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author | Chris Craik <ccraik@google.com> | 2011-10-11 14:35:51 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2011-10-11 15:41:34 -0700 |
commit | 93bfc77abb66a95750b747cf5d782c31beadf7cf (patch) | |
tree | ac0b60eb2ca3f88b1bd136d3802852c42cf87c00 /Source/WebCore/platform/graphics/android/VideoLayerManager.cpp | |
parent | 8242049005e7219ea9846eff8eff3cead8e2461e (diff) | |
download | external_webkit-93bfc77abb66a95750b747cf5d782c31beadf7cf.zip external_webkit-93bfc77abb66a95750b747cf5d782c31beadf7cf.tar.gz external_webkit-93bfc77abb66a95750b747cf5d782c31beadf7cf.tar.bz2 |
Fixed infinite redraw loop from running out of layer tiles
bug:5349958
Clear a flag when a layer tile can't allocate a texture, and only try and redraw
from tile dirtiness if that flag is set.
Also, don't ask for redraw if offending tiles are offscreen.
Change-Id: Iadb0cb267a9c1f308e5b42a6e0e3b4bc71d18ece
Diffstat (limited to 'Source/WebCore/platform/graphics/android/VideoLayerManager.cpp')
0 files changed, 0 insertions, 0 deletions