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authorSteve Block <steveblock@google.com>2011-05-13 06:44:40 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-05-13 06:44:40 -0700
commit08014c20784f3db5df3a89b73cce46037b77eb59 (patch)
tree47749210d31e19e6e2f64036fa8fae2ad693476f /Source/WebCore/rendering/svg/SVGInlineTextBox.cpp
parent860220379e56aeb66424861ad602b07ee22b4055 (diff)
parent4c3661f7918f8b3f139f824efb7855bedccb4c94 (diff)
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Merge changes Ide388898,Ic49f367c,I1158a808,Iacb6ca5d,I2100dd3a,I5c1abe54,Ib0ef9902,I31dbc523,I570314b3
* changes: Merge WebKit at r75315: Update WebKit version Merge WebKit at r75315: Add FrameLoaderClient PageCache stubs Merge WebKit at r75315: Stub out AXObjectCache::remove() Merge WebKit at r75315: Fix ImageBuffer Merge WebKit at r75315: Fix PluginData::initPlugins() Merge WebKit at r75315: Fix conflicts Merge WebKit at r75315: Fix Makefiles Merge WebKit at r75315: Move Android-specific WebCore files to Source Merge WebKit at r75315: Initial merge by git.
Diffstat (limited to 'Source/WebCore/rendering/svg/SVGInlineTextBox.cpp')
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diff --git a/Source/WebCore/rendering/svg/SVGInlineTextBox.cpp b/Source/WebCore/rendering/svg/SVGInlineTextBox.cpp
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+++ b/Source/WebCore/rendering/svg/SVGInlineTextBox.cpp
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+/**
+ * Copyright (C) 2007 Rob Buis <buis@kde.org>
+ * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "SVGInlineTextBox.h"
+
+#if ENABLE(SVG)
+#include "FloatConversion.h"
+#include "GraphicsContext.h"
+#include "InlineFlowBox.h"
+#include "RenderBlock.h"
+#include "RenderSVGInlineText.h"
+#include "RenderSVGResource.h"
+#include "RenderSVGResourceSolidColor.h"
+#include "SVGRootInlineBox.h"
+
+using namespace std;
+
+namespace WebCore {
+
+SVGInlineTextBox::SVGInlineTextBox(RenderObject* object)
+ : InlineTextBox(object)
+ , m_logicalHeight(0)
+ , m_paintingResourceMode(ApplyToDefaultMode)
+ , m_startsNewTextChunk(false)
+ , m_paintingResource(0)
+{
+}
+
+int SVGInlineTextBox::offsetForPosition(int, bool) const
+{
+ // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
+ // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
+{
+ RenderText* textRenderer = this->textRenderer();
+ ASSERT(textRenderer);
+
+ RenderStyle* style = textRenderer->style();
+ ASSERT(style);
+
+ TextRun textRun(constructTextRun(style, fragment));
+
+ // Eventually handle lengthAdjust="spacingAndGlyphs".
+ // FIXME: Handle vertical text.
+ if (!fragment.transform.isIdentity())
+ textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragment.transform.xScale()));
+
+ return fragment.positionListOffset - start() + style->font().offsetForPosition(textRun, position, includePartialGlyphs);
+}
+
+int SVGInlineTextBox::positionForOffset(int) const
+{
+ // SVG doesn't use the offset <-> position selection system.
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
+{
+ ASSERT(startPosition < endPosition);
+
+ const Font& font = style->font();
+ FloatPoint textOrigin(fragment.x, fragment.y - font.ascent());
+ return font.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height, startPosition, endPosition);
+}
+
+IntRect SVGInlineTextBox::selectionRect(int, int, int startPosition, int endPosition)
+{
+ int boxStart = start();
+ startPosition = max(startPosition - boxStart, 0);
+ endPosition = min(endPosition - boxStart, static_cast<int>(len()));
+ if (startPosition >= endPosition)
+ return IntRect();
+
+ RenderText* text = textRenderer();
+ ASSERT(text);
+
+ RenderStyle* style = text->style();
+ ASSERT(style);
+
+ FloatRect selectionRect;
+ int fragmentStartPosition = 0;
+ int fragmentEndPosition = 0;
+
+ unsigned textFragmentsSize = m_textFragments.size();
+ for (unsigned i = 0; i < textFragmentsSize; ++i) {
+ const SVGTextFragment& fragment = m_textFragments.at(i);
+
+ fragmentStartPosition = startPosition;
+ fragmentEndPosition = endPosition;
+ if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
+ continue;
+
+ FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
+ if (!fragment.transform.isIdentity())
+ fragmentRect = fragment.transform.mapRect(fragmentRect);
+
+ selectionRect.unite(fragmentRect);
+ }
+
+ return enclosingIntRect(selectionRect);
+}
+
+void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
+{
+ ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
+ ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
+ ASSERT(truncation() == cNoTruncation);
+
+ if (renderer()->style()->visibility() != VISIBLE)
+ return;
+
+ RenderObject* parentRenderer = parent()->renderer();
+ ASSERT(parentRenderer);
+ ASSERT(!parentRenderer->document()->printing());
+
+ // Determine whether or not we're selected.
+ bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
+ bool hasSelection = selectionState() != RenderObject::SelectionNone;
+ if (!hasSelection || paintSelectedTextOnly)
+ return;
+
+ Color backgroundColor = renderer()->selectionBackgroundColor();
+ if (!backgroundColor.isValid() || !backgroundColor.alpha())
+ return;
+
+ RenderStyle* style = parentRenderer->style();
+ ASSERT(style);
+
+ const SVGRenderStyle* svgStyle = style->svgStyle();
+ ASSERT(svgStyle);
+
+ bool hasFill = svgStyle->hasFill();
+ bool hasStroke = svgStyle->hasStroke();
+
+ RenderStyle* selectionStyle = style;
+ if (hasSelection) {
+ selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
+ if (selectionStyle) {
+ const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
+ ASSERT(svgSelectionStyle);
+
+ if (!hasFill)
+ hasFill = svgSelectionStyle->hasFill();
+ if (!hasStroke)
+ hasStroke = svgSelectionStyle->hasStroke();
+ } else
+ selectionStyle = style;
+ }
+
+ int startPosition, endPosition;
+ selectionStartEnd(startPosition, endPosition);
+
+ int fragmentStartPosition = 0;
+ int fragmentEndPosition = 0;
+ unsigned textFragmentsSize = m_textFragments.size();
+ for (unsigned i = 0; i < textFragmentsSize; ++i) {
+ SVGTextFragment& fragment = m_textFragments.at(i);
+ ASSERT(!m_paintingResource);
+
+ fragmentStartPosition = startPosition;
+ fragmentEndPosition = endPosition;
+ if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
+ continue;
+
+ paintInfo.context->save();
+
+ if (!fragment.transform.isIdentity())
+ paintInfo.context->concatCTM(fragment.transform);
+
+ paintInfo.context->setFillColor(backgroundColor, style->colorSpace());
+ paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace());
+
+ m_paintingResourceMode = ApplyToDefaultMode;
+ paintInfo.context->restore();
+ }
+
+ ASSERT(!m_paintingResource);
+}
+
+void SVGInlineTextBox::paint(PaintInfo& paintInfo, int, int)
+{
+ ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
+ ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
+ ASSERT(truncation() == cNoTruncation);
+
+ if (renderer()->style()->visibility() != VISIBLE)
+ return;
+
+ // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
+ // If we ever need that for SVG, it's very easy to refactor and reuse the code.
+
+ RenderObject* parentRenderer = parent()->renderer();
+ ASSERT(parentRenderer);
+
+ bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
+ bool hasSelection = !parentRenderer->document()->printing() && selectionState() != RenderObject::SelectionNone;
+ if (!hasSelection && paintSelectedTextOnly)
+ return;
+
+ RenderStyle* style = parentRenderer->style();
+ ASSERT(style);
+
+ const SVGRenderStyle* svgStyle = style->svgStyle();
+ ASSERT(svgStyle);
+
+ bool hasFill = svgStyle->hasFill();
+ bool hasStroke = svgStyle->hasStroke();
+
+ RenderStyle* selectionStyle = style;
+ if (hasSelection) {
+ selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
+ if (selectionStyle) {
+ const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
+ ASSERT(svgSelectionStyle);
+
+ if (!hasFill)
+ hasFill = svgSelectionStyle->hasFill();
+ if (!hasStroke)
+ hasStroke = svgSelectionStyle->hasStroke();
+ } else
+ selectionStyle = style;
+ }
+
+ unsigned textFragmentsSize = m_textFragments.size();
+ for (unsigned i = 0; i < textFragmentsSize; ++i) {
+ SVGTextFragment& fragment = m_textFragments.at(i);
+ ASSERT(!m_paintingResource);
+
+ paintInfo.context->save();
+
+ if (!fragment.transform.isIdentity())
+ paintInfo.context->concatCTM(fragment.transform);
+
+ // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
+ int decorations = style->textDecorationsInEffect();
+ if (decorations & UNDERLINE)
+ paintDecoration(paintInfo.context, UNDERLINE, fragment);
+ if (decorations & OVERLINE)
+ paintDecoration(paintInfo.context, OVERLINE, fragment);
+
+ // Fill text
+ if (hasFill) {
+ m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode;
+ paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
+ }
+
+ // Stroke text
+ if (hasStroke) {
+ m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode;
+ paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
+ }
+
+ // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
+ if (decorations & LINE_THROUGH)
+ paintDecoration(paintInfo.context, LINE_THROUGH, fragment);
+
+ m_paintingResourceMode = ApplyToDefaultMode;
+ paintInfo.context->restore();
+ }
+
+ ASSERT(!m_paintingResource);
+}
+
+bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, RenderObject* renderer, RenderStyle* style)
+{
+ ASSERT(renderer);
+ ASSERT(style);
+ ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
+
+ Color fallbackColor;
+ if (m_paintingResourceMode & ApplyToFillMode)
+ m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor);
+ else if (m_paintingResourceMode & ApplyToStrokeMode)
+ m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor);
+ else {
+ // We're either called for stroking or filling.
+ ASSERT_NOT_REACHED();
+ }
+
+ if (!m_paintingResource)
+ return false;
+
+ if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) {
+ if (fallbackColor.isValid()) {
+ RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
+ fallbackResource->setColor(fallbackColor);
+
+ m_paintingResource = fallbackResource;
+ m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode);
+ }
+ }
+
+ return true;
+}
+
+void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path)
+{
+ ASSERT(m_paintingResource);
+
+ RenderObject* parentRenderer = parent()->renderer();
+ ASSERT(parentRenderer);
+
+ m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path);
+ m_paintingResource = 0;
+}
+
+bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, TextRun& textRun, RenderStyle* style)
+{
+ bool acquiredResource = acquirePaintingResource(context, parent()->renderer(), style);
+
+#if ENABLE(SVG_FONTS)
+ // SVG Fonts need access to the painting resource used to draw the current text chunk.
+ if (acquiredResource)
+ textRun.setActivePaintingResource(m_paintingResource);
+#endif
+
+ return acquiredResource;
+}
+
+void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun)
+{
+ releasePaintingResource(context, /* path */0);
+
+#if ENABLE(SVG_FONTS)
+ textRun.setActivePaintingResource(0);
+#endif
+}
+
+TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
+{
+ ASSERT(style);
+ ASSERT(textRenderer());
+
+ RenderText* text = textRenderer();
+ ASSERT(text);
+
+ TextRun run(text->characters() + fragment.positionListOffset
+ , fragment.length
+ , false /* allowTabs */
+ , 0 /* xPos, only relevant with allowTabs=true */
+ , 0 /* padding, only relevant for justified text, not relevant for SVG */
+ , direction() == RTL
+ , m_dirOverride || style->visuallyOrdered() /* directionalOverride */);
+
+#if ENABLE(SVG_FONTS)
+ RenderObject* parentRenderer = parent()->renderer();
+ ASSERT(parentRenderer);
+
+ run.setReferencingRenderObject(parentRenderer);
+#endif
+
+ // Disable any word/character rounding.
+ run.disableRoundingHacks();
+
+ // We handle letter & word spacing ourselves.
+ run.disableSpacing();
+ return run;
+}
+
+bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
+{
+ if (startPosition >= endPosition)
+ return false;
+
+ int offset = static_cast<int>(fragment.positionListOffset) - start();
+ int length = static_cast<int>(fragment.length);
+
+ if (startPosition >= offset + length || endPosition <= offset)
+ return false;
+
+ if (startPosition < offset)
+ startPosition = 0;
+ else
+ startPosition -= offset;
+
+ if (endPosition > offset + length)
+ endPosition = length;
+ else {
+ ASSERT(endPosition >= offset);
+ endPosition -= offset;
+ }
+
+ ASSERT(startPosition < endPosition);
+ return true;
+}
+
+static inline float positionOffsetForDecoration(ETextDecoration decoration, const Font& font, float thickness)
+{
+ // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
+ // Compatible with Batik/Opera.
+ if (decoration == UNDERLINE)
+ return font.ascent() + thickness * 1.5f;
+ if (decoration == OVERLINE)
+ return thickness;
+ if (decoration == LINE_THROUGH)
+ return font.ascent() * 5.0f / 8.0f;
+
+ ASSERT_NOT_REACHED();
+ return 0.0f;
+}
+
+static inline float thicknessForDecoration(ETextDecoration, const Font& font)
+{
+ // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
+ // Compatible with Batik/Opera
+ return font.size() / 20.0f;
+}
+
+static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
+{
+ // Lookup first render object in parent hierarchy which has text-decoration set.
+ RenderObject* renderer = 0;
+ while (parentBox) {
+ renderer = parentBox->renderer();
+
+ if (renderer->style() && renderer->style()->textDecoration() != TDNONE)
+ break;
+
+ parentBox = parentBox->parent();
+ }
+
+ ASSERT(renderer);
+ return renderer;
+}
+
+void SVGInlineTextBox::paintDecoration(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment)
+{
+ if (textRenderer()->style()->textDecorationsInEffect() == TDNONE)
+ return;
+
+ // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
+ RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
+ RenderStyle* decorationStyle = decorationRenderer->style();
+ ASSERT(decorationStyle);
+
+ if (decorationStyle->visibility() == HIDDEN)
+ return;
+
+ const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle();
+ ASSERT(svgDecorationStyle);
+
+ bool hasDecorationFill = svgDecorationStyle->hasFill();
+ bool hasDecorationStroke = svgDecorationStyle->hasStroke();
+
+ if (hasDecorationFill) {
+ m_paintingResourceMode = ApplyToFillMode;
+ paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
+ }
+
+ if (hasDecorationStroke) {
+ m_paintingResourceMode = ApplyToStrokeMode;
+ paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
+ }
+}
+
+void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer)
+{
+ ASSERT(!m_paintingResource);
+ ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
+
+ RenderStyle* decorationStyle = decorationRenderer->style();
+ ASSERT(decorationStyle);
+
+ const Font& font = decorationStyle->font();
+
+ // The initial y value refers to overline position.
+ float thickness = thicknessForDecoration(decoration, font);
+
+ if (fragment.width <= 0 && thickness <= 0)
+ return;
+
+ float y = fragment.y - font.ascent() + positionOffsetForDecoration(decoration, font, thickness);
+
+ Path path;
+ path.addRect(FloatRect(fragment.x, y, fragment.width, thickness));
+
+ context->save();
+
+ if (acquirePaintingResource(context, decorationRenderer, decorationStyle))
+ releasePaintingResource(context, &path);
+
+ context->restore();
+}
+
+void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition)
+{
+ const Font& font = style->font();
+ const ShadowData* shadow = style->textShadow();
+
+ FloatPoint textOrigin(fragment.x, fragment.y);
+ FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - font.ascent()), FloatSize(fragment.width, fragment.height));
+
+ do {
+ if (!prepareGraphicsContextForTextPainting(context, textRun, style))
+ break;
+
+ FloatSize extraOffset;
+ if (shadow)
+ extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */);
+
+ font.drawText(context, textRun, textOrigin + extraOffset, startPosition, endPosition);
+ restoreGraphicsContextAfterTextPainting(context, textRun);
+
+ if (!shadow)
+ break;
+
+ if (shadow->next())
+ context->restore();
+ else
+ context->clearShadow();
+
+ shadow = shadow->next();
+ } while (shadow);
+}
+
+void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly)
+{
+ ASSERT(style);
+ ASSERT(selectionStyle);
+
+ int startPosition = 0;
+ int endPosition = 0;
+ if (hasSelection) {
+ selectionStartEnd(startPosition, endPosition);
+ hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
+ }
+
+ // Fast path if there is no selection, just draw the whole chunk part using the regular style
+ TextRun textRun(constructTextRun(style, fragment));
+ if (!hasSelection || startPosition >= endPosition) {
+ paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length);
+ return;
+ }
+
+ // Eventually draw text using regular style until the start position of the selection
+ if (startPosition > 0 && !paintSelectedTextOnly)
+ paintTextWithShadows(context, style, textRun, fragment, 0, startPosition);
+
+ // Draw text using selection style from the start to the end position of the selection
+ if (style != selectionStyle)
+ SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle);
+
+ TextRun selectionTextRun(constructTextRun(selectionStyle, fragment));
+ paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition);
+
+ if (style != selectionStyle)
+ SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style);
+
+ // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
+ if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
+ paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length);
+}
+
+IntRect SVGInlineTextBox::calculateBoundaries() const
+{
+ FloatRect textRect;
+
+ RenderText* textRenderer = this->textRenderer();
+ ASSERT(textRenderer);
+
+ RenderStyle* style = textRenderer->style();
+ ASSERT(style);
+
+ int baseline = baselinePosition(AlphabeticBaseline);
+ int heightDifference = baseline - style->font().ascent();
+
+ unsigned textFragmentsSize = m_textFragments.size();
+ for (unsigned i = 0; i < textFragmentsSize; ++i) {
+ const SVGTextFragment& fragment = m_textFragments.at(i);
+ FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height + heightDifference);
+
+ if (!fragment.transform.isIdentity())
+ fragmentRect = fragment.transform.mapRect(fragmentRect);
+
+ textRect.unite(fragmentRect);
+ }
+
+ return enclosingIntRect(textRect);
+}
+
+} // namespace WebCore
+
+#endif