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authorDerek Sollenberger <djsollen@google.com>2011-06-03 11:22:56 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-06-03 11:22:56 -0700
commitee3aca9f255f62ed4bc14d50862674de968b6160 (patch)
treeb87b65bb5a72741631be1c0b8e9ec74afa60abc7 /Source
parente8ae138a9d7573995f31241d1376ebfb554d121a (diff)
parente6303b0e3d1473670390053d70a691697ac8b0e6 (diff)
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Merge "Revert "Fix for antialiased text with shadows.""
Diffstat (limited to 'Source')
-rw-r--r--Source/WebCore/platform/graphics/android/FontAndroid.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/FontAndroid.cpp b/Source/WebCore/platform/graphics/android/FontAndroid.cpp
index d6fe10c..af2edc7 100644
--- a/Source/WebCore/platform/graphics/android/FontAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/FontAndroid.cpp
@@ -99,7 +99,6 @@ static bool setupForText(SkPaint* paint, GraphicsContext* gc,
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kEntirePaint_Bits;
info.fColorMode = SkXfermode::kSrc_Mode;
- info.fFlagsMask = SkPaint::kAllFlags;
// The paint is only valid until the looper receives another call to
// addLayer(). Therefore, we must cache certain state for later use.