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authorJohn Reck <jreck@google.com>2012-04-27 08:13:38 -0700
committerJohn Reck <jreck@google.com>2012-05-02 16:13:16 -0700
commite859a34171f2a36877d95197d118d962078f8aa0 (patch)
tree3c8b592536fa193bcb468c03e5f318c7d0edcf8e /Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
parent8a3e157baecb453158df1f7bc81bfb4704448b2e (diff)
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Rewrite PictureSet with TURBO!
This changes how partial invals are done by adding a hybrid mode. What we used to do is generate a SkPicture for the new area. This SkPicture would possibly be larger than the actual inval, depending on various merge rules (more SkPictures == slower to draw a tile) The new code rewrites PictureSet entirely, preserving many of the old rules but cleans up the code and adds the concept of a "PrerenderedInval". This is a partial inval that WebKit has rasterized. By having WebKit produce both a SkPicture and a SkBitmap, we avoid needing to play back the picture and avoid overdrawing. We take this SkBitmap, and simply update the front textures with it. This gives us full partial invals through the entire system without hitting any driver bugs, and with minimal copies. And while the SkPicture may be larger than the inval, the SkBitmap that is rasterized is not - it matches the area webkit has said is dirty. Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp34
1 files changed, 3 insertions, 31 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
index df5ba6e..2316014 100644
--- a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
@@ -166,34 +166,14 @@ void TransferQueue::blitTileFromQueue(GLuint fboID, TileTexture* destTex,
int textureWidth = destTex->getSize().width();
int textureHeight = destTex->getSize().height();
- IntRect inval = m_transferQueue[index].invalRect;
- bool partialInval = !inval.isEmpty();
-
- if (partialInval && frontTex) {
- // recopy the previous texture to the new one, as
- // the partial update will not cover the entire texture
- glFramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- frontTex->m_ownTextureId,
- 0);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
- textureWidth, textureHeight);
- }
-
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
srcTexId,
0);
- if (!partialInval) {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
- textureWidth, textureHeight);
- } else {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, inval.x(), inval.y(), 0, 0,
- inval.width(), inval.height());
- }
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
+ textureWidth, textureHeight);
#else
// Then set up the FBO and copy the SurfTex content in.
@@ -412,8 +392,7 @@ void TransferQueue::updateDirtyTiles()
if (m_transferQueue[index].uploadType == CpuUpload) {
// Here we just need to upload the bitmap content to the GL Texture
GLUtils::updateTextureWithBitmap(destTexture->m_ownTextureId,
- *m_transferQueue[index].bitmap,
- m_transferQueue[index].invalRect);
+ *m_transferQueue[index].bitmap);
} else {
if (!usedFboForUpload) {
saveGLState();
@@ -517,13 +496,6 @@ void TransferQueue::addItemCommon(const TileRenderInfo* renderInfo,
data->uploadType = type;
IntRect inval(0, 0, 0, 0);
- if (renderInfo->invalRect) {
- inval.setX(renderInfo->invalRect->fLeft);
- inval.setY(renderInfo->invalRect->fTop);
- inval.setWidth(renderInfo->invalRect->width());
- inval.setHeight(renderInfo->invalRect->height());
- }
- data->invalRect = inval;
}
// Note that there should be lock/unlock around this function call.