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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/svg/SVGAnimateElement.cpp | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/svg/SVGAnimateElement.cpp')
-rw-r--r-- | Source/WebCore/svg/SVGAnimateElement.cpp | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/Source/WebCore/svg/SVGAnimateElement.cpp b/Source/WebCore/svg/SVGAnimateElement.cpp new file mode 100644 index 0000000..7fe4c87 --- /dev/null +++ b/Source/WebCore/svg/SVGAnimateElement.cpp @@ -0,0 +1,339 @@ +/* + * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> + * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> + * Copyright (C) 2008 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "config.h" + +#if ENABLE(SVG) && ENABLE(SVG_ANIMATION) +#include "SVGAnimateElement.h" + +#include "ColorDistance.h" +#include "FloatConversion.h" +#include "SVGColor.h" +#include "SVGNames.h" +#include "SVGParserUtilities.h" +#include "SVGPathParserFactory.h" +#include "SVGPathSegList.h" +#include "SVGPointList.h" + +using namespace std; + +namespace WebCore { + +SVGAnimateElement::SVGAnimateElement(const QualifiedName& tagName, Document* document) + : SVGAnimationElement(tagName, document) + , m_propertyType(StringProperty) + , m_fromNumber(0) + , m_toNumber(0) + , m_animatedNumber(numeric_limits<double>::infinity()) + , m_animatedPathPointer(0) +{ +} + +PassRefPtr<SVGAnimateElement> SVGAnimateElement::create(const QualifiedName& tagName, Document* document) +{ + return adoptRef(new SVGAnimateElement(tagName, document)); +} + +SVGAnimateElement::~SVGAnimateElement() +{ +} + +static bool parseNumberValueAndUnit(const String& in, double& value, String& unit) +{ + // FIXME: These are from top of my head, figure out all property types that can be animated as numbers. + unsigned unitLength = 0; + String parse = in.stripWhiteSpace(); + if (parse.endsWith("%")) + unitLength = 1; + else if (parse.endsWith("px") || parse.endsWith("pt") || parse.endsWith("em")) + unitLength = 2; + else if (parse.endsWith("deg") || parse.endsWith("rad")) + unitLength = 3; + else if (parse.endsWith("grad")) + unitLength = 4; + String newUnit = parse.right(unitLength); + String number = parse.left(parse.length() - unitLength); + if ((!unit.isEmpty() && newUnit != unit) || number.isEmpty()) + return false; + UChar last = number[number.length() - 1]; + if (last < '0' || last > '9') + return false; + unit = newUnit; + bool ok; + value = number.toDouble(&ok); + return ok; +} + +SVGAnimateElement::PropertyType SVGAnimateElement::determinePropertyType(const String& attribute) const +{ + // FIXME: We need a full property table for figuring this out reliably. + if (hasTagName(SVGNames::animateColorTag)) + return ColorProperty; + if (attribute == "d") + return PathProperty; + if (attribute == "points") + return PointsProperty; + if (attribute == "color" || attribute == "fill" || attribute == "stroke") + return ColorProperty; + return NumberProperty; +} + +void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement) +{ + ASSERT(percentage >= 0.f && percentage <= 1.f); + ASSERT(resultElement); + if (hasTagName(SVGNames::setTag)) + percentage = 1.f; + if (!resultElement->hasTagName(SVGNames::animateTag) && !resultElement->hasTagName(SVGNames::animateColorTag) + && !resultElement->hasTagName(SVGNames::setTag)) + return; + SVGAnimateElement* results = static_cast<SVGAnimateElement*>(resultElement); + // Can't accumulate over a string property. + if (results->m_propertyType == StringProperty && m_propertyType != StringProperty) + return; + if (m_propertyType == NumberProperty) { + // To animation uses contributions from the lower priority animations as the base value. + if (animationMode() == ToAnimation) + m_fromNumber = results->m_animatedNumber; + + double number = (m_toNumber - m_fromNumber) * percentage + m_fromNumber; + + // FIXME: This is not correct for values animation. + if (isAccumulated() && repeat) + number += m_toNumber * repeat; + if (isAdditive() && animationMode() != ToAnimation) + results->m_animatedNumber += number; + else + results->m_animatedNumber = number; + return; + } + if (m_propertyType == ColorProperty) { + if (animationMode() == ToAnimation) + m_fromColor = results->m_animatedColor; + Color color = ColorDistance(m_fromColor, m_toColor).scaledDistance(percentage).addToColorAndClamp(m_fromColor); + // FIXME: Accumulate colors. + if (isAdditive() && animationMode() != ToAnimation) + results->m_animatedColor = ColorDistance::addColorsAndClamp(results->m_animatedColor, color); + else + results->m_animatedColor = color; + return; + } + AnimationMode animationMode = this->animationMode(); + if (m_propertyType == PathProperty) { + if (!percentage) { + ASSERT(m_fromPath); + ASSERT(percentage >= 0); + results->m_animatedPathPointer = m_fromPath.get(); + } else if (percentage == 1.f) { + ASSERT(m_toPath); + results->m_animatedPathPointer = m_toPath.get(); + } else { + if (m_fromPath && m_toPath) { + SVGPathParserFactory* factory = SVGPathParserFactory::self(); + if (!factory->buildAnimatedSVGPathByteStream(m_fromPath.get(), m_toPath.get(), results->m_animatedPath, percentage)) { + results->m_animatedPath.clear(); + results->m_animatedPathPointer = 0; + } else + results->m_animatedPathPointer = results->m_animatedPath.get(); + } else + results->m_animatedPathPointer = 0; + // Fall back to discrete animation if the paths are not compatible + if (!results->m_animatedPathPointer) { + ASSERT(m_fromPath); + ASSERT(m_toPath); + ASSERT(!results->m_animatedPath); + results->m_animatedPathPointer = ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || percentage == 1.0f) + ? m_toPath.get() : m_fromPath.get(); + } + } + return; + } + if (m_propertyType == PointsProperty) { + if (!percentage) + results->m_animatedPoints = m_fromPoints; + else if (percentage == 1.f) + results->m_animatedPoints = m_toPoints; + else { + if (!m_fromPoints.isEmpty() && !m_toPoints.isEmpty()) + SVGPointList::createAnimated(m_fromPoints, m_toPoints, results->m_animatedPoints, percentage); + else + results->m_animatedPoints.clear(); + // Fall back to discrete animation if the points are not compatible + if (results->m_animatedPoints.isEmpty()) + results->m_animatedPoints = ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || percentage == 1.0f) + ? m_toPoints : m_fromPoints; + } + return; + } + ASSERT(animationMode == FromToAnimation || animationMode == ToAnimation || animationMode == ValuesAnimation); + if ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || percentage == 1.0f) + results->m_animatedString = m_toString; + else + results->m_animatedString = m_fromString; + // Higher priority replace animation overrides any additive results so far. + results->m_propertyType = StringProperty; +} + +bool SVGAnimateElement::calculateFromAndToValues(const String& fromString, const String& toString) +{ + // FIXME: Needs more solid way determine target attribute type. + m_propertyType = determinePropertyType(attributeName()); + if (m_propertyType == ColorProperty) { + m_fromColor = SVGColor::colorFromRGBColorString(fromString); + m_toColor = SVGColor::colorFromRGBColorString(toString); + if ((m_fromColor.isValid() && m_toColor.isValid()) || (m_toColor.isValid() && animationMode() == ToAnimation)) + return true; + } else if (m_propertyType == NumberProperty) { + m_numberUnit = String(); + if (parseNumberValueAndUnit(toString, m_toNumber, m_numberUnit)) { + // For to-animations the from number is calculated later + if (animationMode() == ToAnimation || parseNumberValueAndUnit(fromString, m_fromNumber, m_numberUnit)) + return true; + } + } else if (m_propertyType == PathProperty) { + SVGPathParserFactory* factory = SVGPathParserFactory::self(); + if (factory->buildSVGPathByteStreamFromString(fromString, m_fromPath, UnalteredParsing)) { + if (factory->buildSVGPathByteStreamFromString(toString, m_toPath, UnalteredParsing)) + return true; + } + m_fromPath.clear(); + m_toPath.clear(); + } else if (m_propertyType == PointsProperty) { + m_fromPoints.clear(); + if (pointsListFromSVGData(m_fromPoints, fromString)) { + m_toPoints.clear(); + if (pointsListFromSVGData(m_toPoints, toString)) + return true; + } + } + m_fromString = fromString; + m_toString = toString; + m_propertyType = StringProperty; + return true; +} + +bool SVGAnimateElement::calculateFromAndByValues(const String& fromString, const String& byString) +{ + ASSERT(!hasTagName(SVGNames::setTag)); + m_propertyType = determinePropertyType(attributeName()); + if (m_propertyType == ColorProperty) { + m_fromColor = fromString.isEmpty() ? Color() : SVGColor::colorFromRGBColorString(fromString); + m_toColor = ColorDistance::addColorsAndClamp(m_fromColor, SVGColor::colorFromRGBColorString(byString)); + if (!m_fromColor.isValid() || !m_toColor.isValid()) + return false; + } else { + m_numberUnit = String(); + m_fromNumber = 0; + if (!fromString.isEmpty() && !parseNumberValueAndUnit(fromString, m_fromNumber, m_numberUnit)) + return false; + if (!parseNumberValueAndUnit(byString, m_toNumber, m_numberUnit)) + return false; + m_toNumber += m_fromNumber; + } + return true; +} + +void SVGAnimateElement::resetToBaseValue(const String& baseString) +{ + m_animatedString = baseString; + PropertyType lastType = m_propertyType; + m_propertyType = determinePropertyType(attributeName()); + if (m_propertyType == ColorProperty) { + m_animatedColor = baseString.isEmpty() ? Color() : SVGColor::colorFromRGBColorString(baseString); + if (isContributing(elapsed())) { + m_propertyType = lastType; + return; + } + } else if (m_propertyType == NumberProperty) { + if (baseString.isEmpty()) { + m_animatedNumber = 0; + m_numberUnit = String(); + return; + } + if (parseNumberValueAndUnit(baseString, m_animatedNumber, m_numberUnit)) + return; + } else if (m_propertyType == PathProperty) { + m_animatedPath.clear(); + m_animatedPathPointer = 0; + return; + } else if (m_propertyType == PointsProperty) { + m_animatedPoints.clear(); + return; + } + m_propertyType = StringProperty; +} + +void SVGAnimateElement::applyResultsToTarget() +{ + String valueToApply; + if (m_propertyType == ColorProperty) + valueToApply = m_animatedColor.name(); + else if (m_propertyType == NumberProperty) + valueToApply = String::number(m_animatedNumber) + m_numberUnit; + else if (m_propertyType == PathProperty) { + if (!m_animatedPathPointer || m_animatedPathPointer->isEmpty()) + valueToApply = m_animatedString; + else { + // We need to keep going to string and back because we are currently only able to paint + // "processed" paths where complex shapes are replaced with simpler ones. Path + // morphing needs to be done with unprocessed paths. + // FIXME: This could be optimized if paths were not processed at parse time. + SVGPathParserFactory* factory = SVGPathParserFactory::self(); + factory->buildStringFromByteStream(m_animatedPathPointer, valueToApply, UnalteredParsing); + } + } else if (m_propertyType == PointsProperty) + valueToApply = m_animatedPoints.isEmpty() ? m_animatedString : m_animatedPoints.valueAsString(); + else + valueToApply = m_animatedString; + + setTargetAttributeAnimatedValue(valueToApply); +} + +float SVGAnimateElement::calculateDistance(const String& fromString, const String& toString) +{ + m_propertyType = determinePropertyType(attributeName()); + if (m_propertyType == NumberProperty) { + double from; + double to; + String unit; + if (!parseNumberValueAndUnit(fromString, from, unit)) + return -1.f; + if (!parseNumberValueAndUnit(toString, to, unit)) + return -1.f; + return narrowPrecisionToFloat(fabs(to - from)); + } + if (m_propertyType == ColorProperty) { + Color from = SVGColor::colorFromRGBColorString(fromString); + if (!from.isValid()) + return -1.f; + Color to = SVGColor::colorFromRGBColorString(toString); + if (!to.isValid()) + return -1.f; + return ColorDistance(from, to).distance(); + } + return -1.f; +} + +} + +// vim:ts=4:noet +#endif // ENABLE(SVG) + |