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authorChris Craik <ccraik@google.com>2012-05-11 16:03:54 -0700
committerChris Craik <ccraik@google.com>2012-05-14 11:15:04 -0700
commit425ef23631e3468c61a5740dd4e4bae3052cec48 (patch)
tree756f4ce43978ca025638653a06024d1d8661ffce /Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h
parentd236e597b13a93d21eafa2edeacb5092076937e1 (diff)
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Fix stale tile problem
bug:6483791 Update tile painter of outstanding operations Always schedule a paint operation if we can't update an outstanding one Remove old interruption code, as it's no longer used Change-Id: Ibcdb142d3d9b4ee7a52c78b5c121056089913211
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h b/Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h
index f98efcd..7625528 100644
--- a/Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h
+++ b/Source/WebCore/platform/graphics/android/rendering/QueuedOperation.h
@@ -33,6 +33,7 @@ public:
virtual ~QueuedOperation() {}
virtual void run() = 0;
virtual bool operator==(const QueuedOperation* operation) = 0;
+ virtual void* uniquePtr() = 0;
virtual int priority() = 0;
};