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authorNicolas Roard <nicolasroard@google.com>2011-10-04 18:01:40 -0700
committerNicolas Roard <nicolasroard@google.com>2011-10-04 18:03:21 -0700
commit3adbe453816c9282bfe1d212e813661ce2590955 (patch)
tree3f2cb5fd1646f1f246629bfd0abf652ef2f3fc41 /Source/WebCore/platform/graphics/android/LayerAndroid.h
parent89829a24e4efac83486ad878de3438e272aeeddf (diff)
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Streamline the layers update codepath.
Directly update the layers transform and position. This makes updates faster and less dependent on other webkit work. counterpart java CL: https://android-git.corp.google.com/g/#/c/139853/ bug:5218173 Change-Id: I03a76ab853e81f0f12177fb785707ffb8dace330
Diffstat (limited to 'Source/WebCore/platform/graphics/android/LayerAndroid.h')
-rw-r--r--Source/WebCore/platform/graphics/android/LayerAndroid.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/LayerAndroid.h b/Source/WebCore/platform/graphics/android/LayerAndroid.h
index 4ae8bd3..38d867f 100644
--- a/Source/WebCore/platform/graphics/android/LayerAndroid.h
+++ b/Source/WebCore/platform/graphics/android/LayerAndroid.h
@@ -273,6 +273,12 @@ public:
void assignTextureTo(LayerAndroid* newTree);
void createTexture();
+ // Update layers using another tree. Only works for basic properties
+ // such as the position, the transform. Return true if anything more
+ // complex is needed.
+ bool updateWithTree(LayerAndroid*);
+ bool updateWithLayer(LayerAndroid*);
+
SkBitmapRef* imageRef() { return m_imageRef; }
ImageTexture* imageTexture() { return m_imageTexture; }
int type() { return m_type; }