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authorBen Murdoch <benm@google.com>2011-08-10 13:17:08 +0100
committerBen Murdoch <benm@google.com>2011-08-12 17:26:30 +0100
commit3e556736c899f74f2ccc010a8bc7401c36e9a1a0 (patch)
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Check the available memory when allocating an ImageBuffer.
The ImageBuffers used by canvas can eat a ton of memory quickly, so be mindful of the available memory on the device before allocating them. See also frameworks/base change I3d0f85075497c2a374cd866b0223eecaaa4b5f46 Bug: 5142892 Change-Id: I74d243ef9d0d63aac168c16653e9aae0430dfa21
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