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authorBen Murdoch <benm@google.com>2011-08-17 02:28:37 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-08-17 02:28:37 -0700
commit2d9e4c5514130be5468050cdf7b1ad8c5a57ac39 (patch)
tree2368bb5a21956acb815e5b5fafb91eaeb8f1ba5c /Source/WebKit/android/RenderSkinRadio.h
parent41b52b2ab048f02c6ec7732f1e1a3430d8272da9 (diff)
parentce03c1c1203621e552d41a8b3831837636f364a9 (diff)
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Merge "Lazily decode assets for form controls."
Diffstat (limited to 'Source/WebKit/android/RenderSkinRadio.h')
-rw-r--r--Source/WebKit/android/RenderSkinRadio.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/WebKit/android/RenderSkinRadio.h b/Source/WebKit/android/RenderSkinRadio.h
index f77e1be..34101cf 100644
--- a/Source/WebKit/android/RenderSkinRadio.h
+++ b/Source/WebKit/android/RenderSkinRadio.h
@@ -44,10 +44,10 @@ class IntRect;
class RenderSkinRadio
{
public:
- /**
- * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
- */
- static void Init(android::AssetManager*, String drawableDirectory);
+ static void SetDrawableDirectory(String drawableDirectory);
+
+ // Perform lazy decoding the first time this a radio/checkbox is needed.
+ static void Decode();
/**
* Draw the element to the canvas at the specified size and location.