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authorJohn Reck <jreck@google.com>2012-04-27 08:13:38 -0700
committerJohn Reck <jreck@google.com>2012-05-02 16:13:16 -0700
commite859a34171f2a36877d95197d118d962078f8aa0 (patch)
tree3c8b592536fa193bcb468c03e5f318c7d0edcf8e /Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
parent8a3e157baecb453158df1f7bc81bfb4704448b2e (diff)
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Rewrite PictureSet with TURBO!
This changes how partial invals are done by adding a hybrid mode. What we used to do is generate a SkPicture for the new area. This SkPicture would possibly be larger than the actual inval, depending on various merge rules (more SkPictures == slower to draw a tile) The new code rewrites PictureSet entirely, preserving many of the old rules but cleans up the code and adds the concept of a "PrerenderedInval". This is a partial inval that WebKit has rasterized. By having WebKit produce both a SkPicture and a SkBitmap, we avoid needing to play back the picture and avoid overdrawing. We take this SkBitmap, and simply update the front textures with it. This gives us full partial invals through the entire system without hitting any driver bugs, and with minimal copies. And while the SkPicture may be larger than the inval, the SkBitmap that is rasterized is not - it matches the area webkit has said is dirty. Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/TransferQueue.h')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/TransferQueue.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
index fe58336..b8563e3 100644
--- a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
+++ b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
@@ -91,7 +91,6 @@ public:
TransferItemStatus status;
Tile* savedTilePtr;
TileTexture* savedTileTexturePtr;
- IntRect invalRect;
TextureUploadType uploadType;
// This is only useful in Cpu upload code path, so it will be dynamically
// lazily allocated.