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authorTeng-Hui Zhu <ztenghui@google.com>2012-04-09 15:57:01 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2012-04-13 15:06:32 -0700
commit868c42d56aae84ed4cd33f9de0d93132e1483ddc (patch)
tree5bfa1b6bd0f2dd63d281ef5b4b514a6669138669 /Source/WebKit
parent85213faae54abd12e8debbf768235403a22faa03 (diff)
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Move the matrix support to rely on the new framework clip info
In this new way, we don't need to worry about the animation offset, b/c it is in the clip rect. Also add the matrix support for video layer. bug:5684832 Change-Id: I08e22ca042e425f8f7af935b60e04f2a4dbc52df
Diffstat (limited to 'Source/WebKit')
-rw-r--r--Source/WebKit/android/nav/WebView.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/WebKit/android/nav/WebView.cpp b/Source/WebKit/android/nav/WebView.cpp
index 22598eb..215bf43 100644
--- a/Source/WebKit/android/nav/WebView.cpp
+++ b/Source/WebKit/android/nav/WebView.cpp
@@ -723,7 +723,9 @@ class GLDrawFunctor : Functor {
localViewRect.setY(info->height - clip.y() - clip.height());
}
bool shouldDraw = (messageId == uirenderer::DrawGlInfo::kModeDraw);
- TilesManager::instance()->shader()->setWebViewMatrix(info->transform, info->isLayer);
+ // Send the necessary info to the shader.
+ TilesManager::instance()->shader()->setGLDrawInfo(info);
+
int returnFlags = (*wvInstance.*funcPtr)(localViewRect, &inval, webViewRect,
titlebarHeight, clip, scale, extras, shouldDraw);
if ((returnFlags & uirenderer::DrawGlInfo::kStatusDraw) != 0) {