diff options
author | Ben Murdoch <benm@google.com> | 2011-05-13 16:23:25 +0100 |
---|---|---|
committer | Ben Murdoch <benm@google.com> | 2011-05-16 11:35:02 +0100 |
commit | 65f03d4f644ce73618e5f4f50dd694b26f55ae12 (patch) | |
tree | f478babb801e720de7bfaee23443ffe029f58731 /Source/WebCore/rendering/svg/RenderSVGResourceMasker.cpp | |
parent | 47de4a2fb7262c7ebdb9cd133ad2c54c187454d0 (diff) | |
download | external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.zip external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.gz external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.bz2 |
Merge WebKit at r75993: Initial merge by git.
Change-Id: I602bbdc3974787a3b0450456a30a7868286921c3
Diffstat (limited to 'Source/WebCore/rendering/svg/RenderSVGResourceMasker.cpp')
-rw-r--r-- | Source/WebCore/rendering/svg/RenderSVGResourceMasker.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/svg/RenderSVGResourceMasker.cpp b/Source/WebCore/rendering/svg/RenderSVGResourceMasker.cpp new file mode 100644 index 0000000..7b24248 --- /dev/null +++ b/Source/WebCore/rendering/svg/RenderSVGResourceMasker.cpp @@ -0,0 +1,223 @@ +/* + * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "config.h" + +#if ENABLE(SVG) +#include "RenderSVGResourceMasker.h" + +#include "AffineTransform.h" +#include "Element.h" +#include "FloatPoint.h" +#include "FloatRect.h" +#include "GraphicsContext.h" +#include "Image.h" +#include "ImageBuffer.h" +#include "IntRect.h" +#include "RenderSVGResource.h" +#include "SVGElement.h" +#include "SVGImageBufferTools.h" +#include "SVGMaskElement.h" +#include "SVGStyledElement.h" +#include "SVGUnitTypes.h" + +#include <wtf/ByteArray.h> +#include <wtf/UnusedParam.h> +#include <wtf/Vector.h> + +namespace WebCore { + +RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType; + +RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) + : RenderSVGResourceContainer(node) +{ +} + +RenderSVGResourceMasker::~RenderSVGResourceMasker() +{ + if (m_masker.isEmpty()) + return; + + deleteAllValues(m_masker); + m_masker.clear(); +} + +void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation) +{ + m_maskContentBoundaries = FloatRect(); + if (!m_masker.isEmpty()) { + deleteAllValues(m_masker); + m_masker.clear(); + } + + markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); +} + +void RenderSVGResourceMasker::removeClientFromCache(RenderObject* client, bool markForInvalidation) +{ + ASSERT(client); + + if (m_masker.contains(client)) + delete m_masker.take(client); + + markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); +} + +bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) +{ + ASSERT(object); + ASSERT(context); +#ifndef NDEBUG + ASSERT(resourceMode == ApplyToDefaultMode); +#else + UNUSED_PARAM(resourceMode); +#endif + + if (!m_masker.contains(object)) + m_masker.set(object, new MaskerData); + + MaskerData* maskerData = m_masker.get(object); + + AffineTransform absoluteTransform; + SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform); + + FloatRect absoluteTargetRect = absoluteTransform.mapRect(object->repaintRectInLocalCoordinates()); + FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(object, absoluteTargetRect); + + if (!maskerData->maskImage && !clampedAbsoluteTargetRect.isEmpty()) { + SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); + if (!maskElement) + return false; + + if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, maskerData->maskImage, ColorSpaceLinearRGB)) + return false; + + GraphicsContext* maskImageContext = maskerData->maskImage->context(); + ASSERT(maskImageContext); + + // The save/restore pair is needed for clipToImageBuffer - it doesn't work without it on non-Cg platforms. + maskImageContext->save(); + maskImageContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y()); + maskImageContext->concatCTM(absoluteTransform); + + drawContentIntoMaskImage(maskerData, maskElement, object); + } + + if (!maskerData->maskImage) + return false; + + SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, maskerData->maskImage); + return true; +} + +void RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object) +{ + GraphicsContext* maskImageContext = maskerData->maskImage->context(); + ASSERT(maskImageContext); + + // Eventually adjust the mask image context according to the target objectBoundingBox. + AffineTransform maskContentTransformation; + if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { + FloatRect objectBoundingBox = object->objectBoundingBox(); + maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); + maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); + maskImageContext->concatCTM(maskContentTransformation); + } + + // Draw the content into the ImageBuffer. + for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) { + RenderObject* renderer = node->renderer(); + if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !renderer) + continue; + RenderStyle* style = renderer->style(); + if (!style || style->display() == NONE || style->visibility() != VISIBLE) + continue; + SVGImageBufferTools::renderSubtreeToImageBuffer(maskerData->maskImage.get(), renderer, maskContentTransformation); + } + + maskImageContext->restore(); + +#if !PLATFORM(CG) + maskerData->maskImage->transformColorSpace(ColorSpaceDeviceRGB, ColorSpaceLinearRGB); +#endif + + // Create the luminance mask. + IntRect maskImageRect(IntPoint(), maskerData->maskImage->size()); + RefPtr<ByteArray> srcPixelArray = maskerData->maskImage->getUnmultipliedImageData(maskImageRect); + + unsigned pixelArrayLength = srcPixelArray->length(); + for (unsigned pixelOffset = 0; pixelOffset < pixelArrayLength; pixelOffset += 4) { + unsigned char a = srcPixelArray->get(pixelOffset + 3); + if (!a) + continue; + unsigned char r = srcPixelArray->get(pixelOffset); + unsigned char g = srcPixelArray->get(pixelOffset + 1); + unsigned char b = srcPixelArray->get(pixelOffset + 2); + + double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0); + srcPixelArray->set(pixelOffset + 3, luma); + } + + maskerData->maskImage->putUnmultipliedImageData(srcPixelArray.get(), maskImageRect.size(), maskImageRect, IntPoint()); +} + +void RenderSVGResourceMasker::calculateMaskContentRepaintRect() +{ + for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { + RenderObject* renderer = childNode->renderer(); + if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyled() || !renderer) + continue; + RenderStyle* style = renderer->style(); + if (!style || style->display() == NONE || style->visibility() != VISIBLE) + continue; + m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); + } +} + +FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) +{ + SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); + ASSERT(maskElement); + + FloatRect objectBoundingBox = object->objectBoundingBox(); + FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox); + + // Resource was not layouted yet. Give back clipping rect of the mask. + if (selfNeedsLayout()) + return maskBoundaries; + + if (m_maskContentBoundaries.isEmpty()) + calculateMaskContentRepaintRect(); + + FloatRect maskRect = m_maskContentBoundaries; + if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { + AffineTransform transform; + transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); + transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); + maskRect = transform.mapRect(maskRect); + } + + maskRect.intersect(maskBoundaries); + return maskRect; +} + +} + +#endif // ENABLE(SVG) |