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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/FloatPoint3D.h | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/FloatPoint3D.h')
-rw-r--r-- | Source/WebCore/platform/graphics/FloatPoint3D.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/FloatPoint3D.h b/Source/WebCore/platform/graphics/FloatPoint3D.h new file mode 100644 index 0000000..ba0ee9d --- /dev/null +++ b/Source/WebCore/platform/graphics/FloatPoint3D.h @@ -0,0 +1,187 @@ +/* + Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> + 2004, 2005 Rob Buis <buis@kde.org> + 2005 Eric Seidel <eric@webkit.org> + 2010 Zoltan Herczeg <zherczeg@webkit.org> + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef FloatPoint3D_h +#define FloatPoint3D_h + +#include "FloatPoint.h" + +namespace WebCore { + +class FloatPoint3D { +public: + FloatPoint3D() + : m_x(0) + , m_y(0) + , m_z(0) + { + } + + FloatPoint3D(float x, float y, float z) + : m_x(x) + , m_y(y) + , m_z(z) + { + } + + FloatPoint3D(const FloatPoint& p) + : m_x(p.x()) + , m_y(p.y()) + , m_z(0) + { + } + + FloatPoint3D(const FloatPoint3D& p) + : m_x(p.x()) + , m_y(p.y()) + , m_z(p.z()) + { + } + + float x() const { return m_x; } + void setX(float x) { m_x = x; } + + float y() const { return m_y; } + void setY(float y) { m_y = y; } + + float z() const { return m_z; } + void setZ(float z) { m_z = z; } + void set(float x, float y, float z) + { + m_x = x; + m_y = y; + m_z = z; + } + void move(float dx, float dy, float dz) + { + m_x += dx; + m_y += dy; + m_z += dz; + } + void scale(float sx, float sy, float sz) + { + m_x *= sx; + m_y *= sy; + m_z *= sz; + } + + bool isZero() const + { + return !m_x && !m_y && !m_z; + } + + void normalize(); + + float dot(const FloatPoint3D& a) const + { + return m_x * a.x() + m_y * a.y() + m_z * a.z(); + } + + // Sets this FloatPoint3D to the cross product of the passed two. + // It is safe for "this" to be the same as either or both of the + // arguments. + void cross(const FloatPoint3D& a, const FloatPoint3D& b) + { + float x = a.y() * b.z() - a.z() * b.y(); + float y = a.z() * b.x() - a.x() * b.z(); + float z = a.x() * b.y() - a.y() * b.x(); + m_x = x; + m_y = y; + m_z = z; + } + + // Convenience function returning "this cross point" as a + // stack-allocated result. + FloatPoint3D cross(const FloatPoint3D& point) const + { + FloatPoint3D result; + result.cross(*this, point); + return result; + } + + float lengthSquared() const { return this->dot(*this); } + float length() const { return sqrtf(lengthSquared()); } + + float distanceTo(const FloatPoint3D& a) const; + +private: + float m_x; + float m_y; + float m_z; +}; + +inline FloatPoint3D& operator +=(FloatPoint3D& a, const FloatPoint3D& b) +{ + a.move(b.x(), b.y(), b.z()); + return a; +} + +inline FloatPoint3D& operator -=(FloatPoint3D& a, const FloatPoint3D& b) +{ + a.move(-b.x(), -b.y(), -b.z()); + return a; +} + +inline FloatPoint3D operator+(const FloatPoint3D& a, const FloatPoint3D& b) +{ + return FloatPoint3D(a.x() + b.x(), a.y() + b.y(), a.z() + b.z()); +} + +inline FloatPoint3D operator-(const FloatPoint3D& a, const FloatPoint3D& b) +{ + return FloatPoint3D(a.x() - b.x(), a.y() - b.y(), a.z() - b.z()); +} + +inline bool operator==(const FloatPoint3D& a, const FloatPoint3D& b) +{ + return a.x() == b.x() && a.y() == b.y() && a.z() == b.z(); +} + +inline bool operator!=(const FloatPoint3D& a, const FloatPoint3D& b) +{ + return a.x() != b.x() || a.y() != b.y() || a.z() != b.z(); +} + +inline float operator*(const FloatPoint3D& a, const FloatPoint3D& b) +{ + // dot product + return a.dot(b); +} + +inline FloatPoint3D operator*(float k, const FloatPoint3D& v) +{ + return FloatPoint3D(k * v.x(), k * v.y(), k * v.z()); +} + +inline FloatPoint3D operator*(const FloatPoint3D& v, float k) +{ + return FloatPoint3D(k * v.x(), k * v.y(), k * v.z()); +} + +inline float FloatPoint3D::distanceTo(const FloatPoint3D& a) const +{ + return (*this - a).length(); +} + +} // namespace WebCore + +#endif // FloatPoint3D_h |