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authorNicolas Roard <nicolasroard@google.com>2012-05-04 16:06:30 -0700
committerNicolas Roard <nicolasroard@google.com>2012-05-08 18:02:56 -0700
commit576098317db607e1d3b32a0e53d2551ea0e7ef21 (patch)
tree144b1667bb6f1d4ef0e1c2ec02d4049d4558571a /Source/WebCore/platform/graphics/android/rendering/ImageTexture.h
parent35caaaf726b8b17cec92747a1fe42dba44d6b775 (diff)
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Complete implementation fixed background
- extract image for body background (a lot more memory-friendly) - implement tiling / repeat - handles background color bug:1352305 Change-Id: I0efa27e09416e3c3848a4a53ced650cbb3d9f7ce
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/ImageTexture.h')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/ImageTexture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/ImageTexture.h b/Source/WebCore/platform/graphics/android/rendering/ImageTexture.h
index fccbb78..0571b83 100644
--- a/Source/WebCore/platform/graphics/android/rendering/ImageTexture.h
+++ b/Source/WebCore/platform/graphics/android/rendering/ImageTexture.h
@@ -74,7 +74,7 @@ public:
virtual ~ImageTexture();
bool prepareGL(GLWebViewState*);
- void drawGL(LayerAndroid* layer, float opacity);
+ void drawGL(LayerAndroid* layer, float opacity, FloatPoint* offset = 0);
void drawCanvas(SkCanvas*, SkRect&);
bool hasContentToShow();
SkBitmap* bitmap() { return m_image; }