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authorSteve Block <steveblock@google.com>2011-05-25 19:08:45 +0100
committerSteve Block <steveblock@google.com>2011-06-08 13:51:31 +0100
commit2bde8e466a4451c7319e3a072d118917957d6554 (patch)
tree28f4a1b869a513e565c7760d0e6a06e7cf1fe95a /Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp
parent6939c99b71d9372d14a0c74a772108052e8c48c8 (diff)
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Merge WebKit at r82507: Initial merge by git
Change-Id: I60ce9d780725b58b45e54165733a8ffee23b683e
Diffstat (limited to 'Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp')
-rw-r--r--Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp36
1 files changed, 27 insertions, 9 deletions
diff --git a/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp b/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp
index dbcab45..7799137 100644
--- a/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp
+++ b/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp
@@ -695,7 +695,7 @@ void GraphicsContext::fillRect(const FloatRect& rect)
if (m_state.fillPattern)
applyFillPattern();
- bool drawOwnShadow = hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
+ bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
if (drawOwnShadow) {
float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
// Turn off CG shadows.
@@ -724,7 +724,7 @@ void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorS
if (oldFillColor != color || oldColorSpace != colorSpace)
setCGFillColor(context, color, colorSpace);
- bool drawOwnShadow = hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
+ bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
if (drawOwnShadow) {
float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
// Turn off CG shadows.
@@ -759,7 +759,7 @@ void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLef
Path path;
path.addRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight);
- bool drawOwnShadow = hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
+ bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
if (drawOwnShadow) {
float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
@@ -803,7 +803,7 @@ void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const Rounded
setFillColor(color, colorSpace);
// fillRectWithRoundedHole() assumes that the edges of rect are clipped out, so we only care about shadows cast around inside the hole.
- bool drawOwnShadow = hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms;
+ bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms;
if (drawOwnShadow) {
float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
@@ -929,8 +929,7 @@ void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, con
CGFloat smallEigenvalue = narrowPrecisionToCGFloat(sqrt(0.5 * ((A + D) - sqrt(4 * B * C + (A - D) * (A - D)))));
- // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
- blurRadius = min(blur * smallEigenvalue, narrowPrecisionToCGFloat(1000.0));
+ blurRadius = blur * smallEigenvalue;
CGSize offsetInBaseSpace = CGSizeApplyAffineTransform(offset, userToBaseCTM);
@@ -938,6 +937,9 @@ void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, con
yOffset = offsetInBaseSpace.height;
}
+ // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
+ blurRadius = min(blurRadius, narrowPrecisionToCGFloat(1000.0));
+
// Work around <rdar://problem/5539388> by ensuring that the offsets will get truncated
// to the desired integer.
static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128);
@@ -1343,14 +1345,30 @@ void GraphicsContext::setAllowsFontSmoothing(bool allowsFontSmoothing)
#endif
}
-void GraphicsContext::setIsCALayerContext(bool)
+void GraphicsContext::setIsCALayerContext(bool isLayerContext)
{
- m_data->m_isCALayerContext = true;
+ if (isLayerContext)
+ m_data->m_contextFlags |= IsLayerCGContext;
+ else
+ m_data->m_contextFlags &= ~IsLayerCGContext;
}
bool GraphicsContext::isCALayerContext() const
{
- return m_data->m_isCALayerContext;
+ return m_data->m_contextFlags & IsLayerCGContext;
+}
+
+void GraphicsContext::setIsAcceleratedContext(bool isAccelerated)
+{
+ if (isAccelerated)
+ m_data->m_contextFlags |= IsAcceleratedCGContext;
+ else
+ m_data->m_contextFlags &= ~IsAcceleratedCGContext;
+}
+
+bool GraphicsContext::isAcceleratedContext() const
+{
+ return m_data->m_contextFlags & IsAcceleratedCGContext;
}
void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags mode)