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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/webaudio/AudioDestinationNode.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/webaudio/AudioDestinationNode.cpp')
-rw-r--r--Source/WebCore/webaudio/AudioDestinationNode.cpp114
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diff --git a/Source/WebCore/webaudio/AudioDestinationNode.cpp b/Source/WebCore/webaudio/AudioDestinationNode.cpp
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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "AudioDestinationNode.h"
+
+#include "AudioBus.h"
+#include "AudioContext.h"
+#include "AudioNodeInput.h"
+#include "AudioNodeOutput.h"
+#include <wtf/Threading.h>
+
+namespace WebCore {
+
+AudioDestinationNode::AudioDestinationNode(AudioContext* context)
+ : AudioNode(context, AudioDestination::hardwareSampleRate())
+ , m_currentTime(0.0)
+{
+ addInput(adoptPtr(new AudioNodeInput(this)));
+
+ setType(NodeTypeDestination);
+
+ initialize();
+}
+
+AudioDestinationNode::~AudioDestinationNode()
+{
+ uninitialize();
+}
+
+void AudioDestinationNode::initialize()
+{
+ if (isInitialized())
+ return;
+
+ double hardwareSampleRate = AudioDestination::hardwareSampleRate();
+#ifndef NDEBUG
+ fprintf(stderr, ">>>> hardwareSampleRate = %f\n", hardwareSampleRate);
+#endif
+
+ m_destination = AudioDestination::create(*this, hardwareSampleRate);
+ m_destination->start();
+
+ AudioNode::initialize();
+}
+
+void AudioDestinationNode::uninitialize()
+{
+ if (!isInitialized())
+ return;
+
+ m_destination->stop();
+
+ AudioNode::uninitialize();
+}
+
+// The audio hardware calls us back here to gets its input stream.
+void AudioDestinationNode::provideInput(AudioBus* destinationBus, size_t numberOfFrames)
+{
+ context()->setAudioThread(currentThread());
+
+ if (!context()->isRunnable()) {
+ destinationBus->zero();
+ return;
+ }
+
+ // Let the context take care of any business at the start of each render quantum.
+ context()->handlePreRenderTasks();
+
+ // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
+ // all the way backwards through the rendering graph.
+ AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
+
+ if (!renderedBus)
+ destinationBus->zero();
+ else if (renderedBus != destinationBus) {
+ // in-place processing was not possible - so copy
+ destinationBus->copyFrom(*renderedBus);
+ }
+
+ // Let the context take care of any business at the end of each render quantum.
+ context()->handlePostRenderTasks();
+
+ // Advance current time.
+ m_currentTime += numberOfFrames / sampleRate();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)