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authorChris Craik <ccraik@google.com>2012-06-12 13:47:12 -0700
committerChris Craik <ccraik@google.com>2012-06-12 13:53:03 -0700
commit0c274b96c2dfb5a83b12a99f1ca9069378f73bdb (patch)
tree600aaa401cb11dd4bf42316673c4e326c5a73e91 /Source/WebCore/platform/graphics/android/rendering/Tile.cpp
parent7fc1c095b5cb85afd90f47a7bf9a35495bcc64bd (diff)
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Workaround double blit failure
An issue occurs on Stingray where calling glTexSubImage2d in order to blit an update to a texture fails silently if the texture has already been updated this frame. With this change, we now draw the tile off-screen to work around the issue just before the second blit is required. This way, the second blit succeeds. bug:6630040 Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/Tile.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/Tile.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/Tile.cpp b/Source/WebCore/platform/graphics/android/rendering/Tile.cpp
index e674884..96b189a 100644
--- a/Source/WebCore/platform/graphics/android/rendering/Tile.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/Tile.cpp
@@ -52,6 +52,7 @@ Tile::Tile(bool isLayerTile)
, m_y(-1)
, m_frontTexture(0)
, m_backTexture(0)
+ , m_lastDrawnTexture(0)
, m_scale(1)
, m_dirty(true)
, m_repaintsPending(0)
@@ -242,6 +243,7 @@ bool Tile::drawGL(float opacity, const SkRect& rect, float scale,
m_frontTexture->drawGL(isLayerTile(), rect, opacity, transform,
forceBlending, usePointSampling, fillPortion);
+ m_lastDrawnTexture = m_frontTexture;
return true;
}