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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/image-decoders/bmp/BMPImageReader.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/image-decoders/bmp/BMPImageReader.cpp')
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diff --git a/Source/WebCore/platform/image-decoders/bmp/BMPImageReader.cpp b/Source/WebCore/platform/image-decoders/bmp/BMPImageReader.cpp
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+++ b/Source/WebCore/platform/image-decoders/bmp/BMPImageReader.cpp
@@ -0,0 +1,737 @@
+/*
+ * Copyright (c) 2008, 2009, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "BMPImageReader.h"
+
+namespace WebCore {
+
+BMPImageReader::BMPImageReader(ImageDecoder* parent, size_t decodedAndHeaderOffset, size_t imgDataOffset, bool usesAndMask)
+ : m_parent(parent)
+ , m_buffer(0)
+ , m_decodedOffset(decodedAndHeaderOffset)
+ , m_headerOffset(decodedAndHeaderOffset)
+ , m_imgDataOffset(imgDataOffset)
+ , m_isOS21x(false)
+ , m_isOS22x(false)
+ , m_isTopDown(false)
+ , m_needToProcessBitmasks(false)
+ , m_needToProcessColorTable(false)
+ , m_tableSizeInBytes(0)
+ , m_seenNonZeroAlphaPixel(false)
+ , m_seenZeroAlphaPixel(false)
+ , m_andMaskState(usesAndMask ? NotYetDecoded : None)
+{
+ // Clue-in decodeBMP() that we need to detect the correct info header size.
+ memset(&m_infoHeader, 0, sizeof(m_infoHeader));
+}
+
+bool BMPImageReader::decodeBMP(bool onlySize)
+{
+ // Calculate size of info header.
+ if (!m_infoHeader.biSize && !readInfoHeaderSize())
+ return false;
+
+ // Read and process info header.
+ if ((m_decodedOffset < (m_headerOffset + m_infoHeader.biSize)) && !processInfoHeader())
+ return false;
+
+ // processInfoHeader() set the size, so if that's all we needed, we're done.
+ if (onlySize)
+ return true;
+
+ // Read and process the bitmasks, if needed.
+ if (m_needToProcessBitmasks && !processBitmasks())
+ return false;
+
+ // Read and process the color table, if needed.
+ if (m_needToProcessColorTable && !processColorTable())
+ return false;
+
+ // Initialize the framebuffer if needed.
+ ASSERT(m_buffer); // Parent should set this before asking us to decode!
+ if (m_buffer->status() == RGBA32Buffer::FrameEmpty) {
+ if (!m_buffer->setSize(m_parent->size().width(), m_parent->size().height()))
+ return m_parent->setFailed(); // Unable to allocate.
+ m_buffer->setStatus(RGBA32Buffer::FramePartial);
+ // setSize() calls eraseARGB(), which resets the alpha flag, so we force
+ // it back to false here. We'll set it true below in all cases where
+ // these 0s could actually show through.
+ m_buffer->setHasAlpha(false);
+
+ // For BMPs, the frame always fills the entire image.
+ m_buffer->setRect(IntRect(IntPoint(), m_parent->size()));
+
+ if (!m_isTopDown)
+ m_coord.setY(m_parent->size().height() - 1);
+ }
+
+ // Decode the data.
+ if ((m_andMaskState != Decoding) && !pastEndOfImage(0)) {
+ if ((m_infoHeader.biCompression != RLE4) && (m_infoHeader.biCompression != RLE8) && (m_infoHeader.biCompression != RLE24)) {
+ const ProcessingResult result = processNonRLEData(false, 0);
+ if (result != Success)
+ return (result == Failure) ? m_parent->setFailed() : false;
+ } else if (!processRLEData())
+ return false;
+ }
+
+ // If the image has an AND mask and there was no alpha data, process the
+ // mask.
+ if ((m_andMaskState == NotYetDecoded) && !m_buffer->hasAlpha()) {
+ // Reset decoding coordinates to start of image.
+ m_coord.setX(0);
+ m_coord.setY(m_isTopDown ? 0 : (m_parent->size().height() - 1));
+
+ // The AND mask is stored as 1-bit data.
+ m_infoHeader.biBitCount = 1;
+
+ m_andMaskState = Decoding;
+ }
+ if (m_andMaskState == Decoding) {
+ const ProcessingResult result = processNonRLEData(false, 0);
+ if (result != Success)
+ return (result == Failure) ? m_parent->setFailed() : false;
+ }
+
+ // Done!
+ m_buffer->setStatus(RGBA32Buffer::FrameComplete);
+ return true;
+}
+
+bool BMPImageReader::readInfoHeaderSize()
+{
+ // Get size of info header.
+ ASSERT(m_decodedOffset == m_headerOffset);
+ if ((m_decodedOffset > m_data->size()) || ((m_data->size() - m_decodedOffset) < 4))
+ return false;
+ m_infoHeader.biSize = readUint32(0);
+ // Don't increment m_decodedOffset here, it just makes the code in
+ // processInfoHeader() more confusing.
+
+ // Don't allow the header to overflow (which would be harmless here, but
+ // problematic or at least confusing in other places), or to overrun the
+ // image data.
+ if (((m_headerOffset + m_infoHeader.biSize) < m_headerOffset) || (m_imgDataOffset && (m_imgDataOffset < (m_headerOffset + m_infoHeader.biSize))))
+ return m_parent->setFailed();
+
+ // See if this is a header size we understand:
+ // OS/2 1.x: 12
+ if (m_infoHeader.biSize == 12)
+ m_isOS21x = true;
+ // Windows V3: 40
+ else if ((m_infoHeader.biSize == 40) || isWindowsV4Plus())
+ ;
+ // OS/2 2.x: any multiple of 4 between 16 and 64, inclusive, or 42 or 46
+ else if ((m_infoHeader.biSize >= 16) && (m_infoHeader.biSize <= 64) && (!(m_infoHeader.biSize & 3) || (m_infoHeader.biSize == 42) || (m_infoHeader.biSize == 46)))
+ m_isOS22x = true;
+ else
+ return m_parent->setFailed();
+
+ return true;
+}
+
+bool BMPImageReader::processInfoHeader()
+{
+ // Read info header.
+ ASSERT(m_decodedOffset == m_headerOffset);
+ if ((m_decodedOffset > m_data->size()) || ((m_data->size() - m_decodedOffset) < m_infoHeader.biSize) || !readInfoHeader())
+ return false;
+ m_decodedOffset += m_infoHeader.biSize;
+
+ // Sanity-check header values.
+ if (!isInfoHeaderValid())
+ return m_parent->setFailed();
+
+ // Set our size.
+ if (!m_parent->setSize(m_infoHeader.biWidth, m_infoHeader.biHeight))
+ return false;
+
+ // For paletted images, bitmaps can set biClrUsed to 0 to mean "all
+ // colors", so set it to the maximum number of colors for this bit depth.
+ // Also do this for bitmaps that put too large a value here.
+ if (m_infoHeader.biBitCount < 16) {
+ const uint32_t maxColors = static_cast<uint32_t>(1) << m_infoHeader.biBitCount;
+ if (!m_infoHeader.biClrUsed || (m_infoHeader.biClrUsed > maxColors))
+ m_infoHeader.biClrUsed = maxColors;
+ }
+
+ // For any bitmaps that set their BitCount to the wrong value, reset the
+ // counts now that we've calculated the number of necessary colors, since
+ // other code relies on this value being correct.
+ if (m_infoHeader.biCompression == RLE8)
+ m_infoHeader.biBitCount = 8;
+ else if (m_infoHeader.biCompression == RLE4)
+ m_infoHeader.biBitCount = 4;
+
+ // Tell caller what still needs to be processed.
+ if (m_infoHeader.biBitCount >= 16)
+ m_needToProcessBitmasks = true;
+ else if (m_infoHeader.biBitCount)
+ m_needToProcessColorTable = true;
+
+ return true;
+}
+
+bool BMPImageReader::readInfoHeader()
+{
+ // Pre-initialize some fields that not all headers set.
+ m_infoHeader.biCompression = RGB;
+ m_infoHeader.biClrUsed = 0;
+
+ if (m_isOS21x) {
+ m_infoHeader.biWidth = readUint16(4);
+ m_infoHeader.biHeight = readUint16(6);
+ ASSERT(m_andMaskState == None); // ICO is a Windows format, not OS/2!
+ m_infoHeader.biBitCount = readUint16(10);
+ return true;
+ }
+
+ m_infoHeader.biWidth = readUint32(4);
+ m_infoHeader.biHeight = readUint32(8);
+ if (m_andMaskState != None)
+ m_infoHeader.biHeight /= 2;
+ m_infoHeader.biBitCount = readUint16(14);
+
+ // Read compression type, if present.
+ if (m_infoHeader.biSize >= 20) {
+ uint32_t biCompression = readUint32(16);
+
+ // Detect OS/2 2.x-specific compression types.
+ if ((biCompression == 3) && (m_infoHeader.biBitCount == 1)) {
+ m_infoHeader.biCompression = HUFFMAN1D;
+ m_isOS22x = true;
+ } else if ((biCompression == 4) && (m_infoHeader.biBitCount == 24)) {
+ m_infoHeader.biCompression = RLE24;
+ m_isOS22x = true;
+ } else if (biCompression > 5)
+ return m_parent->setFailed(); // Some type we don't understand.
+ else
+ m_infoHeader.biCompression = static_cast<CompressionType>(biCompression);
+ }
+
+ // Read colors used, if present.
+ if (m_infoHeader.biSize >= 36)
+ m_infoHeader.biClrUsed = readUint32(32);
+
+ // Windows V4+ can safely read the four bitmasks from 40-56 bytes in, so do
+ // that here. If the bit depth is less than 16, these values will be
+ // ignored by the image data decoders. If the bit depth is at least 16 but
+ // the compression format isn't BITFIELDS, these values will be ignored and
+ // overwritten* in processBitmasks().
+ // NOTE: We allow alpha here. Microsoft doesn't really document this well,
+ // but some BMPs appear to use it.
+ //
+ // For non-Windows V4+, m_bitMasks[] et. al will be initialized later
+ // during processBitmasks().
+ //
+ // *Except the alpha channel. Bizarrely, some RGB bitmaps expect decoders
+ // to pay attention to the alpha mask here, so there's a special case in
+ // processBitmasks() that doesn't always overwrite that value.
+ if (isWindowsV4Plus()) {
+ m_bitMasks[0] = readUint32(40);
+ m_bitMasks[1] = readUint32(44);
+ m_bitMasks[2] = readUint32(48);
+ m_bitMasks[3] = readUint32(52);
+ }
+
+ // Detect top-down BMPs.
+ if (m_infoHeader.biHeight < 0) {
+ m_isTopDown = true;
+ m_infoHeader.biHeight = -m_infoHeader.biHeight;
+ }
+
+ return true;
+}
+
+bool BMPImageReader::isInfoHeaderValid() const
+{
+ // Non-positive widths/heights are invalid. (We've already flipped the
+ // sign of the height for top-down bitmaps.)
+ if ((m_infoHeader.biWidth <= 0) || !m_infoHeader.biHeight)
+ return false;
+
+ // Only Windows V3+ has top-down bitmaps.
+ if (m_isTopDown && (m_isOS21x || m_isOS22x))
+ return false;
+
+ // Only bit depths of 1, 4, 8, or 24 are universally supported.
+ if ((m_infoHeader.biBitCount != 1) && (m_infoHeader.biBitCount != 4) && (m_infoHeader.biBitCount != 8) && (m_infoHeader.biBitCount != 24)) {
+ // Windows V3+ additionally supports bit depths of 0 (for embedded
+ // JPEG/PNG images), 16, and 32.
+ if (m_isOS21x || m_isOS22x || (m_infoHeader.biBitCount && (m_infoHeader.biBitCount != 16) && (m_infoHeader.biBitCount != 32)))
+ return false;
+ }
+
+ // Each compression type is only valid with certain bit depths (except RGB,
+ // which can be used with any bit depth). Also, some formats do not
+ // some compression types.
+ switch (m_infoHeader.biCompression) {
+ case RGB:
+ if (!m_infoHeader.biBitCount)
+ return false;
+ break;
+
+ case RLE8:
+ // Supposedly there are undocumented formats like "BitCount = 1,
+ // Compression = RLE4" (which means "4 bit, but with a 2-color table"),
+ // so also allow the paletted RLE compression types to have too low a
+ // bit count; we'll correct this later.
+ if (!m_infoHeader.biBitCount || (m_infoHeader.biBitCount > 8))
+ return false;
+ break;
+
+ case RLE4:
+ // See comments in RLE8.
+ if (!m_infoHeader.biBitCount || (m_infoHeader.biBitCount > 4))
+ return false;
+ break;
+
+ case BITFIELDS:
+ // Only valid for Windows V3+.
+ if (m_isOS21x || m_isOS22x || ((m_infoHeader.biBitCount != 16) && (m_infoHeader.biBitCount != 32)))
+ return false;
+ break;
+
+ case JPEG:
+ case PNG:
+ // Only valid for Windows V3+.
+ if (m_isOS21x || m_isOS22x || m_infoHeader.biBitCount)
+ return false;
+ break;
+
+ case HUFFMAN1D:
+ // Only valid for OS/2 2.x.
+ if (!m_isOS22x || (m_infoHeader.biBitCount != 1))
+ return false;
+ break;
+
+ case RLE24:
+ // Only valid for OS/2 2.x.
+ if (!m_isOS22x || (m_infoHeader.biBitCount != 24))
+ return false;
+ break;
+
+ default:
+ // Some type we don't understand. This should have been caught in
+ // readInfoHeader().
+ ASSERT_NOT_REACHED();
+ return false;
+ }
+
+ // Top-down bitmaps cannot be compressed; they must be RGB or BITFIELDS.
+ if (m_isTopDown && (m_infoHeader.biCompression != RGB) && (m_infoHeader.biCompression != BITFIELDS))
+ return false;
+
+ // Reject the following valid bitmap types that we don't currently bother
+ // decoding. Few other people decode these either, they're unlikely to be
+ // in much use.
+ // TODO(pkasting): Consider supporting these someday.
+ // * Bitmaps larger than 2^16 pixels in either dimension (Windows
+ // probably doesn't draw these well anyway, and the decoded data would
+ // take a lot of memory).
+ if ((m_infoHeader.biWidth >= (1 << 16)) || (m_infoHeader.biHeight >= (1 << 16)))
+ return false;
+ // * Windows V3+ JPEG-in-BMP and PNG-in-BMP bitmaps (supposedly not found
+ // in the wild, only used to send data to printers?).
+ if ((m_infoHeader.biCompression == JPEG) || (m_infoHeader.biCompression == PNG))
+ return false;
+ // * OS/2 2.x Huffman-encoded monochrome bitmaps (see
+ // http://www.fileformat.info/mirror/egff/ch09_05.htm , re: "G31D"
+ // algorithm).
+ if (m_infoHeader.biCompression == HUFFMAN1D)
+ return false;
+
+ return true;
+}
+
+bool BMPImageReader::processBitmasks()
+{
+ // Create m_bitMasks[] values.
+ if (m_infoHeader.biCompression != BITFIELDS) {
+ // The format doesn't actually use bitmasks. To simplify the decode
+ // logic later, create bitmasks for the RGB data. For Windows V4+,
+ // this overwrites the masks we read from the header, which are
+ // supposed to be ignored in non-BITFIELDS cases.
+ // 16 bits: MSB <- xRRRRRGG GGGBBBBB -> LSB
+ // 24/32 bits: MSB <- [AAAAAAAA] RRRRRRRR GGGGGGGG BBBBBBBB -> LSB
+ const int numBits = (m_infoHeader.biBitCount == 16) ? 5 : 8;
+ for (int i = 0; i <= 2; ++i)
+ m_bitMasks[i] = ((static_cast<uint32_t>(1) << (numBits * (3 - i))) - 1) ^ ((static_cast<uint32_t>(1) << (numBits * (2 - i))) - 1);
+
+ // For Windows V4+ 32-bit RGB, don't overwrite the alpha mask from the
+ // header (see note in readInfoHeader()).
+ if (m_infoHeader.biBitCount < 32)
+ m_bitMasks[3] = 0;
+ else if (!isWindowsV4Plus())
+ m_bitMasks[3] = static_cast<uint32_t>(0xff000000);
+ } else if (!isWindowsV4Plus()) {
+ // For Windows V4+ BITFIELDS mode bitmaps, this was already done when
+ // we read the info header.
+
+ // Fail if we don't have enough file space for the bitmasks.
+ static const size_t SIZEOF_BITMASKS = 12;
+ if (((m_headerOffset + m_infoHeader.biSize + SIZEOF_BITMASKS) < (m_headerOffset + m_infoHeader.biSize)) || (m_imgDataOffset && (m_imgDataOffset < (m_headerOffset + m_infoHeader.biSize + SIZEOF_BITMASKS))))
+ return m_parent->setFailed();
+
+ // Read bitmasks.
+ if ((m_data->size() - m_decodedOffset) < SIZEOF_BITMASKS)
+ return false;
+ m_bitMasks[0] = readUint32(0);
+ m_bitMasks[1] = readUint32(4);
+ m_bitMasks[2] = readUint32(8);
+ // No alpha in anything other than Windows V4+.
+ m_bitMasks[3] = 0;
+
+ m_decodedOffset += SIZEOF_BITMASKS;
+ }
+
+ // We've now decoded all the non-image data we care about. Skip anything
+ // else before the actual raster data.
+ if (m_imgDataOffset)
+ m_decodedOffset = m_imgDataOffset;
+ m_needToProcessBitmasks = false;
+
+ // Check masks and set shift values.
+ for (int i = 0; i < 4; ++i) {
+ // Trim the mask to the allowed bit depth. Some Windows V4+ BMPs
+ // specify a bogus alpha channel in bits that don't exist in the pixel
+ // data (for example, bits 25-31 in a 24-bit RGB format).
+ if (m_infoHeader.biBitCount < 32)
+ m_bitMasks[i] &= ((static_cast<uint32_t>(1) << m_infoHeader.biBitCount) - 1);
+
+ // For empty masks (common on the alpha channel, especially after the
+ // trimming above), quickly clear the shifts and continue, to avoid an
+ // infinite loop in the counting code below.
+ uint32_t tempMask = m_bitMasks[i];
+ if (!tempMask) {
+ m_bitShiftsRight[i] = m_bitShiftsLeft[i] = 0;
+ continue;
+ }
+
+ // Make sure bitmask does not overlap any other bitmasks.
+ for (int j = 0; j < i; ++j) {
+ if (tempMask & m_bitMasks[j])
+ return m_parent->setFailed();
+ }
+
+ // Count offset into pixel data.
+ for (m_bitShiftsRight[i] = 0; !(tempMask & 1); tempMask >>= 1)
+ ++m_bitShiftsRight[i];
+
+ // Count size of mask.
+ for (m_bitShiftsLeft[i] = 8; tempMask & 1; tempMask >>= 1)
+ --m_bitShiftsLeft[i];
+
+ // Make sure bitmask is contiguous.
+ if (tempMask)
+ return m_parent->setFailed();
+
+ // Since RGBABuffer tops out at 8 bits per channel, adjust the shift
+ // amounts to use the most significant 8 bits of the channel.
+ if (m_bitShiftsLeft[i] < 0) {
+ m_bitShiftsRight[i] -= m_bitShiftsLeft[i];
+ m_bitShiftsLeft[i] = 0;
+ }
+ }
+
+ return true;
+}
+
+bool BMPImageReader::processColorTable()
+{
+ m_tableSizeInBytes = m_infoHeader.biClrUsed * (m_isOS21x ? 3 : 4);
+
+ // Fail if we don't have enough file space for the color table.
+ if (((m_headerOffset + m_infoHeader.biSize + m_tableSizeInBytes) < (m_headerOffset + m_infoHeader.biSize)) || (m_imgDataOffset && (m_imgDataOffset < (m_headerOffset + m_infoHeader.biSize + m_tableSizeInBytes))))
+ return m_parent->setFailed();
+
+ // Read color table.
+ if ((m_decodedOffset > m_data->size()) || ((m_data->size() - m_decodedOffset) < m_tableSizeInBytes))
+ return false;
+ m_colorTable.resize(m_infoHeader.biClrUsed);
+ for (size_t i = 0; i < m_infoHeader.biClrUsed; ++i) {
+ m_colorTable[i].rgbBlue = m_data->data()[m_decodedOffset++];
+ m_colorTable[i].rgbGreen = m_data->data()[m_decodedOffset++];
+ m_colorTable[i].rgbRed = m_data->data()[m_decodedOffset++];
+ // Skip padding byte (not present on OS/2 1.x).
+ if (!m_isOS21x)
+ ++m_decodedOffset;
+ }
+
+ // We've now decoded all the non-image data we care about. Skip anything
+ // else before the actual raster data.
+ if (m_imgDataOffset)
+ m_decodedOffset = m_imgDataOffset;
+ m_needToProcessColorTable = false;
+
+ return true;
+}
+
+bool BMPImageReader::processRLEData()
+{
+ if (m_decodedOffset > m_data->size())
+ return false;
+
+ // RLE decoding is poorly specified. Two main problems:
+ // (1) Are EOL markers necessary? What happens when we have too many
+ // pixels for one row?
+ // http://www.fileformat.info/format/bmp/egff.htm says extra pixels
+ // should wrap to the next line. Real BMPs I've encountered seem to
+ // instead expect extra pixels to be ignored until the EOL marker is
+ // seen, although this has only happened in a few cases and I suspect
+ // those BMPs may be invalid. So we only change lines on EOL (or Delta
+ // with dy > 0), and fail in most cases when pixels extend past the end
+ // of the line.
+ // (2) When Delta, EOL, or EOF are seen, what happens to the "skipped"
+ // pixels?
+ // http://www.daubnet.com/formats/BMP.html says these should be filled
+ // with color 0. However, the "do nothing" and "don't care" comments
+ // of other references suggest leaving these alone, i.e. letting them
+ // be transparent to the background behind the image. This seems to
+ // match how MSPAINT treats BMPs, so we do that. Note that when we
+ // actually skip pixels for a case like this, we need to note on the
+ // framebuffer that we have alpha.
+
+ // Impossible to decode row-at-a-time, so just do things as a stream of
+ // bytes.
+ while (true) {
+ // Every entry takes at least two bytes; bail if there isn't enough
+ // data.
+ if ((m_data->size() - m_decodedOffset) < 2)
+ return false;
+
+ // For every entry except EOF, we'd better not have reached the end of
+ // the image.
+ const uint8_t count = m_data->data()[m_decodedOffset];
+ const uint8_t code = m_data->data()[m_decodedOffset + 1];
+ if ((count || (code != 1)) && pastEndOfImage(0))
+ return m_parent->setFailed();
+
+ // Decode.
+ if (!count) {
+ switch (code) {
+ case 0: // Magic token: EOL
+ // Skip any remaining pixels in this row.
+ if (m_coord.x() < m_parent->size().width())
+ m_buffer->setHasAlpha(true);
+ moveBufferToNextRow();
+
+ m_decodedOffset += 2;
+ break;
+
+ case 1: // Magic token: EOF
+ // Skip any remaining pixels in the image.
+ if ((m_coord.x() < m_parent->size().width()) || (m_isTopDown ? (m_coord.y() < (m_parent->size().height() - 1)) : (m_coord.y() > 0)))
+ m_buffer->setHasAlpha(true);
+ return true;
+
+ case 2: { // Magic token: Delta
+ // The next two bytes specify dx and dy. Bail if there isn't
+ // enough data.
+ if ((m_data->size() - m_decodedOffset) < 4)
+ return false;
+
+ // Fail if this takes us past the end of the desired row or
+ // past the end of the image.
+ const uint8_t dx = m_data->data()[m_decodedOffset + 2];
+ const uint8_t dy = m_data->data()[m_decodedOffset + 3];
+ if (dx || dy)
+ m_buffer->setHasAlpha(true);
+ if (((m_coord.x() + dx) > m_parent->size().width()) || pastEndOfImage(dy))
+ return m_parent->setFailed();
+
+ // Skip intervening pixels.
+ m_coord.move(dx, m_isTopDown ? dy : -dy);
+
+ m_decodedOffset += 4;
+ break;
+ }
+
+ default: { // Absolute mode
+ // |code| pixels specified as in BI_RGB, zero-padded at the end
+ // to a multiple of 16 bits.
+ // Because processNonRLEData() expects m_decodedOffset to
+ // point to the beginning of the pixel data, bump it past
+ // the escape bytes and then reset if decoding failed.
+ m_decodedOffset += 2;
+ const ProcessingResult result = processNonRLEData(true, code);
+ if (result == Failure)
+ return m_parent->setFailed();
+ if (result == InsufficientData) {
+ m_decodedOffset -= 2;
+ return false;
+ }
+ break;
+ }
+ }
+ } else { // Encoded mode
+ // The following color data is repeated for |count| total pixels.
+ // Strangely, some BMPs seem to specify excessively large counts
+ // here; ignore pixels past the end of the row.
+ const int endX = std::min(m_coord.x() + count, m_parent->size().width());
+
+ if (m_infoHeader.biCompression == RLE24) {
+ // Bail if there isn't enough data.
+ if ((m_data->size() - m_decodedOffset) < 4)
+ return false;
+
+ // One BGR triple that we copy |count| times.
+ fillRGBA(endX, m_data->data()[m_decodedOffset + 3], m_data->data()[m_decodedOffset + 2], code, 0xff);
+ m_decodedOffset += 4;
+ } else {
+ // RLE8 has one color index that gets repeated; RLE4 has two
+ // color indexes in the upper and lower 4 bits of the byte,
+ // which are alternated.
+ size_t colorIndexes[2] = {code, code};
+ if (m_infoHeader.biCompression == RLE4) {
+ colorIndexes[0] = (colorIndexes[0] >> 4) & 0xf;
+ colorIndexes[1] &= 0xf;
+ }
+ if ((colorIndexes[0] >= m_infoHeader.biClrUsed) || (colorIndexes[1] >= m_infoHeader.biClrUsed))
+ return m_parent->setFailed();
+ for (int which = 0; m_coord.x() < endX; ) {
+ setI(colorIndexes[which]);
+ which = !which;
+ }
+
+ m_decodedOffset += 2;
+ }
+ }
+ }
+}
+
+BMPImageReader::ProcessingResult BMPImageReader::processNonRLEData(bool inRLE, int numPixels)
+{
+ if (m_decodedOffset > m_data->size())
+ return InsufficientData;
+
+ if (!inRLE)
+ numPixels = m_parent->size().width();
+
+ // Fail if we're being asked to decode more pixels than remain in the row.
+ const int endX = m_coord.x() + numPixels;
+ if (endX > m_parent->size().width())
+ return Failure;
+
+ // Determine how many bytes of data the requested number of pixels
+ // requires.
+ const size_t pixelsPerByte = 8 / m_infoHeader.biBitCount;
+ const size_t bytesPerPixel = m_infoHeader.biBitCount / 8;
+ const size_t unpaddedNumBytes = (m_infoHeader.biBitCount < 16) ? ((numPixels + pixelsPerByte - 1) / pixelsPerByte) : (numPixels * bytesPerPixel);
+ // RLE runs are zero-padded at the end to a multiple of 16 bits. Non-RLE
+ // data is in rows and is zero-padded to a multiple of 32 bits.
+ const size_t alignBits = inRLE ? 1 : 3;
+ const size_t paddedNumBytes = (unpaddedNumBytes + alignBits) & ~alignBits;
+
+ // Decode as many rows as we can. (For RLE, where we only want to decode
+ // one row, we've already checked that this condition is true.)
+ while (!pastEndOfImage(0)) {
+ // Bail if we don't have enough data for the desired number of pixels.
+ if ((m_data->size() - m_decodedOffset) < paddedNumBytes)
+ return InsufficientData;
+
+ if (m_infoHeader.biBitCount < 16) {
+ // Paletted data. Pixels are stored little-endian within bytes.
+ // Decode pixels one byte at a time, left to right (so, starting at
+ // the most significant bits in the byte).
+ const uint8_t mask = (1 << m_infoHeader.biBitCount) - 1;
+ for (size_t byte = 0; byte < unpaddedNumBytes; ++byte) {
+ uint8_t pixelData = m_data->data()[m_decodedOffset + byte];
+ for (size_t pixel = 0; (pixel < pixelsPerByte) && (m_coord.x() < endX); ++pixel) {
+ const size_t colorIndex = (pixelData >> (8 - m_infoHeader.biBitCount)) & mask;
+ if (m_andMaskState == Decoding) {
+ // There's no way to accurately represent an AND + XOR
+ // operation as an RGBA image, so where the AND values
+ // are 1, we simply set the framebuffer pixels to fully
+ // transparent, on the assumption that most ICOs on the
+ // web will not be doing a lot of inverting.
+ if (colorIndex) {
+ setRGBA(0, 0, 0, 0);
+ m_buffer->setHasAlpha(true);
+ } else
+ m_coord.move(1, 0);
+ } else {
+ if (colorIndex >= m_infoHeader.biClrUsed)
+ return Failure;
+ setI(colorIndex);
+ }
+ pixelData <<= m_infoHeader.biBitCount;
+ }
+ }
+ } else {
+ // RGB data. Decode pixels one at a time, left to right.
+ while (m_coord.x() < endX) {
+ const uint32_t pixel = readCurrentPixel(bytesPerPixel);
+
+ // Some BMPs specify an alpha channel but don't actually use it
+ // (it contains all 0s). To avoid displaying these images as
+ // fully-transparent, decode as if images are fully opaque
+ // until we actually see a non-zero alpha value; at that point,
+ // reset any previously-decoded pixels to fully transparent and
+ // continue decoding based on the real alpha channel values.
+ // As an optimization, avoid setting "hasAlpha" to true for
+ // images where all alpha values are 255; opaque images are
+ // faster to draw.
+ int alpha = getAlpha(pixel);
+ if (!m_seenNonZeroAlphaPixel && !alpha) {
+ m_seenZeroAlphaPixel = true;
+ alpha = 255;
+ } else {
+ m_seenNonZeroAlphaPixel = true;
+ if (m_seenZeroAlphaPixel) {
+ m_buffer->zeroFill();
+ m_seenZeroAlphaPixel = false;
+ } else if (alpha != 255)
+ m_buffer->setHasAlpha(true);
+ }
+
+ setRGBA(getComponent(pixel, 0), getComponent(pixel, 1),
+ getComponent(pixel, 2), alpha);
+ }
+ }
+
+ // Success, keep going.
+ m_decodedOffset += paddedNumBytes;
+ if (inRLE)
+ return Success;
+ moveBufferToNextRow();
+ }
+
+ // Finished decoding whole image.
+ return Success;
+}
+
+void BMPImageReader::moveBufferToNextRow()
+{
+ m_coord.move(-m_coord.x(), m_isTopDown ? 1 : -1);
+}
+
+} // namespace WebCore