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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/rendering/RenderBlock.h | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/rendering/RenderBlock.h')
-rw-r--r-- | Source/WebCore/rendering/RenderBlock.h | 739 |
1 files changed, 739 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderBlock.h b/Source/WebCore/rendering/RenderBlock.h new file mode 100644 index 0000000..bd8be2c --- /dev/null +++ b/Source/WebCore/rendering/RenderBlock.h @@ -0,0 +1,739 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2007 David Smith (catfish.man@gmail.com) + * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef RenderBlock_h +#define RenderBlock_h + +#include "DeprecatedPtrList.h" +#include "GapRects.h" +#include "RenderBox.h" +#include "RenderLineBoxList.h" +#include "RootInlineBox.h" +#include <wtf/ListHashSet.h> + +namespace WebCore { + +class ColumnInfo; +class InlineIterator; +class LayoutStateMaintainer; +class RenderInline; + +struct BidiRun; + +template <class Iterator, class Run> class BidiResolver; +template <class Iterator> struct MidpointState; +typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver; +typedef MidpointState<InlineIterator> LineMidpointState; + +enum CaretType { CursorCaret, DragCaret }; + +class RenderBlock : public RenderBox { +public: + RenderBlock(Node*); + virtual ~RenderBlock(); + + const RenderObjectChildList* children() const { return &m_children; } + RenderObjectChildList* children() { return &m_children; } + + virtual void destroy(); + + // These two functions are overridden for inline-block. + virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; + virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; + + RenderLineBoxList* lineBoxes() { return &m_lineBoxes; } + const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; } + + InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); } + InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); } + + void deleteLineBoxTree(); + + virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); + virtual void removeChild(RenderObject*); + + virtual void layoutBlock(bool relayoutChildren, int pageLogicalHeight = 0); + + void insertPositionedObject(RenderBox*); + void removePositionedObject(RenderBox*); + void removePositionedObjects(RenderBlock*); + + typedef ListHashSet<RenderBox*, 4> PositionedObjectsListHashSet; + PositionedObjectsListHashSet* positionedObjects() const { return m_positionedObjects; } + + void addPercentHeightDescendant(RenderBox*); + static void removePercentHeightDescendant(RenderBox*); + HashSet<RenderBox*>* percentHeightDescendants() const; + + RootInlineBox* createAndAppendRootInlineBox(); + + bool generatesLineBoxesForInlineChild(RenderObject*, bool isLineEmpty = true, bool previousLineBrokeCleanly = true); + + void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true); + void markPositionedObjectsForLayout(); + virtual void markForPaginationRelayoutIfNeeded(); + + bool containsFloats() { return m_floatingObjects && !m_floatingObjects->isEmpty(); } + bool containsFloat(RenderObject*); + + int availableLogicalWidthForLine(int position, bool firstLine) const; + int logicalRightOffsetForLine(int position, bool firstLine) const { return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), firstLine); } + int logicalLeftOffsetForLine(int position, bool firstLine) const { return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), firstLine); } + + virtual VisiblePosition positionForPoint(const IntPoint&); + + // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.) + virtual int availableLogicalWidth() const; + + RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); } + RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); } + + bool containsNonZeroBidiLevel() const; + + GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer); + IntRect logicalLeftSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, + RenderObject* selObj, int logicalLeft, int logicalTop, int logicalHeight, const PaintInfo*); + IntRect logicalRightSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, + RenderObject* selObj, int logicalRight, int logicalTop, int logicalHeight, const PaintInfo*); + void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap); + IntRect logicalRectToPhysicalRect(const IntPoint& physicalPosition, const IntRect& logicalRect); + + // Helper methods for computing line counts and heights for line counts. + RootInlineBox* lineAtIndex(int); + int lineCount(); + int heightForLineCount(int); + void clearTruncation(); + + void adjustRectForColumns(IntRect&) const; + virtual void adjustForColumns(IntSize&, const IntPoint&) const; + + void addContinuationWithOutline(RenderInline*); + + virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); } + bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); } + RenderInline* inlineElementContinuation() const; + RenderBlock* blockElementContinuation() const; + + using RenderBoxModelObject::continuation; + using RenderBoxModelObject::setContinuation; + + // This function is a convenience helper for creating an anonymous block that inherits its + // style from this RenderBlock. + RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const; + RenderBlock* createAnonymousColumnsBlock() const; + RenderBlock* createAnonymousColumnSpanBlock() const; + RenderBlock* createAnonymousBlockWithSameTypeAs(RenderBlock* otherAnonymousBlock) const; + + static void appendRunsForObject(int start, int end, RenderObject*, InlineBidiResolver&); + static bool requiresLineBox(const InlineIterator&, bool isLineEmpty = true, bool previousLineBrokeCleanly = true); + + ColumnInfo* columnInfo() const; + int columnGap() const; + + // These two functions take the ColumnInfo* to avoid repeated lookups of the info in the global HashMap. + unsigned columnCount(ColumnInfo*) const; + IntRect columnRectAt(ColumnInfo*, unsigned) const; + + int paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : 0; } + void setPaginationStrut(int); + + // The page logical offset is the object's offset from the top of the page in the page progression + // direction (so an x-offset in vertical text and a y-offset for horizontal text). + int pageLogicalOffset() const { return m_rareData ? m_rareData->m_pageLogicalOffset : 0; } + void setPageLogicalOffset(int); + + // Accessors for logical width/height and margins in the containing block's block-flow direction. + enum ApplyLayoutDeltaMode { ApplyLayoutDelta, DoNotApplyLayoutDelta }; + int logicalWidthForChild(RenderBox* child) { return style()->isHorizontalWritingMode() ? child->width() : child->height(); } + int logicalHeightForChild(RenderBox* child) { return style()->isHorizontalWritingMode() ? child->height() : child->width(); } + int logicalTopForChild(RenderBox* child) { return style()->isHorizontalWritingMode() ? child->y() : child->x(); } + void setLogicalLeftForChild(RenderBox* child, int logicalLeft, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta); + void setLogicalTopForChild(RenderBox* child, int logicalTop, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta); + int marginBeforeForChild(RenderBoxModelObject* child) const; + int marginAfterForChild(RenderBoxModelObject* child) const; + int marginStartForChild(RenderBoxModelObject* child) const; + int marginEndForChild(RenderBoxModelObject* child) const; + void setMarginStartForChild(RenderBox* child, int); + void setMarginEndForChild(RenderBox* child, int); + void setMarginBeforeForChild(RenderBox* child, int); + void setMarginAfterForChild(RenderBox* child, int); + int collapsedMarginBeforeForChild(RenderBox* child) const; + int collapsedMarginAfterForChild(RenderBox* child) const; + + virtual void updateFirstLetter(); + + class MarginValues { + public: + MarginValues(int beforePos, int beforeNeg, int afterPos, int afterNeg) + : m_positiveMarginBefore(beforePos) + , m_negativeMarginBefore(beforeNeg) + , m_positiveMarginAfter(afterPos) + , m_negativeMarginAfter(afterNeg) + { } + + int positiveMarginBefore() const { return m_positiveMarginBefore; } + int negativeMarginBefore() const { return m_negativeMarginBefore; } + int positiveMarginAfter() const { return m_positiveMarginAfter; } + int negativeMarginAfter() const { return m_negativeMarginAfter; } + + void setPositiveMarginBefore(int pos) { m_positiveMarginBefore = pos; } + void setNegativeMarginBefore(int neg) { m_negativeMarginBefore = neg; } + void setPositiveMarginAfter(int pos) { m_positiveMarginAfter = pos; } + void setNegativeMarginAfter(int neg) { m_negativeMarginAfter = neg; } + + private: + int m_positiveMarginBefore; + int m_negativeMarginBefore; + int m_positiveMarginAfter; + int m_negativeMarginAfter; + }; + MarginValues marginValuesForChild(RenderBox* child); + + virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { }; + +protected: + // These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode. + // Since they are typically called only to move objects around within anonymous blocks (which only have layers in + // the case of column spans), the default for fullRemoveInsert is false rather than true. + void moveChildTo(RenderBlock* to, RenderObject* child, bool fullRemoveInsert = false) + { + return moveChildTo(to, child, 0, fullRemoveInsert); + } + void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false); + void moveAllChildrenTo(RenderBlock* to, bool fullRemoveInsert = false) + { + return moveAllChildrenTo(to, 0, fullRemoveInsert); + } + void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false) + { + return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert); + } + // Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the endChild to denote + // that all the kids from |startChild| onwards should be added. + void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false) + { + return moveChildrenTo(to, startChild, endChild, 0, fullRemoveInsert); + } + void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false); + + int maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockRareData::positiveMarginBeforeDefault(this); } + int maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockRareData::negativeMarginBeforeDefault(this); } + int maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockRareData::positiveMarginAfterDefault(this); } + int maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockRareData::negativeMarginAfterDefault(this); } + + void setMaxMarginBeforeValues(int pos, int neg); + void setMaxMarginAfterValues(int pos, int neg); + + void initMaxMarginValues() + { + if (m_rareData) { + m_rareData->m_margins = MarginValues(RenderBlockRareData::positiveMarginBeforeDefault(this) , RenderBlockRareData::negativeMarginBeforeDefault(this), + RenderBlockRareData::positiveMarginAfterDefault(this), RenderBlockRareData::negativeMarginAfterDefault(this)); + m_rareData->m_paginationStrut = 0; + } + } + + virtual void layout(); + + void layoutPositionedObjects(bool relayoutChildren); + + virtual void paint(PaintInfo&, int tx, int ty); + virtual void paintObject(PaintInfo&, int tx, int ty); + + int logicalRightOffsetForContent() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() + availableLogicalWidth() : borderTop() + paddingTop() + availableLogicalWidth(); } + int logicalLeftOffsetForContent() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); } + int logicalRightOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const; + int logicalLeftOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const; + + virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); + + virtual void computePreferredLogicalWidths(); + + virtual int firstLineBoxBaseline() const; + virtual int lastLineBoxBaseline() const; + + virtual void updateHitTestResult(HitTestResult&, const IntPoint&); + + // Delay update scrollbar until finishDelayRepaint() will be + // called. This function is used when a flexbox is laying out its + // descendant. If multiple calls are made to startDelayRepaint(), + // finishDelayRepaint() will do nothing until finishDelayRepaint() + // is called the same number of times. + static void startDelayUpdateScrollInfo(); + static void finishDelayUpdateScrollInfo(); + + virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); + virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); + + virtual bool hasLineIfEmpty() const; + bool layoutOnlyPositionedObjects(); + + void computeOverflow(int oldClientAfterEdge, bool recomputeFloats = false); + virtual void addOverflowFromChildren(); + void addOverflowFromFloats(); + void addOverflowFromPositionedObjects(); + void addOverflowFromBlockChildren(); + void addOverflowFromInlineChildren(); + +#if ENABLE(SVG) +protected: + + // Only used by RenderSVGText, which explicitely overrides RenderBlock::layoutBlock(), do NOT use for anything else. + void forceLayoutInlineChildren() + { + int repaintLogicalTop = 0; + int repaintLogicalBottom = 0; + layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom); + } +#endif + +private: + virtual RenderObjectChildList* virtualChildren() { return children(); } + virtual const RenderObjectChildList* virtualChildren() const { return children(); } + + virtual const char* renderName() const; + + virtual bool isRenderBlock() const { return true; } + virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); } + virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); } + + void makeChildrenNonInline(RenderObject* insertionPoint = 0); + virtual void removeLeftoverAnonymousBlock(RenderBlock* child); + + virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); } + + void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild); + void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild); + void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild); + virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0); + + virtual bool isSelfCollapsingBlock() const; + + virtual int collapsedMarginBefore() const { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); } + virtual int collapsedMarginAfter() const { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); } + + virtual void repaintOverhangingFloats(bool paintAllDescendants); + + void layoutBlockChildren(bool relayoutChildren, int& maxFloatLogicalBottom); + void layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom); + + virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set. + + virtual void updateBeforeAfterContent(PseudoId); + + virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby. + + // Called to lay out the legend for a fieldset or the ruby text of a ruby run. + virtual RenderObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/) { return 0; } + + struct FloatWithRect { + FloatWithRect(RenderBox* f) + : object(f) + , rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom())) + , everHadLayout(f->m_everHadLayout) + { + } + + RenderBox* object; + IntRect rect; + bool everHadLayout; + }; + + struct FloatingObject : Noncopyable { + // Note that Type uses bits so you can use FloatBoth as a mask to query for both left and right. + enum Type { FloatLeft = 1, FloatRight = 2, FloatBoth = 3 }; + + FloatingObject(Type type) + : m_renderer(0) + , m_paginationStrut(0) + , m_type(type) + , m_shouldPaint(true) + , m_isDescendant(false) + , m_isPlaced(false) + { + } + + FloatingObject(Type type, const IntRect& frameRect) + : m_renderer(0) + , m_frameRect(frameRect) + , m_paginationStrut(0) + , m_type(type) + , m_shouldPaint(true) + , m_isDescendant(false) + , m_isPlaced(true) + { + } + + Type type() const { return static_cast<Type>(m_type); } + RenderBox* renderer() const { return m_renderer; } + + bool isPlaced() const { return m_isPlaced; } + void setIsPlaced(bool placed = true) { m_isPlaced = placed; } + + int left() const { ASSERT(isPlaced()); return m_frameRect.x(); } + int right() const { ASSERT(isPlaced()); return m_frameRect.right(); } + int top() const { ASSERT(isPlaced()); return m_frameRect.y(); } + int bottom() const { ASSERT(isPlaced()); return m_frameRect.bottom(); } + int width() const { return m_frameRect.width(); } + int height() const { return m_frameRect.height(); } + + void setLeft(int left) { m_frameRect.setX(left); } + void setTop(int top) { m_frameRect.setY(top); } + void setWidth(int width) { m_frameRect.setWidth(width); } + void setHeight(int height) { m_frameRect.setHeight(height); } + + const IntRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; } + void setFrameRect(const IntRect& frameRect) { m_frameRect = frameRect; } + + RenderBox* m_renderer; + IntRect m_frameRect; + int m_paginationStrut; + unsigned m_type : 2; // Type (left or right aligned) + bool m_shouldPaint : 1; + bool m_isDescendant : 1; + bool m_isPlaced : 1; + }; + + int logicalTopForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->top() : child->left(); } + int logicalBottomForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->bottom() : child->right(); } + int logicalLeftForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->left() : child->top(); } + int logicalRightForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->right() : child->bottom(); } + int logicalWidthForFloat(FloatingObject* child) const { return style()->isHorizontalWritingMode() ? child->width() : child->height(); } + void setLogicalTopForFloat(FloatingObject* child, int logicalTop) + { + if (style()->isHorizontalWritingMode()) + child->setTop(logicalTop); + else + child->setLeft(logicalTop); + } + void setLogicalLeftForFloat(FloatingObject* child, int logicalLeft) + { + if (style()->isHorizontalWritingMode()) + child->setLeft(logicalLeft); + else + child->setTop(logicalLeft); + } + void setLogicalHeightForFloat(FloatingObject* child, int logicalHeight) + { + if (style()->isHorizontalWritingMode()) + child->setHeight(logicalHeight); + else + child->setWidth(logicalHeight); + } + void setLogicalWidthForFloat(FloatingObject* child, int logicalWidth) + { + if (style()->isHorizontalWritingMode()) + child->setWidth(logicalWidth); + else + child->setHeight(logicalWidth); + } + + // The following functions' implementations are in RenderBlockLineLayout.cpp. + RootInlineBox* determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly, + InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats, + bool& useRepaintBounds, int& repaintTop, int& repaintBottom); + RootInlineBox* determineEndPosition(RootInlineBox* startBox, InlineIterator& cleanLineStart, + BidiStatus& cleanLineBidiStatus, + int& yPos); + bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, + RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop); + + void skipTrailingWhitespace(InlineIterator&, bool isLineEmpty, bool previousLineBrokeCleanly); + int skipLeadingWhitespace(InlineBidiResolver&, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly, FloatingObject* lastFloatFromPreviousLine); + void fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth); + InlineIterator findNextLineBreak(InlineBidiResolver&, bool firstLine, bool& isLineEmpty, bool& previousLineBrokeCleanly, bool& hyphenated, EClear*, FloatingObject* lastFloatFromPreviousLine); + RootInlineBox* constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject); + InlineFlowBox* createLineBoxes(RenderObject*, bool firstLine); + void computeInlineDirectionPositionsForLine(RootInlineBox*, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&); + void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&); + void deleteEllipsisLineBoxes(); + void checkLinesForTextOverflow(); + int beforeSideVisualOverflowForLine(RootInlineBox*) const; + int afterSideVisualOverflowForLine(RootInlineBox*) const; + int beforeSideLayoutOverflowForLine(RootInlineBox*) const; + int afterSideLayoutOverflowForLine(RootInlineBox*) const; + // End of functions defined in RenderBlockLineLayout.cpp. + + void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false); + void paintContents(PaintInfo&, int tx, int ty); + void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false); + void paintColumnRules(PaintInfo&, int tx, int ty); + void paintChildren(PaintInfo&, int tx, int ty); + void paintEllipsisBoxes(PaintInfo&, int tx, int ty); + void paintSelection(PaintInfo&, int tx, int ty); + void paintCaret(PaintInfo&, int tx, int ty, CaretType); + + FloatingObject* insertFloatingObject(RenderBox*); + void removeFloatingObject(RenderBox*); + void removeFloatingObjectsBelow(FloatingObject*, int y); + + // Called from lineWidth, to position the floats added in the last line. + // Returns true if and only if it has positioned any floats. + bool positionNewFloats(); + + // Positions new floats and also adjust all floats encountered on the line if any of them + // have to move to the next page/column. + bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine); + + void clearFloats(); + int getClearDelta(RenderBox* child, int yPos); + + virtual bool avoidsFloats() const; + + bool hasOverhangingFloats() { return parent() && !hasColumns() && lowestFloatLogicalBottom() > logicalHeight(); } + void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset); + int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats); + + int lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatBoth) const; + int nextFloatLogicalBottomBelow(int) const; + + virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); + virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); + bool hitTestFloats(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty); + + virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty); + + void computeInlinePreferredLogicalWidths(); + void computeBlockPreferredLogicalWidths(); + + // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline + // children. + virtual RenderBlock* firstLineBlock() const; + + virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth); + virtual RenderStyle* outlineStyleForRepaint() const; + + virtual RenderObject* hoverAncestor() const; + virtual void updateDragState(bool dragOn); + virtual void childBecameNonInline(RenderObject* child); + + virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/) + { + return selectionGapRectsForRepaint(repaintContainer); + } + virtual bool shouldPaintSelectionGaps() const; + bool isSelectionRoot() const; + GapRects selectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, + int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo* = 0); + GapRects inlineSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, + int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*); + GapRects blockSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, + int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*); + IntRect blockSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, + int lastLogicalTop, int lastLogicalLeft, int lastLogicalRight, int logicalBottom, const PaintInfo*); + int logicalLeftSelectionOffset(RenderBlock* rootBlock, int position); + int logicalRightSelectionOffset(RenderBlock* rootBlock, int position); + + virtual void absoluteRects(Vector<IntRect>&, int tx, int ty); + virtual void absoluteQuads(Vector<FloatQuad>&); + + int desiredColumnWidth() const; + unsigned desiredColumnCount() const; + void setDesiredColumnCountAndWidth(int count, int width); + + void paintContinuationOutlines(PaintInfo&, int tx, int ty); + + virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); + + virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty); + + void adjustPointToColumnContents(IntPoint&) const; + void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust + + void markLinesDirtyInBlockRange(int logicalTop, int logicalBottom, RootInlineBox* highest = 0); + + void newLine(EClear); + + Position positionForBox(InlineBox*, bool start = true) const; + Position positionForRenderer(RenderObject*, bool start = true) const; + VisiblePosition positionForPointWithInlineChildren(const IntPoint&); + + // Adjust tx and ty from painting offsets to the local coords of this renderer + void offsetForContents(int& tx, int& ty) const; + + void calcColumnWidth(); + bool layoutColumns(bool hasSpecifiedPageLogicalHeight, int pageLogicalHeight, LayoutStateMaintainer&); + void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild); + + bool expandsToEncloseOverhangingFloats() const; + + void updateScrollInfoAfterLayout(); + + RenderObject* splitAnonymousBlocksAroundChild(RenderObject* beforeChild); + void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, + RenderObject* beforeChild, RenderBoxModelObject* oldCont); + void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, + RenderObject* newChild, RenderBoxModelObject* oldCont); + RenderBlock* clone() const; + RenderBlock* continuationBefore(RenderObject* beforeChild); + RenderBlock* containingColumnsBlock(bool allowAnonymousColumnBlock = true); + RenderBlock* columnsBlockForSpanningElement(RenderObject* newChild); + + class MarginInfo { + // Collapsing flags for whether we can collapse our margins with our children's margins. + bool m_canCollapseWithChildren : 1; + bool m_canCollapseMarginBeforeWithChildren : 1; + bool m_canCollapseMarginAfterWithChildren : 1; + + // Whether or not we are a quirky container, i.e., do we collapse away top and bottom + // margins in our container. Table cells and the body are the common examples. We + // also have a custom style property for Safari RSS to deal with TypePad blog articles. + bool m_quirkContainer : 1; + + // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. + // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will + // always be collapsing with one another. This variable can remain set to true through multiple iterations + // as long as we keep encountering self-collapsing blocks. + bool m_atBeforeSideOfBlock : 1; + + // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. + bool m_atAfterSideOfBlock : 1; + + // These variables are used to detect quirky margins that we need to collapse away (in table cells + // and in the body element). + bool m_marginBeforeQuirk : 1; + bool m_marginAfterQuirk : 1; + bool m_determinedMarginBeforeQuirk : 1; + + // These flags track the previous maximal positive and negative margins. + int m_positiveMargin; + int m_negativeMargin; + + public: + MarginInfo(RenderBlock* b, int beforeBorderPadding, int afterBorderPadding); + + void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; } + void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; } + void clearMargin() { m_positiveMargin = m_negativeMargin = 0; } + void setMarginBeforeQuirk(bool b) { m_marginBeforeQuirk = b; } + void setMarginAfterQuirk(bool b) { m_marginAfterQuirk = b; } + void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; } + void setPositiveMargin(int p) { m_positiveMargin = p; } + void setNegativeMargin(int n) { m_negativeMargin = n; } + void setPositiveMarginIfLarger(int p) { if (p > m_positiveMargin) m_positiveMargin = p; } + void setNegativeMarginIfLarger(int n) { if (n > m_negativeMargin) m_negativeMargin = n; } + + void setMargin(int p, int n) { m_positiveMargin = p; m_negativeMargin = n; } + + bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; } + bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; } + bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; } + bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; } + bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; } + bool quirkContainer() const { return m_quirkContainer; } + bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; } + bool marginBeforeQuirk() const { return m_marginBeforeQuirk; } + bool marginAfterQuirk() const { return m_marginAfterQuirk; } + int positiveMargin() const { return m_positiveMargin; } + int negativeMargin() const { return m_negativeMargin; } + int margin() const { return m_positiveMargin - m_negativeMargin; } + }; + + void layoutBlockChild(RenderBox* child, MarginInfo&, int& previousFloatLogicalBottom, int& maxFloatLogicalBottom); + void adjustPositionedBlock(RenderBox* child, const MarginInfo&); + void adjustFloatingBlock(const MarginInfo&); + bool handleSpecialChild(RenderBox* child, const MarginInfo&); + bool handleFloatingChild(RenderBox* child, const MarginInfo&); + bool handlePositionedChild(RenderBox* child, const MarginInfo&); + bool handleRunInChild(RenderBox* child); + int collapseMargins(RenderBox* child, MarginInfo&); + int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos); + int estimateLogicalTopPosition(RenderBox* child, const MarginInfo&); + void determineLogicalLeftPositionForChild(RenderBox* child); + void handleAfterSideOfBlock(int top, int bottom, MarginInfo&); + void setCollapsedBottomMargin(const MarginInfo&); + // End helper functions and structs used by layoutBlockChildren. + + // Pagination routines. + int nextPageTop(int yPos) const; // Returns the top of the next page following yPos. + int applyBeforeBreak(RenderBox* child, int yPos); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column. + int applyAfterBreak(RenderBox* child, int yPos, MarginInfo& marginInfo); // If the child has an after break, then return a new yPos that shifts to the top of the next page/column. + int adjustForUnsplittableChild(RenderBox* child, int yPos, bool includeMargins = false); // If the child is unsplittable and can't fit on the current page, return the top of the next page/column. + void adjustLinePositionForPagination(RootInlineBox*, int& deltaY); // Computes a deltaY value that put a line at the top of the next page if it doesn't fit on the current page. + + typedef PositionedObjectsListHashSet::const_iterator Iterator; + DeprecatedPtrList<FloatingObject>* m_floatingObjects; + + PositionedObjectsListHashSet* m_positionedObjects; + + // Allocated only when some of these fields have non-default values + struct RenderBlockRareData : Noncopyable { + RenderBlockRareData(const RenderBlock* block) + : m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block)) + , m_paginationStrut(0) + , m_pageLogicalOffset(0) + { + } + + static int positiveMarginBeforeDefault(const RenderBlock* block) + { + return std::max(block->marginBefore(), 0); + } + + static int negativeMarginBeforeDefault(const RenderBlock* block) + { + return std::max(-block->marginBefore(), 0); + } + static int positiveMarginAfterDefault(const RenderBlock* block) + { + return std::max(block->marginAfter(), 0); + } + static int negativeMarginAfterDefault(const RenderBlock* block) + { + return std::max(-block->marginAfter(), 0); + } + + MarginValues m_margins; + int m_paginationStrut; + int m_pageLogicalOffset; + }; + + OwnPtr<RenderBlockRareData> m_rareData; + + RenderObjectChildList m_children; + RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>. + + mutable int m_lineHeight; + + // RenderRubyBase objects need to be able to split and merge, moving their children around + // (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline). + friend class RenderRubyBase; +}; + +inline RenderBlock* toRenderBlock(RenderObject* object) +{ + ASSERT(!object || object->isRenderBlock()); + return static_cast<RenderBlock*>(object); +} + +inline const RenderBlock* toRenderBlock(const RenderObject* object) +{ + ASSERT(!object || object->isRenderBlock()); + return static_cast<const RenderBlock*>(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderBlock(const RenderBlock*); + +} // namespace WebCore + +#endif // RenderBlock_h |