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author | Ben Murdoch <benm@google.com> | 2011-07-27 13:53:42 +0100 |
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committer | Ben Murdoch <benm@google.com> | 2011-08-16 16:40:55 +0100 |
commit | ce03c1c1203621e552d41a8b3831837636f364a9 (patch) | |
tree | d2ec3d82cadc9d5a66ea73ade2932de955e4618f /Source/WebKit/android/RenderSkinMediaButton.h | |
parent | 0f0dadb092f4aaa1a34d293f9c4b2a14e3b3e3df (diff) | |
download | external_webkit-ce03c1c1203621e552d41a8b3831837636f364a9.zip external_webkit-ce03c1c1203621e552d41a8b3831837636f364a9.tar.gz external_webkit-ce03c1c1203621e552d41a8b3831837636f364a9.tar.bz2 |
Lazily decode assets for form controls.
Rather than decoding the graphics when we create a WebView, wait until
we actually need them. This saves about 50ms on native WebView creation time.
Requires frameworks/base change:
I5a2e87d03d73fa74ebb00c33567783225ed97d3a
Bug: 5084146
Change-Id: Ia6c17634f535ed75b2a0757ac4d53f1a0befb78a
Diffstat (limited to 'Source/WebKit/android/RenderSkinMediaButton.h')
-rw-r--r-- | Source/WebKit/android/RenderSkinMediaButton.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/WebKit/android/RenderSkinMediaButton.h b/Source/WebKit/android/RenderSkinMediaButton.h index 6aa9c4e..d8b7c8d 100644 --- a/Source/WebKit/android/RenderSkinMediaButton.h +++ b/Source/WebKit/android/RenderSkinMediaButton.h @@ -36,11 +36,7 @@ class RenderObject; class RenderSkinMediaButton { public: - /** - * Initialize the class before use. Uses the AssetManager to initialize any - * bitmaps the class may use. - */ - static void Init(android::AssetManager*, String drawableDirectory); + static void Decode(); /** * Draw the skin to the canvas, using the rectangle for its bounds and the * State to determine which skin to use, i.e. focused or not focused. |