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authorTeng-Hui Zhu <ztenghui@google.com>2012-01-04 09:43:01 -0800
committerTeng-Hui Zhu <ztenghui@google.com>2012-01-04 09:43:18 -0800
commit3fbe109c183e8a6e5a5f48c052923e382234d9d1 (patch)
treed2779325bc826c8a1ac22c9a592bf3ee8953146d /Source
parent3dd553d3b30e35768e1003aab44ea386579ec44b (diff)
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Remove unnecessary gl texture wrap setting
Change-Id: I232614356be965331cefe086f4c3c44f44b7c1a7
Diffstat (limited to 'Source')
-rw-r--r--Source/WebCore/platform/graphics/android/ShaderProgram.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/WebCore/platform/graphics/android/ShaderProgram.cpp b/Source/WebCore/platform/graphics/android/ShaderProgram.cpp
index 62c00e7..a706276 100644
--- a/Source/WebCore/platform/graphics/android/ShaderProgram.cpp
+++ b/Source/WebCore/platform/graphics/android/ShaderProgram.cpp
@@ -578,8 +578,6 @@ void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix,
glBindTexture(textureTarget, textureId);
glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, filter);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1f(m_handleArray[type].alphaHandle, opacity);
GLint contrastHandle = m_handleArray[type].contrastHandle;