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author | Ben Murdoch <benm@google.com> | 2011-05-13 16:23:25 +0100 |
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committer | Ben Murdoch <benm@google.com> | 2011-05-16 11:35:02 +0100 |
commit | 65f03d4f644ce73618e5f4f50dd694b26f55ae12 (patch) | |
tree | f478babb801e720de7bfaee23443ffe029f58731 /Source/WebKit2/Platform/CoreIPC/Connection.cpp | |
parent | 47de4a2fb7262c7ebdb9cd133ad2c54c187454d0 (diff) | |
download | external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.zip external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.gz external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.bz2 |
Merge WebKit at r75993: Initial merge by git.
Change-Id: I602bbdc3974787a3b0450456a30a7868286921c3
Diffstat (limited to 'Source/WebKit2/Platform/CoreIPC/Connection.cpp')
-rw-r--r-- | Source/WebKit2/Platform/CoreIPC/Connection.cpp | 453 |
1 files changed, 453 insertions, 0 deletions
diff --git a/Source/WebKit2/Platform/CoreIPC/Connection.cpp b/Source/WebKit2/Platform/CoreIPC/Connection.cpp new file mode 100644 index 0000000..da92ce4 --- /dev/null +++ b/Source/WebKit2/Platform/CoreIPC/Connection.cpp @@ -0,0 +1,453 @@ +/* + * Copyright (C) 2010 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "Connection.h" + +#include "CoreIPCMessageKinds.h" +#include "RunLoop.h" +#include "WorkItem.h" +#include <wtf/CurrentTime.h> + +using namespace std; + +namespace CoreIPC { + +PassRefPtr<Connection> Connection::createServerConnection(Identifier identifier, Client* client, RunLoop* clientRunLoop) +{ + return adoptRef(new Connection(identifier, true, client, clientRunLoop)); +} + +PassRefPtr<Connection> Connection::createClientConnection(Identifier identifier, Client* client, RunLoop* clientRunLoop) +{ + return adoptRef(new Connection(identifier, false, client, clientRunLoop)); +} + +Connection::Connection(Identifier identifier, bool isServer, Client* client, RunLoop* clientRunLoop) + : m_client(client) + , m_isServer(isServer) + , m_syncRequestID(0) + , m_isConnected(false) + , m_connectionQueue("com.apple.CoreIPC.ReceiveQueue") + , m_clientRunLoop(clientRunLoop) + , m_inDispatchMessageCount(0) + , m_didReceiveInvalidMessage(false) + , m_shouldWaitForSyncReplies(true) +{ + ASSERT(m_client); + + platformInitialize(identifier); +} + +Connection::~Connection() +{ + ASSERT(!isValid()); + + m_connectionQueue.invalidate(); +} + +void Connection::invalidate() +{ + if (!isValid()) { + // Someone already called invalidate(). + return; + } + + // Reset the client. + m_client = 0; + + m_connectionQueue.scheduleWork(WorkItem::create(this, &Connection::platformInvalidate)); +} + +void Connection::markCurrentlyDispatchedMessageAsInvalid() +{ + // This should only be called while processing a message. + ASSERT(m_inDispatchMessageCount > 0); + + m_didReceiveInvalidMessage = true; +} + +PassOwnPtr<ArgumentEncoder> Connection::createSyncMessageArgumentEncoder(uint64_t destinationID, uint64_t& syncRequestID) +{ + OwnPtr<ArgumentEncoder> argumentEncoder = ArgumentEncoder::create(destinationID); + + // Encode the sync request ID. + syncRequestID = ++m_syncRequestID; + argumentEncoder->encode(syncRequestID); + + return argumentEncoder.release(); +} + +bool Connection::sendMessage(MessageID messageID, PassOwnPtr<ArgumentEncoder> arguments) +{ + if (!isValid()) + return false; + + MutexLocker locker(m_outgoingMessagesLock); + m_outgoingMessages.append(OutgoingMessage(messageID, arguments)); + + // FIXME: We should add a boolean flag so we don't call this when work has already been scheduled. + m_connectionQueue.scheduleWork(WorkItem::create(this, &Connection::sendOutgoingMessages)); + return true; +} + +bool Connection::sendSyncReply(PassOwnPtr<ArgumentEncoder> arguments) +{ + return sendMessage(MessageID(CoreIPCMessage::SyncMessageReply), arguments); +} + +PassOwnPtr<ArgumentDecoder> Connection::waitForMessage(MessageID messageID, uint64_t destinationID, double timeout) +{ + // First, check if this message is already in the incoming messages queue. + { + MutexLocker locker(m_incomingMessagesLock); + + for (size_t i = 0; i < m_incomingMessages.size(); ++i) { + const IncomingMessage& message = m_incomingMessages[i]; + + if (message.messageID() == messageID && message.arguments()->destinationID() == destinationID) { + OwnPtr<ArgumentDecoder> arguments(message.arguments()); + + // Erase the incoming message. + m_incomingMessages.remove(i); + return arguments.release(); + } + } + } + + double absoluteTime = currentTime() + timeout; + + std::pair<unsigned, uint64_t> messageAndDestination(std::make_pair(messageID.toInt(), destinationID)); + + { + MutexLocker locker(m_waitForMessageMutex); + + // We don't support having multiple clients wait for the same message. + ASSERT(!m_waitForMessageMap.contains(messageAndDestination)); + + // Insert our pending wait. + m_waitForMessageMap.set(messageAndDestination, 0); + } + + // Now wait for it to be set. + while (true) { + MutexLocker locker(m_waitForMessageMutex); + + HashMap<std::pair<unsigned, uint64_t>, ArgumentDecoder*>::iterator it = m_waitForMessageMap.find(messageAndDestination); + if (it->second) { + OwnPtr<ArgumentDecoder> arguments(it->second); + m_waitForMessageMap.remove(it); + + return arguments.release(); + } + + // Now we wait. + if (!m_waitForMessageCondition.timedWait(m_waitForMessageMutex, absoluteTime)) { + // We timed out, now remove the pending wait. + m_waitForMessageMap.remove(messageAndDestination); + + break; + } + } + + return PassOwnPtr<ArgumentDecoder>(); +} + +PassOwnPtr<ArgumentDecoder> Connection::sendSyncMessage(MessageID messageID, uint64_t syncRequestID, PassOwnPtr<ArgumentEncoder> encoder, double timeout) +{ + // We only allow sending sync messages from the client run loop. + ASSERT(RunLoop::current() == m_clientRunLoop); + + if (!isValid()) + return 0; + + // Push the pending sync reply information on our stack. + { + MutexLocker locker(m_syncReplyStateMutex); + if (!m_shouldWaitForSyncReplies) + return 0; + + m_pendingSyncReplies.append(PendingSyncReply(syncRequestID)); + } + + // First send the message. + sendMessage(messageID, encoder); + + // Then wait for a reply. Waiting for a reply could involve dispatching incoming sync messages, so + // keep an extra reference to the connection here in case it's invalidated. + RefPtr<Connection> protect(this); + OwnPtr<ArgumentDecoder> reply = waitForSyncReply(syncRequestID, timeout); + + // Finally, pop the pending sync reply information. + { + MutexLocker locker(m_syncReplyStateMutex); + ASSERT(m_pendingSyncReplies.last().syncRequestID == syncRequestID); + m_pendingSyncReplies.removeLast(); + + if (m_pendingSyncReplies.isEmpty()) { + // This was the bottom-most sendSyncMessage call in the stack. If we have any pending incoming + // sync messages, they need to be dispatched. + if (!m_syncMessagesReceivedWhileWaitingForSyncReply.isEmpty()) { + // Add the messages. + MutexLocker locker(m_incomingMessagesLock); + m_incomingMessages.append(m_syncMessagesReceivedWhileWaitingForSyncReply); + m_syncMessagesReceivedWhileWaitingForSyncReply.clear(); + + // Schedule for the messages to be sent. + m_clientRunLoop->scheduleWork(WorkItem::create(this, &Connection::dispatchMessages)); + } + } + } + + return reply.release(); +} + +PassOwnPtr<ArgumentDecoder> Connection::waitForSyncReply(uint64_t syncRequestID, double timeout) +{ + double absoluteTime = currentTime() + timeout; + + bool timedOut = false; + while (!timedOut) { + { + MutexLocker locker(m_syncReplyStateMutex); + + // First, check if we have any incoming sync messages that we need to process. + Vector<IncomingMessage> syncMessagesReceivedWhileWaitingForSyncReply; + m_syncMessagesReceivedWhileWaitingForSyncReply.swap(syncMessagesReceivedWhileWaitingForSyncReply); + + if (!syncMessagesReceivedWhileWaitingForSyncReply.isEmpty()) { + // Make sure to unlock the mutex here because we're calling out to client code which could in turn send + // another sync message and we don't want that to deadlock. + m_syncReplyStateMutex.unlock(); + + for (size_t i = 0; i < syncMessagesReceivedWhileWaitingForSyncReply.size(); ++i) { + IncomingMessage& message = syncMessagesReceivedWhileWaitingForSyncReply[i]; + OwnPtr<ArgumentDecoder> arguments = message.releaseArguments(); + + dispatchSyncMessage(message.messageID(), arguments.get()); + } + m_syncReplyStateMutex.lock(); + } + + // Second, check if there is a sync reply at the top of the stack. + ASSERT(!m_pendingSyncReplies.isEmpty()); + + PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last(); + ASSERT(pendingSyncReply.syncRequestID == syncRequestID); + + // We found the sync reply, or the connection was closed. + if (pendingSyncReply.didReceiveReply || !m_shouldWaitForSyncReplies) + return pendingSyncReply.releaseReplyDecoder(); + } + + // We didn't find a sync reply yet, keep waiting. + timedOut = !m_waitForSyncReplySemaphore.wait(absoluteTime); + } + + // We timed out. + return 0; +} + +void Connection::processIncomingMessage(MessageID messageID, PassOwnPtr<ArgumentDecoder> arguments) +{ + // Check if this is a sync reply. + if (messageID == MessageID(CoreIPCMessage::SyncMessageReply)) { + MutexLocker locker(m_syncReplyStateMutex); + ASSERT(!m_pendingSyncReplies.isEmpty()); + + PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last(); + ASSERT(pendingSyncReply.syncRequestID == arguments->destinationID()); + + pendingSyncReply.replyDecoder = arguments.leakPtr(); + pendingSyncReply.didReceiveReply = true; + + m_waitForSyncReplySemaphore.signal(); + return; + } + + // Check if this is a sync message. If it is, and we're waiting for a sync reply this message + // needs to be dispatched. If we don't we'll end up with a deadlock where both sync message senders are + // stuck waiting for a reply. + if (messageID.isSync()) { + MutexLocker locker(m_syncReplyStateMutex); + if (!m_pendingSyncReplies.isEmpty()) { + m_syncMessagesReceivedWhileWaitingForSyncReply.append(IncomingMessage(messageID, arguments)); + + // The message has been added, now wake up the client thread. + m_waitForSyncReplySemaphore.signal(); + return; + } + } + + // Check if we're waiting for this message. + { + MutexLocker locker(m_waitForMessageMutex); + + HashMap<std::pair<unsigned, uint64_t>, ArgumentDecoder*>::iterator it = m_waitForMessageMap.find(std::make_pair(messageID.toInt(), arguments->destinationID())); + if (it != m_waitForMessageMap.end()) { + it->second = arguments.leakPtr(); + + m_waitForMessageCondition.signal(); + return; + } + } + + MutexLocker locker(m_incomingMessagesLock); + m_incomingMessages.append(IncomingMessage(messageID, arguments)); + + m_clientRunLoop->scheduleWork(WorkItem::create(this, &Connection::dispatchMessages)); +} + +void Connection::connectionDidClose() +{ + // The connection is now invalid. + platformInvalidate(); + + { + MutexLocker locker(m_syncReplyStateMutex); + + ASSERT(m_shouldWaitForSyncReplies); + m_shouldWaitForSyncReplies = false; + + if (!m_pendingSyncReplies.isEmpty()) + m_waitForSyncReplySemaphore.signal(); + } + + m_client->didCloseOnConnectionWorkQueue(&m_connectionQueue, this); + + m_clientRunLoop->scheduleWork(WorkItem::create(this, &Connection::dispatchConnectionDidClose)); +} + +void Connection::dispatchConnectionDidClose() +{ + // If the connection has been explicitly invalidated before dispatchConnectionDidClose was called, + // then the client will be null here. + if (!m_client) + return; + + + // Because we define a connection as being "valid" based on wheter it has a null client, we null out + // the client before calling didClose here. Otherwise, sendSync will try to send a message to the connection and + // will then wait indefinitely for a reply. + Client* client = m_client; + m_client = 0; + + client->didClose(this); +} + +bool Connection::canSendOutgoingMessages() const +{ + return m_isConnected && platformCanSendOutgoingMessages(); +} + +void Connection::sendOutgoingMessages() +{ + if (!canSendOutgoingMessages()) + return; + + while (true) { + OutgoingMessage message; + { + MutexLocker locker(m_outgoingMessagesLock); + if (m_outgoingMessages.isEmpty()) + break; + message = m_outgoingMessages.takeFirst(); + } + + if (!sendOutgoingMessage(message.messageID(), adoptPtr(message.arguments()))) + break; + } +} + +void Connection::dispatchSyncMessage(MessageID messageID, ArgumentDecoder* arguments) +{ + ASSERT(messageID.isSync()); + + // Decode the sync request ID. + uint64_t syncRequestID = 0; + + if (!arguments->decodeUInt64(syncRequestID) || !syncRequestID) { + // We received an invalid sync message. + arguments->markInvalid(); + return; + } + + // Create our reply encoder. + ArgumentEncoder* replyEncoder = ArgumentEncoder::create(syncRequestID).leakPtr(); + + // Hand off both the decoder and encoder to the client.. + SyncReplyMode syncReplyMode = m_client->didReceiveSyncMessage(this, messageID, arguments, replyEncoder); + + // FIXME: If the message was invalid, we should send back a SyncMessageError. + ASSERT(!arguments->isInvalid()); + + if (syncReplyMode == ManualReply) { + // The client will take ownership of the reply encoder and send it at some point in the future. + // We won't do anything here. + return; + } + + // Send the reply. + sendSyncReply(replyEncoder); +} + +void Connection::dispatchMessages() +{ + Vector<IncomingMessage> incomingMessages; + + { + MutexLocker locker(m_incomingMessagesLock); + m_incomingMessages.swap(incomingMessages); + } + + // Dispatch messages. + for (size_t i = 0; i < incomingMessages.size(); ++i) { + // If someone calls invalidate while we're invalidating messages, we should stop. + if (!m_client) + return; + + IncomingMessage& message = incomingMessages[i]; + OwnPtr<ArgumentDecoder> arguments = message.releaseArguments(); + + m_inDispatchMessageCount++; + + bool oldDidReceiveInvalidMessage = m_didReceiveInvalidMessage; + m_didReceiveInvalidMessage = false; + + if (message.messageID().isSync()) + dispatchSyncMessage(message.messageID(), arguments.get()); + else + m_client->didReceiveMessage(this, message.messageID(), arguments.get()); + + m_didReceiveInvalidMessage |= arguments->isInvalid(); + m_inDispatchMessageCount--; + + if (m_didReceiveInvalidMessage) + m_client->didReceiveInvalidMessage(this, message.messageID()); + + m_didReceiveInvalidMessage = oldDidReceiveInvalidMessage; + } +} + +} // namespace CoreIPC |