summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/android/rendering/Tile.h
diff options
context:
space:
mode:
authorNicolas Roard <nicolasroard@google.com>2012-04-06 11:35:50 -0700
committerNicolas Roard <nicolasroard@google.com>2012-04-06 14:03:59 -0700
commit2e510fd5b5a30f1315c272d44ae3aa4cba355498 (patch)
treedb3af5f32855d329856f190c3509ae11ae519851 /Source/WebCore/platform/graphics/android/rendering/Tile.h
parentc88c88907b618e468ec3928b06a3a31d4f99b9c6 (diff)
downloadexternal_webkit-2e510fd5b5a30f1315c272d44ae3aa4cba355498.zip
external_webkit-2e510fd5b5a30f1315c272d44ae3aa4cba355498.tar.gz
external_webkit-2e510fd5b5a30f1315c272d44ae3aa4cba355498.tar.bz2
Reorganize platform/graphics/android
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/Tile.h')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/Tile.h191
1 files changed, 191 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/Tile.h b/Source/WebCore/platform/graphics/android/rendering/Tile.h
new file mode 100644
index 0000000..7010301
--- /dev/null
+++ b/Source/WebCore/platform/graphics/android/rendering/Tile.h
@@ -0,0 +1,191 @@
+/*
+ * Copyright 2010, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef Tile_h
+#define Tile_h
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "BaseRenderer.h"
+#include "SkRect.h"
+#include "SkRegion.h"
+#include "TextureOwner.h"
+#include "TilePainter.h"
+
+#include <utils/threads.h>
+
+namespace WebCore {
+
+class TextureInfo;
+class TileTexture;
+class GLWebViewState;
+
+/**
+ * An individual tile that is used to construct part of a webpage's BaseLayer of
+ * content. Each tile is assigned to a TiledPage and is responsible for drawing
+ * and displaying their section of the page. The lifecycle of a tile is:
+ *
+ * 1. Each tile is created on the main GL thread and assigned to a specific
+ * location within a TiledPage.
+ * 2. When needed the tile is passed to the background thread where it paints
+ * the BaseLayer's most recent PictureSet to a bitmap which is then uploaded
+ * to the GPU.
+ * 3. After the bitmap is uploaded to the GPU the main GL thread then uses the
+ * tile's drawGL() function to display the tile to the screen.
+ * 4. Steps 2-3 are repeated as necessary.
+ * 5. The tile is destroyed when the user navigates to a new page.
+ *
+ */
+class Tile : public TextureOwner {
+public:
+
+ // eventually, m_dirty might be rolled into the state machine, but note
+ // that a tile that's continually marked dirty from animation should still
+ // progress through the state machine and be drawn periodically (esp. for
+ // layers)
+
+ // /-> TransferredUnvalidated (TQ interrupts paint) -\ (TQ & paint done)
+ // Unpainted -> PaintingStarted -- -> ReadyToSwap -> UpToDate
+ // ^ \-> ValidatedUntransferred (paint finish before TQ) -/
+ // |
+ // \--... (From any state when marked dirty. should usually come from UpToDate if the updates are locked)
+ //
+
+ enum TextureState{
+ // back texture is completely unpainted
+ Unpainted = 0,
+ // has started painting, but haven't been transferred or validated
+ PaintingStarted = 1,
+ // back texture painted, transferred before validating in PaintBitmap()
+ TransferredUnvalidated = 2,
+ // back texture painted, validated before transferring in TransferQueue
+ ValidatedUntransferred = 3,
+ // back texture has been blitted, will be swapped when next available
+ ReadyToSwap = 4,
+ // has been swapped, is ready to draw, all is well
+ UpToDate = 5,
+ };
+
+ Tile(bool isLayerTile = false);
+ ~Tile();
+
+ bool isLayerTile() { return m_isLayerTile; }
+
+ void setContents(int x, int y, float scale, bool isExpandedPrefetchTile);
+
+ void reserveTexture();
+
+ bool isTileReady();
+
+ // Return false when real draw didn't happen for any reason.
+ bool drawGL(float opacity, const SkRect& rect, float scale,
+ const TransformationMatrix* transform,
+ bool forceBlending = false);
+
+ // the only thread-safe function called by the background thread
+ void paintBitmap(TilePainter* painter);
+
+ bool intersectWithRect(int x, int y, int tileWidth, int tileHeight,
+ float scale, const SkRect& dirtyRect,
+ SkRect& realTileRect);
+ bool isTileVisible(const IntRect& viewTileBounds);
+
+ void markAsDirty(const SkRegion& dirtyArea);
+ bool isDirty();
+ virtual bool isRepaintPending();
+ void setRepaintPending(bool pending);
+ float scale() const { return m_scale; }
+ TextureState textureState() const { return m_state; }
+
+ int x() const { return m_x; }
+ int y() const { return m_y; }
+ TileTexture* frontTexture() { return m_frontTexture; }
+ TileTexture* backTexture() { return m_backTexture; }
+
+ // only used for prioritization - the higher, the more relevant the tile is
+ unsigned long long drawCount() { return m_drawCount; }
+ void discardTextures();
+ void discardBackTexture();
+ bool swapTexturesIfNeeded();
+ void backTextureTransfer();
+ void backTextureTransferFail();
+
+ // TextureOwner implementation
+ virtual bool removeTexture(TileTexture* texture);
+
+private:
+ void validatePaint();
+
+ int m_x;
+ int m_y;
+
+ // The remaining variables can be updated throughout the lifetime of the object
+
+ TileTexture* m_frontTexture;
+ TileTexture* m_backTexture;
+ float m_scale;
+
+ // used to signal that the that the tile is out-of-date and needs to be
+ // redrawn in the backTexture
+ bool m_dirty;
+
+ // currently only for debugging, to be used for tracking down dropped repaints
+ bool m_deferredDirty;
+
+ // used to signal that a repaint is pending
+ bool m_repaintPending;
+
+ // store the dirty region
+ SkRegion m_dirtyArea;
+ bool m_fullRepaint;
+
+ // This mutex serves two purposes. (1) It ensures that certain operations
+ // happen atomically and (2) it makes sure those operations are synchronized
+ // across all threads and cores.
+ android::Mutex m_atomicSync;
+
+ BaseRenderer* m_renderer;
+
+ bool m_isLayerTile;
+
+ // the most recent GL draw before this tile was prepared. used for
+ // prioritization and caching. tiles with old drawcounts and textures they
+ // own are used for new tiles and rendering
+ unsigned long long m_drawCount;
+
+ // Tracks the state of painting for the tile. High level overview:
+ // 1) Unpainted - until paint starts (and if marked dirty, in most cases)
+ // 2) PaintingStarted - until paint completes
+ // 3) TransferredUnvalidated - if transferred first
+ // or ValidatedUntransferred - if validated first
+ // 4) ReadyToSwap - if painted and transferred, but not swapped
+ // 5) UpToDate - until marked dirty again
+ TextureState m_state;
+};
+
+} // namespace WebCore
+
+#endif // USE(ACCELERATED_COMPOSITING)
+#endif // Tile_h