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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/rendering/RenderTable.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/rendering/RenderTable.cpp')
-rw-r--r--Source/WebCore/rendering/RenderTable.cpp1249
1 files changed, 1249 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderTable.cpp b/Source/WebCore/rendering/RenderTable.cpp
new file mode 100644
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+++ b/Source/WebCore/rendering/RenderTable.cpp
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+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "RenderTable.h"
+
+#include "AutoTableLayout.h"
+#include "DeleteButtonController.h"
+#include "Document.h"
+#include "FixedTableLayout.h"
+#include "FrameView.h"
+#include "HitTestResult.h"
+#include "HTMLNames.h"
+#include "RenderLayer.h"
+#include "RenderTableCell.h"
+#include "RenderTableCol.h"
+#include "RenderTableSection.h"
+#ifdef ANDROID_LAYOUT
+#include "Settings.h"
+#endif
+#include "RenderView.h"
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderTable::RenderTable(Node* node)
+ : RenderBlock(node)
+ , m_caption(0)
+ , m_head(0)
+ , m_foot(0)
+ , m_firstBody(0)
+ , m_currentBorder(0)
+ , m_hasColElements(false)
+ , m_needsSectionRecalc(0)
+ , m_hSpacing(0)
+ , m_vSpacing(0)
+ , m_borderStart(0)
+ , m_borderEnd(0)
+{
+ setChildrenInline(false);
+ m_columnPos.fill(0, 2);
+ m_columns.fill(ColumnStruct(), 1);
+
+#ifdef ANDROID_LAYOUT
+ m_singleColumn = false;
+#endif
+}
+
+RenderTable::~RenderTable()
+{
+}
+
+void RenderTable::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+ RenderBlock::styleDidChange(diff, oldStyle);
+
+ ETableLayout oldTableLayout = oldStyle ? oldStyle->tableLayout() : TAUTO;
+
+ // In the collapsed border model, there is no cell spacing.
+ m_hSpacing = collapseBorders() ? 0 : style()->horizontalBorderSpacing();
+ m_vSpacing = collapseBorders() ? 0 : style()->verticalBorderSpacing();
+ m_columnPos[0] = m_hSpacing;
+
+ if (!m_tableLayout || style()->tableLayout() != oldTableLayout) {
+ // According to the CSS2 spec, you only use fixed table layout if an
+ // explicit width is specified on the table. Auto width implies auto table layout.
+ if (style()->tableLayout() == TFIXED && !style()->logicalWidth().isAuto())
+ m_tableLayout.set(new FixedTableLayout(this));
+ else
+ m_tableLayout.set(new AutoTableLayout(this));
+ }
+}
+
+static inline void resetSectionPointerIfNotBefore(RenderTableSection*& ptr, RenderObject* before)
+{
+ if (!before || !ptr)
+ return;
+ RenderObject* o = before->previousSibling();
+ while (o && o != ptr)
+ o = o->previousSibling();
+ if (!o)
+ ptr = 0;
+}
+
+void RenderTable::addChild(RenderObject* child, RenderObject* beforeChild)
+{
+ // Make sure we don't append things after :after-generated content if we have it.
+ if (!beforeChild && isAfterContent(lastChild()))
+ beforeChild = lastChild();
+
+ bool wrapInAnonymousSection = !child->isPositioned();
+
+ if (child->isRenderBlock() && child->style()->display() == TABLE_CAPTION) {
+ // First caption wins.
+ if (beforeChild && m_caption) {
+ RenderObject* o = beforeChild->previousSibling();
+ while (o && o != m_caption)
+ o = o->previousSibling();
+ if (!o)
+ m_caption = 0;
+ }
+ if (!m_caption)
+ m_caption = toRenderBlock(child);
+ wrapInAnonymousSection = false;
+ } else if (child->isTableCol()) {
+ m_hasColElements = true;
+ wrapInAnonymousSection = false;
+ } else if (child->isTableSection()) {
+ switch (child->style()->display()) {
+ case TABLE_HEADER_GROUP:
+ resetSectionPointerIfNotBefore(m_head, beforeChild);
+ if (!m_head) {
+ m_head = toRenderTableSection(child);
+ } else {
+ resetSectionPointerIfNotBefore(m_firstBody, beforeChild);
+ if (!m_firstBody)
+ m_firstBody = toRenderTableSection(child);
+ }
+ wrapInAnonymousSection = false;
+ break;
+ case TABLE_FOOTER_GROUP:
+ resetSectionPointerIfNotBefore(m_foot, beforeChild);
+ if (!m_foot) {
+ m_foot = toRenderTableSection(child);
+ wrapInAnonymousSection = false;
+ break;
+ }
+ // Fall through.
+ case TABLE_ROW_GROUP:
+ resetSectionPointerIfNotBefore(m_firstBody, beforeChild);
+ if (!m_firstBody)
+ m_firstBody = toRenderTableSection(child);
+ wrapInAnonymousSection = false;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+ } else if (child->isTableCell() || child->isTableRow())
+ wrapInAnonymousSection = true;
+ else
+ wrapInAnonymousSection = true;
+
+ if (!wrapInAnonymousSection) {
+ // If the next renderer is actually wrapped in an anonymous table section, we need to go up and find that.
+ while (beforeChild && !beforeChild->isTableSection() && !beforeChild->isTableCol() && beforeChild->style()->display() != TABLE_CAPTION)
+ beforeChild = beforeChild->parent();
+
+ RenderBox::addChild(child, beforeChild);
+ return;
+ }
+
+ if (!beforeChild && lastChild() && lastChild()->isTableSection() && lastChild()->isAnonymous()) {
+ lastChild()->addChild(child);
+ return;
+ }
+
+ RenderObject* lastBox = beforeChild;
+ while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableSection() && lastBox->style()->display() != TABLE_CAPTION && lastBox->style()->display() != TABLE_COLUMN_GROUP)
+ lastBox = lastBox->parent();
+ if (lastBox && lastBox->isAnonymous() && !isAfterContent(lastBox)) {
+ if (beforeChild == lastBox)
+ beforeChild = lastBox->firstChild();
+ lastBox->addChild(child, beforeChild);
+ return;
+ }
+
+ if (beforeChild && !beforeChild->isTableSection() && beforeChild->style()->display() != TABLE_CAPTION && beforeChild->style()->display() != TABLE_COLUMN_GROUP)
+ beforeChild = 0;
+ RenderTableSection* section = new (renderArena()) RenderTableSection(document() /* anonymous */);
+ RefPtr<RenderStyle> newStyle = RenderStyle::create();
+ newStyle->inheritFrom(style());
+ newStyle->setDisplay(TABLE_ROW_GROUP);
+ section->setStyle(newStyle.release());
+ addChild(section, beforeChild);
+ section->addChild(child);
+}
+
+void RenderTable::removeChild(RenderObject* oldChild)
+{
+ RenderBox::removeChild(oldChild);
+ setNeedsSectionRecalc();
+}
+
+void RenderTable::computeLogicalWidth()
+{
+#ifdef ANDROID_LAYOUT
+ if (view()->frameView())
+ setVisibleWidth(view()->frameView()->textWrapWidth());
+#endif
+
+ if (isPositioned())
+ computePositionedLogicalWidth();
+
+ RenderBlock* cb = containingBlock();
+
+ int availableLogicalWidth = containingBlockLogicalWidthForContent();
+ bool hasPerpendicularContainingBlock = cb->style()->isHorizontalWritingMode() != style()->isHorizontalWritingMode();
+ int containerWidthInInlineDirection = hasPerpendicularContainingBlock ? perpendicularContainingBlockLogicalHeight() : availableLogicalWidth;
+
+ LengthType logicalWidthType = style()->logicalWidth().type();
+ if (logicalWidthType > Relative && style()->logicalWidth().isPositive()) {
+ // Percent or fixed table
+ setLogicalWidth(style()->logicalWidth().calcMinValue(containerWidthInInlineDirection));
+ setLogicalWidth(max(minPreferredLogicalWidth(), logicalWidth()));
+ } else {
+ // Subtract out any fixed margins from our available width for auto width tables.
+ int marginTotal = 0;
+ if (!style()->marginStart().isAuto())
+ marginTotal += style()->marginStart().calcValue(availableLogicalWidth);
+ if (!style()->marginEnd().isAuto())
+ marginTotal += style()->marginEnd().calcValue(availableLogicalWidth);
+
+ // Subtract out our margins to get the available content width.
+ int availableContentLogicalWidth = max(0, containerWidthInInlineDirection - marginTotal);
+
+ // Ensure we aren't bigger than our max width or smaller than our min width.
+ setLogicalWidth(min(availableContentLogicalWidth, maxPreferredLogicalWidth()));
+ }
+
+ setLogicalWidth(max(logicalWidth(), minPreferredLogicalWidth()));
+
+ // Finally, with our true width determined, compute our margins for real.
+ setMarginStart(0);
+ setMarginEnd(0);
+#ifdef ANDROID_LAYOUT
+ // in SSR mode, we ignore left/right margin for table
+ if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR)
+ return;
+#endif
+ if (!hasPerpendicularContainingBlock)
+ computeInlineDirectionMargins(cb, availableLogicalWidth, logicalWidth());
+ else {
+ setMarginStart(style()->marginStart().calcMinValue(availableLogicalWidth));
+ setMarginEnd(style()->marginEnd().calcMinValue(availableLogicalWidth));
+ }
+}
+
+void RenderTable::layout()
+{
+ ASSERT(needsLayout());
+
+ if (layoutOnlyPositionedObjects())
+ return;
+
+ recalcSectionsIfNeeded();
+
+ LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
+ LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), style()->isFlippedBlocksWritingMode());
+
+ setLogicalHeight(0);
+ m_overflow.clear();
+
+ initMaxMarginValues();
+
+#ifdef ANDROID_LAYOUT
+ bool relayoutChildren = false;
+#endif
+
+ int oldLogicalWidth = logicalWidth();
+ computeLogicalWidth();
+
+#ifdef ANDROID_LAYOUT
+ if (!checkAndSetRelayoutChildren(&relayoutChildren)
+ && document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR) {
+ // if the width of a table is wider than its container width, or it has a nested table,
+ // we will render it with single column.
+ int cw = containingBlockLogicalWidthForContent();
+ bool shouldRenderAsSingleColumn = (width() > cw);
+ if (!shouldRenderAsSingleColumn) {
+ RenderObject* child = firstChild();
+ while (child) {
+ if (child->isTable()) {
+ shouldRenderAsSingleColumn = true;
+ break;
+ }
+ child = child->nextInPreOrder();
+ }
+ }
+
+ if (shouldRenderAsSingleColumn) {
+ m_singleColumn = true;
+ if (width() > cw)
+ setWidth(cw);
+ if (m_minPreferredLogicalWidth > cw)
+ m_minPreferredLogicalWidth = cw;
+ if (m_maxPreferredLogicalWidth > cw)
+ m_maxPreferredLogicalWidth = cw;
+ }
+ }
+#endif
+ if (m_caption && logicalWidth() != oldLogicalWidth)
+ m_caption->setNeedsLayout(true, false);
+
+ // FIXME: The optimisation below doesn't work since the internal table
+ // layout could have changed. we need to add a flag to the table
+ // layout that tells us if something has changed in the min max
+ // calculations to do it correctly.
+// if ( oldWidth != width() || columns.size() + 1 != columnPos.size() )
+ m_tableLayout->layout();
+
+ setCellLogicalWidths();
+
+ int totalSectionLogicalHeight = 0;
+ int oldTableLogicalTop = m_caption ? m_caption->logicalHeight() + m_caption->marginBefore() + m_caption->marginAfter() : 0;
+
+ bool collapsing = collapseBorders();
+
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+#ifdef ANDROID_LAYOUT
+ if (relayoutChildren) {
+ child->setNeedsLayout(true, false);
+ if (!child->isTableSection()) {
+ child->layoutIfNeeded();
+ continue;
+ }
+ // fall through
+ }
+#endif
+ if (child->isTableSection()) {
+ child->layoutIfNeeded();
+ RenderTableSection* section = toRenderTableSection(child);
+ totalSectionLogicalHeight += section->calcRowLogicalHeight();
+ if (collapsing)
+ section->recalcOuterBorder();
+ ASSERT(!section->needsLayout());
+ } else if (child->isTableCol()) {
+ child->layoutIfNeeded();
+ ASSERT(!child->needsLayout());
+ }
+ }
+
+ // Only lay out one caption, since it's the only one we're going to end up painting.
+ if (m_caption)
+ m_caption->layoutIfNeeded();
+
+ // If any table section moved vertically, we will just repaint everything from that
+ // section down (it is quite unlikely that any of the following sections
+ // did not shift).
+ bool sectionMoved = false;
+ int movedSectionLogicalTop = 0;
+
+ // FIXME: Collapse caption margin.
+ if (m_caption && m_caption->style()->captionSide() != CAPBOTTOM) {
+ IntRect captionRect(m_caption->x(), m_caption->y(), m_caption->width(), m_caption->height());
+
+ m_caption->setLogicalLocation(m_caption->marginStart(), logicalHeight());
+ if (!selfNeedsLayout() && m_caption->checkForRepaintDuringLayout())
+ m_caption->repaintDuringLayoutIfMoved(captionRect);
+
+ setLogicalHeight(logicalHeight() + m_caption->logicalHeight() + m_caption->marginBefore() + m_caption->marginAfter());
+
+ if (logicalHeight() != oldTableLogicalTop) {
+ sectionMoved = true;
+ movedSectionLogicalTop = min(logicalHeight(), oldTableLogicalTop);
+ }
+ }
+
+ int borderAndPaddingBefore = borderBefore() + (collapsing ? 0 : paddingBefore());
+ int borderAndPaddingAfter = borderAfter() + (collapsing ? 0 : paddingAfter());
+
+ setLogicalHeight(logicalHeight() + borderAndPaddingBefore);
+
+ if (!isPositioned())
+ computeLogicalHeight();
+
+ Length logicalHeightLength = style()->logicalHeight();
+ int computedLogicalHeight = 0;
+ if (logicalHeightLength.isFixed()) {
+ // Tables size as though CSS height includes border/padding.
+ computedLogicalHeight = logicalHeightLength.value() - (borderAndPaddingBefore + borderAndPaddingAfter);
+ } else if (logicalHeightLength.isPercent())
+ computedLogicalHeight = computePercentageLogicalHeight(logicalHeightLength);
+ computedLogicalHeight = max(0, computedLogicalHeight);
+
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isTableSection())
+ // FIXME: Distribute extra height between all table body sections instead of giving it all to the first one.
+ toRenderTableSection(child)->layoutRows(child == m_firstBody ? max(0, computedLogicalHeight - totalSectionLogicalHeight) : 0);
+ }
+
+ if (!m_firstBody && computedLogicalHeight > totalSectionLogicalHeight && !document()->inQuirksMode()) {
+ // Completely empty tables (with no sections or anything) should at least honor specified height
+ // in strict mode.
+ setLogicalHeight(logicalHeight() + computedLogicalHeight);
+ }
+
+ int sectionLogicalLeft = style()->isLeftToRightDirection() ? borderStart() : borderEnd();
+ if (!collapsing)
+ sectionLogicalLeft += style()->isLeftToRightDirection() ? paddingStart() : paddingEnd();
+
+ // position the table sections
+ RenderTableSection* section = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+ while (section) {
+ if (!sectionMoved && section->logicalTop() != logicalHeight()) {
+ sectionMoved = true;
+ movedSectionLogicalTop = min(logicalHeight(), section->logicalTop()) + (style()->isHorizontalWritingMode() ? section->topVisualOverflow() : section->leftVisualOverflow());
+ }
+ section->setLogicalLocation(sectionLogicalLeft, logicalHeight());
+
+ setLogicalHeight(logicalHeight() + section->logicalHeight());
+ section = sectionBelow(section);
+ }
+
+ setLogicalHeight(logicalHeight() + borderAndPaddingAfter);
+
+ if (m_caption && m_caption->style()->captionSide() == CAPBOTTOM) {
+ IntRect captionRect(m_caption->x(), m_caption->y(), m_caption->width(), m_caption->height());
+
+ m_caption->setLogicalLocation(m_caption->marginStart(), logicalHeight());
+ if (!selfNeedsLayout() && m_caption->checkForRepaintDuringLayout())
+ m_caption->repaintDuringLayoutIfMoved(captionRect);
+
+ setLogicalHeight(logicalHeight() + m_caption->logicalHeight() + m_caption->marginBefore() + m_caption->marginAfter());
+ }
+
+ if (isPositioned())
+ computeLogicalHeight();
+
+ // table can be containing block of positioned elements.
+ // FIXME: Only pass true if width or height changed.
+ layoutPositionedObjects(true);
+
+ updateLayerTransform();
+
+ computeOverflow(clientLogicalBottom());
+
+ statePusher.pop();
+
+ if (view()->layoutState()->pageLogicalHeight())
+ setPageLogicalOffset(view()->layoutState()->pageLogicalOffset(y()));
+
+ bool didFullRepaint = repainter.repaintAfterLayout();
+ // Repaint with our new bounds if they are different from our old bounds.
+ if (!didFullRepaint && sectionMoved) {
+ if (style()->isHorizontalWritingMode())
+ repaintRectangle(IntRect(leftVisualOverflow(), movedSectionLogicalTop, rightVisualOverflow() - leftVisualOverflow(), bottomVisualOverflow() - movedSectionLogicalTop));
+ else
+ repaintRectangle(IntRect(movedSectionLogicalTop, topVisualOverflow(), rightVisualOverflow() - movedSectionLogicalTop, bottomVisualOverflow() - topVisualOverflow()));
+ }
+
+ setNeedsLayout(false);
+}
+
+void RenderTable::addOverflowFromChildren()
+{
+ // Add overflow from borders.
+ // Technically it's odd that we are incorporating the borders into layout overflow, which is only supposed to be about overflow from our
+ // descendant objects, but since tables don't support overflow:auto, this works out fine.
+ if (collapseBorders()) {
+ int rightBorderOverflow = width() + outerBorderRight() - borderRight();
+ int leftBorderOverflow = borderLeft() - outerBorderLeft();
+ int bottomBorderOverflow = height() + outerBorderBottom() - borderBottom();
+ int topBorderOverflow = borderTop() - outerBorderTop();
+ IntRect borderOverflowRect(leftBorderOverflow, topBorderOverflow, rightBorderOverflow - leftBorderOverflow, bottomBorderOverflow - topBorderOverflow);
+ if (borderOverflowRect != borderBoxRect()) {
+ addLayoutOverflow(borderOverflowRect);
+ addVisualOverflow(borderOverflowRect);
+ }
+ }
+
+ // Add overflow from our caption.
+ if (m_caption)
+ addOverflowFromChild(m_caption);
+
+ // Add overflow from our sections.
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isTableSection()) {
+ RenderTableSection* section = toRenderTableSection(child);
+ addOverflowFromChild(section);
+ }
+ }
+}
+
+void RenderTable::setCellLogicalWidths()
+{
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isTableSection())
+ toRenderTableSection(child)->setCellLogicalWidths();
+ }
+}
+
+void RenderTable::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+ tx += x();
+ ty += y();
+
+ PaintPhase paintPhase = paintInfo.phase;
+
+ int os = 2 * maximalOutlineSize(paintPhase);
+ if (ty + topVisualOverflow() >= paintInfo.rect.bottom() + os || ty + bottomVisualOverflow() <= paintInfo.rect.y() - os)
+ return;
+ if (tx + leftVisualOverflow() >= paintInfo.rect.right() + os || tx + rightVisualOverflow() <= paintInfo.rect.x() - os)
+ return;
+
+ bool pushedClip = pushContentsClip(paintInfo, tx, ty);
+ paintObject(paintInfo, tx, ty);
+ if (pushedClip)
+ popContentsClip(paintInfo, paintPhase, tx, ty);
+}
+
+void RenderTable::paintObject(PaintInfo& paintInfo, int tx, int ty)
+{
+ PaintPhase paintPhase = paintInfo.phase;
+ if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && hasBoxDecorations() && style()->visibility() == VISIBLE)
+ paintBoxDecorations(paintInfo, tx, ty);
+
+ if (paintPhase == PaintPhaseMask) {
+ paintMask(paintInfo, tx, ty);
+ return;
+ }
+
+ // We're done. We don't bother painting any children.
+ if (paintPhase == PaintPhaseBlockBackground)
+ return;
+
+ // We don't paint our own background, but we do let the kids paint their backgrounds.
+ if (paintPhase == PaintPhaseChildBlockBackgrounds)
+ paintPhase = PaintPhaseChildBlockBackground;
+
+ PaintInfo info(paintInfo);
+ info.phase = paintPhase;
+ info.updatePaintingRootForChildren(this);
+
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isBox() && !toRenderBox(child)->hasSelfPaintingLayer() && (child->isTableSection() || child == m_caption)) {
+ IntPoint childPoint = flipForWritingMode(toRenderBox(child), IntPoint(tx, ty), ParentToChildFlippingAdjustment);
+ child->paint(info, childPoint.x(), childPoint.y());
+ }
+ }
+
+ if (collapseBorders() && paintPhase == PaintPhaseChildBlockBackground && style()->visibility() == VISIBLE) {
+ // Collect all the unique border styles that we want to paint in a sorted list. Once we
+ // have all the styles sorted, we then do individual passes, painting each style of border
+ // from lowest precedence to highest precedence.
+ info.phase = PaintPhaseCollapsedTableBorders;
+ RenderTableCell::CollapsedBorderStyles borderStyles;
+ RenderObject* stop = nextInPreOrderAfterChildren();
+ for (RenderObject* o = firstChild(); o && o != stop; o = o->nextInPreOrder()) {
+ if (o->isTableCell())
+ toRenderTableCell(o)->collectBorderStyles(borderStyles);
+ }
+ RenderTableCell::sortBorderStyles(borderStyles);
+ size_t count = borderStyles.size();
+ for (size_t i = 0; i < count; ++i) {
+ m_currentBorder = &borderStyles[i];
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling())
+ if (child->isTableSection()) {
+ IntPoint childPoint = flipForWritingMode(toRenderTableSection(child), IntPoint(tx, ty), ParentToChildFlippingAdjustment);
+ child->paint(info, childPoint.x(), childPoint.y());
+ }
+ }
+ m_currentBorder = 0;
+ }
+}
+
+void RenderTable::subtractCaptionRect(IntRect& rect) const
+{
+ if (!m_caption)
+ return;
+
+ int captionLogicalHeight = m_caption->logicalHeight() + m_caption->marginBefore() + m_caption->marginAfter();
+ bool captionIsBefore = (m_caption->style()->captionSide() != CAPBOTTOM) ^ style()->isFlippedBlocksWritingMode();
+ if (style()->isHorizontalWritingMode()) {
+ rect.setHeight(rect.height() - captionLogicalHeight);
+ if (captionIsBefore)
+ rect.move(0, captionLogicalHeight);
+ } else {
+ rect.setWidth(rect.width() - captionLogicalHeight);
+ if (captionIsBefore)
+ rect.move(captionLogicalHeight, 0);
+ }
+}
+
+void RenderTable::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ IntRect rect(tx, ty, width(), height());
+ subtractCaptionRect(rect);
+
+ paintBoxShadow(paintInfo.context, rect.x(), rect.y(), rect.width(), rect.height(), style(), Normal);
+
+ paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), rect.x(), rect.y(), rect.width(), rect.height());
+ paintBoxShadow(paintInfo.context, rect.x(), rect.y(), rect.width(), rect.height(), style(), Inset);
+
+ if (style()->hasBorder() && !collapseBorders())
+ paintBorder(paintInfo.context, rect.x(), rect.y(), rect.width(), rect.height(), style());
+}
+
+void RenderTable::paintMask(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ IntRect rect(tx, ty, width(), height());
+ subtractCaptionRect(rect);
+
+ paintMaskImages(paintInfo, rect.x(), rect.y(), rect.width(), rect.height());
+}
+
+void RenderTable::computePreferredLogicalWidths()
+{
+ ASSERT(preferredLogicalWidthsDirty());
+
+ recalcSectionsIfNeeded();
+ recalcBordersInRowDirection();
+
+ m_tableLayout->computePreferredLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
+
+ if (m_caption)
+ m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, m_caption->minPreferredLogicalWidth());
+
+ setPreferredLogicalWidthsDirty(false);
+}
+
+void RenderTable::splitColumn(int pos, int firstSpan)
+{
+ // we need to add a new columnStruct
+ int oldSize = m_columns.size();
+ m_columns.grow(oldSize + 1);
+ int oldSpan = m_columns[pos].span;
+ ASSERT(oldSpan > firstSpan);
+ m_columns[pos].span = firstSpan;
+ memmove(m_columns.data() + pos + 1, m_columns.data() + pos, (oldSize - pos) * sizeof(ColumnStruct));
+ m_columns[pos + 1].span = oldSpan - firstSpan;
+
+ // change width of all rows.
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isTableSection())
+ toRenderTableSection(child)->splitColumn(pos, firstSpan);
+ }
+
+ m_columnPos.grow(numEffCols() + 1);
+ setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+void RenderTable::appendColumn(int span)
+{
+ // easy case.
+ int pos = m_columns.size();
+ int newSize = pos + 1;
+ m_columns.grow(newSize);
+ m_columns[pos].span = span;
+
+ // change width of all rows.
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isTableSection())
+ toRenderTableSection(child)->appendColumn(pos);
+ }
+
+ m_columnPos.grow(numEffCols() + 1);
+ setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+RenderTableCol* RenderTable::nextColElement(RenderTableCol* current) const
+{
+ RenderObject* next = current->firstChild();
+ if (!next)
+ next = current->nextSibling();
+ if (!next && current->parent()->isTableCol())
+ next = current->parent()->nextSibling();
+
+ while (next) {
+ if (next->isTableCol())
+ return toRenderTableCol(next);
+ if (next != m_caption)
+ return 0;
+ next = next->nextSibling();
+ }
+
+ return 0;
+}
+
+RenderTableCol* RenderTable::colElement(int col, bool* startEdge, bool* endEdge) const
+{
+ if (!m_hasColElements)
+ return 0;
+ RenderObject* child = firstChild();
+ int cCol = 0;
+
+ while (child) {
+ if (child->isTableCol())
+ break;
+ if (child != m_caption)
+ return 0;
+ child = child->nextSibling();
+ }
+ if (!child)
+ return 0;
+
+ RenderTableCol* colElem = toRenderTableCol(child);
+ while (colElem) {
+ int span = colElem->span();
+ if (!colElem->firstChild()) {
+ int startCol = cCol;
+ int endCol = cCol + span - 1;
+ cCol += span;
+ if (cCol > col) {
+ if (startEdge)
+ *startEdge = startCol == col;
+ if (endEdge)
+ *endEdge = endCol == col;
+ return colElem;
+ }
+ }
+ colElem = nextColElement(colElem);
+ }
+
+ return 0;
+}
+
+void RenderTable::recalcSections() const
+{
+ m_caption = 0;
+ m_head = 0;
+ m_foot = 0;
+ m_firstBody = 0;
+ m_hasColElements = false;
+
+ // We need to get valid pointers to caption, head, foot and first body again
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ switch (child->style()->display()) {
+ case TABLE_CAPTION:
+ if (!m_caption && child->isRenderBlock()) {
+ m_caption = toRenderBlock(child);
+ m_caption->setNeedsLayout(true);
+ }
+ break;
+ case TABLE_COLUMN:
+ case TABLE_COLUMN_GROUP:
+ m_hasColElements = true;
+ break;
+ case TABLE_HEADER_GROUP:
+ if (child->isTableSection()) {
+ RenderTableSection* section = toRenderTableSection(child);
+ if (!m_head)
+ m_head = section;
+ else if (!m_firstBody)
+ m_firstBody = section;
+ section->recalcCellsIfNeeded();
+ }
+ break;
+ case TABLE_FOOTER_GROUP:
+ if (child->isTableSection()) {
+ RenderTableSection* section = toRenderTableSection(child);
+ if (!m_foot)
+ m_foot = section;
+ else if (!m_firstBody)
+ m_firstBody = section;
+ section->recalcCellsIfNeeded();
+ }
+ break;
+ case TABLE_ROW_GROUP:
+ if (child->isTableSection()) {
+ RenderTableSection* section = toRenderTableSection(child);
+ if (!m_firstBody)
+ m_firstBody = section;
+ section->recalcCellsIfNeeded();
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ // repair column count (addChild can grow it too much, because it always adds elements to the last row of a section)
+ int maxCols = 0;
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->isTableSection()) {
+ RenderTableSection* section = toRenderTableSection(child);
+ int sectionCols = section->numColumns();
+ if (sectionCols > maxCols)
+ maxCols = sectionCols;
+ }
+ }
+
+ m_columns.resize(maxCols);
+ m_columnPos.resize(maxCols + 1);
+
+ ASSERT(selfNeedsLayout());
+
+ m_needsSectionRecalc = false;
+}
+
+int RenderTable::calcBorderStart() const
+{
+ if (collapseBorders()) {
+ // Determined by the first cell of the first row. See the CSS 2.1 spec, section 17.6.2.
+ if (!numEffCols())
+ return 0;
+
+ unsigned borderWidth = 0;
+
+ const BorderValue& tb = style()->borderStart();
+ if (tb.style() == BHIDDEN)
+ return 0;
+ if (tb.style() > BHIDDEN)
+ borderWidth = tb.width();
+
+ if (RenderTableCol* colGroup = colElement(0)) {
+ const BorderValue& gb = colGroup->style()->borderStart();
+ if (gb.style() == BHIDDEN)
+ return 0;
+ if (gb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(gb.width()));
+ }
+
+ RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+ if (firstNonEmptySection && !firstNonEmptySection->numRows())
+ firstNonEmptySection = sectionBelow(firstNonEmptySection, true);
+
+ if (firstNonEmptySection) {
+ const BorderValue& sb = firstNonEmptySection->style()->borderStart();
+ if (sb.style() == BHIDDEN)
+ return 0;
+
+ if (sb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(sb.width()));
+
+ const RenderTableSection::CellStruct& cs = firstNonEmptySection->cellAt(0, 0);
+
+ if (cs.hasCells()) {
+ const BorderValue& cb = cs.primaryCell()->style()->borderStart(); // FIXME: Make this work with perpendicualr and flipped cells.
+ if (cb.style() == BHIDDEN)
+ return 0;
+
+ const BorderValue& rb = cs.primaryCell()->parent()->style()->borderStart();
+ if (rb.style() == BHIDDEN)
+ return 0;
+
+ if (cb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(cb.width()));
+ if (rb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(rb.width()));
+ }
+ }
+ return (borderWidth + (style()->isLeftToRightDirection() ? 0 : 1)) / 2;
+ }
+ return RenderBlock::borderStart();
+}
+
+int RenderTable::calcBorderEnd() const
+{
+ if (collapseBorders()) {
+ // Determined by the last cell of the first row. See the CSS 2.1 spec, section 17.6.2.
+ if (!numEffCols())
+ return 0;
+
+ unsigned borderWidth = 0;
+
+ const BorderValue& tb = style()->borderEnd();
+ if (tb.style() == BHIDDEN)
+ return 0;
+ if (tb.style() > BHIDDEN)
+ borderWidth = tb.width();
+
+ int endColumn = numEffCols() - 1;
+ if (RenderTableCol* colGroup = colElement(endColumn)) {
+ const BorderValue& gb = colGroup->style()->borderEnd();
+ if (gb.style() == BHIDDEN)
+ return 0;
+ if (gb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(gb.width()));
+ }
+
+ RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+ if (firstNonEmptySection && !firstNonEmptySection->numRows())
+ firstNonEmptySection = sectionBelow(firstNonEmptySection, true);
+
+ if (firstNonEmptySection) {
+ const BorderValue& sb = firstNonEmptySection->style()->borderEnd();
+ if (sb.style() == BHIDDEN)
+ return 0;
+
+ if (sb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(sb.width()));
+
+ const RenderTableSection::CellStruct& cs = firstNonEmptySection->cellAt(0, endColumn);
+
+ if (cs.hasCells()) {
+ const BorderValue& cb = cs.primaryCell()->style()->borderEnd(); // FIXME: Make this work with perpendicular and flipped cells.
+ if (cb.style() == BHIDDEN)
+ return 0;
+
+ const BorderValue& rb = cs.primaryCell()->parent()->style()->borderEnd();
+ if (rb.style() == BHIDDEN)
+ return 0;
+
+ if (cb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(cb.width()));
+ if (rb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<unsigned>(rb.width()));
+ }
+ }
+ return (borderWidth + (style()->isLeftToRightDirection() ? 1 : 0)) / 2;
+ }
+ return RenderBlock::borderEnd();
+}
+
+void RenderTable::recalcBordersInRowDirection()
+{
+ m_borderStart = calcBorderStart();
+ m_borderEnd = calcBorderEnd();
+}
+
+int RenderTable::borderBefore() const
+{
+ if (collapseBorders())
+ return outerBorderBefore();
+ return RenderBlock::borderBefore();
+}
+
+int RenderTable::borderAfter() const
+{
+ if (collapseBorders())
+ return outerBorderAfter();
+ return RenderBlock::borderAfter();
+}
+
+int RenderTable::outerBorderBefore() const
+{
+ if (!collapseBorders())
+ return 0;
+ int borderWidth = 0;
+ RenderTableSection* topSection;
+ if (m_head)
+ topSection = m_head;
+ else if (m_firstBody)
+ topSection = m_firstBody;
+ else if (m_foot)
+ topSection = m_foot;
+ else
+ topSection = 0;
+ if (topSection) {
+ borderWidth = topSection->outerBorderBefore();
+ if (borderWidth == -1)
+ return 0; // Overridden by hidden
+ }
+ const BorderValue& tb = style()->borderBefore();
+ if (tb.style() == BHIDDEN)
+ return 0;
+ if (tb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<int>(tb.width() / 2));
+ return borderWidth;
+}
+
+int RenderTable::outerBorderAfter() const
+{
+ if (!collapseBorders())
+ return 0;
+ int borderWidth = 0;
+ RenderTableSection* bottomSection;
+ if (m_foot)
+ bottomSection = m_foot;
+ else {
+ RenderObject* child;
+ for (child = lastChild(); child && !child->isTableSection(); child = child->previousSibling()) { }
+ bottomSection = child ? toRenderTableSection(child) : 0;
+ }
+ if (bottomSection) {
+ borderWidth = bottomSection->outerBorderAfter();
+ if (borderWidth == -1)
+ return 0; // Overridden by hidden
+ }
+ const BorderValue& tb = style()->borderAfter();
+ if (tb.style() == BHIDDEN)
+ return 0;
+ if (tb.style() > BHIDDEN)
+ borderWidth = max(borderWidth, static_cast<int>((tb.width() + 1) / 2));
+ return borderWidth;
+}
+
+int RenderTable::outerBorderStart() const
+{
+ if (!collapseBorders())
+ return 0;
+
+ int borderWidth = 0;
+
+ const BorderValue& tb = style()->borderStart();
+ if (tb.style() == BHIDDEN)
+ return 0;
+ if (tb.style() > BHIDDEN)
+ borderWidth = (tb.width() + (style()->isLeftToRightDirection() ? 0 : 1)) / 2;
+
+ bool allHidden = true;
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (!child->isTableSection())
+ continue;
+ int sw = toRenderTableSection(child)->outerBorderStart();
+ if (sw == -1)
+ continue;
+ else
+ allHidden = false;
+ borderWidth = max(borderWidth, sw);
+ }
+ if (allHidden)
+ return 0;
+
+ return borderWidth;
+}
+
+int RenderTable::outerBorderEnd() const
+{
+ if (!collapseBorders())
+ return 0;
+
+ int borderWidth = 0;
+
+ const BorderValue& tb = style()->borderEnd();
+ if (tb.style() == BHIDDEN)
+ return 0;
+ if (tb.style() > BHIDDEN)
+ borderWidth = (tb.width() + (style()->isLeftToRightDirection() ? 1 : 0)) / 2;
+
+ bool allHidden = true;
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (!child->isTableSection())
+ continue;
+ int sw = toRenderTableSection(child)->outerBorderEnd();
+ if (sw == -1)
+ continue;
+ else
+ allHidden = false;
+ borderWidth = max(borderWidth, sw);
+ }
+ if (allHidden)
+ return 0;
+
+ return borderWidth;
+}
+
+RenderTableSection* RenderTable::sectionAbove(const RenderTableSection* section, bool skipEmptySections) const
+{
+ recalcSectionsIfNeeded();
+
+ if (section == m_head)
+ return 0;
+
+ RenderObject* prevSection = section == m_foot ? lastChild() : section->previousSibling();
+ while (prevSection) {
+ if (prevSection->isTableSection() && prevSection != m_head && prevSection != m_foot && (!skipEmptySections || toRenderTableSection(prevSection)->numRows()))
+ break;
+ prevSection = prevSection->previousSibling();
+ }
+ if (!prevSection && m_head && (!skipEmptySections || m_head->numRows()))
+ prevSection = m_head;
+ return toRenderTableSection(prevSection);
+}
+
+RenderTableSection* RenderTable::sectionBelow(const RenderTableSection* section, bool skipEmptySections) const
+{
+ recalcSectionsIfNeeded();
+
+ if (section == m_foot)
+ return 0;
+
+ RenderObject* nextSection = section == m_head ? firstChild() : section->nextSibling();
+ while (nextSection) {
+ if (nextSection->isTableSection() && nextSection != m_head && nextSection != m_foot && (!skipEmptySections || toRenderTableSection(nextSection)->numRows()))
+ break;
+ nextSection = nextSection->nextSibling();
+ }
+ if (!nextSection && m_foot && (!skipEmptySections || m_foot->numRows()))
+ nextSection = m_foot;
+ return toRenderTableSection(nextSection);
+}
+
+RenderTableCell* RenderTable::cellAbove(const RenderTableCell* cell) const
+{
+ recalcSectionsIfNeeded();
+
+ // Find the section and row to look in
+ int r = cell->row();
+ RenderTableSection* section = 0;
+ int rAbove = 0;
+ if (r > 0) {
+ // cell is not in the first row, so use the above row in its own section
+ section = cell->section();
+ rAbove = r - 1;
+ } else {
+ section = sectionAbove(cell->section(), true);
+ if (section)
+ rAbove = section->numRows() - 1;
+ }
+
+ // Look up the cell in the section's grid, which requires effective col index
+ if (section) {
+ int effCol = colToEffCol(cell->col());
+ RenderTableSection::CellStruct& aboveCell = section->cellAt(rAbove, effCol);
+ return aboveCell.primaryCell();
+ } else
+ return 0;
+}
+
+RenderTableCell* RenderTable::cellBelow(const RenderTableCell* cell) const
+{
+ recalcSectionsIfNeeded();
+
+ // Find the section and row to look in
+ int r = cell->row() + cell->rowSpan() - 1;
+ RenderTableSection* section = 0;
+ int rBelow = 0;
+ if (r < cell->section()->numRows() - 1) {
+ // The cell is not in the last row, so use the next row in the section.
+ section = cell->section();
+ rBelow = r + 1;
+ } else {
+ section = sectionBelow(cell->section(), true);
+ if (section)
+ rBelow = 0;
+ }
+
+ // Look up the cell in the section's grid, which requires effective col index
+ if (section) {
+ int effCol = colToEffCol(cell->col());
+ RenderTableSection::CellStruct& belowCell = section->cellAt(rBelow, effCol);
+ return belowCell.primaryCell();
+ } else
+ return 0;
+}
+
+RenderTableCell* RenderTable::cellBefore(const RenderTableCell* cell) const
+{
+ recalcSectionsIfNeeded();
+
+ RenderTableSection* section = cell->section();
+ int effCol = colToEffCol(cell->col());
+ if (!effCol)
+ return 0;
+
+ // If we hit a colspan back up to a real cell.
+ RenderTableSection::CellStruct& prevCell = section->cellAt(cell->row(), effCol - 1);
+ return prevCell.primaryCell();
+}
+
+RenderTableCell* RenderTable::cellAfter(const RenderTableCell* cell) const
+{
+ recalcSectionsIfNeeded();
+
+ int effCol = colToEffCol(cell->col() + cell->colSpan());
+ if (effCol >= numEffCols())
+ return 0;
+ return cell->section()->primaryCellAt(cell->row(), effCol);
+}
+
+RenderBlock* RenderTable::firstLineBlock() const
+{
+ return 0;
+}
+
+void RenderTable::updateFirstLetter()
+{
+}
+
+int RenderTable::firstLineBoxBaseline() const
+{
+ if (isWritingModeRoot())
+ return -1;
+
+ RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+ if (firstNonEmptySection && !firstNonEmptySection->numRows())
+ firstNonEmptySection = sectionBelow(firstNonEmptySection, true);
+
+ if (!firstNonEmptySection)
+ return -1;
+
+ return firstNonEmptySection->logicalTop() + firstNonEmptySection->firstLineBoxBaseline();
+}
+
+IntRect RenderTable::overflowClipRect(int tx, int ty)
+{
+ IntRect rect = RenderBlock::overflowClipRect(tx, ty);
+
+ // If we have a caption, expand the clip to include the caption.
+ // FIXME: Technically this is wrong, but it's virtually impossible to fix this
+ // for real until captions have been re-written.
+ // FIXME: This code assumes (like all our other caption code) that only top/bottom are
+ // supported. When we actually support left/right and stop mapping them to top/bottom,
+ // we might have to hack this code first (depending on what order we do these bug fixes in).
+ if (m_caption) {
+ if (style()->isHorizontalWritingMode()) {
+ rect.setHeight(height());
+ rect.setY(ty);
+ } else {
+ rect.setWidth(width());
+ rect.setX(tx);
+ }
+ }
+
+ return rect;
+}
+
+bool RenderTable::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xPos, int yPos, int tx, int ty, HitTestAction action)
+{
+ tx += x();
+ ty += y();
+
+ // Check kids first.
+ if (!hasOverflowClip() || overflowClipRect(tx, ty).intersects(result.rectForPoint(xPos, yPos))) {
+ for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
+ if (child->isBox() && !toRenderBox(child)->hasSelfPaintingLayer() && (child->isTableSection() || child == m_caption)) {
+ IntPoint childPoint = flipForWritingMode(toRenderBox(child), IntPoint(tx, ty), ParentToChildFlippingAdjustment);
+ if (child->nodeAtPoint(request, result, xPos, yPos, childPoint.x(), childPoint.y(), action)) {
+ updateHitTestResult(result, IntPoint(xPos - childPoint.x(), yPos - childPoint.y()));
+ return true;
+ }
+ }
+ }
+ }
+
+ // Check our bounds next.
+ IntRect boundsRect = IntRect(tx, ty, width(), height());
+ if (visibleToHitTesting() && (action == HitTestBlockBackground || action == HitTestChildBlockBackground) && boundsRect.intersects(result.rectForPoint(xPos, yPos))) {
+ updateHitTestResult(result, flipForWritingMode(IntPoint(xPos - tx, yPos - ty)));
+ if (!result.addNodeToRectBasedTestResult(node(), xPos, yPos, boundsRect))
+ return true;
+ }
+
+ return false;
+}
+
+}