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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/Color.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/Color.cpp')
-rw-r--r--Source/WebCore/platform/graphics/Color.cpp402
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diff --git a/Source/WebCore/platform/graphics/Color.cpp b/Source/WebCore/platform/graphics/Color.cpp
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+/*
+ * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "Color.h"
+
+#include "HashTools.h"
+#include "PlatformString.h"
+#include <math.h>
+#include <wtf/Assertions.h>
+#include <wtf/MathExtras.h>
+
+using namespace std;
+using namespace WTF;
+
+namespace WebCore {
+
+#if !COMPILER(MSVC)
+const RGBA32 Color::black;
+const RGBA32 Color::white;
+const RGBA32 Color::darkGray;
+const RGBA32 Color::gray;
+const RGBA32 Color::lightGray;
+const RGBA32 Color::transparent;
+#endif
+
+static const RGBA32 lightenedBlack = 0xFF545454;
+static const RGBA32 darkenedWhite = 0xFFABABAB;
+
+RGBA32 makeRGB(int r, int g, int b)
+{
+ return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
+}
+
+RGBA32 makeRGBA(int r, int g, int b, int a)
+{
+ return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
+}
+
+static int colorFloatToRGBAByte(float f)
+{
+ // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
+ return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
+}
+
+RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
+{
+ return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
+}
+
+RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
+{
+ RGBA32 rgbOnly = color & 0x00FFFFFF;
+ RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
+ return rgba;
+}
+
+static double calcHue(double temp1, double temp2, double hueVal)
+{
+ if (hueVal < 0.0)
+ hueVal++;
+ else if (hueVal > 1.0)
+ hueVal--;
+ if (hueVal * 6.0 < 1.0)
+ return temp1 + (temp2 - temp1) * hueVal * 6.0;
+ if (hueVal * 2.0 < 1.0)
+ return temp2;
+ if (hueVal * 3.0 < 2.0)
+ return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
+ return temp1;
+}
+
+// Explanation of this algorithm can be found in the CSS3 Color Module
+// specification at http://www.w3.org/TR/css3-color/#hsl-color with further
+// explanation available at http://en.wikipedia.org/wiki/HSL_color_space
+
+// all values are in the range of 0 to 1.0
+RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
+{
+ const double scaleFactor = nextafter(256.0, 0.0);
+
+ if (!saturation) {
+ int greyValue = static_cast<int>(lightness * scaleFactor);
+ return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
+ }
+
+ double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
+ double temp1 = 2.0 * lightness - temp2;
+
+ return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
+ static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
+ static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
+ static_cast<int>(alpha * scaleFactor));
+}
+
+RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
+{
+ double colors = 1 - k;
+ int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
+ int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
+ int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
+ return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
+}
+
+// originally moved here from the CSS parser
+bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb)
+{
+ if (length != 3 && length != 6)
+ return false;
+ unsigned value = 0;
+ for (unsigned i = 0; i < length; ++i) {
+ if (!isASCIIHexDigit(name[i]))
+ return false;
+ value <<= 4;
+ value |= toASCIIHexValue(name[i]);
+ }
+ if (length == 6) {
+ rgb = 0xFF000000 | value;
+ return true;
+ }
+ // #abc converts to #aabbcc
+ rgb = 0xFF000000
+ | (value & 0xF00) << 12 | (value & 0xF00) << 8
+ | (value & 0xF0) << 8 | (value & 0xF0) << 4
+ | (value & 0xF) << 4 | (value & 0xF);
+ return true;
+}
+
+bool Color::parseHexColor(const String& name, RGBA32& rgb)
+{
+ return parseHexColor(name.characters(), name.length(), rgb);
+}
+
+int differenceSquared(const Color& c1, const Color& c2)
+{
+ int dR = c1.red() - c2.red();
+ int dG = c1.green() - c2.green();
+ int dB = c1.blue() - c2.blue();
+ return dR * dR + dG * dG + dB * dB;
+}
+
+Color::Color(const String& name)
+{
+ if (name[0] == '#')
+ m_valid = parseHexColor(name.characters() + 1, name.length() - 1, m_color);
+ else
+ setNamedColor(name);
+}
+
+Color::Color(const char* name)
+{
+ if (name[0] == '#')
+ m_valid = parseHexColor(&name[1], m_color);
+ else {
+ const NamedColor* foundColor = findColor(name, strlen(name));
+ m_color = foundColor ? foundColor->ARGBValue : 0;
+ m_valid = foundColor;
+ }
+}
+
+String Color::serialized() const
+{
+ if (alpha() == 0xFF)
+ return String::format("#%02x%02x%02x", red(), green(), blue());
+
+ // Match Gecko ("0.0" for zero, 5 decimals for anything else)
+ if (!alpha())
+ return String::format("rgba(%u, %u, %u, 0.0)", red(), green(), blue());
+
+ return String::format("rgba(%u, %u, %u, %.5f)", red(), green(), blue(), alpha() / 255.0f);
+}
+
+String Color::name() const
+{
+ if (alpha() < 0xFF)
+ return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
+ return String::format("#%02X%02X%02X", red(), green(), blue());
+}
+
+static inline const NamedColor* findNamedColor(const String& name)
+{
+ char buffer[64]; // easily big enough for the longest color name
+ unsigned length = name.length();
+ if (length > sizeof(buffer) - 1)
+ return 0;
+ for (unsigned i = 0; i < length; ++i) {
+ UChar c = name[i];
+ if (!c || c > 0x7F)
+ return 0;
+ buffer[i] = toASCIILower(static_cast<char>(c));
+ }
+ buffer[length] = '\0';
+ return findColor(buffer, length);
+}
+
+void Color::setNamedColor(const String& name)
+{
+ const NamedColor* foundColor = findNamedColor(name);
+ m_color = foundColor ? foundColor->ARGBValue : 0;
+ m_valid = foundColor;
+}
+
+Color Color::light() const
+{
+ // Hardcode this common case for speed.
+ if (m_color == black)
+ return lightenedBlack;
+
+ const float scaleFactor = nextafterf(256.0f, 0.0f);
+
+ float r, g, b, a;
+ getRGBA(r, g, b, a);
+
+ float v = max(r, max(g, b));
+
+ if (v == 0.0f)
+ // Lightened black with alpha.
+ return Color(0x54, 0x54, 0x54, alpha());
+
+ float multiplier = min(1.0f, v + 0.33f) / v;
+
+ return Color(static_cast<int>(multiplier * r * scaleFactor),
+ static_cast<int>(multiplier * g * scaleFactor),
+ static_cast<int>(multiplier * b * scaleFactor),
+ alpha());
+}
+
+Color Color::dark() const
+{
+ // Hardcode this common case for speed.
+ if (m_color == white)
+ return darkenedWhite;
+
+ const float scaleFactor = nextafterf(256.0f, 0.0f);
+
+ float r, g, b, a;
+ getRGBA(r, g, b, a);
+
+ float v = max(r, max(g, b));
+ float multiplier = max(0.0f, (v - 0.33f) / v);
+
+ return Color(static_cast<int>(multiplier * r * scaleFactor),
+ static_cast<int>(multiplier * g * scaleFactor),
+ static_cast<int>(multiplier * b * scaleFactor),
+ alpha());
+}
+
+static int blendComponent(int c, int a)
+{
+ // We use white.
+ float alpha = a / 255.0f;
+ int whiteBlend = 255 - a;
+ c -= whiteBlend;
+ return static_cast<int>(c / alpha);
+}
+
+const int cStartAlpha = 153; // 60%
+const int cEndAlpha = 204; // 80%;
+const int cAlphaIncrement = 17; // Increments in between.
+
+Color Color::blend(const Color& source) const
+{
+ if (!alpha() || !source.hasAlpha())
+ return source;
+
+ if (!source.alpha())
+ return *this;
+
+ int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
+ int a = d / 255;
+ int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
+ int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
+ int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
+ return Color(r, g, b, a);
+}
+
+Color Color::blendWithWhite() const
+{
+ // If the color contains alpha already, we leave it alone.
+ if (hasAlpha())
+ return *this;
+
+ Color newColor;
+ for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
+ // We have a solid color. Convert to an equivalent color that looks the same when blended with white
+ // at the current alpha. Try using less transparency if the numbers end up being negative.
+ int r = blendComponent(red(), alpha);
+ int g = blendComponent(green(), alpha);
+ int b = blendComponent(blue(), alpha);
+
+ newColor = Color(r, g, b, alpha);
+
+ if (r >= 0 && g >= 0 && b >= 0)
+ break;
+ }
+ return newColor;
+}
+
+void Color::getRGBA(float& r, float& g, float& b, float& a) const
+{
+ r = red() / 255.0f;
+ g = green() / 255.0f;
+ b = blue() / 255.0f;
+ a = alpha() / 255.0f;
+}
+
+void Color::getRGBA(double& r, double& g, double& b, double& a) const
+{
+ r = red() / 255.0;
+ g = green() / 255.0;
+ b = blue() / 255.0;
+ a = alpha() / 255.0;
+}
+
+void Color::getHSL(double& hue, double& saturation, double& lightness) const
+{
+ // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
+ // the algorithm therein, although it's 360^o based and we end up wanting
+ // [0...1) based. It's clearer if we stick to 360^o until the end.
+ double r = static_cast<double>(red()) / 255.0;
+ double g = static_cast<double>(green()) / 255.0;
+ double b = static_cast<double>(blue()) / 255.0;
+ double max = std::max(std::max(r, g), b);
+ double min = std::min(std::min(r, g), b);
+
+ if (max == min)
+ hue = 0.0;
+ else if (max == r)
+ hue = (60.0 * ((g - b) / (max - min))) + 360.0;
+ else if (max == g)
+ hue = (60.0 * ((b - r) / (max - min))) + 120.0;
+ else
+ hue = (60.0 * ((r - g) / (max - min))) + 240.0;
+
+ if (hue >= 360.0)
+ hue -= 360.0;
+
+ // makeRGBAFromHSLA assumes that hue is in [0...1).
+ hue /= 360.0;
+
+ lightness = 0.5 * (max + min);
+ if (max == min)
+ saturation = 0.0;
+ else if (lightness <= 0.5)
+ saturation = ((max - min) / (max + min));
+ else
+ saturation = ((max - min) / (2.0 - (max + min)));
+}
+
+Color colorFromPremultipliedARGB(unsigned pixelColor)
+{
+ RGBA32 rgba;
+
+ if (unsigned alpha = (pixelColor & 0xFF000000) >> 24) {
+ rgba = makeRGBA(((pixelColor & 0x00FF0000) >> 16) * 255 / alpha,
+ ((pixelColor & 0x0000FF00) >> 8) * 255 / alpha,
+ (pixelColor & 0x000000FF) * 255 / alpha,
+ alpha);
+ } else
+ rgba = pixelColor;
+
+ return Color(rgba);
+}
+
+unsigned premultipliedARGBFromColor(const Color& color)
+{
+ unsigned pixelColor;
+
+ if (unsigned alpha = color.alpha()) {
+ pixelColor = alpha << 24 |
+ ((color.red() * alpha + 254) / 255) << 16 |
+ ((color.green() * alpha + 254) / 255) << 8 |
+ ((color.blue() * alpha + 254) / 255);
+ } else
+ pixelColor = color.rgb();
+
+ return pixelColor;
+}
+
+} // namespace WebCore