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authorBen Murdoch <benm@google.com>2011-05-24 11:24:40 +0100
committerBen Murdoch <benm@google.com>2011-06-02 09:53:15 +0100
commit81bc750723a18f21cd17d1b173cd2a4dda9cea6e (patch)
tree7a9e5ed86ff429fd347a25153107221543909b19 /Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h
parent94088a6d336c1dd80a1e734af51e96abcbb689a7 (diff)
downloadexternal_webkit-81bc750723a18f21cd17d1b173cd2a4dda9cea6e.zip
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Merge WebKit at r80534: Intial merge by Git
Change-Id: Ia7a83357124c9e1cdb1debf55d9661ec0bd09a61
Diffstat (limited to 'Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h')
-rw-r--r--Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h b/Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h
index a12d79e..0dc97cd 100644
--- a/Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h
+++ b/Source/WebCore/platform/graphics/win/MediaPlayerPrivateQuickTimeVisualContext.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
+ * Copyright (C) 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -30,6 +30,7 @@
#include "MediaPlayerPrivate.h"
#include "Timer.h"
+#include <CoreGraphics/CGAffineTransform.h>
#include <wtf/Forward.h>
#include <wtf/OwnPtr.h>
#include <wtf/RetainPtr.h>
@@ -153,6 +154,8 @@ private:
void visualContextTimerFired(Timer<MediaPlayerPrivateQuickTimeVisualContext>*);
void retrieveCurrentImage();
+ virtual void setPrivateBrowsingMode(bool);
+
class MovieClient;
friend class MovieClient;
OwnPtr<MovieClient> m_movieClient;
@@ -196,6 +199,7 @@ private:
bool m_newFrameAvailable;
bool m_delayingLoad;
String m_movieURL;
+ bool m_privateBrowsing;
MediaPlayer::Preload m_preload;
#if DRAW_FRAME_RATE
double m_frameCountWhilePlaying;