaintBehavior = m_paintBehavior;
+ if (m_paintBehavior == PaintBehaviorNormal)
+ document->markers()->invalidateRenderedRectsForMarkersInRect(rect);
+
+ if (document->printing())
+ m_paintBehavior |= PaintBehaviorFlattenCompositingLayers;
+
+ bool flatteningPaint = m_paintBehavior & PaintBehaviorFlattenCompositingLayers;
+ bool isRootFrame = !document->ownerElement();
+ if (flatteningPaint && isRootFrame)
+ notifyWidgetsInAllFrames(WillPaintFlattened);
+
+ ASSERT(!m_isPainting);
+ m_isPainting = true;
+
+ // m_nodeToDraw is used to draw only one element (and its descendants)
+ RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0;
+
+ contentRenderer->layer()->paint(p, rect, m_paintBehavior, eltRenderer);
+
+ m_isPainting = false;
+
+ if (flatteningPaint && isRootFrame)
+ notifyWidgetsInAllFrames(DidPaintFlattened);
+
+ m_paintBehavior = oldPaintBehavior;
+ m_lastPaintTime = currentTime();
+
+#if ENABLE(DASHBOARD_SUPPORT)
+ // Regions may have changed as a result of the visibility/z-index of element changing.
+ if (document->dashboardRegionsDirty())
+ updateDashboardRegions();
+#endif
+
+ if (isTopLevelPainter)
+ sCurrentPaintTimeStamp = 0;
+
+ InspectorInstrumentation::didPaint(cookie);
+}
+
+void FrameView::setPaintBehavior(PaintBehavior behavior)
+{
+ m_paintBehavior = behavior;
+}
+
+PaintBehavior FrameView::paintBehavior() const
+{
+ return m_paintBehavior;
+}
+
+bool FrameView::isPainting() const
+{
+ return m_isPainting;
+}
+
+void FrameView::setNodeToDraw(Node* node)
+{
+ m_nodeToDraw = node;
+}
+
+void FrameView::updateLayoutAndStyleIfNeededRecursive()
+{
+ // We have to crawl our entire tree looking for any FrameViews that need
+ // layout and make sure they are up to date.
+ // Mac actually tests for intersection with the dirty region and tries not to
+ // update layout for frames that are outside the dirty region. Not only does this seem
+ // pointless (since those frames will have set a zero timer to layout anyway), but
+ // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty
+ // region but then become included later by the second frame adding rects to the dirty region
+ // when it lays out.
+
+ m_frame->document()->updateStyleIfNeeded();
+
+ if (needsLayout())
+ layout();
+
+ const HashSet<RefPtr<Widget> >* viewChildren = children();
+ HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
+ for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
+ Widget* widget = (*current).get();
+ if (widget->isFrameView())
+ static_cast<FrameView*>(widget)->updateLayoutAndStyleIfNeededRecursive();
+ }
+
+ // updateLayoutAndStyleIfNeededRecursive is called when we need to make sure style and layout are up-to-date before
+ // painting, so we need to flush out any deferred repaints too.
+ flushDeferredRepaints();
+}
+
+void FrameView::flushDeferredRepaints()
+{
+ if (!m_deferredRepaintTimer.isActive())
+ return;
+ m_deferredRepaintTimer.stop();
+ doDeferredRepaints();
+}
+
+void FrameView::forceLayout(bool allowSubtree)
+{
+ layout(allowSubtree);
+}
+
+void FrameView::forceLayoutForPagination(const FloatSize& pageSize, float maximumShrinkFactor, Frame::AdjustViewSizeOrNot shouldAdjustViewSize)
+{
+ // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see
+ // the state of things before and after the layout
+ RenderView *root = toRenderView(m_frame->document()->renderer());
+ if (root) {
+ int pageW = ceilf(pageSize.width());
+ root->setWidth(pageW);
+ root->setPageLogicalHeight(pageSize.height());
+ root->setNeedsLayoutAndPrefWidthsRecalc();
+ forceLayout();
+
+ // If we don't fit in the given page width, we'll lay out again. If we don't fit in the
+ // page width when shrunk, we will lay out at maximum shrink and clip extra content.
+ // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping
+ // implementation should not do this!
+ int docWidth = root->docWidth();
+ if (docWidth > pageSize.width()) {
+ pageW = std::min<int>(docWidth, ceilf(pageSize.width() * maximumShrinkFactor));
+ if (pageSize.height())
+ root->setPageLogicalHeight(pageW / pageSize.width() * pageSize.height());
+ root->setWidth(pageW);
+ root->setNeedsLayoutAndPrefWidthsRecalc();
+ forceLayout();
+ int docHeight = root->docHeight();
+ root->clearLayoutOverflow();
+ root->addLayoutOverflow(IntRect(0, 0, pageW, docHeight)); // This is how we clip in case we overflow again.
+ }
+ }
+
+ if (shouldAdjustViewSize)
+ adjustViewSize();
+}
+
+void FrameView::adjustPageHeightDeprecated(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/)
+{
+ RenderView* root = m_frame->contentRenderer();
+ if (root) {
+ // Use a context with painting disabled.
+ GraphicsContext context((PlatformGraphicsContext*)0);
+ root->setTruncatedAt((int)floorf(oldBottom));
+ IntRect dirtyRect(0, (int)floorf(oldTop), root->rightLayoutOverflow(), (int)ceilf(oldBottom - oldTop));
+ root->setPrintRect(dirtyRect);
+ root->layer()->paint(&context, dirtyRect);
+ *newBottom = root->bestTruncatedAt();
+ if (*newBottom == 0)
+ *newBottom = oldBottom;
+ root->setPrintRect(IntRect());
+ } else
+ *newBottom = oldBottom;
+}
+
+IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const
+{
+ IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox();
+
+ // Convert from page ("absolute") to FrameView coordinates.
+ rect.move(-scrollX(), -scrollY());
+
+ return rect;
+}
+
+IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const
+{
+ IntRect rect = viewRect;
+
+ // Convert from FrameView coords into page ("absolute") coordinates.
+ rect.move(scrollX(), scrollY());
+
+ // FIXME: we don't have a way to map an absolute rect down to a local quad, so just
+ // move the rect for now.
+ rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */)));
+ return rect;
+}
+
+IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const
+{
+ IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */));
+
+ // Convert from page ("absolute") to FrameView coordinates.
+ point.move(-scrollX(), -scrollY());
+ return point;
+}
+
+IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const
+{
+ IntPoint point = viewPoint;
+
+ // Convert from FrameView coords into page ("absolute") coordinates.
+ point += IntSize(scrollX(), scrollY());
+
+ return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */));
+}
+
+IntRect FrameView::convertToContainingView(const IntRect& localRect) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return localRect;
+
+ IntRect rect(localRect);
+ // Add borders and padding??
+ rect.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ return parentView->convertFromRenderer(renderer, rect);
+ }
+
+ return Widget::convertToContainingView(localRect);
+ }
+
+ return localRect;
+}
+
+IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return parentRect;
+
+ IntRect rect = parentView->convertToRenderer(renderer, parentRect);
+ // Subtract borders and padding
+ rect.move(-renderer->borderLeft() - renderer->paddingLeft(),
+ -renderer->borderTop() - renderer->paddingTop());
+ return rect;
+ }
+
+ return Widget::convertFromContainingView(parentRect);
+ }
+
+ return parentRect;
+}
+
+IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return localPoint;
+
+ IntPoint point(localPoint);
+
+ // Add borders and padding
+ point.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ return parentView->convertFromRenderer(renderer, point);
+ }
+
+ return Widget::convertToContainingView(localPoint);
+ }
+
+ return localPoint;
+}
+
+IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return parentPoint;
+
+ IntPoint point = parentView->convertToRenderer(renderer, parentPoint);
+ // Subtract borders and padding
+ point.move(-renderer->borderLeft() - renderer->paddingLeft(),
+ -renderer->borderTop() - renderer->paddingTop());
+ return point;
+ }
+
+ return Widget::convertFromContainingView(parentPoint);
+ }
+
+ return parentPoint;
+}
+
+// Normal delay
+void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p)
+{
+ s_deferredRepaintDelay = p;
+}
+
+// Negative value would mean that first few repaints happen without a delay
+void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p)
+{
+ s_initialDeferredRepaintDelayDuringLoading = p;
+}
+
+// The delay grows on each repaint to this maximum value
+void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p)
+{
+ s_maxDeferredRepaintDelayDuringLoading = p;
+}
+
+// On each repaint the delay increases by this amount
+void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p)
+{
+ s_deferredRepaintDelayIncrementDuringLoading = p;
+}
+
+bool FrameView::isVerticalDocument() const
+{
+ if (!m_frame)
+ return true;
+ Document* doc = m_frame->document();
+ if (!doc)
+ return true;
+ RenderObject* renderView = doc->renderer();
+ if (!renderView)
+ return true;
+ return renderView->style()->isHorizontalWritingMode();
+}
+
+bool FrameView::isFlippedDocument() const
+{
+ if (!m_frame)
+ return false;
+ Document* doc = m_frame->document();
+ if (!doc)
+ return false;
+ RenderObject* renderView = doc->renderer();
+ if (!renderView)
+ return false;
+ return renderView->style()->isFlippedBlocksWritingMode();
+}
+
+void FrameView::notifyWidgetsInAllFrames(WidgetNotification notification)
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (RenderView* root = frame->contentRenderer())
+ root->notifyWidgets(notification);
+ }
+}
+
+AXObjectCache* FrameView::axObjectCache() const
+{
+ if (frame() && frame()->document() && frame()->document()->axObjectCacheExists())
+ return frame()->document()->axObjectCache();
+ return 0;
+}
+
+} // namespace WebCore