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authorChris Craik <ccraik@google.com>2012-03-28 15:39:45 -0700
committerChris Craik <ccraik@google.com>2012-03-30 15:07:19 -0700
commitc51715092b8d3be1b51cce8bae61750cbcf342c4 (patch)
tree48851915768baf8b973ff7f96b80c26f12710fa9 /Source/WebCore/platform/graphics/android/GLWebViewState.h
parenteb4d2ca0fc95f42c0530e8adfcd107ff5369c09f (diff)
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Add back low res base layer rendering, and expanded bounds prefetching
Change-Id: Ib6a38d8dd8223bdca9cb652771f0b19dbec892dc
Diffstat (limited to 'Source/WebCore/platform/graphics/android/GLWebViewState.h')
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.h b/Source/WebCore/platform/graphics/android/GLWebViewState.h
index 85c90fd..e4b3b3b 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.h
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.h
@@ -49,9 +49,6 @@
// HW limit or save further in the GPU memory consumption.
#define TILE_PREFETCH_DISTANCE 1
-// ratio of content to view required for prefetching to enable
-#define TILE_PREFETCH_RATIO 1.2
-
namespace WebCore {
class BaseLayerAndroid;