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authorBen Murdoch <benm@google.com>2011-07-27 13:53:42 +0100
committerBen Murdoch <benm@google.com>2011-08-16 16:40:55 +0100
commitce03c1c1203621e552d41a8b3831837636f364a9 (patch)
treed2ec3d82cadc9d5a66ea73ade2932de955e4618f /Source/WebKit/android/RenderSkinMediaButton.h
parent0f0dadb092f4aaa1a34d293f9c4b2a14e3b3e3df (diff)
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Lazily decode assets for form controls.
Rather than decoding the graphics when we create a WebView, wait until we actually need them. This saves about 50ms on native WebView creation time. Requires frameworks/base change: I5a2e87d03d73fa74ebb00c33567783225ed97d3a Bug: 5084146 Change-Id: Ia6c17634f535ed75b2a0757ac4d53f1a0befb78a
Diffstat (limited to 'Source/WebKit/android/RenderSkinMediaButton.h')
-rw-r--r--Source/WebKit/android/RenderSkinMediaButton.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/WebKit/android/RenderSkinMediaButton.h b/Source/WebKit/android/RenderSkinMediaButton.h
index 6aa9c4e..d8b7c8d 100644
--- a/Source/WebKit/android/RenderSkinMediaButton.h
+++ b/Source/WebKit/android/RenderSkinMediaButton.h
@@ -36,11 +36,7 @@ class RenderObject;
class RenderSkinMediaButton {
public:
- /**
- * Initialize the class before use. Uses the AssetManager to initialize any
- * bitmaps the class may use.
- */
- static void Init(android::AssetManager*, String drawableDirectory);
+ static void Decode();
/**
* Draw the skin to the canvas, using the rectangle for its bounds and the
* State to determine which skin to use, i.e. focused or not focused.