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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/Color.cpp | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/Color.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/Color.cpp | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/Color.cpp b/Source/WebCore/platform/graphics/Color.cpp new file mode 100644 index 0000000..fa7346e --- /dev/null +++ b/Source/WebCore/platform/graphics/Color.cpp @@ -0,0 +1,402 @@ +/* + * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "Color.h" + +#include "HashTools.h" +#include "PlatformString.h" +#include <math.h> +#include <wtf/Assertions.h> +#include <wtf/MathExtras.h> + +using namespace std; +using namespace WTF; + +namespace WebCore { + +#if !COMPILER(MSVC) +const RGBA32 Color::black; +const RGBA32 Color::white; +const RGBA32 Color::darkGray; +const RGBA32 Color::gray; +const RGBA32 Color::lightGray; +const RGBA32 Color::transparent; +#endif + +static const RGBA32 lightenedBlack = 0xFF545454; +static const RGBA32 darkenedWhite = 0xFFABABAB; + +RGBA32 makeRGB(int r, int g, int b) +{ + return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); +} + +RGBA32 makeRGBA(int r, int g, int b, int a) +{ + return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); +} + +static int colorFloatToRGBAByte(float f) +{ + // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding + return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255)); +} + +RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a) +{ + return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b); +} + +RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha) +{ + RGBA32 rgbOnly = color & 0x00FFFFFF; + RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24; + return rgba; +} + +static double calcHue(double temp1, double temp2, double hueVal) +{ + if (hueVal < 0.0) + hueVal++; + else if (hueVal > 1.0) + hueVal--; + if (hueVal * 6.0 < 1.0) + return temp1 + (temp2 - temp1) * hueVal * 6.0; + if (hueVal * 2.0 < 1.0) + return temp2; + if (hueVal * 3.0 < 2.0) + return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; + return temp1; +} + +// Explanation of this algorithm can be found in the CSS3 Color Module +// specification at http://www.w3.org/TR/css3-color/#hsl-color with further +// explanation available at http://en.wikipedia.org/wiki/HSL_color_space + +// all values are in the range of 0 to 1.0 +RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha) +{ + const double scaleFactor = nextafter(256.0, 0.0); + + if (!saturation) { + int greyValue = static_cast<int>(lightness * scaleFactor); + return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor)); + } + + double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation; + double temp1 = 2.0 * lightness - temp2; + + return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor), + static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor), + static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor), + static_cast<int>(alpha * scaleFactor)); +} + +RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a) +{ + double colors = 1 - k; + int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c))); + int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m))); + int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y))); + return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a)); +} + +// originally moved here from the CSS parser +bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb) +{ + if (length != 3 && length != 6) + return false; + unsigned value = 0; + for (unsigned i = 0; i < length; ++i) { + if (!isASCIIHexDigit(name[i])) + return false; + value <<= 4; + value |= toASCIIHexValue(name[i]); + } + if (length == 6) { + rgb = 0xFF000000 | value; + return true; + } + // #abc converts to #aabbcc + rgb = 0xFF000000 + | (value & 0xF00) << 12 | (value & 0xF00) << 8 + | (value & 0xF0) << 8 | (value & 0xF0) << 4 + | (value & 0xF) << 4 | (value & 0xF); + return true; +} + +bool Color::parseHexColor(const String& name, RGBA32& rgb) +{ + return parseHexColor(name.characters(), name.length(), rgb); +} + +int differenceSquared(const Color& c1, const Color& c2) +{ + int dR = c1.red() - c2.red(); + int dG = c1.green() - c2.green(); + int dB = c1.blue() - c2.blue(); + return dR * dR + dG * dG + dB * dB; +} + +Color::Color(const String& name) +{ + if (name[0] == '#') + m_valid = parseHexColor(name.characters() + 1, name.length() - 1, m_color); + else + setNamedColor(name); +} + +Color::Color(const char* name) +{ + if (name[0] == '#') + m_valid = parseHexColor(&name[1], m_color); + else { + const NamedColor* foundColor = findColor(name, strlen(name)); + m_color = foundColor ? foundColor->ARGBValue : 0; + m_valid = foundColor; + } +} + +String Color::serialized() const +{ + if (alpha() == 0xFF) + return String::format("#%02x%02x%02x", red(), green(), blue()); + + // Match Gecko ("0.0" for zero, 5 decimals for anything else) + if (!alpha()) + return String::format("rgba(%u, %u, %u, 0.0)", red(), green(), blue()); + + return String::format("rgba(%u, %u, %u, %.5f)", red(), green(), blue(), alpha() / 255.0f); +} + +String Color::name() const +{ + if (alpha() < 0xFF) + return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha()); + return String::format("#%02X%02X%02X", red(), green(), blue()); +} + +static inline const NamedColor* findNamedColor(const String& name) +{ + char buffer[64]; // easily big enough for the longest color name + unsigned length = name.length(); + if (length > sizeof(buffer) - 1) + return 0; + for (unsigned i = 0; i < length; ++i) { + UChar c = name[i]; + if (!c || c > 0x7F) + return 0; + buffer[i] = toASCIILower(static_cast<char>(c)); + } + buffer[length] = '\0'; + return findColor(buffer, length); +} + +void Color::setNamedColor(const String& name) +{ + const NamedColor* foundColor = findNamedColor(name); + m_color = foundColor ? foundColor->ARGBValue : 0; + m_valid = foundColor; +} + +Color Color::light() const +{ + // Hardcode this common case for speed. + if (m_color == black) + return lightenedBlack; + + const float scaleFactor = nextafterf(256.0f, 0.0f); + + float r, g, b, a; + getRGBA(r, g, b, a); + + float v = max(r, max(g, b)); + + if (v == 0.0f) + // Lightened black with alpha. + return Color(0x54, 0x54, 0x54, alpha()); + + float multiplier = min(1.0f, v + 0.33f) / v; + + return Color(static_cast<int>(multiplier * r * scaleFactor), + static_cast<int>(multiplier * g * scaleFactor), + static_cast<int>(multiplier * b * scaleFactor), + alpha()); +} + +Color Color::dark() const +{ + // Hardcode this common case for speed. + if (m_color == white) + return darkenedWhite; + + const float scaleFactor = nextafterf(256.0f, 0.0f); + + float r, g, b, a; + getRGBA(r, g, b, a); + + float v = max(r, max(g, b)); + float multiplier = max(0.0f, (v - 0.33f) / v); + + return Color(static_cast<int>(multiplier * r * scaleFactor), + static_cast<int>(multiplier * g * scaleFactor), + static_cast<int>(multiplier * b * scaleFactor), + alpha()); +} + +static int blendComponent(int c, int a) +{ + // We use white. + float alpha = a / 255.0f; + int whiteBlend = 255 - a; + c -= whiteBlend; + return static_cast<int>(c / alpha); +} + +const int cStartAlpha = 153; // 60% +const int cEndAlpha = 204; // 80%; +const int cAlphaIncrement = 17; // Increments in between. + +Color Color::blend(const Color& source) const +{ + if (!alpha() || !source.hasAlpha()) + return source; + + if (!source.alpha()) + return *this; + + int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha(); + int a = d / 255; + int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d; + int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d; + int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d; + return Color(r, g, b, a); +} + +Color Color::blendWithWhite() const +{ + // If the color contains alpha already, we leave it alone. + if (hasAlpha()) + return *this; + + Color newColor; + for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) { + // We have a solid color. Convert to an equivalent color that looks the same when blended with white + // at the current alpha. Try using less transparency if the numbers end up being negative. + int r = blendComponent(red(), alpha); + int g = blendComponent(green(), alpha); + int b = blendComponent(blue(), alpha); + + newColor = Color(r, g, b, alpha); + + if (r >= 0 && g >= 0 && b >= 0) + break; + } + return newColor; +} + +void Color::getRGBA(float& r, float& g, float& b, float& a) const +{ + r = red() / 255.0f; + g = green() / 255.0f; + b = blue() / 255.0f; + a = alpha() / 255.0f; +} + +void Color::getRGBA(double& r, double& g, double& b, double& a) const +{ + r = red() / 255.0; + g = green() / 255.0; + b = blue() / 255.0; + a = alpha() / 255.0; +} + +void Color::getHSL(double& hue, double& saturation, double& lightness) const +{ + // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of + // the algorithm therein, although it's 360^o based and we end up wanting + // [0...1) based. It's clearer if we stick to 360^o until the end. + double r = static_cast<double>(red()) / 255.0; + double g = static_cast<double>(green()) / 255.0; + double b = static_cast<double>(blue()) / 255.0; + double max = std::max(std::max(r, g), b); + double min = std::min(std::min(r, g), b); + + if (max == min) + hue = 0.0; + else if (max == r) + hue = (60.0 * ((g - b) / (max - min))) + 360.0; + else if (max == g) + hue = (60.0 * ((b - r) / (max - min))) + 120.0; + else + hue = (60.0 * ((r - g) / (max - min))) + 240.0; + + if (hue >= 360.0) + hue -= 360.0; + + // makeRGBAFromHSLA assumes that hue is in [0...1). + hue /= 360.0; + + lightness = 0.5 * (max + min); + if (max == min) + saturation = 0.0; + else if (lightness <= 0.5) + saturation = ((max - min) / (max + min)); + else + saturation = ((max - min) / (2.0 - (max + min))); +} + +Color colorFromPremultipliedARGB(unsigned pixelColor) +{ + RGBA32 rgba; + + if (unsigned alpha = (pixelColor & 0xFF000000) >> 24) { + rgba = makeRGBA(((pixelColor & 0x00FF0000) >> 16) * 255 / alpha, + ((pixelColor & 0x0000FF00) >> 8) * 255 / alpha, + (pixelColor & 0x000000FF) * 255 / alpha, + alpha); + } else + rgba = pixelColor; + + return Color(rgba); +} + +unsigned premultipliedARGBFromColor(const Color& color) +{ + unsigned pixelColor; + + if (unsigned alpha = color.alpha()) { + pixelColor = alpha << 24 | + ((color.red() * alpha + 254) / 255) << 16 | + ((color.green() * alpha + 254) / 255) << 8 | + ((color.blue() * alpha + 254) / 255); + } else + pixelColor = color.rgb(); + + return pixelColor; +} + +} // namespace WebCore |