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authorBen Murdoch <benm@google.com>2011-05-13 16:23:25 +0100
committerBen Murdoch <benm@google.com>2011-05-16 11:35:02 +0100
commit65f03d4f644ce73618e5f4f50dd694b26f55ae12 (patch)
treef478babb801e720de7bfaee23443ffe029f58731 /Source/WebKit2/Platform/CoreIPC/Connection.cpp
parent47de4a2fb7262c7ebdb9cd133ad2c54c187454d0 (diff)
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Merge WebKit at r75993: Initial merge by git.
Change-Id: I602bbdc3974787a3b0450456a30a7868286921c3
Diffstat (limited to 'Source/WebKit2/Platform/CoreIPC/Connection.cpp')
-rw-r--r--Source/WebKit2/Platform/CoreIPC/Connection.cpp453
1 files changed, 453 insertions, 0 deletions
diff --git a/Source/WebKit2/Platform/CoreIPC/Connection.cpp b/Source/WebKit2/Platform/CoreIPC/Connection.cpp
new file mode 100644
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--- /dev/null
+++ b/Source/WebKit2/Platform/CoreIPC/Connection.cpp
@@ -0,0 +1,453 @@
+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "Connection.h"
+
+#include "CoreIPCMessageKinds.h"
+#include "RunLoop.h"
+#include "WorkItem.h"
+#include <wtf/CurrentTime.h>
+
+using namespace std;
+
+namespace CoreIPC {
+
+PassRefPtr<Connection> Connection::createServerConnection(Identifier identifier, Client* client, RunLoop* clientRunLoop)
+{
+ return adoptRef(new Connection(identifier, true, client, clientRunLoop));
+}
+
+PassRefPtr<Connection> Connection::createClientConnection(Identifier identifier, Client* client, RunLoop* clientRunLoop)
+{
+ return adoptRef(new Connection(identifier, false, client, clientRunLoop));
+}
+
+Connection::Connection(Identifier identifier, bool isServer, Client* client, RunLoop* clientRunLoop)
+ : m_client(client)
+ , m_isServer(isServer)
+ , m_syncRequestID(0)
+ , m_isConnected(false)
+ , m_connectionQueue("com.apple.CoreIPC.ReceiveQueue")
+ , m_clientRunLoop(clientRunLoop)
+ , m_inDispatchMessageCount(0)
+ , m_didReceiveInvalidMessage(false)
+ , m_shouldWaitForSyncReplies(true)
+{
+ ASSERT(m_client);
+
+ platformInitialize(identifier);
+}
+
+Connection::~Connection()
+{
+ ASSERT(!isValid());
+
+ m_connectionQueue.invalidate();
+}
+
+void Connection::invalidate()
+{
+ if (!isValid()) {
+ // Someone already called invalidate().
+ return;
+ }
+
+ // Reset the client.
+ m_client = 0;
+
+ m_connectionQueue.scheduleWork(WorkItem::create(this, &Connection::platformInvalidate));
+}
+
+void Connection::markCurrentlyDispatchedMessageAsInvalid()
+{
+ // This should only be called while processing a message.
+ ASSERT(m_inDispatchMessageCount > 0);
+
+ m_didReceiveInvalidMessage = true;
+}
+
+PassOwnPtr<ArgumentEncoder> Connection::createSyncMessageArgumentEncoder(uint64_t destinationID, uint64_t& syncRequestID)
+{
+ OwnPtr<ArgumentEncoder> argumentEncoder = ArgumentEncoder::create(destinationID);
+
+ // Encode the sync request ID.
+ syncRequestID = ++m_syncRequestID;
+ argumentEncoder->encode(syncRequestID);
+
+ return argumentEncoder.release();
+}
+
+bool Connection::sendMessage(MessageID messageID, PassOwnPtr<ArgumentEncoder> arguments)
+{
+ if (!isValid())
+ return false;
+
+ MutexLocker locker(m_outgoingMessagesLock);
+ m_outgoingMessages.append(OutgoingMessage(messageID, arguments));
+
+ // FIXME: We should add a boolean flag so we don't call this when work has already been scheduled.
+ m_connectionQueue.scheduleWork(WorkItem::create(this, &Connection::sendOutgoingMessages));
+ return true;
+}
+
+bool Connection::sendSyncReply(PassOwnPtr<ArgumentEncoder> arguments)
+{
+ return sendMessage(MessageID(CoreIPCMessage::SyncMessageReply), arguments);
+}
+
+PassOwnPtr<ArgumentDecoder> Connection::waitForMessage(MessageID messageID, uint64_t destinationID, double timeout)
+{
+ // First, check if this message is already in the incoming messages queue.
+ {
+ MutexLocker locker(m_incomingMessagesLock);
+
+ for (size_t i = 0; i < m_incomingMessages.size(); ++i) {
+ const IncomingMessage& message = m_incomingMessages[i];
+
+ if (message.messageID() == messageID && message.arguments()->destinationID() == destinationID) {
+ OwnPtr<ArgumentDecoder> arguments(message.arguments());
+
+ // Erase the incoming message.
+ m_incomingMessages.remove(i);
+ return arguments.release();
+ }
+ }
+ }
+
+ double absoluteTime = currentTime() + timeout;
+
+ std::pair<unsigned, uint64_t> messageAndDestination(std::make_pair(messageID.toInt(), destinationID));
+
+ {
+ MutexLocker locker(m_waitForMessageMutex);
+
+ // We don't support having multiple clients wait for the same message.
+ ASSERT(!m_waitForMessageMap.contains(messageAndDestination));
+
+ // Insert our pending wait.
+ m_waitForMessageMap.set(messageAndDestination, 0);
+ }
+
+ // Now wait for it to be set.
+ while (true) {
+ MutexLocker locker(m_waitForMessageMutex);
+
+ HashMap<std::pair<unsigned, uint64_t>, ArgumentDecoder*>::iterator it = m_waitForMessageMap.find(messageAndDestination);
+ if (it->second) {
+ OwnPtr<ArgumentDecoder> arguments(it->second);
+ m_waitForMessageMap.remove(it);
+
+ return arguments.release();
+ }
+
+ // Now we wait.
+ if (!m_waitForMessageCondition.timedWait(m_waitForMessageMutex, absoluteTime)) {
+ // We timed out, now remove the pending wait.
+ m_waitForMessageMap.remove(messageAndDestination);
+
+ break;
+ }
+ }
+
+ return PassOwnPtr<ArgumentDecoder>();
+}
+
+PassOwnPtr<ArgumentDecoder> Connection::sendSyncMessage(MessageID messageID, uint64_t syncRequestID, PassOwnPtr<ArgumentEncoder> encoder, double timeout)
+{
+ // We only allow sending sync messages from the client run loop.
+ ASSERT(RunLoop::current() == m_clientRunLoop);
+
+ if (!isValid())
+ return 0;
+
+ // Push the pending sync reply information on our stack.
+ {
+ MutexLocker locker(m_syncReplyStateMutex);
+ if (!m_shouldWaitForSyncReplies)
+ return 0;
+
+ m_pendingSyncReplies.append(PendingSyncReply(syncRequestID));
+ }
+
+ // First send the message.
+ sendMessage(messageID, encoder);
+
+ // Then wait for a reply. Waiting for a reply could involve dispatching incoming sync messages, so
+ // keep an extra reference to the connection here in case it's invalidated.
+ RefPtr<Connection> protect(this);
+ OwnPtr<ArgumentDecoder> reply = waitForSyncReply(syncRequestID, timeout);
+
+ // Finally, pop the pending sync reply information.
+ {
+ MutexLocker locker(m_syncReplyStateMutex);
+ ASSERT(m_pendingSyncReplies.last().syncRequestID == syncRequestID);
+ m_pendingSyncReplies.removeLast();
+
+ if (m_pendingSyncReplies.isEmpty()) {
+ // This was the bottom-most sendSyncMessage call in the stack. If we have any pending incoming
+ // sync messages, they need to be dispatched.
+ if (!m_syncMessagesReceivedWhileWaitingForSyncReply.isEmpty()) {
+ // Add the messages.
+ MutexLocker locker(m_incomingMessagesLock);
+ m_incomingMessages.append(m_syncMessagesReceivedWhileWaitingForSyncReply);
+ m_syncMessagesReceivedWhileWaitingForSyncReply.clear();
+
+ // Schedule for the messages to be sent.
+ m_clientRunLoop->scheduleWork(WorkItem::create(this, &Connection::dispatchMessages));
+ }
+ }
+ }
+
+ return reply.release();
+}
+
+PassOwnPtr<ArgumentDecoder> Connection::waitForSyncReply(uint64_t syncRequestID, double timeout)
+{
+ double absoluteTime = currentTime() + timeout;
+
+ bool timedOut = false;
+ while (!timedOut) {
+ {
+ MutexLocker locker(m_syncReplyStateMutex);
+
+ // First, check if we have any incoming sync messages that we need to process.
+ Vector<IncomingMessage> syncMessagesReceivedWhileWaitingForSyncReply;
+ m_syncMessagesReceivedWhileWaitingForSyncReply.swap(syncMessagesReceivedWhileWaitingForSyncReply);
+
+ if (!syncMessagesReceivedWhileWaitingForSyncReply.isEmpty()) {
+ // Make sure to unlock the mutex here because we're calling out to client code which could in turn send
+ // another sync message and we don't want that to deadlock.
+ m_syncReplyStateMutex.unlock();
+
+ for (size_t i = 0; i < syncMessagesReceivedWhileWaitingForSyncReply.size(); ++i) {
+ IncomingMessage& message = syncMessagesReceivedWhileWaitingForSyncReply[i];
+ OwnPtr<ArgumentDecoder> arguments = message.releaseArguments();
+
+ dispatchSyncMessage(message.messageID(), arguments.get());
+ }
+ m_syncReplyStateMutex.lock();
+ }
+
+ // Second, check if there is a sync reply at the top of the stack.
+ ASSERT(!m_pendingSyncReplies.isEmpty());
+
+ PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last();
+ ASSERT(pendingSyncReply.syncRequestID == syncRequestID);
+
+ // We found the sync reply, or the connection was closed.
+ if (pendingSyncReply.didReceiveReply || !m_shouldWaitForSyncReplies)
+ return pendingSyncReply.releaseReplyDecoder();
+ }
+
+ // We didn't find a sync reply yet, keep waiting.
+ timedOut = !m_waitForSyncReplySemaphore.wait(absoluteTime);
+ }
+
+ // We timed out.
+ return 0;
+}
+
+void Connection::processIncomingMessage(MessageID messageID, PassOwnPtr<ArgumentDecoder> arguments)
+{
+ // Check if this is a sync reply.
+ if (messageID == MessageID(CoreIPCMessage::SyncMessageReply)) {
+ MutexLocker locker(m_syncReplyStateMutex);
+ ASSERT(!m_pendingSyncReplies.isEmpty());
+
+ PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last();
+ ASSERT(pendingSyncReply.syncRequestID == arguments->destinationID());
+
+ pendingSyncReply.replyDecoder = arguments.leakPtr();
+ pendingSyncReply.didReceiveReply = true;
+
+ m_waitForSyncReplySemaphore.signal();
+ return;
+ }
+
+ // Check if this is a sync message. If it is, and we're waiting for a sync reply this message
+ // needs to be dispatched. If we don't we'll end up with a deadlock where both sync message senders are
+ // stuck waiting for a reply.
+ if (messageID.isSync()) {
+ MutexLocker locker(m_syncReplyStateMutex);
+ if (!m_pendingSyncReplies.isEmpty()) {
+ m_syncMessagesReceivedWhileWaitingForSyncReply.append(IncomingMessage(messageID, arguments));
+
+ // The message has been added, now wake up the client thread.
+ m_waitForSyncReplySemaphore.signal();
+ return;
+ }
+ }
+
+ // Check if we're waiting for this message.
+ {
+ MutexLocker locker(m_waitForMessageMutex);
+
+ HashMap<std::pair<unsigned, uint64_t>, ArgumentDecoder*>::iterator it = m_waitForMessageMap.find(std::make_pair(messageID.toInt(), arguments->destinationID()));
+ if (it != m_waitForMessageMap.end()) {
+ it->second = arguments.leakPtr();
+
+ m_waitForMessageCondition.signal();
+ return;
+ }
+ }
+
+ MutexLocker locker(m_incomingMessagesLock);
+ m_incomingMessages.append(IncomingMessage(messageID, arguments));
+
+ m_clientRunLoop->scheduleWork(WorkItem::create(this, &Connection::dispatchMessages));
+}
+
+void Connection::connectionDidClose()
+{
+ // The connection is now invalid.
+ platformInvalidate();
+
+ {
+ MutexLocker locker(m_syncReplyStateMutex);
+
+ ASSERT(m_shouldWaitForSyncReplies);
+ m_shouldWaitForSyncReplies = false;
+
+ if (!m_pendingSyncReplies.isEmpty())
+ m_waitForSyncReplySemaphore.signal();
+ }
+
+ m_client->didCloseOnConnectionWorkQueue(&m_connectionQueue, this);
+
+ m_clientRunLoop->scheduleWork(WorkItem::create(this, &Connection::dispatchConnectionDidClose));
+}
+
+void Connection::dispatchConnectionDidClose()
+{
+ // If the connection has been explicitly invalidated before dispatchConnectionDidClose was called,
+ // then the client will be null here.
+ if (!m_client)
+ return;
+
+
+ // Because we define a connection as being "valid" based on wheter it has a null client, we null out
+ // the client before calling didClose here. Otherwise, sendSync will try to send a message to the connection and
+ // will then wait indefinitely for a reply.
+ Client* client = m_client;
+ m_client = 0;
+
+ client->didClose(this);
+}
+
+bool Connection::canSendOutgoingMessages() const
+{
+ return m_isConnected && platformCanSendOutgoingMessages();
+}
+
+void Connection::sendOutgoingMessages()
+{
+ if (!canSendOutgoingMessages())
+ return;
+
+ while (true) {
+ OutgoingMessage message;
+ {
+ MutexLocker locker(m_outgoingMessagesLock);
+ if (m_outgoingMessages.isEmpty())
+ break;
+ message = m_outgoingMessages.takeFirst();
+ }
+
+ if (!sendOutgoingMessage(message.messageID(), adoptPtr(message.arguments())))
+ break;
+ }
+}
+
+void Connection::dispatchSyncMessage(MessageID messageID, ArgumentDecoder* arguments)
+{
+ ASSERT(messageID.isSync());
+
+ // Decode the sync request ID.
+ uint64_t syncRequestID = 0;
+
+ if (!arguments->decodeUInt64(syncRequestID) || !syncRequestID) {
+ // We received an invalid sync message.
+ arguments->markInvalid();
+ return;
+ }
+
+ // Create our reply encoder.
+ ArgumentEncoder* replyEncoder = ArgumentEncoder::create(syncRequestID).leakPtr();
+
+ // Hand off both the decoder and encoder to the client..
+ SyncReplyMode syncReplyMode = m_client->didReceiveSyncMessage(this, messageID, arguments, replyEncoder);
+
+ // FIXME: If the message was invalid, we should send back a SyncMessageError.
+ ASSERT(!arguments->isInvalid());
+
+ if (syncReplyMode == ManualReply) {
+ // The client will take ownership of the reply encoder and send it at some point in the future.
+ // We won't do anything here.
+ return;
+ }
+
+ // Send the reply.
+ sendSyncReply(replyEncoder);
+}
+
+void Connection::dispatchMessages()
+{
+ Vector<IncomingMessage> incomingMessages;
+
+ {
+ MutexLocker locker(m_incomingMessagesLock);
+ m_incomingMessages.swap(incomingMessages);
+ }
+
+ // Dispatch messages.
+ for (size_t i = 0; i < incomingMessages.size(); ++i) {
+ // If someone calls invalidate while we're invalidating messages, we should stop.
+ if (!m_client)
+ return;
+
+ IncomingMessage& message = incomingMessages[i];
+ OwnPtr<ArgumentDecoder> arguments = message.releaseArguments();
+
+ m_inDispatchMessageCount++;
+
+ bool oldDidReceiveInvalidMessage = m_didReceiveInvalidMessage;
+ m_didReceiveInvalidMessage = false;
+
+ if (message.messageID().isSync())
+ dispatchSyncMessage(message.messageID(), arguments.get());
+ else
+ m_client->didReceiveMessage(this, message.messageID(), arguments.get());
+
+ m_didReceiveInvalidMessage |= arguments->isInvalid();
+ m_inDispatchMessageCount--;
+
+ if (m_didReceiveInvalidMessage)
+ m_client->didReceiveInvalidMessage(this, message.messageID());
+
+ m_didReceiveInvalidMessage = oldDidReceiveInvalidMessage;
+ }
+}
+
+} // namespace CoreIPC