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authorTeng-Hui Zhu <ztenghui@google.com>2011-09-14 09:20:56 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-09-14 09:20:56 -0700
commit2c6734b2136615b5e7ce38e9f7ab65d375afaa70 (patch)
treea1a6bfe3eeaddc0f902b809b2e3970a6ced3595c /Source/WebCore
parentdc0d2b5e841d47894b32b959a48bf373ff6367a7 (diff)
parent4b648c3e437f1b1fd983af4f6e8d232e59e2985c (diff)
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Merge "A better WAR of driver issue by using GPU fence"
Diffstat (limited to 'Source/WebCore')
-rw-r--r--Source/WebCore/platform/graphics/android/BaseTileTexture.h9
-rw-r--r--Source/WebCore/platform/graphics/android/TransferQueue.cpp40
-rw-r--r--Source/WebCore/platform/graphics/android/TransferQueue.h3
3 files changed, 39 insertions, 13 deletions
diff --git a/Source/WebCore/platform/graphics/android/BaseTileTexture.h b/Source/WebCore/platform/graphics/android/BaseTileTexture.h
index 0f694a5..d2560dd 100644
--- a/Source/WebCore/platform/graphics/android/BaseTileTexture.h
+++ b/Source/WebCore/platform/graphics/android/BaseTileTexture.h
@@ -83,6 +83,7 @@ public:
TileTransferData()
: status(emptyItem)
, savedBaseTilePtr(0)
+ , m_syncKHR(EGL_NO_SYNC_KHR)
{
}
TransferItemStatus status;
@@ -91,6 +92,14 @@ public:
#if DEBUG_TRANSFER_USING_CPU_UPLOAD
SkBitmap bitmap;
#endif
+ // Sync object for GPU fence, this is the only the info passed from UI
+ // thread to Tex Gen thread. The reason of having this is due to the
+ // missing sync mechanism on Surface Texture on some vendor. b/5122031.
+ // Bascially the idea is that when UI thread utilize one buffer from
+ // the surface texture, we'll need to kick off the GPU commands, and only
+ // when those particular commands finish, we could write into this buffer
+ // again in Tex Gen thread.
+ EGLSyncKHR m_syncKHR;
};
// DoubleBufferedTexture using a SkBitmap as backing mechanism
diff --git a/Source/WebCore/platform/graphics/android/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
index 50502f6..df9aede 100644
--- a/Source/WebCore/platform/graphics/android/TransferQueue.cpp
+++ b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
@@ -34,9 +34,11 @@
#include <gui/SurfaceTexture.h>
#include <gui/SurfaceTextureClient.h>
-#ifdef DEBUG
#include <cutils/log.h>
#include <wtf/text/CString.h>
+#define XLOGC(...) android_printLog(ANDROID_LOG_DEBUG, "TransferQueue", __VA_ARGS__)
+
+#ifdef DEBUG
#undef XLOG
#define XLOG(...) android_printLog(ANDROID_LOG_DEBUG, "TransferQueue", __VA_ARGS__)
@@ -64,10 +66,6 @@ TransferQueue::TransferQueue()
m_emptyItemCount = ST_BUFFER_NUMBER;
m_transferQueue = new TileTransferData[ST_BUFFER_NUMBER];
- for (int i = 0; i < ST_BUFFER_NUMBER; i++) {
- m_transferQueue[i].savedBaseTilePtr = 0;
- m_transferQueue[i].status = emptyItem;
- }
}
TransferQueue::~TransferQueue()
@@ -132,7 +130,9 @@ bool TransferQueue::checkObsolete(int index)
return false;
}
-void TransferQueue::blitTileFromQueue(GLuint fboID, BaseTileTexture* destTex, GLuint srcTexId, GLenum srcTexTarget)
+void TransferQueue::blitTileFromQueue(GLuint fboID, BaseTileTexture* destTex,
+ GLuint srcTexId, GLenum srcTexTarget,
+ int index)
{
// guarantee that we have a texture to blit into
destTex->requireTexture();
@@ -158,14 +158,23 @@ void TransferQueue::blitTileFromQueue(GLuint fboID, BaseTileTexture* destTex, GL
TilesManager::instance()->shader()->drawQuad(rect, srcTexId, 1.0,
srcTexTarget);
+ // To workaround a sync issue on some platforms, we should insert the sync
+ // here while in the current FBO.
+ // This will essentially kick off the GPU command buffer, and the Tex Gen
+ // thread will then have to wait for this buffer to finish before writing
+ // into the same memory.
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ if (m_transferQueue[index].m_syncKHR != EGL_NO_SYNC_KHR)
+ eglDestroySyncKHR(dpy, m_transferQueue[index].m_syncKHR);
+ m_transferQueue[index].m_syncKHR = eglCreateSyncKHR(eglGetCurrentDisplay(),
+ EGL_SYNC_FENCE_KHR,
+ 0);
+ if (m_transferQueue[index].m_syncKHR == EGL_NO_SYNC_KHR)
+ XLOGC("ERROR: eglClientWaitSyncKHR return error");
+
// Clean up FBO setup.
glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
- // Add a sync point here to WAR a driver bug.
- glViewport(0, 0, 0, 0);
- TilesManager::instance()->shader()->drawQuad(rect, destTex->m_ownTextureId,
- 1.0, GL_TEXTURE_2D);
-
GLUtils::checkGlError("copy the surface texture into the normal one");
}
@@ -198,6 +207,12 @@ bool TransferQueue::readyForUpdate()
if (!getHasGLContext())
return false;
+ // Check the GPU fence
+ eglClientWaitSyncKHR(eglGetCurrentDisplay(),
+ m_transferQueue[getNextTransferQueueIndex()].m_syncKHR,
+ EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
+ EGL_FOREVER_KHR);
+
return true;
}
@@ -270,7 +285,8 @@ void TransferQueue::updateDirtyBaseTiles()
#else
blitTileFromQueue(m_fboID, destTexture,
m_sharedSurfaceTextureId,
- m_sharedSurfaceTexture->getCurrentTextureTarget());
+ m_sharedSurfaceTexture->getCurrentTextureTarget(),
+ index);
#endif
// After the base tile copied into the GL texture, we need to
diff --git a/Source/WebCore/platform/graphics/android/TransferQueue.h b/Source/WebCore/platform/graphics/android/TransferQueue.h
index 291215c..dbe29f8 100644
--- a/Source/WebCore/platform/graphics/android/TransferQueue.h
+++ b/Source/WebCore/platform/graphics/android/TransferQueue.h
@@ -95,7 +95,8 @@ private:
void cleanupTransportQueue();
void blitTileFromQueue(GLuint fboID, BaseTileTexture* destTex,
- GLuint srcTexId, GLenum srcTexTarget);
+ GLuint srcTexId, GLenum srcTexTarget,
+ int index);
// Note that the m_transferQueueIndex only changed in the TexGen thread
// where we are going to move on to update the next item in the queue.