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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/rendering/InlineFlowBox.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/rendering/InlineFlowBox.cpp')
-rw-r--r--Source/WebCore/rendering/InlineFlowBox.cpp1358
1 files changed, 1358 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/InlineFlowBox.cpp b/Source/WebCore/rendering/InlineFlowBox.cpp
new file mode 100644
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+++ b/Source/WebCore/rendering/InlineFlowBox.cpp
@@ -0,0 +1,1358 @@
+/*
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "InlineFlowBox.h"
+
+#include "CachedImage.h"
+#include "CSSPropertyNames.h"
+#include "Document.h"
+#include "EllipsisBox.h"
+#include "GraphicsContext.h"
+#include "InlineTextBox.h"
+#include "HitTestResult.h"
+#include "RootInlineBox.h"
+#include "RenderBlock.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderListMarker.h"
+#include "RenderRubyBase.h"
+#include "RenderRubyRun.h"
+#include "RenderRubyText.h"
+#include "RenderTableCell.h"
+#include "RootInlineBox.h"
+#include "Text.h"
+#include "VerticalPositionCache.h"
+
+#include <math.h>
+
+using namespace std;
+
+namespace WebCore {
+
+#ifndef NDEBUG
+
+InlineFlowBox::~InlineFlowBox()
+{
+ if (!m_hasBadChildList)
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->setHasBadParent();
+}
+
+#endif
+
+int InlineFlowBox::getFlowSpacingLogicalWidth()
+{
+ int totWidth = marginBorderPaddingLogicalLeft() + marginBorderPaddingLogicalRight();
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->isInlineFlowBox())
+ totWidth += static_cast<InlineFlowBox*>(curr)->getFlowSpacingLogicalWidth();
+ }
+ return totWidth;
+}
+
+void InlineFlowBox::addToLine(InlineBox* child)
+{
+ ASSERT(!child->parent());
+ ASSERT(!child->nextOnLine());
+ ASSERT(!child->prevOnLine());
+ checkConsistency();
+
+ child->setParent(this);
+ if (!m_firstChild) {
+ m_firstChild = child;
+ m_lastChild = child;
+ } else {
+ m_lastChild->setNextOnLine(child);
+ child->setPrevOnLine(m_lastChild);
+ m_lastChild = child;
+ }
+ child->setFirstLineStyleBit(m_firstLine);
+ child->setIsHorizontal(isHorizontal());
+ if (child->isText())
+ m_hasTextChildren = true;
+
+ checkConsistency();
+}
+
+void InlineFlowBox::removeChild(InlineBox* child)
+{
+ checkConsistency();
+
+ if (!m_dirty)
+ dirtyLineBoxes();
+
+ root()->childRemoved(child);
+
+ if (child == m_firstChild)
+ m_firstChild = child->nextOnLine();
+ if (child == m_lastChild)
+ m_lastChild = child->prevOnLine();
+ if (child->nextOnLine())
+ child->nextOnLine()->setPrevOnLine(child->prevOnLine());
+ if (child->prevOnLine())
+ child->prevOnLine()->setNextOnLine(child->nextOnLine());
+
+ child->setParent(0);
+
+ checkConsistency();
+}
+
+void InlineFlowBox::deleteLine(RenderArena* arena)
+{
+ InlineBox* child = firstChild();
+ InlineBox* next = 0;
+ while (child) {
+ ASSERT(this == child->parent());
+ next = child->nextOnLine();
+#ifndef NDEBUG
+ child->setParent(0);
+#endif
+ child->deleteLine(arena);
+ child = next;
+ }
+#ifndef NDEBUG
+ m_firstChild = 0;
+ m_lastChild = 0;
+#endif
+
+ removeLineBoxFromRenderObject();
+ destroy(arena);
+}
+
+void InlineFlowBox::removeLineBoxFromRenderObject()
+{
+ toRenderInline(renderer())->lineBoxes()->removeLineBox(this);
+}
+
+void InlineFlowBox::extractLine()
+{
+ if (!m_extracted)
+ extractLineBoxFromRenderObject();
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->extractLine();
+}
+
+void InlineFlowBox::extractLineBoxFromRenderObject()
+{
+ toRenderInline(renderer())->lineBoxes()->extractLineBox(this);
+}
+
+void InlineFlowBox::attachLine()
+{
+ if (m_extracted)
+ attachLineBoxToRenderObject();
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->attachLine();
+}
+
+void InlineFlowBox::attachLineBoxToRenderObject()
+{
+ toRenderInline(renderer())->lineBoxes()->attachLineBox(this);
+}
+
+void InlineFlowBox::adjustPosition(int dx, int dy)
+{
+ InlineBox::adjustPosition(dx, dy);
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->adjustPosition(dx, dy);
+ if (m_overflow)
+ m_overflow->move(dx, dy);
+}
+
+RenderLineBoxList* InlineFlowBox::rendererLineBoxes() const
+{
+ return toRenderInline(renderer())->lineBoxes();
+}
+
+bool InlineFlowBox::onEndChain(RenderObject* endObject)
+{
+ if (!endObject)
+ return false;
+
+ if (endObject == renderer())
+ return true;
+
+ RenderObject* curr = endObject;
+ RenderObject* parent = curr->parent();
+ while (parent && !parent->isRenderBlock()) {
+ if (parent->lastChild() != curr || parent == renderer())
+ return false;
+
+ curr = parent;
+ parent = curr->parent();
+ }
+
+ return true;
+}
+
+void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject)
+{
+ // All boxes start off open. They will not apply any margins/border/padding on
+ // any side.
+ bool includeLeftEdge = false;
+ bool includeRightEdge = false;
+
+ // The root inline box never has borders/margins/padding.
+ if (parent()) {
+ bool ltr = renderer()->style()->isLeftToRightDirection();
+
+ // Check to see if all initial lines are unconstructed. If so, then
+ // we know the inline began on this line (unless we are a continuation).
+ RenderLineBoxList* lineBoxList = rendererLineBoxes();
+ if (!lineBoxList->firstLineBox()->isConstructed() && !renderer()->isInlineElementContinuation()) {
+ if (ltr && lineBoxList->firstLineBox() == this)
+ includeLeftEdge = true;
+ else if (!ltr && lineBoxList->lastLineBox() == this)
+ includeRightEdge = true;
+ }
+
+ // In order to determine if the inline ends on this line, we check three things:
+ // (1) If we are the last line and we don't have a continuation(), then we can
+ // close up.
+ // (2) If the last line box for the flow has an object following it on the line (ltr,
+ // reverse for rtl), then the inline has closed.
+ // (3) The line may end on the inline. If we are the last child (climbing up
+ // the end object's chain), then we just closed as well.
+ if (!lineBoxList->lastLineBox()->isConstructed()) {
+ RenderInline* inlineFlow = toRenderInline(renderer());
+ if (ltr) {
+ if (!nextLineBox() &&
+ ((lastLine && !inlineFlow->continuation()) || nextOnLineExists() || onEndChain(endObject)))
+ includeRightEdge = true;
+ } else {
+ if ((!prevLineBox() || prevLineBox()->isConstructed()) &&
+ ((lastLine && !inlineFlow->continuation()) || prevOnLineExists() || onEndChain(endObject)))
+ includeLeftEdge = true;
+ }
+ }
+ }
+
+ setEdges(includeLeftEdge, includeRightEdge);
+
+ // Recur into our children.
+ for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) {
+ if (currChild->isInlineFlowBox()) {
+ InlineFlowBox* currFlow = static_cast<InlineFlowBox*>(currChild);
+ currFlow->determineSpacingForFlowBoxes(lastLine, endObject);
+ }
+ }
+}
+
+int InlineFlowBox::placeBoxesInInlineDirection(int logicalLeft, bool& needsWordSpacing, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+ // Set our x position.
+ setLogicalLeft(logicalLeft);
+
+ int startLogicalLeft = logicalLeft;
+ logicalLeft += borderLogicalLeft() + paddingLogicalLeft();
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isText()) {
+ InlineTextBox* text = static_cast<InlineTextBox*>(curr);
+ RenderText* rt = toRenderText(text->renderer());
+ if (rt->textLength()) {
+ if (needsWordSpacing && isSpaceOrNewline(rt->characters()[text->start()]))
+ logicalLeft += rt->style(m_firstLine)->font().wordSpacing();
+ needsWordSpacing = !isSpaceOrNewline(rt->characters()[text->end()]);
+ }
+ text->setLogicalLeft(logicalLeft);
+ logicalLeft += text->logicalWidth();
+ } else {
+ if (curr->renderer()->isPositioned()) {
+ if (curr->renderer()->parent()->style()->isLeftToRightDirection())
+ curr->setLogicalLeft(logicalLeft);
+ else
+ // Our offset that we cache needs to be from the edge of the right border box and
+ // not the left border box. We have to subtract |x| from the width of the block
+ // (which can be obtained from the root line box).
+ curr->setLogicalLeft(root()->block()->logicalWidth() - logicalLeft);
+ continue; // The positioned object has no effect on the width.
+ }
+ if (curr->renderer()->isRenderInline()) {
+ InlineFlowBox* flow = static_cast<InlineFlowBox*>(curr);
+ logicalLeft += flow->marginLogicalLeft();
+ logicalLeft = flow->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
+ logicalLeft += flow->marginLogicalRight();
+ } else if (!curr->renderer()->isListMarker() || toRenderListMarker(curr->renderer())->isInside()) {
+ // The box can have a different writing-mode than the overall line, so this is a bit complicated.
+ // Just get all the physical margin and overflow values by hand based off |isVertical|.
+ int logicalLeftMargin = isHorizontal() ? curr->boxModelObject()->marginLeft() : curr->boxModelObject()->marginTop();
+ int logicalRightMargin = isHorizontal() ? curr->boxModelObject()->marginRight() : curr->boxModelObject()->marginBottom();
+
+ logicalLeft += logicalLeftMargin;
+ curr->setLogicalLeft(logicalLeft);
+ logicalLeft += curr->logicalWidth() + logicalRightMargin;
+ }
+ }
+ }
+
+ logicalLeft += borderLogicalRight() + paddingLogicalRight();
+ setLogicalWidth(logicalLeft - startLogicalLeft);
+ return logicalLeft;
+}
+
+bool InlineFlowBox::requiresIdeographicBaseline(const GlyphOverflowAndFallbackFontsMap& textBoxDataMap) const
+{
+ if (isHorizontal())
+ return false;
+
+ if (renderer()->style(m_firstLine)->font().primaryFont()->orientation() == Vertical)
+ return true;
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->isInlineFlowBox()) {
+ if (static_cast<InlineFlowBox*>(curr)->requiresIdeographicBaseline(textBoxDataMap))
+ return true;
+ } else {
+ if (curr->renderer()->style(m_firstLine)->font().primaryFont()->orientation() == Vertical)
+ return true;
+
+ const Vector<const SimpleFontData*>* usedFonts = 0;
+ if (curr->isInlineTextBox()) {
+ GlyphOverflowAndFallbackFontsMap::const_iterator it = textBoxDataMap.find(static_cast<InlineTextBox*>(curr));
+ usedFonts = it == textBoxDataMap.end() ? 0 : &it->second.first;
+ }
+
+ if (usedFonts) {
+ for (size_t i = 0; i < usedFonts->size(); ++i) {
+ if (usedFonts->at(i)->orientation() == Vertical)
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+void InlineFlowBox::adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent,
+ int maxPositionTop, int maxPositionBottom)
+{
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ // The computed lineheight needs to be extended for the
+ // positioned elements
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+ if (curr->logicalTop() == PositionTop || curr->logicalTop() == PositionBottom) {
+ int lineHeight = curr->lineHeight();
+ if (curr->logicalTop() == PositionTop) {
+ if (maxAscent + maxDescent < lineHeight)
+ maxDescent = lineHeight - maxAscent;
+ }
+ else {
+ if (maxAscent + maxDescent < lineHeight)
+ maxAscent = lineHeight - maxDescent;
+ }
+
+ if (maxAscent + maxDescent >= max(maxPositionTop, maxPositionBottom))
+ break;
+ }
+
+ if (curr->isInlineFlowBox())
+ static_cast<InlineFlowBox*>(curr)->adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom);
+ }
+}
+
+static int verticalPositionForBox(InlineBox* box, FontBaseline baselineType, bool firstLine, VerticalPositionCache& verticalPositionCache)
+{
+ if (box->renderer()->isText())
+ return box->parent()->logicalTop();
+
+ RenderBoxModelObject* renderer = box->boxModelObject();
+ ASSERT(renderer->isInline());
+ if (!renderer->isInline())
+ return 0;
+
+ // This method determines the vertical position for inline elements.
+ if (firstLine && !renderer->document()->usesFirstLineRules())
+ firstLine = false;
+
+ // Check the cache.
+ bool isRenderInline = renderer->isRenderInline();
+ if (isRenderInline && !firstLine) {
+ int verticalPosition = verticalPositionCache.get(renderer, baselineType);
+ if (verticalPosition != PositionUndefined)
+ return verticalPosition;
+ }
+
+ int verticalPosition = 0;
+ EVerticalAlign verticalAlign = renderer->style()->verticalAlign();
+ if (verticalAlign == TOP)
+ verticalPosition = PositionTop;
+ else if (verticalAlign == BOTTOM)
+ verticalPosition = PositionBottom;
+ else {
+ RenderObject* parent = renderer->parent();
+ if (parent->isRenderInline() && parent->style()->verticalAlign() != TOP && parent->style()->verticalAlign() != BOTTOM)
+ verticalPosition = box->parent()->logicalTop();
+
+ if (verticalAlign != BASELINE) {
+ const Font& font = parent->style(firstLine)->font();
+ int fontSize = font.pixelSize();
+
+ LineDirectionMode lineDirection = parent->style()->isHorizontalWritingMode() ? HorizontalLine : VerticalLine;
+
+ if (verticalAlign == SUB)
+ verticalPosition += fontSize / 5 + 1;
+ else if (verticalAlign == SUPER)
+ verticalPosition -= fontSize / 3 + 1;
+ else if (verticalAlign == TEXT_TOP)
+ verticalPosition += renderer->baselinePosition(baselineType, firstLine, lineDirection) - font.ascent(baselineType);
+ else if (verticalAlign == MIDDLE)
+ verticalPosition += -static_cast<int>(font.xHeight() / 2) - renderer->lineHeight(firstLine, lineDirection) / 2 + renderer->baselinePosition(baselineType, firstLine, lineDirection);
+ else if (verticalAlign == TEXT_BOTTOM) {
+ verticalPosition += font.descent(baselineType);
+ // lineHeight - baselinePosition is always 0 for replaced elements (except inline blocks), so don't bother wasting time in that case.
+ if (!renderer->isReplaced() || renderer->isInlineBlockOrInlineTable())
+ verticalPosition -= (renderer->lineHeight(firstLine, lineDirection) - renderer->baselinePosition(baselineType, firstLine, lineDirection));
+ } else if (verticalAlign == BASELINE_MIDDLE)
+ verticalPosition += -renderer->lineHeight(firstLine, lineDirection) / 2 + renderer->baselinePosition(baselineType, firstLine, lineDirection);
+ else if (verticalAlign == LENGTH)
+ verticalPosition -= renderer->style()->verticalAlignLength().calcValue(renderer->lineHeight(firstLine, lineDirection));
+ }
+ }
+
+ // Store the cached value.
+ if (isRenderInline && !firstLine)
+ verticalPositionCache.set(renderer, baselineType, verticalPosition);
+
+ return verticalPosition;
+}
+
+void InlineFlowBox::computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom,
+ int& maxAscent, int& maxDescent, bool& setMaxAscent, bool& setMaxDescent,
+ bool strictMode, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
+ FontBaseline baselineType, VerticalPositionCache& verticalPositionCache)
+{
+ // The primary purpose of this function is to compute the maximal ascent and descent values for
+ // a line.
+ //
+ // The maxAscent value represents the distance of the highest point of any box (including line-height) from
+ // the root box's baseline. The maxDescent value represents the distance of the lowest point of any box
+ // (also including line-height) from the root box baseline. These values can be negative.
+ //
+ // A secondary purpose of this function is to store the offset of very box's baseline from the root box's
+ // baseline. This information is cached in the logicalTop() of every box. We're effectively just using
+ // the logicalTop() as scratch space.
+ if (isRootInlineBox()) {
+ // Examine our root box.
+ int height = lineHeight();
+ int baseline = baselinePosition(baselineType);
+ if (hasTextChildren() || strictMode) {
+ int ascent = baseline;
+ int descent = height - ascent;
+ if (maxAscent < ascent || !setMaxAscent) {
+ maxAscent = ascent;
+ setMaxAscent = true;
+ }
+ if (maxDescent < descent || !setMaxDescent) {
+ maxDescent = descent;
+ setMaxDescent = true;
+ }
+ }
+ }
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ bool isInlineFlow = curr->isInlineFlowBox();
+
+ // Because a box can be positioned such that it ends up fully above or fully below the
+ // root line box, we only consider it to affect the maxAscent and maxDescent values if some
+ // part of the box (EXCLUDING line-height) is above (for ascent) or below (for descent) the root box's baseline.
+ bool affectsAscent = false;
+ bool affectsDescent = false;
+
+ // The verticalPositionForBox function returns the distance between the child box's baseline
+ // and the root box's baseline. The value is negative if the child box's baseline is above the
+ // root box's baseline, and it is positive if the child box's baseline is below the root box's baseline.
+ curr->setLogicalTop(verticalPositionForBox(curr, baselineType, m_firstLine, verticalPositionCache));
+
+ int lineHeight;
+ int baseline;
+ Vector<const SimpleFontData*>* usedFonts = 0;
+ if (curr->isInlineTextBox()) {
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.find(static_cast<InlineTextBox*>(curr));
+ usedFonts = it == textBoxDataMap.end() ? 0 : &it->second.first;
+ }
+
+ if (usedFonts && !usedFonts->isEmpty() && curr->renderer()->style(m_firstLine)->lineHeight().isNegative()) {
+ usedFonts->append(curr->renderer()->style(m_firstLine)->font().primaryFont());
+ bool baselineSet = false;
+ baseline = 0;
+ int baselineToBottom = 0;
+ for (size_t i = 0; i < usedFonts->size(); ++i) {
+ int halfLeading = (usedFonts->at(i)->lineSpacing() - usedFonts->at(i)->height()) / 2;
+ int usedFontBaseline = halfLeading + usedFonts->at(i)->ascent(baselineType);
+ int usedFontBaselineToBottom = usedFonts->at(i)->lineSpacing() - usedFontBaseline;
+ if (!baselineSet) {
+ baselineSet = true;
+ baseline = usedFontBaseline;
+ baselineToBottom = usedFontBaselineToBottom;
+ } else {
+ baseline = max(baseline, usedFontBaseline);
+ baselineToBottom = max(baselineToBottom, usedFontBaselineToBottom);
+ }
+ if (!affectsAscent)
+ affectsAscent = usedFonts->at(i)->ascent() - curr->logicalTop() > 0;
+ if (!affectsDescent)
+ affectsDescent = usedFonts->at(i)->descent() + curr->logicalTop() > 0;
+ }
+ lineHeight = baseline + baselineToBottom;
+ } else {
+ lineHeight = curr->lineHeight();
+ baseline = curr->baselinePosition(baselineType);
+ if (curr->isText() || isInlineFlow) {
+ // Examine the font box for inline flows and text boxes to see if any part of it is above the baseline.
+ // If the top of our font box relative to the root box baseline is above the root box baseline, then
+ // we are contributing to the maxAscent value.
+ affectsAscent = curr->renderer()->style(m_firstLine)->font().ascent(baselineType) - curr->logicalTop() > 0;
+
+ // Descent is similar. If any part of our font box is below the root box's baseline, then
+ // we contribute to the maxDescent value.
+ affectsDescent = curr->renderer()->style(m_firstLine)->font().descent(baselineType) + curr->logicalTop() > 0;
+ } else {
+ // Replaced elements always affect both the ascent and descent.
+ affectsAscent = true;
+ affectsDescent = true;
+ }
+ }
+
+ if (curr->logicalTop() == PositionTop) {
+ if (maxPositionTop < lineHeight)
+ maxPositionTop = lineHeight;
+ } else if (curr->logicalTop() == PositionBottom) {
+ if (maxPositionBottom < lineHeight)
+ maxPositionBottom = lineHeight;
+ } else if ((!isInlineFlow || static_cast<InlineFlowBox*>(curr)->hasTextChildren()) || curr->boxModelObject()->hasInlineDirectionBordersOrPadding() || strictMode) {
+ // Note that these values can be negative. Even though we only affect the maxAscent and maxDescent values
+ // if our box (excluding line-height) was above (for ascent) or below (for descent) the root baseline, once you factor in line-height
+ // the final box can end up being fully above or fully below the root box's baseline! This is ok, but what it
+ // means is that ascent and descent (including leading), can end up being negative. The setMaxAscent and
+ // setMaxDescent booleans are used to ensure that we're willing to initially set maxAscent/Descent to negative
+ // values.
+ int ascent = baseline - curr->logicalTop();
+ int descent = lineHeight - ascent;
+ if (affectsAscent && (maxAscent < ascent || !setMaxAscent)) {
+ maxAscent = ascent;
+ setMaxAscent = true;
+ }
+ if (affectsDescent && (maxDescent < descent || !setMaxDescent)) {
+ maxDescent = descent;
+ setMaxDescent = true;
+ }
+ }
+
+ if (curr->isInlineFlowBox())
+ static_cast<InlineFlowBox*>(curr)->computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent,
+ setMaxAscent, setMaxDescent, strictMode, textBoxDataMap,
+ baselineType, verticalPositionCache);
+ }
+}
+
+void InlineFlowBox::placeBoxesInBlockDirection(int top, int maxHeight, int maxAscent, bool strictMode, int& lineTop, int& lineBottom, bool& setLineTop,
+ int& lineTopIncludingMargins, int& lineBottomIncludingMargins, bool& hasAnnotationsBefore, bool& hasAnnotationsAfter, FontBaseline baselineType)
+{
+ if (isRootInlineBox())
+ setLogicalTop(top + maxAscent - baselinePosition(baselineType)); // Place our root box.
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ // Adjust boxes to use their real box y/height and not the logical height (as dictated by
+ // line-height).
+ bool isInlineFlow = curr->isInlineFlowBox();
+ if (isInlineFlow)
+ static_cast<InlineFlowBox*>(curr)->placeBoxesInBlockDirection(top, maxHeight, maxAscent, strictMode, lineTop, lineBottom, setLineTop,
+ lineTopIncludingMargins, lineBottomIncludingMargins, hasAnnotationsBefore, hasAnnotationsAfter, baselineType);
+
+ bool childAffectsTopBottomPos = true;
+ if (curr->logicalTop() == PositionTop)
+ curr->setLogicalTop(top);
+ else if (curr->logicalTop() == PositionBottom)
+ curr->setLogicalTop(top + maxHeight - curr->lineHeight());
+ else {
+ if ((isInlineFlow && !static_cast<InlineFlowBox*>(curr)->hasTextChildren()) && !curr->boxModelObject()->hasInlineDirectionBordersOrPadding() && !strictMode)
+ childAffectsTopBottomPos = false;
+ int posAdjust = maxAscent - curr->baselinePosition(baselineType);
+ curr->setLogicalTop(curr->logicalTop() + top + posAdjust);
+ }
+
+ int newLogicalTop = curr->logicalTop();
+ int newLogicalTopIncludingMargins;
+ int boxHeight = curr->logicalHeight();
+ int boxHeightIncludingMargins = boxHeight;
+
+ if (curr->isText() || curr->isInlineFlowBox()) {
+ const Font& font = curr->renderer()->style(m_firstLine)->font();
+ newLogicalTop += curr->baselinePosition(baselineType) - font.ascent(baselineType);
+ if (curr->isInlineFlowBox()) {
+ RenderBoxModelObject* boxObject = toRenderBoxModelObject(curr->renderer());
+ newLogicalTop -= boxObject->style(m_firstLine)->isHorizontalWritingMode() ? boxObject->borderTop() + boxObject->paddingTop() :
+ boxObject->borderRight() + boxObject->paddingRight();
+ }
+ newLogicalTopIncludingMargins = newLogicalTop;
+ } else if (!curr->renderer()->isBR()) {
+ RenderBox* box = toRenderBox(curr->renderer());
+ newLogicalTopIncludingMargins = newLogicalTop;
+ int overSideMargin = curr->isHorizontal() ? box->marginTop() : box->marginRight();
+ int underSideMargin = curr->isHorizontal() ? box->marginBottom() : box->marginLeft();
+ newLogicalTop += overSideMargin;
+ boxHeightIncludingMargins += overSideMargin + underSideMargin;
+ }
+
+ curr->setLogicalTop(newLogicalTop);
+
+ if (childAffectsTopBottomPos) {
+ if (curr->renderer()->isRubyRun()) {
+ // Treat the leading on the first and last lines of ruby runs as not being part of the overall lineTop/lineBottom.
+ // Really this is a workaround hack for the fact that ruby should have been done as line layout and not done using
+ // inline-block.
+ if (!renderer()->style()->isFlippedLinesWritingMode())
+ hasAnnotationsBefore = true;
+ else
+ hasAnnotationsAfter = true;
+
+ RenderRubyRun* rubyRun = static_cast<RenderRubyRun*>(curr->renderer());
+ if (RenderRubyBase* rubyBase = rubyRun->rubyBase()) {
+ int bottomRubyBaseLeading = (curr->logicalHeight() - rubyBase->logicalBottom()) + rubyBase->logicalHeight() - (rubyBase->lastRootBox() ? rubyBase->lastRootBox()->lineBottom() : 0);
+ int topRubyBaseLeading = rubyBase->logicalTop() + (rubyBase->firstRootBox() ? rubyBase->firstRootBox()->lineTop() : 0);
+ newLogicalTop += !renderer()->style()->isFlippedLinesWritingMode() ? topRubyBaseLeading : bottomRubyBaseLeading;
+ boxHeight -= (topRubyBaseLeading + bottomRubyBaseLeading);
+ }
+ }
+ if (curr->isInlineTextBox()) {
+ TextEmphasisPosition emphasisMarkPosition;
+ if (static_cast<InlineTextBox*>(curr)->getEmphasisMarkPosition(curr->renderer()->style(m_firstLine), emphasisMarkPosition)) {
+ bool emphasisMarkIsOver = emphasisMarkPosition == TextEmphasisPositionOver;
+ if (emphasisMarkIsOver != curr->renderer()->style(m_firstLine)->isFlippedLinesWritingMode())
+ hasAnnotationsBefore = true;
+ else
+ hasAnnotationsAfter = true;
+ }
+ }
+
+ if (!setLineTop) {
+ setLineTop = true;
+ lineTop = newLogicalTop;
+ lineTopIncludingMargins = min(lineTop, newLogicalTopIncludingMargins);
+ } else {
+ lineTop = min(lineTop, newLogicalTop);
+ lineTopIncludingMargins = min(lineTop, min(lineTopIncludingMargins, newLogicalTopIncludingMargins));
+ }
+ lineBottom = max(lineBottom, newLogicalTop + boxHeight);
+ lineBottomIncludingMargins = max(lineBottom, max(lineBottomIncludingMargins, newLogicalTopIncludingMargins + boxHeightIncludingMargins));
+ }
+ }
+
+ if (isRootInlineBox()) {
+ const Font& font = renderer()->style(m_firstLine)->font();
+ setLogicalTop(logicalTop() + baselinePosition(baselineType) - font.ascent(baselineType));
+
+ if (hasTextChildren() || strictMode) {
+ if (!setLineTop) {
+ setLineTop = true;
+ lineTop = logicalTop();
+ lineTopIncludingMargins = lineTop;
+ } else {
+ lineTop = min(lineTop, logicalTop());
+ lineTopIncludingMargins = min(lineTop, lineTopIncludingMargins);
+ }
+ lineBottom = max(lineBottom, logicalTop() + logicalHeight());
+ lineBottomIncludingMargins = max(lineBottom, lineBottomIncludingMargins);
+ }
+
+ if (renderer()->style()->isFlippedLinesWritingMode())
+ flipLinesInBlockDirection(lineTopIncludingMargins, lineBottomIncludingMargins);
+ }
+}
+
+void InlineFlowBox::flipLinesInBlockDirection(int lineTop, int lineBottom)
+{
+ // Flip the box on the line such that the top is now relative to the lineBottom instead of the lineTop.
+ setLogicalTop(lineBottom - (logicalTop() - lineTop) - logicalHeight());
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders aren't affected here.
+
+ if (curr->isInlineFlowBox())
+ static_cast<InlineFlowBox*>(curr)->flipLinesInBlockDirection(lineTop, lineBottom);
+ else
+ curr->setLogicalTop(lineBottom - (curr->logicalTop() - lineTop) - curr->logicalHeight());
+ }
+}
+
+void InlineFlowBox::addBoxShadowVisualOverflow(IntRect& logicalVisualOverflow)
+{
+ if (!parent())
+ return; // Box-shadow doesn't apply to root line boxes.
+
+ int boxShadowLogicalTop;
+ int boxShadowLogicalBottom;
+ renderer()->style(m_firstLine)->getBoxShadowBlockDirectionExtent(boxShadowLogicalTop, boxShadowLogicalBottom);
+
+ int logicalTopVisualOverflow = min(logicalTop() + boxShadowLogicalTop, logicalVisualOverflow.y());
+ int logicalBottomVisualOverflow = max(logicalBottom() + boxShadowLogicalBottom, logicalVisualOverflow.bottom());
+
+ int boxShadowLogicalLeft;
+ int boxShadowLogicalRight;
+ renderer()->style(m_firstLine)->getBoxShadowInlineDirectionExtent(boxShadowLogicalLeft, boxShadowLogicalRight);
+
+ int logicalLeftVisualOverflow = min(logicalLeft() + boxShadowLogicalLeft, logicalVisualOverflow.x());
+ int logicalRightVisualOverflow = max(logicalRight() + boxShadowLogicalRight, logicalVisualOverflow.right());
+
+ logicalVisualOverflow = IntRect(logicalLeftVisualOverflow, logicalTopVisualOverflow,
+ logicalRightVisualOverflow - logicalLeftVisualOverflow, logicalBottomVisualOverflow - logicalTopVisualOverflow);
+}
+
+void InlineFlowBox::addTextBoxVisualOverflow(const InlineTextBox* textBox, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, IntRect& logicalVisualOverflow)
+{
+ RenderStyle* style = renderer()->style(m_firstLine);
+ int strokeOverflow = static_cast<int>(ceilf(style->textStrokeWidth() / 2.0f));
+
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.find(textBox);
+ GlyphOverflow* glyphOverflow = it == textBoxDataMap.end() ? 0 : &it->second.second;
+
+ bool isFlippedLine = style->isFlippedLinesWritingMode();
+
+ int topGlyphEdge = glyphOverflow ? (isFlippedLine ? glyphOverflow->bottom : glyphOverflow->top) : 0;
+ int bottomGlyphEdge = glyphOverflow ? (isFlippedLine ? glyphOverflow->top : glyphOverflow->bottom) : 0;
+ int leftGlyphEdge = glyphOverflow ? glyphOverflow->left : 0;
+ int rightGlyphEdge = glyphOverflow ? glyphOverflow->right : 0;
+
+ int topGlyphOverflow = -strokeOverflow - topGlyphEdge;
+ int bottomGlyphOverflow = strokeOverflow + bottomGlyphEdge;
+ int leftGlyphOverflow = -strokeOverflow - leftGlyphEdge;
+ int rightGlyphOverflow = strokeOverflow + rightGlyphEdge;
+
+ TextEmphasisPosition emphasisMarkPosition;
+ if (style->textEmphasisMark() != TextEmphasisMarkNone && textBox->getEmphasisMarkPosition(style, emphasisMarkPosition)) {
+ int emphasisMarkHeight = style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ if ((emphasisMarkPosition == TextEmphasisPositionOver) == (!style->isFlippedLinesWritingMode()))
+ topGlyphOverflow = min(topGlyphOverflow, -emphasisMarkHeight);
+ else
+ bottomGlyphOverflow = max(bottomGlyphOverflow, emphasisMarkHeight);
+ }
+
+ // If letter-spacing is negative, we should factor that into right layout overflow. (Even in RTL, letter-spacing is
+ // applied to the right, so this is not an issue with left overflow.
+ int letterSpacing = min(0, (int)style->font().letterSpacing());
+ rightGlyphOverflow -= letterSpacing;
+
+ int textShadowLogicalTop;
+ int textShadowLogicalBottom;
+ style->getTextShadowBlockDirectionExtent(textShadowLogicalTop, textShadowLogicalBottom);
+
+ int childOverflowLogicalTop = min(textShadowLogicalTop + topGlyphOverflow, topGlyphOverflow);
+ int childOverflowLogicalBottom = max(textShadowLogicalBottom + bottomGlyphOverflow, bottomGlyphOverflow);
+
+ int textShadowLogicalLeft;
+ int textShadowLogicalRight;
+ style->getTextShadowInlineDirectionExtent(textShadowLogicalLeft, textShadowLogicalRight);
+
+ int childOverflowLogicalLeft = min(textShadowLogicalLeft + leftGlyphOverflow, leftGlyphOverflow);
+ int childOverflowLogicalRight = max(textShadowLogicalRight + rightGlyphOverflow, rightGlyphOverflow);
+
+ int logicalTopVisualOverflow = min(textBox->logicalTop() + childOverflowLogicalTop, logicalVisualOverflow.y());
+ int logicalBottomVisualOverflow = max(textBox->logicalBottom() + childOverflowLogicalBottom, logicalVisualOverflow.bottom());
+ int logicalLeftVisualOverflow = min(textBox->logicalLeft() + childOverflowLogicalLeft, logicalVisualOverflow.x());
+ int logicalRightVisualOverflow = max(textBox->logicalRight() + childOverflowLogicalRight, logicalVisualOverflow.right());
+
+ logicalVisualOverflow = IntRect(logicalLeftVisualOverflow, logicalTopVisualOverflow,
+ logicalRightVisualOverflow - logicalLeftVisualOverflow, logicalBottomVisualOverflow - logicalTopVisualOverflow);
+}
+
+void InlineFlowBox::addReplacedChildOverflow(const InlineBox* inlineBox, IntRect& logicalLayoutOverflow, IntRect& logicalVisualOverflow)
+{
+ RenderBox* box = toRenderBox(inlineBox->renderer());
+
+ // Visual overflow only propagates if the box doesn't have a self-painting layer. This rectangle does not include
+ // transforms or relative positioning (since those objects always have self-painting layers), but it does need to be adjusted
+ // for writing-mode differences.
+ if (!box->hasSelfPaintingLayer()) {
+ IntRect childLogicalVisualOverflow = box->logicalVisualOverflowRectForPropagation(renderer()->style());
+ childLogicalVisualOverflow.move(inlineBox->logicalLeft(), inlineBox->logicalTop());
+ logicalVisualOverflow.unite(childLogicalVisualOverflow);
+ }
+
+ // Layout overflow internal to the child box only propagates if the child box doesn't have overflow clip set.
+ // Otherwise the child border box propagates as layout overflow. This rectangle must include transforms and relative positioning
+ // and be adjusted for writing-mode differences.
+ IntRect childLogicalLayoutOverflow = box->logicalLayoutOverflowRectForPropagation(renderer()->style());
+ childLogicalLayoutOverflow.move(inlineBox->logicalLeft(), inlineBox->logicalTop());
+ logicalLayoutOverflow.unite(childLogicalLayoutOverflow);
+}
+
+void InlineFlowBox::computeOverflow(int lineTop, int lineBottom, bool strictMode, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+ // Any spillage outside of the line top and bottom is not considered overflow. We just ignore this, since it only happens
+ // from the "your ascent/descent don't affect the line" quirk.
+ int topOverflow = max(logicalTop(), lineTop);
+ int bottomOverflow = min(logicalBottom(), lineBottom);
+
+ // Visual overflow just includes overflow for stuff we need to repaint ourselves. Self-painting layers are ignored.
+ // Layout overflow is used to determine scrolling extent, so it still includes child layers and also factors in
+ // transforms, relative positioning, etc.
+ IntRect logicalLayoutOverflow(logicalLeft(), topOverflow, logicalWidth(), bottomOverflow - topOverflow);
+ IntRect logicalVisualOverflow(logicalLayoutOverflow);
+
+ // box-shadow on root line boxes is applying to the block and not to the lines.
+ addBoxShadowVisualOverflow(logicalVisualOverflow);
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->renderer()->isText()) {
+ InlineTextBox* text = static_cast<InlineTextBox*>(curr);
+ RenderText* rt = toRenderText(text->renderer());
+ if (rt->isBR())
+ continue;
+ addTextBoxVisualOverflow(text, textBoxDataMap, logicalVisualOverflow);
+ } else if (curr->renderer()->isRenderInline()) {
+ InlineFlowBox* flow = static_cast<InlineFlowBox*>(curr);
+ flow->computeOverflow(lineTop, lineBottom, strictMode, textBoxDataMap);
+ if (!flow->boxModelObject()->hasSelfPaintingLayer())
+ logicalVisualOverflow.unite(flow->logicalVisualOverflowRect());
+ IntRect childLayoutOverflow = flow->logicalLayoutOverflowRect();
+ childLayoutOverflow.move(flow->boxModelObject()->relativePositionLogicalOffset());
+ logicalLayoutOverflow.unite(childLayoutOverflow);
+ } else
+ addReplacedChildOverflow(curr, logicalLayoutOverflow, logicalVisualOverflow);
+ }
+
+ setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow);
+}
+
+// FIXME: You will notice there is no contains() check here. If the rect is smaller than the frame box it actually
+// becomes the new overflow. The reason for this is that in quirks mode we don't let inline flow boxes paint
+// outside of the root line box's lineTop and lineBottom values. We accomplish this visual clamping by actually
+// insetting the overflow rect so that it's smaller than the frame rect.
+//
+// The reason we don't just mutate the frameRect in quirks mode is that we'd have to put the m_height member variable
+// back into InlineBox. Basically the tradeoff is 4 bytes in all modes (for m_height) added to InlineFlowBox, or
+// the allocation of a RenderOverflow struct for InlineFlowBoxes in quirks mode only. For now, we're opting to award
+// the smaller memory consumption to strict mode pages.
+//
+// It might be possible to hash a custom height, or to require that lineTop and lineBottom be passed in to
+// all functions that query overflow.
+void InlineFlowBox::setLayoutOverflow(const IntRect& rect)
+{
+ IntRect frameBox = frameRect();
+ if (frameBox == rect || rect.isEmpty())
+ return;
+
+ if (!m_overflow)
+ m_overflow.set(new RenderOverflow(frameBox, frameBox));
+
+ m_overflow->setLayoutOverflow(rect);
+}
+
+void InlineFlowBox::setVisualOverflow(const IntRect& rect)
+{
+ IntRect frameBox = frameRect();
+ if (frameBox == rect || rect.isEmpty())
+ return;
+
+ if (!m_overflow)
+ m_overflow.set(new RenderOverflow(frameBox, frameBox));
+
+ m_overflow->setVisualOverflow(rect);
+}
+
+void InlineFlowBox::setOverflowFromLogicalRects(const IntRect& logicalLayoutOverflow, const IntRect& logicalVisualOverflow)
+{
+ IntRect layoutOverflow(isHorizontal() ? logicalLayoutOverflow : logicalLayoutOverflow.transposedRect());
+ setLayoutOverflow(layoutOverflow);
+
+ IntRect visualOverflow(isHorizontal() ? logicalVisualOverflow : logicalVisualOverflow.transposedRect());
+ setVisualOverflow(visualOverflow);
+}
+
+bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty)
+{
+ IntRect overflowRect(visualOverflowRect());
+ flipForWritingMode(overflowRect);
+ overflowRect.move(tx, ty);
+ if (!overflowRect.intersects(result.rectForPoint(x, y)))
+ return false;
+
+ // Check children first.
+ for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) {
+ if ((curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) && curr->nodeAtPoint(request, result, x, y, tx, ty)) {
+ renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
+ return true;
+ }
+ }
+
+ // Now check ourselves.
+ IntPoint boxOrigin = locationIncludingFlipping();
+ boxOrigin.move(tx, ty);
+ IntRect rect(boxOrigin, IntSize(width(), height()));
+ if (visibleToHitTesting() && rect.intersects(result.rectForPoint(x, y))) {
+ renderer()->updateHitTestResult(result, flipForWritingMode(IntPoint(x - tx, y - ty))); // Don't add in m_x or m_y here, we want coords in the containing block's space.
+ if (!result.addNodeToRectBasedTestResult(renderer()->node(), x, y, rect))
+ return true;
+ }
+
+ return false;
+}
+
+void InlineFlowBox::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+ IntRect overflowRect(visualOverflowRect());
+ overflowRect.inflate(renderer()->maximalOutlineSize(paintInfo.phase));
+ flipForWritingMode(overflowRect);
+ overflowRect.move(tx, ty);
+
+ if (!paintInfo.rect.intersects(overflowRect))
+ return;
+
+ if (paintInfo.phase != PaintPhaseChildOutlines) {
+ if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) {
+ // Add ourselves to the paint info struct's list of inlines that need to paint their
+ // outlines.
+ if (renderer()->style()->visibility() == VISIBLE && renderer()->hasOutline() && !isRootInlineBox()) {
+ RenderInline* inlineFlow = toRenderInline(renderer());
+
+ RenderBlock* cb = 0;
+ bool containingBlockPaintsContinuationOutline = inlineFlow->continuation() || inlineFlow->isInlineElementContinuation();
+ if (containingBlockPaintsContinuationOutline) {
+ cb = renderer()->containingBlock()->containingBlock();
+
+ for (RenderBoxModelObject* box = boxModelObject(); box != cb; box = box->parent()->enclosingBoxModelObject()) {
+ if (box->hasSelfPaintingLayer()) {
+ containingBlockPaintsContinuationOutline = false;
+ break;
+ }
+ }
+ }
+
+ if (containingBlockPaintsContinuationOutline) {
+ // Add ourselves to the containing block of the entire continuation so that it can
+ // paint us atomically.
+ cb->addContinuationWithOutline(toRenderInline(renderer()->node()->renderer()));
+ } else if (!inlineFlow->isInlineElementContinuation())
+ paintInfo.outlineObjects->add(inlineFlow);
+ }
+ } else if (paintInfo.phase == PaintPhaseMask) {
+ paintMask(paintInfo, tx, ty);
+ return;
+ } else {
+ // Paint our background, border and box-shadow.
+ paintBoxDecorations(paintInfo, tx, ty);
+ }
+ }
+
+ if (paintInfo.phase == PaintPhaseMask)
+ return;
+
+ PaintPhase paintPhase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase;
+ PaintInfo childInfo(paintInfo);
+ childInfo.phase = paintPhase;
+ childInfo.updatePaintingRootForChildren(renderer());
+
+ // Paint our children.
+ if (paintPhase != PaintPhaseSelfOutline) {
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer())
+ curr->paint(childInfo, tx, ty);
+ }
+ }
+}
+
+void InlineFlowBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int _tx, int _ty, int w, int h, CompositeOperator op)
+{
+ if (!fillLayer)
+ return;
+ paintFillLayers(paintInfo, c, fillLayer->next(), _tx, _ty, w, h, op);
+ paintFillLayer(paintInfo, c, fillLayer, _tx, _ty, w, h, op);
+}
+
+void InlineFlowBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int tx, int ty, int w, int h, CompositeOperator op)
+{
+ StyleImage* img = fillLayer->image();
+ bool hasFillImage = img && img->canRender(renderer()->style()->effectiveZoom());
+ if ((!hasFillImage && !renderer()->style()->hasBorderRadius()) || (!prevLineBox() && !nextLineBox()) || !parent())
+ boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, tx, ty, w, h, this, op);
+ else {
+ // We have a fill image that spans multiple lines.
+ // We need to adjust tx and ty by the width of all previous lines.
+ // Think of background painting on inlines as though you had one long line, a single continuous
+ // strip. Even though that strip has been broken up across multiple lines, you still paint it
+ // as though you had one single line. This means each line has to pick up the background where
+ // the previous line left off.
+ // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+ // but it isn't even clear how this should work at all.
+ int logicalOffsetOnLine = 0;
+ for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ int totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ int stripX = tx - (isHorizontal() ? logicalOffsetOnLine : 0);
+ int stripY = ty - (isHorizontal() ? 0 : logicalOffsetOnLine);
+ int stripWidth = isHorizontal() ? totalLogicalWidth : width();
+ int stripHeight = isHorizontal() ? height() : totalLogicalWidth;
+ paintInfo.context->save();
+ paintInfo.context->clip(IntRect(tx, ty, width(), height()));
+ boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, stripX, stripY, stripWidth, stripHeight, this, op);
+ paintInfo.context->restore();
+ }
+}
+
+void InlineFlowBox::paintBoxShadow(GraphicsContext* context, RenderStyle* s, ShadowStyle shadowStyle, int tx, int ty, int w, int h)
+{
+ if ((!prevLineBox() && !nextLineBox()) || !parent())
+ boxModelObject()->paintBoxShadow(context, tx, ty, w, h, s, shadowStyle);
+ else {
+ // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
+ // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines
+ boxModelObject()->paintBoxShadow(context, tx, ty, w, h, s, shadowStyle, includeLogicalLeftEdge(), includeLogicalRightEdge());
+ }
+}
+
+void InlineFlowBox::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (!paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseForeground)
+ return;
+
+ int x = m_x;
+ int y = m_y;
+ int w = width();
+ int h = height();
+
+ // Constrain our background/border painting to the line top and bottom if necessary.
+ bool noQuirksMode = renderer()->document()->inNoQuirksMode();
+ if (!hasTextChildren() && !noQuirksMode) {
+ RootInlineBox* rootBox = root();
+ int& top = isHorizontal() ? y : x;
+ int& logicalHeight = isHorizontal() ? h : w;
+ int bottom = min(rootBox->lineBottom(), top + logicalHeight);
+ top = max(rootBox->lineTop(), top);
+ logicalHeight = bottom - top;
+ }
+
+ // Move x/y to our coordinates.
+ IntRect localRect(x, y, w, h);
+ flipForWritingMode(localRect);
+ tx += localRect.x();
+ ty += localRect.y();
+
+ GraphicsContext* context = paintInfo.context;
+
+ // You can use p::first-line to specify a background. If so, the root line boxes for
+ // a line may actually have to paint a background.
+ RenderStyle* styleToUse = renderer()->style(m_firstLine);
+ if ((!parent() && m_firstLine && styleToUse != renderer()->style()) || (parent() && renderer()->hasBoxDecorations())) {
+ // Shadow comes first and is behind the background and border.
+ if (styleToUse->boxShadow())
+ paintBoxShadow(context, styleToUse, Normal, tx, ty, w, h);
+
+ Color c = styleToUse->visitedDependentColor(CSSPropertyBackgroundColor);
+ paintFillLayers(paintInfo, c, styleToUse->backgroundLayers(), tx, ty, w, h);
+
+ if (styleToUse->boxShadow())
+ paintBoxShadow(context, styleToUse, Inset, tx, ty, w, h);
+
+ // :first-line cannot be used to put borders on a line. Always paint borders with our
+ // non-first-line style.
+ if (parent() && renderer()->style()->hasBorder()) {
+ StyleImage* borderImage = renderer()->style()->borderImage().image();
+ bool hasBorderImage = borderImage && borderImage->canRender(styleToUse->effectiveZoom());
+ if (hasBorderImage && !borderImage->isLoaded())
+ return; // Don't paint anything while we wait for the image to load.
+
+ // The simple case is where we either have no border image or we are the only box for this object. In those
+ // cases only a single call to draw is required.
+ if (!hasBorderImage || (!prevLineBox() && !nextLineBox()))
+ boxModelObject()->paintBorder(context, tx, ty, w, h, renderer()->style(), includeLogicalLeftEdge(), includeLogicalRightEdge());
+ else {
+ // We have a border image that spans multiple lines.
+ // We need to adjust tx and ty by the width of all previous lines.
+ // Think of border image painting on inlines as though you had one long line, a single continuous
+ // strip. Even though that strip has been broken up across multiple lines, you still paint it
+ // as though you had one single line. This means each line has to pick up the image where
+ // the previous line left off.
+ // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+ // but it isn't even clear how this should work at all.
+ int logicalOffsetOnLine = 0;
+ for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ int totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ int stripX = tx - (isHorizontal() ? logicalOffsetOnLine : 0);
+ int stripY = ty - (isHorizontal() ? 0 : logicalOffsetOnLine);
+ int stripWidth = isHorizontal() ? totalLogicalWidth : w;
+ int stripHeight = isHorizontal() ? h : totalLogicalWidth;
+ context->save();
+ context->clip(IntRect(tx, ty, w, h));
+ boxModelObject()->paintBorder(context, stripX, stripY, stripWidth, stripHeight, renderer()->style());
+ context->restore();
+ }
+ }
+ }
+}
+
+void InlineFlowBox::paintMask(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (!paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ int x = m_x;
+ int y = m_y;
+ int w = width();
+ int h = height();
+
+ // Constrain our background/border painting to the line top and bottom if necessary.
+ bool noQuirksMode = renderer()->document()->inNoQuirksMode();
+ if (!hasTextChildren() && !noQuirksMode) {
+ RootInlineBox* rootBox = root();
+ int& top = isHorizontal() ? y : x;
+ int& logicalHeight = isHorizontal() ? h : w;
+ int bottom = min(rootBox->lineBottom(), top + logicalHeight);
+ top = max(rootBox->lineTop(), top);
+ logicalHeight = bottom - top;
+ }
+
+ // Move x/y to our coordinates.
+ IntRect localRect(x, y, w, h);
+ flipForWritingMode(localRect);
+ tx += localRect.x();
+ ty += localRect.y();
+
+ const NinePieceImage& maskNinePieceImage = renderer()->style()->maskBoxImage();
+ StyleImage* maskBoxImage = renderer()->style()->maskBoxImage().image();
+
+ // Figure out if we need to push a transparency layer to render our mask.
+ bool pushTransparencyLayer = false;
+ bool compositedMask = renderer()->hasLayer() && boxModelObject()->layer()->hasCompositedMask();
+ CompositeOperator compositeOp = CompositeSourceOver;
+ if (!compositedMask) {
+ if ((maskBoxImage && renderer()->style()->maskLayers()->hasImage()) || renderer()->style()->maskLayers()->next())
+ pushTransparencyLayer = true;
+
+ compositeOp = CompositeDestinationIn;
+ if (pushTransparencyLayer) {
+ paintInfo.context->setCompositeOperation(CompositeDestinationIn);
+ paintInfo.context->beginTransparencyLayer(1.0f);
+ compositeOp = CompositeSourceOver;
+ }
+ }
+
+ paintFillLayers(paintInfo, Color(), renderer()->style()->maskLayers(), tx, ty, w, h, compositeOp);
+
+ bool hasBoxImage = maskBoxImage && maskBoxImage->canRender(renderer()->style()->effectiveZoom());
+ if (!hasBoxImage || !maskBoxImage->isLoaded())
+ return; // Don't paint anything while we wait for the image to load.
+
+ // The simple case is where we are the only box for this object. In those
+ // cases only a single call to draw is required.
+ if (!prevLineBox() && !nextLineBox()) {
+ boxModelObject()->paintNinePieceImage(paintInfo.context, tx, ty, w, h, renderer()->style(), maskNinePieceImage, compositeOp);
+ } else {
+ // We have a mask image that spans multiple lines.
+ // We need to adjust _tx and _ty by the width of all previous lines.
+ int logicalOffsetOnLine = 0;
+ for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ int totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ int stripX = tx - (isHorizontal() ? logicalOffsetOnLine : 0);
+ int stripY = ty - (isHorizontal() ? 0 : logicalOffsetOnLine);
+ int stripWidth = isHorizontal() ? totalLogicalWidth : w;
+ int stripHeight = isHorizontal() ? h : totalLogicalWidth;
+ paintInfo.context->save();
+ paintInfo.context->clip(IntRect(tx, ty, w, h));
+ boxModelObject()->paintNinePieceImage(paintInfo.context, stripX, stripY, stripWidth, stripHeight, renderer()->style(), maskNinePieceImage, compositeOp);
+ paintInfo.context->restore();
+ }
+
+ if (pushTransparencyLayer)
+ paintInfo.context->endTransparencyLayer();
+}
+
+InlineBox* InlineFlowBox::firstLeafChild() const
+{
+ InlineBox* leaf = 0;
+ for (InlineBox* child = firstChild(); child && !leaf; child = child->nextOnLine())
+ leaf = child->isLeaf() ? child : static_cast<InlineFlowBox*>(child)->firstLeafChild();
+ return leaf;
+}
+
+InlineBox* InlineFlowBox::lastLeafChild() const
+{
+ InlineBox* leaf = 0;
+ for (InlineBox* child = lastChild(); child && !leaf; child = child->prevOnLine())
+ leaf = child->isLeaf() ? child : static_cast<InlineFlowBox*>(child)->lastLeafChild();
+ return leaf;
+}
+
+RenderObject::SelectionState InlineFlowBox::selectionState()
+{
+ return RenderObject::SelectionNone;
+}
+
+bool InlineFlowBox::canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth)
+{
+ for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) {
+ if (!box->canAccommodateEllipsis(ltr, blockEdge, ellipsisWidth))
+ return false;
+ }
+ return true;
+}
+
+int InlineFlowBox::placeEllipsisBox(bool ltr, int blockLeftEdge, int blockRightEdge, int ellipsisWidth, bool& foundBox)
+{
+ int result = -1;
+ // We iterate over all children, the foundBox variable tells us when we've found the
+ // box containing the ellipsis. All boxes after that one in the flow are hidden.
+ // If our flow is ltr then iterate over the boxes from left to right, otherwise iterate
+ // from right to left. Varying the order allows us to correctly hide the boxes following the ellipsis.
+ InlineBox *box = ltr ? firstChild() : lastChild();
+
+ // NOTE: these will cross after foundBox = true.
+ int visibleLeftEdge = blockLeftEdge;
+ int visibleRightEdge = blockRightEdge;
+
+ while (box) {
+ int currResult = box->placeEllipsisBox(ltr, visibleLeftEdge, visibleRightEdge, ellipsisWidth, foundBox);
+ if (currResult != -1 && result == -1)
+ result = currResult;
+
+ if (ltr) {
+ visibleLeftEdge += box->logicalWidth();
+ box = box->nextOnLine();
+ }
+ else {
+ visibleRightEdge -= box->logicalWidth();
+ box = box->prevOnLine();
+ }
+ }
+ return result;
+}
+
+void InlineFlowBox::clearTruncation()
+{
+ for (InlineBox *box = firstChild(); box; box = box->nextOnLine())
+ box->clearTruncation();
+}
+
+int InlineFlowBox::computeOverAnnotationAdjustment(int allowedPosition) const
+{
+ int result = 0;
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->isInlineFlowBox())
+ result = max(result, static_cast<InlineFlowBox*>(curr)->computeOverAnnotationAdjustment(allowedPosition));
+
+ if (curr->renderer()->isReplaced() && curr->renderer()->isRubyRun()) {
+ RenderRubyRun* rubyRun = static_cast<RenderRubyRun*>(curr->renderer());
+ RenderRubyText* rubyText = rubyRun->rubyText();
+ if (!rubyText)
+ continue;
+
+ if (!rubyRun->style()->isFlippedLinesWritingMode()) {
+ int topOfFirstRubyTextLine = rubyText->logicalTop() + (rubyText->firstRootBox() ? rubyText->firstRootBox()->lineTop() : 0);
+ if (topOfFirstRubyTextLine >= 0)
+ continue;
+ topOfFirstRubyTextLine += curr->logicalTop();
+ result = max(result, allowedPosition - topOfFirstRubyTextLine);
+ } else {
+ int bottomOfLastRubyTextLine = rubyText->logicalTop() + (rubyText->lastRootBox() ? rubyText->lastRootBox()->lineBottom() : rubyText->logicalHeight());
+ if (bottomOfLastRubyTextLine <= curr->logicalHeight())
+ continue;
+ bottomOfLastRubyTextLine += curr->logicalTop();
+ result = max(result, bottomOfLastRubyTextLine - allowedPosition);
+ }
+ }
+
+ if (curr->isInlineTextBox()) {
+ RenderStyle* style = curr->renderer()->style(m_firstLine);
+ TextEmphasisPosition emphasisMarkPosition;
+ if (style->textEmphasisMark() != TextEmphasisMarkNone && static_cast<InlineTextBox*>(curr)->getEmphasisMarkPosition(style, emphasisMarkPosition) && emphasisMarkPosition == TextEmphasisPositionOver) {
+ if (!style->isFlippedLinesWritingMode()) {
+ int topOfEmphasisMark = curr->logicalTop() - style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, allowedPosition - topOfEmphasisMark);
+ } else {
+ int bottomOfEmphasisMark = curr->logicalBottom() + style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, bottomOfEmphasisMark - allowedPosition);
+ }
+ }
+ }
+ }
+ return result;
+}
+
+int InlineFlowBox::computeUnderAnnotationAdjustment(int allowedPosition) const
+{
+ int result = 0;
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->isInlineFlowBox())
+ result = max(result, static_cast<InlineFlowBox*>(curr)->computeUnderAnnotationAdjustment(allowedPosition));
+
+ if (curr->isInlineTextBox()) {
+ RenderStyle* style = curr->renderer()->style(m_firstLine);
+ if (style->textEmphasisMark() != TextEmphasisMarkNone && style->textEmphasisPosition() == TextEmphasisPositionUnder) {
+ if (!style->isFlippedLinesWritingMode()) {
+ int bottomOfEmphasisMark = curr->logicalBottom() + style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, bottomOfEmphasisMark - allowedPosition);
+ } else {
+ int topOfEmphasisMark = curr->logicalTop() - style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, allowedPosition - topOfEmphasisMark);
+ }
+ }
+ }
+ }
+ return result;
+}
+
+#ifndef NDEBUG
+
+void InlineFlowBox::checkConsistency() const
+{
+#ifdef CHECK_CONSISTENCY
+ ASSERT(!m_hasBadChildList);
+ const InlineBox* prev = 0;
+ for (const InlineBox* child = m_firstChild; child; child = child->nextOnLine()) {
+ ASSERT(child->parent() == this);
+ ASSERT(child->prevOnLine() == prev);
+ prev = child;
+ }
+ ASSERT(prev == m_lastChild);
+#endif
+}
+
+#endif
+
+} // namespace WebCore