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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/rendering/RenderBlock.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/rendering/RenderBlock.h')
-rw-r--r--Source/WebCore/rendering/RenderBlock.h739
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diff --git a/Source/WebCore/rendering/RenderBlock.h b/Source/WebCore/rendering/RenderBlock.h
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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2007 David Smith (catfish.man@gmail.com)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RenderBlock_h
+#define RenderBlock_h
+
+#include "DeprecatedPtrList.h"
+#include "GapRects.h"
+#include "RenderBox.h"
+#include "RenderLineBoxList.h"
+#include "RootInlineBox.h"
+#include <wtf/ListHashSet.h>
+
+namespace WebCore {
+
+class ColumnInfo;
+class InlineIterator;
+class LayoutStateMaintainer;
+class RenderInline;
+
+struct BidiRun;
+
+template <class Iterator, class Run> class BidiResolver;
+template <class Iterator> struct MidpointState;
+typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver;
+typedef MidpointState<InlineIterator> LineMidpointState;
+
+enum CaretType { CursorCaret, DragCaret };
+
+class RenderBlock : public RenderBox {
+public:
+ RenderBlock(Node*);
+ virtual ~RenderBlock();
+
+ const RenderObjectChildList* children() const { return &m_children; }
+ RenderObjectChildList* children() { return &m_children; }
+
+ virtual void destroy();
+
+ // These two functions are overridden for inline-block.
+ virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
+ virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
+
+ RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
+ const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
+
+ InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
+ InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
+
+ void deleteLineBoxTree();
+
+ virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+ virtual void removeChild(RenderObject*);
+
+ virtual void layoutBlock(bool relayoutChildren, int pageLogicalHeight = 0);
+
+ void insertPositionedObject(RenderBox*);
+ void removePositionedObject(RenderBox*);
+ void removePositionedObjects(RenderBlock*);
+
+ typedef ListHashSet<RenderBox*, 4> PositionedObjectsListHashSet;
+ PositionedObjectsListHashSet* positionedObjects() const { return m_positionedObjects; }
+
+ void addPercentHeightDescendant(RenderBox*);
+ static void removePercentHeightDescendant(RenderBox*);
+ HashSet<RenderBox*>* percentHeightDescendants() const;
+
+ RootInlineBox* createAndAppendRootInlineBox();
+
+ bool generatesLineBoxesForInlineChild(RenderObject*, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
+
+ void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
+ void markPositionedObjectsForLayout();
+ virtual void markForPaginationRelayoutIfNeeded();
+
+ bool containsFloats() { return m_floatingObjects && !m_floatingObjects->isEmpty(); }
+ bool containsFloat(RenderObject*);
+
+ int availableLogicalWidthForLine(int position, bool firstLine) const;
+ int logicalRightOffsetForLine(int position, bool firstLine) const { return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), firstLine); }
+ int logicalLeftOffsetForLine(int position, bool firstLine) const { return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), firstLine); }
+
+ virtual VisiblePosition positionForPoint(const IntPoint&);
+
+ // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
+ virtual int availableLogicalWidth() const;
+
+ RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
+ RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
+
+ bool containsNonZeroBidiLevel() const;
+
+ GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer);
+ IntRect logicalLeftSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
+ RenderObject* selObj, int logicalLeft, int logicalTop, int logicalHeight, const PaintInfo*);
+ IntRect logicalRightSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
+ RenderObject* selObj, int logicalRight, int logicalTop, int logicalHeight, const PaintInfo*);
+ void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
+ IntRect logicalRectToPhysicalRect(const IntPoint& physicalPosition, const IntRect& logicalRect);
+
+ // Helper methods for computing line counts and heights for line counts.
+ RootInlineBox* lineAtIndex(int);
+ int lineCount();
+ int heightForLineCount(int);
+ void clearTruncation();
+
+ void adjustRectForColumns(IntRect&) const;
+ virtual void adjustForColumns(IntSize&, const IntPoint&) const;
+
+ void addContinuationWithOutline(RenderInline*);
+
+ virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
+ bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); }
+ RenderInline* inlineElementContinuation() const;
+ RenderBlock* blockElementContinuation() const;
+
+ using RenderBoxModelObject::continuation;
+ using RenderBoxModelObject::setContinuation;
+
+ // This function is a convenience helper for creating an anonymous block that inherits its
+ // style from this RenderBlock.
+ RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const;
+ RenderBlock* createAnonymousColumnsBlock() const;
+ RenderBlock* createAnonymousColumnSpanBlock() const;
+ RenderBlock* createAnonymousBlockWithSameTypeAs(RenderBlock* otherAnonymousBlock) const;
+
+ static void appendRunsForObject(int start, int end, RenderObject*, InlineBidiResolver&);
+ static bool requiresLineBox(const InlineIterator&, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
+
+ ColumnInfo* columnInfo() const;
+ int columnGap() const;
+
+ // These two functions take the ColumnInfo* to avoid repeated lookups of the info in the global HashMap.
+ unsigned columnCount(ColumnInfo*) const;
+ IntRect columnRectAt(ColumnInfo*, unsigned) const;
+
+ int paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : 0; }
+ void setPaginationStrut(int);
+
+ // The page logical offset is the object's offset from the top of the page in the page progression
+ // direction (so an x-offset in vertical text and a y-offset for horizontal text).
+ int pageLogicalOffset() const { return m_rareData ? m_rareData->m_pageLogicalOffset : 0; }
+ void setPageLogicalOffset(int);
+
+ // Accessors for logical width/height and margins in the containing block's block-flow direction.
+ enum ApplyLayoutDeltaMode { ApplyLayoutDelta, DoNotApplyLayoutDelta };
+ int logicalWidthForChild(RenderBox* child) { return style()->isHorizontalWritingMode() ? child->width() : child->height(); }
+ int logicalHeightForChild(RenderBox* child) { return style()->isHorizontalWritingMode() ? child->height() : child->width(); }
+ int logicalTopForChild(RenderBox* child) { return style()->isHorizontalWritingMode() ? child->y() : child->x(); }
+ void setLogicalLeftForChild(RenderBox* child, int logicalLeft, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
+ void setLogicalTopForChild(RenderBox* child, int logicalTop, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
+ int marginBeforeForChild(RenderBoxModelObject* child) const;
+ int marginAfterForChild(RenderBoxModelObject* child) const;
+ int marginStartForChild(RenderBoxModelObject* child) const;
+ int marginEndForChild(RenderBoxModelObject* child) const;
+ void setMarginStartForChild(RenderBox* child, int);
+ void setMarginEndForChild(RenderBox* child, int);
+ void setMarginBeforeForChild(RenderBox* child, int);
+ void setMarginAfterForChild(RenderBox* child, int);
+ int collapsedMarginBeforeForChild(RenderBox* child) const;
+ int collapsedMarginAfterForChild(RenderBox* child) const;
+
+ virtual void updateFirstLetter();
+
+ class MarginValues {
+ public:
+ MarginValues(int beforePos, int beforeNeg, int afterPos, int afterNeg)
+ : m_positiveMarginBefore(beforePos)
+ , m_negativeMarginBefore(beforeNeg)
+ , m_positiveMarginAfter(afterPos)
+ , m_negativeMarginAfter(afterNeg)
+ { }
+
+ int positiveMarginBefore() const { return m_positiveMarginBefore; }
+ int negativeMarginBefore() const { return m_negativeMarginBefore; }
+ int positiveMarginAfter() const { return m_positiveMarginAfter; }
+ int negativeMarginAfter() const { return m_negativeMarginAfter; }
+
+ void setPositiveMarginBefore(int pos) { m_positiveMarginBefore = pos; }
+ void setNegativeMarginBefore(int neg) { m_negativeMarginBefore = neg; }
+ void setPositiveMarginAfter(int pos) { m_positiveMarginAfter = pos; }
+ void setNegativeMarginAfter(int neg) { m_negativeMarginAfter = neg; }
+
+ private:
+ int m_positiveMarginBefore;
+ int m_negativeMarginBefore;
+ int m_positiveMarginAfter;
+ int m_negativeMarginAfter;
+ };
+ MarginValues marginValuesForChild(RenderBox* child);
+
+ virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { };
+
+protected:
+ // These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
+ // Since they are typically called only to move objects around within anonymous blocks (which only have layers in
+ // the case of column spans), the default for fullRemoveInsert is false rather than true.
+ void moveChildTo(RenderBlock* to, RenderObject* child, bool fullRemoveInsert = false)
+ {
+ return moveChildTo(to, child, 0, fullRemoveInsert);
+ }
+ void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false);
+ void moveAllChildrenTo(RenderBlock* to, bool fullRemoveInsert = false)
+ {
+ return moveAllChildrenTo(to, 0, fullRemoveInsert);
+ }
+ void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false)
+ {
+ return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert);
+ }
+ // Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the endChild to denote
+ // that all the kids from |startChild| onwards should be added.
+ void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false)
+ {
+ return moveChildrenTo(to, startChild, endChild, 0, fullRemoveInsert);
+ }
+ void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false);
+
+ int maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockRareData::positiveMarginBeforeDefault(this); }
+ int maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockRareData::negativeMarginBeforeDefault(this); }
+ int maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockRareData::positiveMarginAfterDefault(this); }
+ int maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockRareData::negativeMarginAfterDefault(this); }
+
+ void setMaxMarginBeforeValues(int pos, int neg);
+ void setMaxMarginAfterValues(int pos, int neg);
+
+ void initMaxMarginValues()
+ {
+ if (m_rareData) {
+ m_rareData->m_margins = MarginValues(RenderBlockRareData::positiveMarginBeforeDefault(this) , RenderBlockRareData::negativeMarginBeforeDefault(this),
+ RenderBlockRareData::positiveMarginAfterDefault(this), RenderBlockRareData::negativeMarginAfterDefault(this));
+ m_rareData->m_paginationStrut = 0;
+ }
+ }
+
+ virtual void layout();
+
+ void layoutPositionedObjects(bool relayoutChildren);
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ virtual void paintObject(PaintInfo&, int tx, int ty);
+
+ int logicalRightOffsetForContent() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() + availableLogicalWidth() : borderTop() + paddingTop() + availableLogicalWidth(); }
+ int logicalLeftOffsetForContent() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); }
+ int logicalRightOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const;
+ int logicalLeftOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const;
+
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+
+ virtual void computePreferredLogicalWidths();
+
+ virtual int firstLineBoxBaseline() const;
+ virtual int lastLineBoxBaseline() const;
+
+ virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+ // Delay update scrollbar until finishDelayRepaint() will be
+ // called. This function is used when a flexbox is laying out its
+ // descendant. If multiple calls are made to startDelayRepaint(),
+ // finishDelayRepaint() will do nothing until finishDelayRepaint()
+ // is called the same number of times.
+ static void startDelayUpdateScrollInfo();
+ static void finishDelayUpdateScrollInfo();
+
+ virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+ virtual bool hasLineIfEmpty() const;
+ bool layoutOnlyPositionedObjects();
+
+ void computeOverflow(int oldClientAfterEdge, bool recomputeFloats = false);
+ virtual void addOverflowFromChildren();
+ void addOverflowFromFloats();
+ void addOverflowFromPositionedObjects();
+ void addOverflowFromBlockChildren();
+ void addOverflowFromInlineChildren();
+
+#if ENABLE(SVG)
+protected:
+
+ // Only used by RenderSVGText, which explicitely overrides RenderBlock::layoutBlock(), do NOT use for anything else.
+ void forceLayoutInlineChildren()
+ {
+ int repaintLogicalTop = 0;
+ int repaintLogicalBottom = 0;
+ layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);
+ }
+#endif
+
+private:
+ virtual RenderObjectChildList* virtualChildren() { return children(); }
+ virtual const RenderObjectChildList* virtualChildren() const { return children(); }
+
+ virtual const char* renderName() const;
+
+ virtual bool isRenderBlock() const { return true; }
+ virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }
+ virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
+
+ void makeChildrenNonInline(RenderObject* insertionPoint = 0);
+ virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
+
+ virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
+
+ void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
+ void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild);
+ void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild);
+ virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0);
+
+ virtual bool isSelfCollapsingBlock() const;
+
+ virtual int collapsedMarginBefore() const { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
+ virtual int collapsedMarginAfter() const { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
+
+ virtual void repaintOverhangingFloats(bool paintAllDescendants);
+
+ void layoutBlockChildren(bool relayoutChildren, int& maxFloatLogicalBottom);
+ void layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom);
+
+ virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set.
+
+ virtual void updateBeforeAfterContent(PseudoId);
+
+ virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
+
+ // Called to lay out the legend for a fieldset or the ruby text of a ruby run.
+ virtual RenderObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/) { return 0; }
+
+ struct FloatWithRect {
+ FloatWithRect(RenderBox* f)
+ : object(f)
+ , rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()))
+ , everHadLayout(f->m_everHadLayout)
+ {
+ }
+
+ RenderBox* object;
+ IntRect rect;
+ bool everHadLayout;
+ };
+
+ struct FloatingObject : Noncopyable {
+ // Note that Type uses bits so you can use FloatBoth as a mask to query for both left and right.
+ enum Type { FloatLeft = 1, FloatRight = 2, FloatBoth = 3 };
+
+ FloatingObject(Type type)
+ : m_renderer(0)
+ , m_paginationStrut(0)
+ , m_type(type)
+ , m_shouldPaint(true)
+ , m_isDescendant(false)
+ , m_isPlaced(false)
+ {
+ }
+
+ FloatingObject(Type type, const IntRect& frameRect)
+ : m_renderer(0)
+ , m_frameRect(frameRect)
+ , m_paginationStrut(0)
+ , m_type(type)
+ , m_shouldPaint(true)
+ , m_isDescendant(false)
+ , m_isPlaced(true)
+ {
+ }
+
+ Type type() const { return static_cast<Type>(m_type); }
+ RenderBox* renderer() const { return m_renderer; }
+
+ bool isPlaced() const { return m_isPlaced; }
+ void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
+
+ int left() const { ASSERT(isPlaced()); return m_frameRect.x(); }
+ int right() const { ASSERT(isPlaced()); return m_frameRect.right(); }
+ int top() const { ASSERT(isPlaced()); return m_frameRect.y(); }
+ int bottom() const { ASSERT(isPlaced()); return m_frameRect.bottom(); }
+ int width() const { return m_frameRect.width(); }
+ int height() const { return m_frameRect.height(); }
+
+ void setLeft(int left) { m_frameRect.setX(left); }
+ void setTop(int top) { m_frameRect.setY(top); }
+ void setWidth(int width) { m_frameRect.setWidth(width); }
+ void setHeight(int height) { m_frameRect.setHeight(height); }
+
+ const IntRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
+ void setFrameRect(const IntRect& frameRect) { m_frameRect = frameRect; }
+
+ RenderBox* m_renderer;
+ IntRect m_frameRect;
+ int m_paginationStrut;
+ unsigned m_type : 2; // Type (left or right aligned)
+ bool m_shouldPaint : 1;
+ bool m_isDescendant : 1;
+ bool m_isPlaced : 1;
+ };
+
+ int logicalTopForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->top() : child->left(); }
+ int logicalBottomForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->bottom() : child->right(); }
+ int logicalLeftForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->left() : child->top(); }
+ int logicalRightForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->right() : child->bottom(); }
+ int logicalWidthForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->width() : child->height(); }
+ void setLogicalTopForFloat(FloatingObject* child, int logicalTop)
+ {
+ if (style()->isHorizontalWritingMode())
+ child->setTop(logicalTop);
+ else
+ child->setLeft(logicalTop);
+ }
+ void setLogicalLeftForFloat(FloatingObject* child, int logicalLeft)
+ {
+ if (style()->isHorizontalWritingMode())
+ child->setLeft(logicalLeft);
+ else
+ child->setTop(logicalLeft);
+ }
+ void setLogicalHeightForFloat(FloatingObject* child, int logicalHeight)
+ {
+ if (style()->isHorizontalWritingMode())
+ child->setHeight(logicalHeight);
+ else
+ child->setWidth(logicalHeight);
+ }
+ void setLogicalWidthForFloat(FloatingObject* child, int logicalWidth)
+ {
+ if (style()->isHorizontalWritingMode())
+ child->setWidth(logicalWidth);
+ else
+ child->setHeight(logicalWidth);
+ }
+
+ // The following functions' implementations are in RenderBlockLineLayout.cpp.
+ RootInlineBox* determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
+ InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
+ bool& useRepaintBounds, int& repaintTop, int& repaintBottom);
+ RootInlineBox* determineEndPosition(RootInlineBox* startBox, InlineIterator& cleanLineStart,
+ BidiStatus& cleanLineBidiStatus,
+ int& yPos);
+ bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus,
+ RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop);
+
+ void skipTrailingWhitespace(InlineIterator&, bool isLineEmpty, bool previousLineBrokeCleanly);
+ int skipLeadingWhitespace(InlineBidiResolver&, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly, FloatingObject* lastFloatFromPreviousLine);
+ void fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth);
+ InlineIterator findNextLineBreak(InlineBidiResolver&, bool firstLine, bool& isLineEmpty, bool& previousLineBrokeCleanly, bool& hyphenated, EClear*, FloatingObject* lastFloatFromPreviousLine);
+ RootInlineBox* constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject);
+ InlineFlowBox* createLineBoxes(RenderObject*, bool firstLine);
+ void computeInlineDirectionPositionsForLine(RootInlineBox*, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&);
+ void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
+ void deleteEllipsisLineBoxes();
+ void checkLinesForTextOverflow();
+ int beforeSideVisualOverflowForLine(RootInlineBox*) const;
+ int afterSideVisualOverflowForLine(RootInlineBox*) const;
+ int beforeSideLayoutOverflowForLine(RootInlineBox*) const;
+ int afterSideLayoutOverflowForLine(RootInlineBox*) const;
+ // End of functions defined in RenderBlockLineLayout.cpp.
+
+ void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false);
+ void paintContents(PaintInfo&, int tx, int ty);
+ void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false);
+ void paintColumnRules(PaintInfo&, int tx, int ty);
+ void paintChildren(PaintInfo&, int tx, int ty);
+ void paintEllipsisBoxes(PaintInfo&, int tx, int ty);
+ void paintSelection(PaintInfo&, int tx, int ty);
+ void paintCaret(PaintInfo&, int tx, int ty, CaretType);
+
+ FloatingObject* insertFloatingObject(RenderBox*);
+ void removeFloatingObject(RenderBox*);
+ void removeFloatingObjectsBelow(FloatingObject*, int y);
+
+ // Called from lineWidth, to position the floats added in the last line.
+ // Returns true if and only if it has positioned any floats.
+ bool positionNewFloats();
+
+ // Positions new floats and also adjust all floats encountered on the line if any of them
+ // have to move to the next page/column.
+ bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine);
+
+ void clearFloats();
+ int getClearDelta(RenderBox* child, int yPos);
+
+ virtual bool avoidsFloats() const;
+
+ bool hasOverhangingFloats() { return parent() && !hasColumns() && lowestFloatLogicalBottom() > logicalHeight(); }
+ void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset);
+ int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats);
+
+ int lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatBoth) const;
+ int nextFloatLogicalBottomBelow(int) const;
+
+ virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+ virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+ bool hitTestFloats(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty);
+
+ virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty);
+
+ void computeInlinePreferredLogicalWidths();
+ void computeBlockPreferredLogicalWidths();
+
+ // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
+ // children.
+ virtual RenderBlock* firstLineBlock() const;
+
+ virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
+ virtual RenderStyle* outlineStyleForRepaint() const;
+
+ virtual RenderObject* hoverAncestor() const;
+ virtual void updateDragState(bool dragOn);
+ virtual void childBecameNonInline(RenderObject* child);
+
+ virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/)
+ {
+ return selectionGapRectsForRepaint(repaintContainer);
+ }
+ virtual bool shouldPaintSelectionGaps() const;
+ bool isSelectionRoot() const;
+ GapRects selectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
+ int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo* = 0);
+ GapRects inlineSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
+ int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*);
+ GapRects blockSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
+ int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*);
+ IntRect blockSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
+ int lastLogicalTop, int lastLogicalLeft, int lastLogicalRight, int logicalBottom, const PaintInfo*);
+ int logicalLeftSelectionOffset(RenderBlock* rootBlock, int position);
+ int logicalRightSelectionOffset(RenderBlock* rootBlock, int position);
+
+ virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
+ virtual void absoluteQuads(Vector<FloatQuad>&);
+
+ int desiredColumnWidth() const;
+ unsigned desiredColumnCount() const;
+ void setDesiredColumnCountAndWidth(int count, int width);
+
+ void paintContinuationOutlines(PaintInfo&, int tx, int ty);
+
+ virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
+
+ virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
+
+ void adjustPointToColumnContents(IntPoint&) const;
+ void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust
+
+ void markLinesDirtyInBlockRange(int logicalTop, int logicalBottom, RootInlineBox* highest = 0);
+
+ void newLine(EClear);
+
+ Position positionForBox(InlineBox*, bool start = true) const;
+ Position positionForRenderer(RenderObject*, bool start = true) const;
+ VisiblePosition positionForPointWithInlineChildren(const IntPoint&);
+
+ // Adjust tx and ty from painting offsets to the local coords of this renderer
+ void offsetForContents(int& tx, int& ty) const;
+
+ void calcColumnWidth();
+ bool layoutColumns(bool hasSpecifiedPageLogicalHeight, int pageLogicalHeight, LayoutStateMaintainer&);
+ void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild);
+
+ bool expandsToEncloseOverhangingFloats() const;
+
+ void updateScrollInfoAfterLayout();
+
+ RenderObject* splitAnonymousBlocksAroundChild(RenderObject* beforeChild);
+ void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
+ RenderObject* beforeChild, RenderBoxModelObject* oldCont);
+ void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
+ RenderObject* newChild, RenderBoxModelObject* oldCont);
+ RenderBlock* clone() const;
+ RenderBlock* continuationBefore(RenderObject* beforeChild);
+ RenderBlock* containingColumnsBlock(bool allowAnonymousColumnBlock = true);
+ RenderBlock* columnsBlockForSpanningElement(RenderObject* newChild);
+
+ class MarginInfo {
+ // Collapsing flags for whether we can collapse our margins with our children's margins.
+ bool m_canCollapseWithChildren : 1;
+ bool m_canCollapseMarginBeforeWithChildren : 1;
+ bool m_canCollapseMarginAfterWithChildren : 1;
+
+ // Whether or not we are a quirky container, i.e., do we collapse away top and bottom
+ // margins in our container. Table cells and the body are the common examples. We
+ // also have a custom style property for Safari RSS to deal with TypePad blog articles.
+ bool m_quirkContainer : 1;
+
+ // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
+ // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
+ // always be collapsing with one another. This variable can remain set to true through multiple iterations
+ // as long as we keep encountering self-collapsing blocks.
+ bool m_atBeforeSideOfBlock : 1;
+
+ // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
+ bool m_atAfterSideOfBlock : 1;
+
+ // These variables are used to detect quirky margins that we need to collapse away (in table cells
+ // and in the body element).
+ bool m_marginBeforeQuirk : 1;
+ bool m_marginAfterQuirk : 1;
+ bool m_determinedMarginBeforeQuirk : 1;
+
+ // These flags track the previous maximal positive and negative margins.
+ int m_positiveMargin;
+ int m_negativeMargin;
+
+ public:
+ MarginInfo(RenderBlock* b, int beforeBorderPadding, int afterBorderPadding);
+
+ void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
+ void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
+ void clearMargin() { m_positiveMargin = m_negativeMargin = 0; }
+ void setMarginBeforeQuirk(bool b) { m_marginBeforeQuirk = b; }
+ void setMarginAfterQuirk(bool b) { m_marginAfterQuirk = b; }
+ void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
+ void setPositiveMargin(int p) { m_positiveMargin = p; }
+ void setNegativeMargin(int n) { m_negativeMargin = n; }
+ void setPositiveMarginIfLarger(int p) { if (p > m_positiveMargin) m_positiveMargin = p; }
+ void setNegativeMarginIfLarger(int n) { if (n > m_negativeMargin) m_negativeMargin = n; }
+
+ void setMargin(int p, int n) { m_positiveMargin = p; m_negativeMargin = n; }
+
+ bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
+ bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
+ bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
+ bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
+ bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
+ bool quirkContainer() const { return m_quirkContainer; }
+ bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
+ bool marginBeforeQuirk() const { return m_marginBeforeQuirk; }
+ bool marginAfterQuirk() const { return m_marginAfterQuirk; }
+ int positiveMargin() const { return m_positiveMargin; }
+ int negativeMargin() const { return m_negativeMargin; }
+ int margin() const { return m_positiveMargin - m_negativeMargin; }
+ };
+
+ void layoutBlockChild(RenderBox* child, MarginInfo&, int& previousFloatLogicalBottom, int& maxFloatLogicalBottom);
+ void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
+ void adjustFloatingBlock(const MarginInfo&);
+ bool handleSpecialChild(RenderBox* child, const MarginInfo&);
+ bool handleFloatingChild(RenderBox* child, const MarginInfo&);
+ bool handlePositionedChild(RenderBox* child, const MarginInfo&);
+ bool handleRunInChild(RenderBox* child);
+ int collapseMargins(RenderBox* child, MarginInfo&);
+ int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos);
+ int estimateLogicalTopPosition(RenderBox* child, const MarginInfo&);
+ void determineLogicalLeftPositionForChild(RenderBox* child);
+ void handleAfterSideOfBlock(int top, int bottom, MarginInfo&);
+ void setCollapsedBottomMargin(const MarginInfo&);
+ // End helper functions and structs used by layoutBlockChildren.
+
+ // Pagination routines.
+ int nextPageTop(int yPos) const; // Returns the top of the next page following yPos.
+ int applyBeforeBreak(RenderBox* child, int yPos); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column.
+ int applyAfterBreak(RenderBox* child, int yPos, MarginInfo& marginInfo); // If the child has an after break, then return a new yPos that shifts to the top of the next page/column.
+ int adjustForUnsplittableChild(RenderBox* child, int yPos, bool includeMargins = false); // If the child is unsplittable and can't fit on the current page, return the top of the next page/column.
+ void adjustLinePositionForPagination(RootInlineBox*, int& deltaY); // Computes a deltaY value that put a line at the top of the next page if it doesn't fit on the current page.
+
+ typedef PositionedObjectsListHashSet::const_iterator Iterator;
+ DeprecatedPtrList<FloatingObject>* m_floatingObjects;
+
+ PositionedObjectsListHashSet* m_positionedObjects;
+
+ // Allocated only when some of these fields have non-default values
+ struct RenderBlockRareData : Noncopyable {
+ RenderBlockRareData(const RenderBlock* block)
+ : m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
+ , m_paginationStrut(0)
+ , m_pageLogicalOffset(0)
+ {
+ }
+
+ static int positiveMarginBeforeDefault(const RenderBlock* block)
+ {
+ return std::max(block->marginBefore(), 0);
+ }
+
+ static int negativeMarginBeforeDefault(const RenderBlock* block)
+ {
+ return std::max(-block->marginBefore(), 0);
+ }
+ static int positiveMarginAfterDefault(const RenderBlock* block)
+ {
+ return std::max(block->marginAfter(), 0);
+ }
+ static int negativeMarginAfterDefault(const RenderBlock* block)
+ {
+ return std::max(-block->marginAfter(), 0);
+ }
+
+ MarginValues m_margins;
+ int m_paginationStrut;
+ int m_pageLogicalOffset;
+ };
+
+ OwnPtr<RenderBlockRareData> m_rareData;
+
+ RenderObjectChildList m_children;
+ RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
+
+ mutable int m_lineHeight;
+
+ // RenderRubyBase objects need to be able to split and merge, moving their children around
+ // (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline).
+ friend class RenderRubyBase;
+};
+
+inline RenderBlock* toRenderBlock(RenderObject* object)
+{
+ ASSERT(!object || object->isRenderBlock());
+ return static_cast<RenderBlock*>(object);
+}
+
+inline const RenderBlock* toRenderBlock(const RenderObject* object)
+{
+ ASSERT(!object || object->isRenderBlock());
+ return static_cast<const RenderBlock*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderBlock(const RenderBlock*);
+
+} // namespace WebCore
+
+#endif // RenderBlock_h