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author | Steve Block <steveblock@google.com> | 2011-05-18 13:36:51 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-24 15:38:28 +0100 |
commit | 2fc2651226baac27029e38c9d6ef883fa32084db (patch) | |
tree | e396d4bf89dcce6ed02071be66212495b1df1dec /Source/WebCore/platform/graphics/gpu/LoopBlinnSolidFillShader.h | |
parent | b3725cedeb43722b3b175aaeff70552e562d2c94 (diff) | |
download | external_webkit-2fc2651226baac27029e38c9d6ef883fa32084db.zip external_webkit-2fc2651226baac27029e38c9d6ef883fa32084db.tar.gz external_webkit-2fc2651226baac27029e38c9d6ef883fa32084db.tar.bz2 |
Merge WebKit at r78450: Initial merge by git.
Change-Id: I6d3e5f1f868ec266a0aafdef66182ddc3f265dc1
Diffstat (limited to 'Source/WebCore/platform/graphics/gpu/LoopBlinnSolidFillShader.h')
-rw-r--r-- | Source/WebCore/platform/graphics/gpu/LoopBlinnSolidFillShader.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/gpu/LoopBlinnSolidFillShader.h b/Source/WebCore/platform/graphics/gpu/LoopBlinnSolidFillShader.h new file mode 100644 index 0000000..36312a2 --- /dev/null +++ b/Source/WebCore/platform/graphics/gpu/LoopBlinnSolidFillShader.h @@ -0,0 +1,52 @@ +/* + * Copyright (C) 2011 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef LoopBlinnSolidFillShader_h +#define LoopBlinnSolidFillShader_h + +#include "LoopBlinnShader.h" + +namespace WebCore { + +class GraphicsContext3D; + +class LoopBlinnSolidFillShader : public LoopBlinnShader { +public: + static PassOwnPtr<LoopBlinnSolidFillShader> create(GraphicsContext3D*, Region, AntialiasType); + + // This assumes the vertices and klm coordinates are stored in the + // same, currently bound, buffer object, contiguously and at the + // specified offsets. + void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&, const Color&); + +private: + LoopBlinnSolidFillShader(GraphicsContext3D*, unsigned program); + + int m_colorLocation; +}; + +} // namespace WebCore + +#endif // LoopBlinnSolidFillShader_h |