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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/svg/SVGAnimateMotionElement.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/svg/SVGAnimateMotionElement.cpp')
-rw-r--r--Source/WebCore/svg/SVGAnimateMotionElement.cpp262
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diff --git a/Source/WebCore/svg/SVGAnimateMotionElement.cpp b/Source/WebCore/svg/SVGAnimateMotionElement.cpp
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+/*
+ * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
+ * Copyright (C) 2007 Rob Buis <buis@kde.org>
+ * Copyright (C) 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG) && ENABLE(SVG_ANIMATION)
+#include "SVGAnimateMotionElement.h"
+
+#include "Attribute.h"
+#include "RenderObject.h"
+#include "RenderSVGResource.h"
+#include "SVGElementInstance.h"
+#include "SVGMPathElement.h"
+#include "SVGNames.h"
+#include "SVGParserUtilities.h"
+#include "SVGPathElement.h"
+#include "SVGPathParserFactory.h"
+#include "SVGTransformList.h"
+#include <wtf/MathExtras.h>
+#include <wtf/StdLibExtras.h>
+
+namespace WebCore {
+
+using namespace SVGNames;
+
+inline SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document* document)
+ : SVGAnimationElement(tagName, document)
+ , m_baseIndexInTransformList(0)
+ , m_angle(0)
+{
+}
+
+PassRefPtr<SVGAnimateMotionElement> SVGAnimateMotionElement::create(const QualifiedName& tagName, Document* document)
+{
+ return adoptRef(new SVGAnimateMotionElement(tagName, document));
+}
+
+bool SVGAnimateMotionElement::hasValidTarget() const
+{
+ if (!SVGAnimationElement::hasValidTarget())
+ return false;
+ SVGElement* targetElement = this->targetElement();
+ if (!targetElement->isStyledTransformable() && !targetElement->hasTagName(SVGNames::textTag))
+ return false;
+ // Spec: SVG 1.1 section 19.2.15
+ if (targetElement->hasTagName(gTag)
+ || targetElement->hasTagName(defsTag)
+ || targetElement->hasTagName(useTag)
+ || targetElement->hasTagName(imageTag)
+ || targetElement->hasTagName(switchTag)
+ || targetElement->hasTagName(pathTag)
+ || targetElement->hasTagName(rectTag)
+ || targetElement->hasTagName(circleTag)
+ || targetElement->hasTagName(ellipseTag)
+ || targetElement->hasTagName(lineTag)
+ || targetElement->hasTagName(polylineTag)
+ || targetElement->hasTagName(polygonTag)
+ || targetElement->hasTagName(textTag)
+ || targetElement->hasTagName(clipPathTag)
+ || targetElement->hasTagName(maskTag)
+ || targetElement->hasTagName(aTag)
+#if ENABLE(SVG_FOREIGN_OBJECT)
+ || targetElement->hasTagName(foreignObjectTag)
+#endif
+ )
+ return true;
+ return false;
+}
+
+void SVGAnimateMotionElement::parseMappedAttribute(Attribute* attr)
+{
+ if (attr->name() == SVGNames::pathAttr) {
+ m_path = Path();
+ SVGPathParserFactory* factory = SVGPathParserFactory::self();
+ factory->buildPathFromString(attr->value(), m_path);
+ } else
+ SVGAnimationElement::parseMappedAttribute(attr);
+}
+
+SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const
+{
+ DEFINE_STATIC_LOCAL(const AtomicString, autoVal, ("auto"));
+ DEFINE_STATIC_LOCAL(const AtomicString, autoReverse, ("auto-reverse"));
+ String rotate = getAttribute(SVGNames::rotateAttr);
+ if (rotate == autoVal)
+ return RotateAuto;
+ if (rotate == autoReverse)
+ return RotateAutoReverse;
+ return RotateAngle;
+}
+
+Path SVGAnimateMotionElement::animationPath() const
+{
+ for (Node* child = firstChild(); child; child = child->nextSibling()) {
+ if (child->hasTagName(SVGNames::mpathTag)) {
+ SVGMPathElement* mPath = static_cast<SVGMPathElement*>(child);
+ SVGPathElement* pathElement = mPath->pathElement();
+ Path path;
+ if (pathElement)
+ pathElement->toPathData(path);
+ return path;
+ }
+ }
+ if (hasAttribute(SVGNames::pathAttr))
+ return m_path;
+ return Path();
+}
+
+static bool parsePoint(const String& s, FloatPoint& point)
+{
+ if (s.isEmpty())
+ return false;
+ const UChar* cur = s.characters();
+ const UChar* end = cur + s.length();
+
+ if (!skipOptionalSpaces(cur, end))
+ return false;
+
+ float x = 0.0f;
+ if (!parseNumber(cur, end, x))
+ return false;
+
+ float y = 0.0f;
+ if (!parseNumber(cur, end, y))
+ return false;
+
+ point = FloatPoint(x, y);
+
+ // disallow anything except spaces at the end
+ return !skipOptionalSpaces(cur, end);
+}
+
+void SVGAnimateMotionElement::resetToBaseValue(const String&)
+{
+ if (!hasValidTarget())
+ return;
+ SVGElement* target = targetElement();
+ AffineTransform* transform = target->supplementalTransform();
+ if (!transform)
+ return;
+ transform->makeIdentity();
+}
+
+bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString)
+{
+ parsePoint(fromString, m_fromPoint);
+ parsePoint(toString, m_toPoint);
+ return true;
+}
+
+bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString)
+{
+ parsePoint(fromString, m_fromPoint);
+ FloatPoint byPoint;
+ parsePoint(byString, byPoint);
+ m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y());
+ return true;
+}
+
+void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned, SVGSMILElement*)
+{
+ SVGElement* target = targetElement();
+ if (!target)
+ return;
+ AffineTransform* transform = target->supplementalTransform();
+ if (!transform)
+ return;
+
+ if (target->renderer())
+ target->renderer()->setNeedsTransformUpdate();
+
+ if (!isAdditive())
+ transform->makeIdentity();
+
+ // FIXME: Implement accumulate.
+
+ if (animationMode() == PathAnimation) {
+ ASSERT(!animationPath().isEmpty());
+ Path path = animationPath();
+ float positionOnPath = path.length() * percentage;
+ bool ok;
+ FloatPoint position = path.pointAtLength(positionOnPath, ok);
+ if (ok) {
+ transform->translate(position.x(), position.y());
+ RotateMode rotateMode = this->rotateMode();
+ if (rotateMode == RotateAuto || rotateMode == RotateAutoReverse) {
+ float angle = path.normalAngleAtLength(positionOnPath, ok);
+ if (rotateMode == RotateAutoReverse)
+ angle += 180.f;
+ transform->rotate(angle);
+ }
+ }
+ return;
+ }
+ FloatSize diff = m_toPoint - m_fromPoint;
+ transform->translate(diff.width() * percentage + m_fromPoint.x(), diff.height() * percentage + m_fromPoint.y());
+}
+
+void SVGAnimateMotionElement::applyResultsToTarget()
+{
+ // We accumulate to the target element transform list so there is not much to do here.
+ SVGElement* targetElement = this->targetElement();
+ if (!targetElement)
+ return;
+
+ if (RenderObject* renderer = targetElement->renderer())
+ RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
+
+ AffineTransform* t = targetElement->supplementalTransform();
+ if (!t)
+ return;
+
+ // ...except in case where we have additional instances in <use> trees.
+ const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement();
+ const HashSet<SVGElementInstance*>::const_iterator end = instances.end();
+ for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) {
+ SVGElement* shadowTreeElement = (*it)->shadowTreeElement();
+ ASSERT(shadowTreeElement);
+ AffineTransform* transform = shadowTreeElement->supplementalTransform();
+ if (!transform)
+ continue;
+ transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f());
+ if (RenderObject* renderer = shadowTreeElement->renderer()) {
+ renderer->setNeedsTransformUpdate();
+ RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
+ }
+ }
+}
+
+float SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString)
+{
+ FloatPoint from;
+ FloatPoint to;
+ if (!parsePoint(fromString, from))
+ return -1.f;
+ if (!parsePoint(toString, to))
+ return -1.f;
+ FloatSize diff = to - from;
+ return sqrtf(diff.width() * diff.width() + diff.height() * diff.height());
+}
+
+}
+
+#endif // ENABLE(SVG)