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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp')
-rw-r--r--Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp133
1 files changed, 133 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp b/Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp
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+++ b/Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp
@@ -0,0 +1,133 @@
+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "PluginLayerChromium.h"
+
+#include "GraphicsContext3D.h"
+#include "LayerRendererChromium.h"
+#include <GLES2/gl2.h>
+
+namespace WebCore {
+
+PluginLayerChromium::SharedValues::SharedValues(GraphicsContext3D* context)
+ : m_context(context)
+ , m_shaderProgram(0)
+ , m_shaderSamplerLocation(-1)
+ , m_shaderMatrixLocation(-1)
+ , m_shaderAlphaLocation(-1)
+ , m_initialized(false)
+{
+ char vertexShaderString[] =
+ "attribute vec4 a_position; \n"
+ "attribute vec2 a_texCoord; \n"
+ "uniform mat4 matrix; \n"
+ "varying vec2 v_texCoord; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = matrix * a_position; \n"
+ " v_texCoord = a_texCoord; \n"
+ "} \n";
+
+ char fragmentShaderString[] =
+ "precision mediump float; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform sampler2D s_texture; \n"
+ "uniform float alpha; \n"
+ "void main() \n"
+ "{ \n"
+ " vec4 texColor = texture2D(s_texture, vec2(v_texCoord.x, v_texCoord.y)); \n"
+ " gl_FragColor = vec4(texColor.x, texColor.y, texColor.z, texColor.w) * alpha; \n"
+ "} \n";
+
+ m_shaderProgram = createShaderProgram(m_context, vertexShaderString, fragmentShaderString);
+ if (!m_shaderProgram) {
+ LOG_ERROR("PluginLayerChromium: Failed to create shader program");
+ return;
+ }
+
+ m_shaderSamplerLocation = m_context->getUniformLocation(m_shaderProgram, "s_texture");
+ m_shaderMatrixLocation = m_context->getUniformLocation(m_shaderProgram, "matrix");
+ m_shaderAlphaLocation = m_context->getUniformLocation(m_shaderProgram, "alpha");
+ ASSERT(m_shaderSamplerLocation != -1);
+ ASSERT(m_shaderMatrixLocation != -1);
+ ASSERT(m_shaderAlphaLocation != -1);
+
+ m_initialized = true;
+}
+
+PluginLayerChromium::SharedValues::~SharedValues()
+{
+ if (m_shaderProgram)
+ GLC(m_context, m_context->deleteProgram(m_shaderProgram));
+}
+
+PassRefPtr<PluginLayerChromium> PluginLayerChromium::create(GraphicsLayerChromium* owner)
+{
+ return adoptRef(new PluginLayerChromium(owner));
+}
+
+PluginLayerChromium::PluginLayerChromium(GraphicsLayerChromium* owner)
+ : LayerChromium(owner)
+{
+}
+
+void PluginLayerChromium::setTextureId(unsigned id)
+{
+ m_textureId = id;
+}
+
+void PluginLayerChromium::updateContentsIfDirty()
+{
+}
+
+void PluginLayerChromium::draw()
+{
+ ASSERT(layerRenderer());
+ const PluginLayerChromium::SharedValues* sv = layerRenderer()->pluginLayerSharedValues();
+ ASSERT(sv && sv->initialized());
+ GraphicsContext3D* context = layerRendererContext();
+ GLC(context, context->activeTexture(GL_TEXTURE0));
+ GLC(context, context->bindTexture(GL_TEXTURE_2D, m_textureId));
+
+ // FIXME: setting the texture parameters every time is redundant. Move this code somewhere
+ // where it will only happen once per texture.
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+
+ layerRenderer()->useShader(sv->shaderProgram());
+ GLC(context, context->uniform1i(sv->shaderSamplerLocation(), 0));
+ drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
+ bounds().width(), bounds().height(), drawOpacity(),
+ sv->shaderMatrixLocation(), sv->shaderAlphaLocation());
+}
+
+}
+#endif // USE(ACCELERATED_COMPOSITING)