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authorNicolas Roard <nicolasroard@google.com>2012-04-06 11:35:50 -0700
committerNicolas Roard <nicolasroard@google.com>2012-04-06 14:03:59 -0700
commit2e510fd5b5a30f1315c272d44ae3aa4cba355498 (patch)
treedb3af5f32855d329856f190c3509ae11ae519851 /Source/WebCore/platform/graphics/android/TileTexture.h
parentc88c88907b618e468ec3928b06a3a31d4f99b9c6 (diff)
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Reorganize platform/graphics/android
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
Diffstat (limited to 'Source/WebCore/platform/graphics/android/TileTexture.h')
-rw-r--r--Source/WebCore/platform/graphics/android/TileTexture.h99
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diff --git a/Source/WebCore/platform/graphics/android/TileTexture.h b/Source/WebCore/platform/graphics/android/TileTexture.h
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-/*
- * Copyright 2010, The Android Open Source Project
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef TileTexture_h
-#define TileTexture_h
-
-#include "TextureInfo.h"
-#include "Color.h"
-#include "SkBitmap.h"
-#include "SkRect.h"
-#include "SkSize.h"
-
-#include <GLES2/gl2.h>
-
-class SkCanvas;
-
-namespace WebCore {
-
-class TextureOwner;
-class Tile;
-class TransformationMatrix;
-
-class TileTexture {
-public:
- // This object is to be constructed on the consumer's thread and must have
- // a width and height greater than 0.
- TileTexture(uint32_t w, uint32_t h);
- virtual ~TileTexture();
-
- // allows consumer thread to assign ownership of the texture to the tile. It
- // returns false if ownership cannot be transferred because the tile is busy
- bool acquire(TextureOwner* owner, bool force = false);
- bool release(TextureOwner* owner);
-
- // set the texture owner if not busy. Return false if busy, true otherwise.
- bool setOwner(TextureOwner* owner, bool force = false);
-
- // private member accessor functions
- TextureOwner* owner() { return m_owner; } // only used by the consumer thread
-
- const SkSize& getSize() const { return m_size; }
-
- // OpenGL ID of backing texture, 0 when not allocated
- GLuint m_ownTextureId;
- // these are used for dynamically (de)allocating backing graphics memory
- void requireGLTexture();
- void discardGLTexture();
-
- void transferComplete();
-
- TextureInfo* getTextureInfo() { return &m_ownTextureInfo; }
-
- // Make sure the following pureColor getter/setter are only read/written
- // in UI thread. Therefore no need for a lock.
- void setPure(bool pure) { m_isPureColor = pure; }
- bool isPureColor() {return m_isPureColor; }
- void setPureColor(const Color& color) { m_pureColor = color; setPure(true); }
- Color pureColor() { return m_pureColor; }
-
- void drawGL(bool isLayer, const SkRect& rect, float opacity,
- const TransformationMatrix* transform, bool forceBlending = false);
-private:
- TextureInfo m_ownTextureInfo;
- SkSize m_size;
-
- // Tile owning the texture, only modified by UI thread
- TextureOwner* m_owner;
-
- // When the whole tile is single color, skip the transfer queue and draw
- // it directly through shader.
- bool m_isPureColor;
- Color m_pureColor;
-};
-
-} // namespace WebCore
-
-#endif // TileTexture_h