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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/chromium/VideoLayerChromium.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/chromium/VideoLayerChromium.cpp')
-rw-r--r--Source/WebCore/platform/graphics/chromium/VideoLayerChromium.cpp427
1 files changed, 427 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/chromium/VideoLayerChromium.cpp b/Source/WebCore/platform/graphics/chromium/VideoLayerChromium.cpp
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+++ b/Source/WebCore/platform/graphics/chromium/VideoLayerChromium.cpp
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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+#include "VideoLayerChromium.h"
+
+#include "Extensions3DChromium.h"
+#include "GraphicsContext3D.h"
+#include "LayerRendererChromium.h"
+#include "NotImplemented.h"
+#include "RenderLayerBacking.h"
+#include "VideoFrameChromium.h"
+#include "VideoFrameProvider.h"
+
+namespace WebCore {
+
+// These values are magic numbers that are used in the transformation
+// from YUV to RGB color values.
+const float VideoLayerChromium::yuv2RGB[9] = {
+ 1.f, 1.f, 1.f,
+ 0.f, -.344f, 1.772f,
+ 1.403f, -.714f, 0.f,
+};
+
+VideoLayerChromium::SharedValues::SharedValues(GraphicsContext3D* context)
+ : m_context(context)
+ , m_yuvShaderProgram(0)
+ , m_rgbaShaderProgram(0)
+ , m_yuvShaderMatrixLocation(0)
+ , m_yuvWidthScaleFactorLocation(0)
+ , m_rgbaShaderMatrixLocation(0)
+ , m_rgbaWidthScaleFactorLocation(0)
+ , m_ccMatrixLocation(0)
+ , m_yTextureLocation(0)
+ , m_uTextureLocation(0)
+ , m_vTextureLocation(0)
+ , m_rgbaTextureLocation(0)
+ , m_yuvAlphaLocation(0)
+ , m_rgbaAlphaLocation(0)
+ , m_initialized(false)
+{
+ // Frame textures are allocated based on stride width, not visible frame
+ // width, such that there is a guarantee that the frame rows line up
+ // properly and are not shifted by (stride - width) pixels. To hide the
+ // "padding" pixels between the edge of the visible frame width and the end
+ // of the stride, we give the shader a widthScaleFactor (<=1.0) of how much
+ // of the width of the texture should be shown when drawing the texture onto
+ // the vertices.
+ char vertexShaderString[] =
+ "precision mediump float; \n"
+ "attribute vec4 a_position; \n"
+ "attribute vec2 a_texCoord; \n"
+ "uniform mat4 matrix; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform float widthScaleFactor; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = matrix * a_position; \n"
+ " v_texCoord = vec2(widthScaleFactor * a_texCoord.x, a_texCoord.y); \n"
+ "} \n";
+
+ char yuvFragmentShaderString[] =
+ "precision mediump float; \n"
+ "precision mediump int; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform sampler2D y_texture; \n"
+ "uniform sampler2D u_texture; \n"
+ "uniform sampler2D v_texture; \n"
+ "uniform float alpha; \n"
+ "uniform mat3 cc_matrix; \n"
+ "void main() \n"
+ "{ \n"
+ " float y = texture2D(y_texture, v_texCoord).x; \n"
+ " float u = texture2D(u_texture, v_texCoord).r - .5; \n"
+ " float v = texture2D(v_texture, v_texCoord).r - .5; \n"
+ " vec3 rgb = cc_matrix * vec3(y, u, v); \n"
+ " gl_FragColor = vec4(rgb.x, rgb.y, rgb.z, 1.0) * alpha; \n"
+ "} \n";
+
+ char rgbaFragmentShaderString[] =
+ "precision mediump float; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform sampler2D rgba_texture; \n"
+ "uniform float alpha; \n"
+ "void main() \n"
+ "{ \n"
+ " vec4 texColor = texture2D(rgba_texture, vec2(v_texCoord.x, 1.0 - v_texCoord.y)); \n"
+ " gl_FragColor = vec4(texColor.x, texColor.y, texColor.z, texColor.w) * alpha; \n"
+ "} \n";
+
+ m_rgbaShaderProgram = createShaderProgram(m_context, vertexShaderString, rgbaFragmentShaderString);
+ if (!m_rgbaShaderProgram) {
+ LOG_ERROR("VideoLayerChromium: Failed to create rgba shader program");
+ return;
+ }
+
+ m_yuvShaderProgram = createShaderProgram(m_context, vertexShaderString, yuvFragmentShaderString);
+ if (!m_yuvShaderProgram) {
+ LOG_ERROR("VideoLayerChromium: Failed to create yuv shader program");
+ return;
+ }
+
+ m_yuvShaderMatrixLocation = m_context->getUniformLocation(m_yuvShaderProgram, "matrix");
+ m_yuvWidthScaleFactorLocation = m_context->getUniformLocation(m_yuvShaderProgram, "widthScaleFactor");
+ m_yTextureLocation = m_context->getUniformLocation(m_yuvShaderProgram, "y_texture");
+ m_uTextureLocation = m_context->getUniformLocation(m_yuvShaderProgram, "u_texture");
+ m_vTextureLocation = m_context->getUniformLocation(m_yuvShaderProgram, "v_texture");
+ m_ccMatrixLocation = m_context->getUniformLocation(m_yuvShaderProgram, "cc_matrix");
+ m_yuvAlphaLocation = m_context->getUniformLocation(m_yuvShaderProgram, "alpha");
+
+ ASSERT(m_yuvShaderMatrixLocation != -1);
+ ASSERT(m_yuvWidthScaleFactorLocation != -1);
+ ASSERT(m_yTextureLocation != -1);
+ ASSERT(m_uTextureLocation != -1);
+ ASSERT(m_vTextureLocation != -1);
+ ASSERT(m_ccMatrixLocation != -1);
+ ASSERT(m_yuvAlphaLocation != -1);
+
+ m_rgbaShaderMatrixLocation = m_context->getUniformLocation(m_rgbaShaderProgram, "matrix");
+ m_rgbaTextureLocation = m_context->getUniformLocation(m_rgbaShaderProgram, "rgba_texture");
+ m_rgbaWidthScaleFactorLocation = m_context->getUniformLocation(m_rgbaShaderProgram, "widthScaleFactor");
+ m_rgbaAlphaLocation = m_context->getUniformLocation(m_rgbaShaderProgram, "alpha");
+
+ ASSERT(m_rgbaShaderMatrixLocation != -1);
+ ASSERT(m_rgbaTextureLocation != -1);
+ ASSERT(m_rgbaWidthScaleFactorLocation != -1);
+ ASSERT(m_rgbaAlphaLocation != -1);
+
+ m_initialized = true;
+}
+
+VideoLayerChromium::SharedValues::~SharedValues()
+{
+ if (m_yuvShaderProgram)
+ GLC(m_context, m_context->deleteProgram(m_yuvShaderProgram));
+ if (m_rgbaShaderProgram)
+ GLC(m_context, m_context->deleteProgram(m_rgbaShaderProgram));
+}
+
+PassRefPtr<VideoLayerChromium> VideoLayerChromium::create(GraphicsLayerChromium* owner,
+ VideoFrameProvider* provider)
+{
+ return adoptRef(new VideoLayerChromium(owner, provider));
+}
+
+VideoLayerChromium::VideoLayerChromium(GraphicsLayerChromium* owner, VideoFrameProvider* provider)
+ : LayerChromium(owner)
+ , m_skipsDraw(true)
+ , m_frameFormat(VideoFrameChromium::Invalid)
+ , m_provider(provider)
+ , m_currentFrame(0)
+{
+ resetFrameParameters();
+}
+
+VideoLayerChromium::~VideoLayerChromium()
+{
+ cleanupResources();
+}
+
+void VideoLayerChromium::cleanupResources()
+{
+ LayerChromium::cleanupResources();
+ releaseCurrentFrame();
+ if (!layerRenderer())
+ return;
+
+ GraphicsContext3D* context = layerRendererContext();
+ for (unsigned plane = 0; plane < VideoFrameChromium::maxPlanes; plane++) {
+ if (m_textures[plane])
+ GLC(context, context->deleteTexture(m_textures[plane]));
+ }
+}
+
+void VideoLayerChromium::updateContentsIfDirty()
+{
+ if (!m_contentsDirty)
+ return;
+
+ RenderLayerBacking* backing = static_cast<RenderLayerBacking*>(m_owner->client());
+ if (!backing || backing->paintingGoesToWindow())
+ return;
+
+ ASSERT(drawsContent());
+
+ m_skipsDraw = false;
+ VideoFrameChromium* frame = m_provider->getCurrentFrame();
+ if (!frame) {
+ m_skipsDraw = true;
+ m_provider->putCurrentFrame(frame);
+ return;
+ }
+
+ m_frameFormat = frame->format();
+ unsigned textureFormat = determineTextureFormat(frame);
+ if (textureFormat == GraphicsContext3D::INVALID_VALUE) {
+ // FIXME: Implement other paths.
+ notImplemented();
+ m_skipsDraw = true;
+ m_provider->putCurrentFrame(frame);
+ return;
+ }
+
+ if (frame->surfaceType() == VideoFrameChromium::TypeTexture) {
+ releaseCurrentFrame();
+ saveCurrentFrame(frame);
+ m_dirtyRect.setSize(FloatSize());
+ m_contentsDirty = false;
+ return;
+ }
+
+ // Allocate textures for planes if they are not allocated already, or
+ // reallocate textures that are the wrong size for the frame.
+ GraphicsContext3D* context = layerRendererContext();
+ bool texturesAllocated = allocateTexturesIfNeeded(context, frame, textureFormat);
+ if (!texturesAllocated) {
+ m_skipsDraw = true;
+ m_provider->putCurrentFrame(frame);
+ return;
+ }
+
+ // Update texture planes.
+ for (unsigned plane = 0; plane < frame->planes(); plane++) {
+ ASSERT(frame->requiredTextureSize(plane) == m_textureSizes[plane]);
+ updateTexture(context, m_textures[plane], frame->requiredTextureSize(plane), textureFormat, frame->data(plane));
+ }
+
+ m_dirtyRect.setSize(FloatSize());
+ m_contentsDirty = false;
+
+ m_provider->putCurrentFrame(frame);
+}
+
+unsigned VideoLayerChromium::determineTextureFormat(VideoFrameChromium* frame)
+{
+ switch (frame->format()) {
+ case VideoFrameChromium::YV12:
+ return GraphicsContext3D::LUMINANCE;
+ case VideoFrameChromium::RGBA:
+ return GraphicsContext3D::RGBA;
+ default:
+ break;
+ }
+ return GraphicsContext3D::INVALID_VALUE;
+}
+
+bool VideoLayerChromium::allocateTexturesIfNeeded(GraphicsContext3D* context, VideoFrameChromium* frame, unsigned textureFormat)
+{
+ ASSERT(context);
+ ASSERT(frame);
+
+ for (unsigned plane = 0; plane < frame->planes(); plane++) {
+ IntSize planeTextureSize = frame->requiredTextureSize(plane);
+
+ // If the renderer cannot handle this large of a texture, return false.
+ // FIXME: Remove this test when tiled layers are implemented.
+ if (!layerRenderer()->checkTextureSize(planeTextureSize))
+ return false;
+
+ if (!m_textures[plane])
+ m_textures[plane] = layerRenderer()->createLayerTexture();
+
+ if (!planeTextureSize.isZero() && planeTextureSize != m_textureSizes[plane]) {
+ allocateTexture(context, m_textures[plane], planeTextureSize, textureFormat);
+ m_textureSizes[plane] = planeTextureSize;
+ m_frameSizes[plane] = IntSize(frame->width(), frame->height());
+ }
+ }
+ return true;
+}
+
+void VideoLayerChromium::allocateTexture(GraphicsContext3D* context, unsigned textureId, const IntSize& dimensions, unsigned textureFormat)
+{
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
+ GLC(context, context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, textureFormat, dimensions.width(), dimensions.height(), 0, textureFormat, GraphicsContext3D::UNSIGNED_BYTE));
+}
+
+void VideoLayerChromium::updateTexture(GraphicsContext3D* context, unsigned textureId, const IntSize& dimensions, unsigned format, const void* data)
+{
+ ASSERT(context);
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
+ void* mem = static_cast<Extensions3DChromium*>(context->getExtensions())->mapTexSubImage2DCHROMIUM(GraphicsContext3D::TEXTURE_2D, 0, 0, 0, dimensions.width(), dimensions.height(), format, GraphicsContext3D::UNSIGNED_BYTE, Extensions3DChromium::WRITE_ONLY);
+ if (mem) {
+ memcpy(mem, data, dimensions.width() * dimensions.height());
+ GLC(context, static_cast<Extensions3DChromium*>(context->getExtensions())->unmapTexSubImage2DCHROMIUM(mem));
+ } else {
+ // FIXME: We should have some sort of code to handle the case when
+ // mapTexSubImage2D fails.
+ m_skipsDraw = true;
+ }
+}
+
+void VideoLayerChromium::draw()
+{
+ if (m_skipsDraw)
+ return;
+
+ ASSERT(layerRenderer());
+ const VideoLayerChromium::SharedValues* sv = layerRenderer()->videoLayerSharedValues();
+ ASSERT(sv && sv->initialized());
+
+ switch (m_frameFormat) {
+ case VideoFrameChromium::YV12:
+ drawYUV(sv);
+ break;
+ case VideoFrameChromium::RGBA:
+ drawRGBA(sv);
+ break;
+ default:
+ // FIXME: Implement other paths.
+ notImplemented();
+ break;
+ }
+ releaseCurrentFrame();
+}
+
+void VideoLayerChromium::releaseCurrentFrame()
+{
+ if (!m_currentFrame)
+ return;
+
+ m_provider->putCurrentFrame(m_currentFrame);
+ m_currentFrame = 0;
+ resetFrameParameters();
+}
+
+void VideoLayerChromium::drawYUV(const SharedValues* sv)
+{
+ GraphicsContext3D* context = layerRendererContext();
+ GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE1));
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textures[VideoFrameChromium::yPlane]));
+ GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE2));
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textures[VideoFrameChromium::uPlane]));
+ GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE3));
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textures[VideoFrameChromium::vPlane]));
+
+ layerRenderer()->useShader(sv->yuvShaderProgram());
+ unsigned frameWidth = m_frameSizes[VideoFrameChromium::yPlane].width();
+ unsigned textureWidth = m_textureSizes[VideoFrameChromium::yPlane].width();
+ float widthScaleFactor = static_cast<float>(frameWidth) / textureWidth;
+ GLC(context, context->uniform1f(sv->yuvWidthScaleFactorLocation(), widthScaleFactor));
+
+ GLC(context, context->uniform1i(sv->yTextureLocation(), 1));
+ GLC(context, context->uniform1i(sv->uTextureLocation(), 2));
+ GLC(context, context->uniform1i(sv->vTextureLocation(), 3));
+
+ GLC(context, context->uniformMatrix3fv(sv->ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
+
+ drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
+ bounds().width(), bounds().height(), drawOpacity(),
+ sv->yuvShaderMatrixLocation(), sv->yuvAlphaLocation());
+
+ // Reset active texture back to texture 0.
+ GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
+}
+
+void VideoLayerChromium::drawRGBA(const SharedValues* sv)
+{
+ GraphicsContext3D* context = layerRendererContext();
+ GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textures[VideoFrameChromium::rgbPlane]));
+
+ layerRenderer()->useShader(sv->rgbaShaderProgram());
+ unsigned frameWidth = m_frameSizes[VideoFrameChromium::rgbPlane].width();
+ unsigned textureWidth = m_textureSizes[VideoFrameChromium::rgbPlane].width();
+ float widthScaleFactor = static_cast<float>(frameWidth) / textureWidth;
+ GLC(context, context->uniform1f(sv->rgbaWidthScaleFactorLocation(), widthScaleFactor));
+
+ GLC(context, context->uniform1i(sv->rgbaTextureLocation(), 0));
+
+ drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
+ bounds().width(), bounds().height(), drawOpacity(),
+ sv->rgbaShaderMatrixLocation(), sv->rgbaAlphaLocation());
+}
+
+void VideoLayerChromium::resetFrameParameters()
+{
+ for (unsigned plane = 0; plane < VideoFrameChromium::maxPlanes; plane++) {
+ m_textures[plane] = 0;
+ m_textureSizes[plane] = IntSize();
+ m_frameSizes[plane] = IntSize();
+ }
+}
+
+void VideoLayerChromium::saveCurrentFrame(VideoFrameChromium* frame)
+{
+ ASSERT(!m_currentFrame);
+ m_currentFrame = frame;
+ for (unsigned plane = 0; plane < frame->planes(); plane++) {
+ m_textures[plane] = frame->texture(plane);
+ m_textureSizes[plane] = frame->requiredTextureSize(plane);
+ m_frameSizes[plane] = m_textureSizes[plane];
+ }
+}
+
+} // namespace WebCore
+
+#endif // USE(ACCELERATED_COMPOSITING)