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authorJohn Reck <jreck@google.com>2011-08-22 14:31:24 -0700
committerJohn Reck <jreck@google.com>2011-08-22 14:31:24 -0700
commitfad76fd2358578abd0333439475fecdfb804adb4 (patch)
tree22e0cfc8a3c4e8ad829622d4aec163071b6ba891 /Source
parent77e5b594dd717e27b1a8be2b521f738cf5941ae1 (diff)
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Press state colors update
Bug: 5173644 Change-Id: Ic5a30410e7805e44880773420a3a20b587f80a28
Diffstat (limited to 'Source')
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
index e600b04..aa4fcd2 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -253,11 +253,11 @@ void GLWebViewState::drawFocusRing(IntRect& srcRect)
// TODO: use a 9-patch texture to draw the focus ring
// instead of plain colors
const float alpha = 0.3;
- float borderAlpha = 0.40;
+ float borderAlpha = 0.4;
- const int r = 104;
- const int g = 153;
- const int b = 255;
+ const int r = 51;
+ const int g = 181;
+ const int b = 229;
int padding = 4;
int border = 1;