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author | Steve Block <steveblock@google.com> | 2011-05-18 13:36:51 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-24 15:38:28 +0100 |
commit | 2fc2651226baac27029e38c9d6ef883fa32084db (patch) | |
tree | e396d4bf89dcce6ed02071be66212495b1df1dec /Source/WebCore/platform/graphics/chromium/LayerChromium.cpp | |
parent | b3725cedeb43722b3b175aaeff70552e562d2c94 (diff) | |
download | external_webkit-2fc2651226baac27029e38c9d6ef883fa32084db.zip external_webkit-2fc2651226baac27029e38c9d6ef883fa32084db.tar.gz external_webkit-2fc2651226baac27029e38c9d6ef883fa32084db.tar.bz2 |
Merge WebKit at r78450: Initial merge by git.
Change-Id: I6d3e5f1f868ec266a0aafdef66182ddc3f265dc1
Diffstat (limited to 'Source/WebCore/platform/graphics/chromium/LayerChromium.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/chromium/LayerChromium.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/WebCore/platform/graphics/chromium/LayerChromium.cpp b/Source/WebCore/platform/graphics/chromium/LayerChromium.cpp index b7ab098..8d01d9b 100644 --- a/Source/WebCore/platform/graphics/chromium/LayerChromium.cpp +++ b/Source/WebCore/platform/graphics/chromium/LayerChromium.cpp @@ -143,6 +143,7 @@ PassRefPtr<LayerChromium> LayerChromium::create(GraphicsLayerChromium* owner) LayerChromium::LayerChromium(GraphicsLayerChromium* owner) : m_owner(owner) , m_contentsDirty(false) + , m_maskLayer(0) , m_targetRenderSurface(0) , m_superlayer(0) , m_anchorPoint(0.5, 0.5) @@ -162,6 +163,7 @@ LayerChromium::LayerChromium(GraphicsLayerChromium* owner) , m_drawDepth(0) , m_layerRenderer(0) , m_renderSurface(0) + , m_replicaLayer(0) { } @@ -433,9 +435,7 @@ void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const Transform renderMatrix.scale3d(width, height, 1); // Apply the projection matrix before sending the transform over to the shader. - renderMatrix.multiply(projectionMatrix); - - toGLMatrix(&glMatrix[0], renderMatrix); + toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); GLC(context, context->uniformMatrix4fv(matrixLocation, false, &glMatrix[0], 1)); @@ -457,8 +457,7 @@ void LayerChromium::drawDebugBorder() layerRenderer()->useShader(sv->borderShaderProgram()); TransformationMatrix renderMatrix = drawTransform(); renderMatrix.scale3d(bounds().width(), bounds().height(), 1); - renderMatrix.multiply(layerRenderer()->projectionMatrix()); - toGLMatrix(&glMatrix[0], renderMatrix); + toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix); GraphicsContext3D* context = layerRendererContext(); GLC(context, context->uniformMatrix4fv(sv->borderShaderMatrixLocation(), false, &glMatrix[0], 1)); |