summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
diff options
context:
space:
mode:
authorChris Craik <ccraik@google.com>2012-04-20 11:28:59 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2012-04-24 13:17:58 -0700
commit32ce41e0241790f20e63cafea4d3c1db87423eec (patch)
treea72d776306a0a76d099f3997c35a84a4750fa02f /Source/WebCore/platform/graphics/android/rendering/Surface.cpp
parent492bcfac9fc25b61f44811050fb0cfe827eb6a08 (diff)
downloadexternal_webkit-32ce41e0241790f20e63cafea4d3c1db87423eec.zip
external_webkit-32ce41e0241790f20e63cafea4d3c1db87423eec.tar.gz
external_webkit-32ce41e0241790f20e63cafea4d3c1db87423eec.tar.bz2
Don't overdraw TileGrids
Given the visible area info, we can just tune the shader and matrix to draw partial tile at the edge of TileGrids. This could save a lot of GPU time. Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/Surface.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/Surface.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/Surface.cpp b/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
index a9ebd1e..210f434 100644
--- a/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
@@ -225,7 +225,6 @@ bool Surface::drawGL(bool layerTilesDisabled)
if (m_surfaceBacking && !tilesDisabled) {
ALOGV("drawGL on Surf %p with SurfBack %p", this, m_surfaceBacking);
- // TODO: why this visibleArea is different from visibleRect at zooming for base?
IntRect drawArea = visibleArea();
m_surfaceBacking->drawGL(drawArea, opacity(), drawTransform(),
useAggressiveRendering(), background());