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authorTeng-Hui Zhu <ztenghui@google.com>2011-09-30 12:59:01 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-09-30 12:59:01 -0700
commit480eb21b8da42fec33d8c447f446738e61304be0 (patch)
tree22b1bb95cd4b87599e3a40a307efe66a0f2cf6f4 /Source/WebCore/platform/graphics/android/TransferQueue.cpp
parente0b26337fd49de2e4e7f55d9429cd5355bc50784 (diff)
parent9c68932a992e1d4697374eca5beee18005812424 (diff)
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Merge "The new Gpu upload code path."
Diffstat (limited to 'Source/WebCore/platform/graphics/android/TransferQueue.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/TransferQueue.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
index e100838..d84033c 100644
--- a/Source/WebCore/platform/graphics/android/TransferQueue.cpp
+++ b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
@@ -52,6 +52,10 @@
#define ST_BUFFER_NUMBER 4
+// Set this to 1 if we would like to take the new GpuUpload approach which
+// relied on the glCopyTexSubImage2D instead of a glDraw call
+#define GPU_UPLOAD_WITHOUT_DRAW 0
+
namespace WebCore {
TransferQueue::TransferQueue()
@@ -86,7 +90,11 @@ void TransferQueue::initSharedSurfaceTextures(int width, int height)
if (!m_sharedSurfaceTextureId) {
glGenTextures(1, &m_sharedSurfaceTextureId);
m_sharedSurfaceTexture =
+#if GPU_UPLOAD_WITHOUT_DRAW
+ new android::SurfaceTexture(m_sharedSurfaceTextureId, true, GL_TEXTURE_2D);
+#else
new android::SurfaceTexture(m_sharedSurfaceTextureId);
+#endif
m_ANW = new android::SurfaceTextureClient(m_sharedSurfaceTexture);
m_sharedSurfaceTexture->setSynchronousMode(true);
m_sharedSurfaceTexture->setBufferCount(ST_BUFFER_NUMBER+1);
@@ -137,6 +145,18 @@ void TransferQueue::blitTileFromQueue(GLuint fboID, BaseTileTexture* destTex,
GLuint srcTexId, GLenum srcTexTarget,
int index)
{
+#if GPU_UPLOAD_WITHOUT_DRAW
+ glBindFramebuffer(GL_FRAMEBUFFER, fboID);
+ glFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ srcTexId,
+ 0);
+ glBindTexture(GL_TEXTURE_2D, destTex->m_ownTextureId);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
+ destTex->getSize().width(),
+ destTex->getSize().height());
+#else
// Then set up the FBO and copy the SurfTex content in.
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER,
@@ -174,7 +194,7 @@ void TransferQueue::blitTileFromQueue(GLuint fboID, BaseTileTexture* destTex,
0);
}
GLUtils::checkEglError("CreateSyncKHR");
- GLUtils::checkGlError("copy the surface texture into the normal one");
+#endif
}
void TransferQueue::interruptTransferQueue(bool interrupt)
@@ -327,6 +347,7 @@ void TransferQueue::updateDirtyBaseTiles()
if (usedFboForUpload) {
glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
restoreGLState();
+ GLUtils::checkGlError("updateDirtyBaseTiles");
}
m_emptyItemCount = ST_BUFFER_NUMBER;