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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp b/Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp new file mode 100644 index 0000000..878c142 --- /dev/null +++ b/Source/WebCore/platform/graphics/chromium/PluginLayerChromium.cpp @@ -0,0 +1,133 @@ +/* + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if USE(ACCELERATED_COMPOSITING) + +#include "PluginLayerChromium.h" + +#include "GraphicsContext3D.h" +#include "LayerRendererChromium.h" +#include <GLES2/gl2.h> + +namespace WebCore { + +PluginLayerChromium::SharedValues::SharedValues(GraphicsContext3D* context) + : m_context(context) + , m_shaderProgram(0) + , m_shaderSamplerLocation(-1) + , m_shaderMatrixLocation(-1) + , m_shaderAlphaLocation(-1) + , m_initialized(false) +{ + char vertexShaderString[] = + "attribute vec4 a_position; \n" + "attribute vec2 a_texCoord; \n" + "uniform mat4 matrix; \n" + "varying vec2 v_texCoord; \n" + "void main() \n" + "{ \n" + " gl_Position = matrix * a_position; \n" + " v_texCoord = a_texCoord; \n" + "} \n"; + + char fragmentShaderString[] = + "precision mediump float; \n" + "varying vec2 v_texCoord; \n" + "uniform sampler2D s_texture; \n" + "uniform float alpha; \n" + "void main() \n" + "{ \n" + " vec4 texColor = texture2D(s_texture, vec2(v_texCoord.x, v_texCoord.y)); \n" + " gl_FragColor = vec4(texColor.x, texColor.y, texColor.z, texColor.w) * alpha; \n" + "} \n"; + + m_shaderProgram = createShaderProgram(m_context, vertexShaderString, fragmentShaderString); + if (!m_shaderProgram) { + LOG_ERROR("PluginLayerChromium: Failed to create shader program"); + return; + } + + m_shaderSamplerLocation = m_context->getUniformLocation(m_shaderProgram, "s_texture"); + m_shaderMatrixLocation = m_context->getUniformLocation(m_shaderProgram, "matrix"); + m_shaderAlphaLocation = m_context->getUniformLocation(m_shaderProgram, "alpha"); + ASSERT(m_shaderSamplerLocation != -1); + ASSERT(m_shaderMatrixLocation != -1); + ASSERT(m_shaderAlphaLocation != -1); + + m_initialized = true; +} + +PluginLayerChromium::SharedValues::~SharedValues() +{ + if (m_shaderProgram) + GLC(m_context, m_context->deleteProgram(m_shaderProgram)); +} + +PassRefPtr<PluginLayerChromium> PluginLayerChromium::create(GraphicsLayerChromium* owner) +{ + return adoptRef(new PluginLayerChromium(owner)); +} + +PluginLayerChromium::PluginLayerChromium(GraphicsLayerChromium* owner) + : LayerChromium(owner) +{ +} + +void PluginLayerChromium::setTextureId(unsigned id) +{ + m_textureId = id; +} + +void PluginLayerChromium::updateContentsIfDirty() +{ +} + +void PluginLayerChromium::draw() +{ + ASSERT(layerRenderer()); + const PluginLayerChromium::SharedValues* sv = layerRenderer()->pluginLayerSharedValues(); + ASSERT(sv && sv->initialized()); + GraphicsContext3D* context = layerRendererContext(); + GLC(context, context->activeTexture(GL_TEXTURE0)); + GLC(context, context->bindTexture(GL_TEXTURE_2D, m_textureId)); + + // FIXME: setting the texture parameters every time is redundant. Move this code somewhere + // where it will only happen once per texture. + GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); + GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); + + layerRenderer()->useShader(sv->shaderProgram()); + GLC(context, context->uniform1i(sv->shaderSamplerLocation(), 0)); + drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(), + bounds().width(), bounds().height(), drawOpacity(), + sv->shaderMatrixLocation(), sv->shaderAlphaLocation()); +} + +} +#endif // USE(ACCELERATED_COMPOSITING) |