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author | Nicolas Roard <nicolasroard@google.com> | 2012-04-02 16:16:59 -0700 |
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committer | Nicolas Roard <nicolasroard@google.com> | 2012-04-06 11:05:38 -0700 |
commit | 64e4b265f84573b97d408f7d3e5aa99a647be057 (patch) | |
tree | e349e52565c0cc487526fd68b608f8648678c1c7 /Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp | |
parent | d01f8866730e5ebe8609f82f95cf281432460607 (diff) | |
download | external_webkit-64e4b265f84573b97d408f7d3e5aa99a647be057.zip external_webkit-64e4b265f84573b97d408f7d3e5aa99a647be057.tar.gz external_webkit-64e4b265f84573b97d408f7d3e5aa99a647be057.tar.bz2 |
Implements a recording GraphicsContext
Change-Id: I41feadb23dce25af321331c459eb159c6141831b
Diffstat (limited to 'Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp new file mode 100644 index 0000000..bb5d990 --- /dev/null +++ b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp @@ -0,0 +1,456 @@ +/* + * Copyright 2006, The Android Open Source Project + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#define LOG_TAG "PlatformGraphicsContext" +#define LOG_NDEBUG 1 + +#include "config.h" +#include "PlatformGraphicsContext.h" + +#include "AndroidLog.h" +#include "SkBlurDrawLooper.h" +#include "SkBlurMaskFilter.h" +#include "SkColorPriv.h" +#include "SkDashPathEffect.h" +#include "SkPaint.h" +#include "SkShader.h" +#include "SkiaUtils.h" + +namespace WebCore { + +//************************************** +// Helper functions +//************************************** + +static int RoundToInt(float x) +{ + return (int)roundf(x); +} + +template <typename T> T* deepCopyPtr(const T* src) +{ + return src ? new T(*src) : 0; +} + +// Set a bitmap shader that mimics dashing by width-on, width-off. +// Returns false if it could not succeed (e.g. there was an existing shader) +static bool setBitmapDash(SkPaint* paint, int width) { + if (width <= 0 || paint->getShader()) + return false; + + SkColor c = paint->getColor(); + + SkBitmap bm; + bm.setConfig(SkBitmap::kARGB_8888_Config, 2, 1); + bm.allocPixels(); + bm.lockPixels(); + + // set the ON pixel + *bm.getAddr32(0, 0) = SkPreMultiplyARGB(0xFF, SkColorGetR(c), + SkColorGetG(c), SkColorGetB(c)); + // set the OFF pixel + *bm.getAddr32(1, 0) = 0; + bm.unlockPixels(); + + SkMatrix matrix; + matrix.setScale(SkIntToScalar(width), SK_Scalar1); + + SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, + SkShader::kClamp_TileMode); + s->setLocalMatrix(matrix); + + paint->setShader(s)->unref(); + return true; +} + +//************************************** +// State implementation +//************************************** + +PlatformGraphicsContext::State::State() + : pathEffect(0) + , miterLimit(4) + , alpha(1) + , strokeThickness(0) // Same as default in GraphicsContextPrivate.h + , lineCap(SkPaint::kDefault_Cap) + , lineJoin(SkPaint::kDefault_Join) + , mode(SkXfermode::kSrcOver_Mode) + , dashRatio(3) + , fillColor(SK_ColorBLACK) + , fillShader(0) + , strokeColor(SK_ColorBLACK) + , strokeShader(0) + , useAA(true) + , strokeStyle(SolidStroke) +{ +} + +PlatformGraphicsContext::State::State(const State& other) + : pathEffect(other.pathEffect) + , miterLimit(other.miterLimit) + , alpha(other.alpha) + , strokeThickness(other.strokeThickness) + , lineCap(other.lineCap) + , lineJoin(other.lineJoin) + , mode(other.mode) + , dashRatio(other.dashRatio) + , shadow(other.shadow) + , fillColor(other.fillColor) + , fillShader(other.fillShader) + , strokeColor(other.strokeColor) + , strokeShader(other.strokeShader) + , useAA(other.useAA) + , strokeStyle(other.strokeStyle) +{ + SkSafeRef(pathEffect); + SkSafeRef(fillShader); + SkSafeRef(strokeShader); +} + +PlatformGraphicsContext::State::~State() +{ + SkSafeUnref(pathEffect); + SkSafeUnref(fillShader); + SkSafeUnref(strokeShader); +} + +void PlatformGraphicsContext::State::setShadow(int radius, int dx, int dy, SkColor c) +{ + // Cut the radius in half, to visually match the effect seen in + // safari browser + shadow.blur = SkScalarHalf(SkIntToScalar(radius)); + shadow.dx = SkIntToScalar(dx); + shadow.dy = SkIntToScalar(dy); + shadow.color = c; +} + +bool PlatformGraphicsContext::State::setupShadowPaint(SkPaint* paint, SkPoint* offset, + bool shadowsIgnoreTransforms) +{ + paint->setAntiAlias(true); + paint->setDither(true); + paint->setXfermodeMode(mode); + paint->setColor(shadow.color); + offset->set(shadow.dx, shadow.dy); + + // Currently, only GraphicsContexts associated with the + // HTMLCanvasElement have shadows ignore transforms set. This + // allows us to distinguish between CSS and Canvas shadows which + // have different rendering specifications. + uint32_t flags = SkBlurMaskFilter::kHighQuality_BlurFlag; + if (shadowsIgnoreTransforms) { + offset->fY = -offset->fY; + flags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; + } + + if (shadow.blur > 0) { + paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur, + SkBlurMaskFilter::kNormal_BlurStyle))->unref(); + } + return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy); +} + +SkColor PlatformGraphicsContext::State::applyAlpha(SkColor c) const +{ + int s = RoundToInt(alpha * 256); + if (s >= 256) + return c; + if (s < 0) + return 0; + + int a = SkAlphaMul(SkColorGetA(c), s); + return (c & 0x00FFFFFF) | (a << 24); +} + +// Returns a new State with all of this object's inherited properties copied. +PlatformGraphicsContext::State PlatformGraphicsContext::State::cloneInheritedProperties() +{ + return PlatformGraphicsContext::State(*this); +} + +//************************************** +// PlatformGraphicsContext +//************************************** + +PlatformGraphicsContext::PlatformGraphicsContext() +{ + m_stateStack.append(State()); + m_state = &m_stateStack.last(); +} + +PlatformGraphicsContext::~PlatformGraphicsContext() +{ +} + +//************************************** +// State management +//************************************** + +void PlatformGraphicsContext::save() +{ + m_stateStack.append(m_state->cloneInheritedProperties()); + m_state = &m_stateStack.last(); +} + +void PlatformGraphicsContext::restore() +{ + m_stateStack.removeLast(); + m_state = &m_stateStack.last(); +} + +//************************************** +// State setters +//************************************** + +void PlatformGraphicsContext::setAlpha(float alpha) +{ + m_state->alpha = alpha; +} + +void PlatformGraphicsContext::setCompositeOperation(CompositeOperator op) +{ + m_state->mode = WebCoreCompositeToSkiaComposite(op); +} + +void PlatformGraphicsContext::setFillColor(const Color& c) +{ + m_state->fillColor = c.rgb(); + setFillShader(0); +} + +void PlatformGraphicsContext::setFillShader(SkShader* fillShader) +{ + if (fillShader) + m_state->fillColor = Color::black; + + if (fillShader != m_state->fillShader) { + SkSafeUnref(m_state->fillShader); + m_state->fillShader = fillShader; + SkSafeRef(m_state->fillShader); + } +} + +void PlatformGraphicsContext::setLineCap(LineCap cap) +{ + switch (cap) { + case ButtCap: + m_state->lineCap = SkPaint::kButt_Cap; + break; + case RoundCap: + m_state->lineCap = SkPaint::kRound_Cap; + break; + case SquareCap: + m_state->lineCap = SkPaint::kSquare_Cap; + break; + default: + ALOGD("PlatformGraphicsContextSkia::setLineCap: unknown LineCap %d\n", cap); + break; + } +} + +void PlatformGraphicsContext::setLineDash(const DashArray& dashes, float dashOffset) +{ + size_t dashLength = dashes.size(); + if (!dashLength) + return; + + size_t count = !(dashLength % 2) ? dashLength : dashLength * 2; + SkScalar* intervals = new SkScalar[count]; + + for (unsigned int i = 0; i < count; i++) + intervals[i] = SkFloatToScalar(dashes[i % dashLength]); + SkPathEffect **effectPtr = &m_state->pathEffect; + SkSafeUnref(*effectPtr); + *effectPtr = new SkDashPathEffect(intervals, count, SkFloatToScalar(dashOffset)); + + delete[] intervals; +} + +void PlatformGraphicsContext::setLineJoin(LineJoin join) +{ + switch (join) { + case MiterJoin: + m_state->lineJoin = SkPaint::kMiter_Join; + break; + case RoundJoin: + m_state->lineJoin = SkPaint::kRound_Join; + break; + case BevelJoin: + m_state->lineJoin = SkPaint::kBevel_Join; + break; + default: + ALOGD("PlatformGraphicsContextSkia::setLineJoin: unknown LineJoin %d\n", join); + break; + } +} + +void PlatformGraphicsContext::setMiterLimit(float limit) +{ + m_state->miterLimit = limit; +} + +void PlatformGraphicsContext::setShadow(int radius, int dx, int dy, SkColor c) +{ + m_state->setShadow(radius, dx, dy, c); +} + +void PlatformGraphicsContext::setShouldAntialias(bool useAA) +{ + m_state->useAA = useAA; +} + +void PlatformGraphicsContext::setStrokeColor(const Color& c) +{ + m_state->strokeColor = c.rgb(); + setStrokeShader(0); +} + +void PlatformGraphicsContext::setStrokeShader(SkShader* strokeShader) +{ + if (strokeShader) + m_state->strokeColor = Color::black; + + if (strokeShader != m_state->strokeShader) { + SkSafeUnref(m_state->strokeShader); + m_state->strokeShader = strokeShader; + SkSafeRef(m_state->strokeShader); + } +} + +void PlatformGraphicsContext::setStrokeStyle(StrokeStyle style) +{ + m_state->strokeStyle = style; +} + +void PlatformGraphicsContext::setStrokeThickness(float f) +{ + m_state->strokeThickness = f; +} + +//************************************** +// Paint setup +//************************************** + +void PlatformGraphicsContext::setupPaintCommon(SkPaint* paint) const +{ + paint->setAntiAlias(m_state->useAA); + paint->setDither(true); + paint->setXfermodeMode(m_state->mode); + if (SkColorGetA(m_state->shadow.color) > 0) { + + // Currently, only GraphicsContexts associated with the + // HTMLCanvasElement have shadows ignore transforms set. This + // allows us to distinguish between CSS and Canvas shadows which + // have different rendering specifications. + SkScalar dy = m_state->shadow.dy; + uint32_t flags = SkBlurDrawLooper::kHighQuality_BlurFlag; + if (shadowsIgnoreTransforms()) { + dy = -dy; + flags |= SkBlurDrawLooper::kIgnoreTransform_BlurFlag; + flags |= SkBlurDrawLooper::kOverrideColor_BlurFlag; + } + + SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur, + m_state->shadow.dx, + dy, + m_state->shadow.color, + flags); + paint->setLooper(looper)->unref(); + } + paint->setFilterBitmap(true); +} + +void PlatformGraphicsContext::setupPaintFill(SkPaint* paint) const +{ + this->setupPaintCommon(paint); + paint->setColor(m_state->applyAlpha(m_state->fillColor)); + paint->setShader(m_state->fillShader); +} + +bool PlatformGraphicsContext::setupPaintShadow(SkPaint* paint, SkPoint* offset) const +{ + return m_state->setupShadowPaint(paint, offset, shadowsIgnoreTransforms()); +} + +bool PlatformGraphicsContext::setupPaintStroke(SkPaint* paint, SkRect* rect, + bool isHLine) +{ + this->setupPaintCommon(paint); + paint->setColor(m_state->applyAlpha(m_state->strokeColor)); + paint->setShader(m_state->strokeShader); + + float width = m_state->strokeThickness; + + // This allows dashing and dotting to work properly for hairline strokes + // FIXME: Should we only do this for dashed and dotted strokes? + if (!width) + width = 1; + + paint->setStyle(SkPaint::kStroke_Style); + paint->setStrokeWidth(SkFloatToScalar(width)); + paint->setStrokeCap(m_state->lineCap); + paint->setStrokeJoin(m_state->lineJoin); + paint->setStrokeMiter(SkFloatToScalar(m_state->miterLimit)); + + if (rect && (RoundToInt(width) & 1)) + rect->inset(-SK_ScalarHalf, -SK_ScalarHalf); + + SkPathEffect* pe = m_state->pathEffect; + if (pe) { + paint->setPathEffect(pe); + return false; + } + switch (m_state->strokeStyle) { + case NoStroke: + case SolidStroke: + width = 0; + break; + case DashedStroke: + width = m_state->dashRatio * width; + break; + // No break + case DottedStroke: + break; + } + + if (width > 0) { + // Return true if we're basically a dotted dash of squares + bool justSqrs = RoundToInt(width) == RoundToInt(paint->getStrokeWidth()); + + if (justSqrs || !isHLine || !setBitmapDash(paint, width)) { +#if 0 + // this is slow enough that we just skip it for now + // see http://b/issue?id=4163023 + SkScalar intervals[] = { width, width }; + pe = new SkDashPathEffect(intervals, 2, 0); + paint->setPathEffect(pe)->unref(); +#endif + } + return justSqrs; + } + return false; +} + +} // WebCore |