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author | Ben Murdoch <benm@google.com> | 2011-07-27 13:53:42 +0100 |
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committer | Ben Murdoch <benm@google.com> | 2011-08-16 16:40:55 +0100 |
commit | ce03c1c1203621e552d41a8b3831837636f364a9 (patch) | |
tree | d2ec3d82cadc9d5a66ea73ade2932de955e4618f /Source/WebKit/android/RenderSkinAndroid.h | |
parent | 0f0dadb092f4aaa1a34d293f9c4b2a14e3b3e3df (diff) | |
download | external_webkit-ce03c1c1203621e552d41a8b3831837636f364a9.zip external_webkit-ce03c1c1203621e552d41a8b3831837636f364a9.tar.gz external_webkit-ce03c1c1203621e552d41a8b3831837636f364a9.tar.bz2 |
Lazily decode assets for form controls.
Rather than decoding the graphics when we create a WebView, wait until
we actually need them. This saves about 50ms on native WebView creation time.
Requires frameworks/base change:
I5a2e87d03d73fa74ebb00c33567783225ed97d3a
Bug: 5084146
Change-Id: Ia6c17634f535ed75b2a0757ac4d53f1a0befb78a
Diffstat (limited to 'Source/WebKit/android/RenderSkinAndroid.h')
-rw-r--r-- | Source/WebKit/android/RenderSkinAndroid.h | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/Source/WebKit/android/RenderSkinAndroid.h b/Source/WebKit/android/RenderSkinAndroid.h index 73773ea..a7282e2 100644 --- a/Source/WebKit/android/RenderSkinAndroid.h +++ b/Source/WebKit/android/RenderSkinAndroid.h @@ -50,11 +50,12 @@ public: kNumStates }; - /** - * Initialize the Android skinning system. The AssetManager may be used to find resources used - * in rendering. - */ - RenderSkinAndroid(android::AssetManager*, String drawableDirectory); + enum Resolution { + MedRes, + HighRes + }; + + RenderSkinAndroid(String drawableDirectory); ~RenderSkinAndroid(); /* DecodeBitmap determines which file to use, with the given fileName of the form @@ -63,9 +64,14 @@ public: */ static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap); - const RenderSkinButton* renderSkinButton() const { return m_button; } + static String DrawableDirectory() { return s_drawableDirectory; } + static Resolution DrawableResolution() { return s_drawableResolution; } + + RenderSkinButton* renderSkinButton() const { return m_button; } private: + static String s_drawableDirectory; + static Resolution s_drawableResolution; RenderSkinButton* m_button; }; |