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authorUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
committerUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2001 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef Node_h
+#define Node_h
+
+#include "DocPtr.h"
+#include "PlatformString.h"
+#include "TreeShared.h"
+#include <wtf/Assertions.h>
+#include <wtf/HashSet.h>
+#include <wtf/OwnPtr.h>
+#include <wtf/PassRefPtr.h>
+
+namespace WebCore {
+
+class AtomicString;
+class ContainerNode;
+class Document;
+class DynamicNodeList;
+class Element;
+class Event;
+class EventListener;
+class IntRect;
+class KeyboardEvent;
+class KURL;
+class NamedAttrMap;
+class NodeList;
+class PlatformKeyboardEvent;
+class PlatformMouseEvent;
+class PlatformWheelEvent;
+class QualifiedName;
+class RegisteredEventListener;
+class RenderArena;
+class RenderObject;
+class RenderStyle;
+
+struct NodeListsNodeData;
+
+typedef int ExceptionCode;
+
+enum StyleChangeType { NoStyleChange, InlineStyleChange, FullStyleChange };
+
+// this class implements nodes, which can have a parent but no children:
+class Node : public TreeShared<Node> {
+ friend class Document;
+public:
+ enum NodeType {
+ ELEMENT_NODE = 1,
+ ATTRIBUTE_NODE = 2,
+ TEXT_NODE = 3,
+ CDATA_SECTION_NODE = 4,
+ ENTITY_REFERENCE_NODE = 5,
+ ENTITY_NODE = 6,
+ PROCESSING_INSTRUCTION_NODE = 7,
+ COMMENT_NODE = 8,
+ DOCUMENT_NODE = 9,
+ DOCUMENT_TYPE_NODE = 10,
+ DOCUMENT_FRAGMENT_NODE = 11,
+ NOTATION_NODE = 12,
+ XPATH_NAMESPACE_NODE = 13
+ };
+
+ static bool isSupported(const String& feature, const String& version);
+
+ static void startIgnoringLeaks();
+ static void stopIgnoringLeaks();
+
+ Node(Document*);
+ virtual ~Node();
+
+ // DOM methods & attributes for Node
+
+ bool hasTagName(const QualifiedName& name) const { return virtualHasTagName(name); }
+ virtual String nodeName() const = 0;
+ virtual String nodeValue() const;
+ virtual void setNodeValue(const String&, ExceptionCode&);
+ virtual NodeType nodeType() const = 0;
+ Node* parentNode() const { return parent(); }
+ Node* parentElement() const { return parent(); } // IE extension
+ Node* previousSibling() const { return m_previous; }
+ Node* nextSibling() const { return m_next; }
+ virtual PassRefPtr<NodeList> childNodes();
+ Node* firstChild() const { return virtualFirstChild(); }
+ Node* lastChild() const { return virtualLastChild(); }
+ virtual bool hasAttributes() const;
+ virtual NamedAttrMap* attributes() const;
+
+ virtual KURL baseURI() const;
+
+ // These should all actually return a node, but this is only important for language bindings,
+ // which will already know and hold a ref on the right node to return. Returning bool allows
+ // these methods to be more efficient since they don't need to return a ref
+ virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&);
+ virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&);
+ virtual bool removeChild(Node* child, ExceptionCode&);
+ virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&);
+
+ virtual void remove(ExceptionCode&);
+ virtual bool hasChildNodes() const;
+ virtual PassRefPtr<Node> cloneNode(bool deep) = 0;
+ virtual const AtomicString& localName() const;
+ virtual const AtomicString& namespaceURI() const;
+ virtual const AtomicString& prefix() const;
+ virtual void setPrefix(const AtomicString&, ExceptionCode&);
+ void normalize();
+
+ bool isSameNode(Node* other) const { return this == other; }
+ bool isEqualNode(Node*) const;
+ bool isDefaultNamespace(const String& namespaceURI) const;
+ String lookupPrefix(const String& namespaceURI) const;
+ String lookupNamespaceURI(const String& prefix) const;
+ String lookupNamespacePrefix(const String& namespaceURI, const Element* originalElement) const;
+
+ String textContent(bool convertBRsToNewlines = false) const;
+ void setTextContent(const String&, ExceptionCode&);
+
+ Node* lastDescendant() const;
+ Node* firstDescendant() const;
+
+ // Other methods (not part of DOM)
+
+ virtual bool isElementNode() const { return false; }
+ virtual bool isHTMLElement() const { return false; }
+
+#if ENABLE(SVG)
+ virtual
+#endif
+ bool isSVGElement() const { return false; }
+
+ virtual bool isStyledElement() const { return false; }
+ virtual bool isFrameOwnerElement() const { return false; }
+ virtual bool isAttributeNode() const { return false; }
+ virtual bool isTextNode() const { return false; }
+ virtual bool isCommentNode() const { return false; }
+ virtual bool isCharacterDataNode() const { return false; }
+ virtual bool isDocumentNode() const { return false; }
+ virtual bool isEventTargetNode() const { return false; }
+ virtual bool isShadowNode() const { return false; }
+ virtual Node* shadowParentNode() { return 0; }
+ Node* shadowAncestorNode();
+
+ // The node's parent for the purpose of event capture and bubbling.
+ virtual Node* eventParentNode() { return parentNode(); }
+
+ bool isBlockFlow() const;
+ bool isBlockFlowOrBlockTable() const;
+
+ // Used by <form> elements to indicate a malformed state of some kind, typically
+ // used to keep from applying the bottom margin of the form.
+ virtual bool isMalformed() { return false; }
+ virtual void setMalformed(bool malformed) { }
+
+ // These low-level calls give the caller responsibility for maintaining the integrity of the tree.
+ void setPreviousSibling(Node* previous) { m_previous = previous; }
+ void setNextSibling(Node* next) { m_next = next; }
+
+ // FIXME: These two functions belong in editing -- "atomic node" is an editing concept.
+ Node* previousNodeConsideringAtomicNodes() const;
+ Node* nextNodeConsideringAtomicNodes() const;
+
+ /** (Not part of the official DOM)
+ * Returns the next leaf node.
+ *
+ * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+ * @return next leaf node or 0 if there are no more.
+ */
+ Node* nextLeafNode() const;
+
+ /** (Not part of the official DOM)
+ * Returns the previous leaf node.
+ *
+ * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+ * @return previous leaf node or 0 if there are no more.
+ */
+ Node* previousLeafNode() const;
+
+ bool isEditableBlock() const;
+ Element* enclosingBlockFlowElement() const;
+ Element* enclosingBlockFlowOrTableElement() const;
+ Element* enclosingInlineElement() const;
+ Element* rootEditableElement() const;
+
+ bool inSameContainingBlockFlowElement(Node*);
+
+ // Used by the parser. Checks against the DTD, unlike DOM operations like appendChild().
+ // Also does not dispatch DOM mutation events.
+ // Returns the appropriate container node for future insertions as you parse, or 0 for failure.
+ virtual ContainerNode* addChild(PassRefPtr<Node>);
+
+ // Called by the parser when this element's close tag is reached,
+ // signalling that all child tags have been parsed and added.
+ // This is needed for <applet> and <object> elements, which can't lay themselves out
+ // until they know all of their nested <param>s. [Radar 3603191, 4040848].
+ // Also used for script elements and some SVG elements for similar purposes,
+ // but making parsing a special case in this respect should be avoided if possible.
+ virtual void finishParsingChildren() { }
+ virtual void beginParsingChildren() { }
+
+ // Called by the frame right before dispatching an unloadEvent. [Radar 4532113]
+ // This is needed for HTMLInputElements to tell the frame that it is done editing
+ // (sends textFieldDidEndEditing notification)
+ virtual void aboutToUnload() { }
+
+ // For <link> and <style> elements.
+ virtual bool sheetLoaded() { return true; }
+
+ bool hasID() const { return m_hasId; }
+ bool hasClass() const { return m_hasClass; }
+ bool active() const { return m_active; }
+ bool inActiveChain() const { return m_inActiveChain; }
+ bool inDetach() const { return m_inDetach; }
+ bool hovered() const { return m_hovered; }
+ bool focused() const { return m_focused; }
+ bool attached() const { return m_attached; }
+ void setAttached(bool b = true) { m_attached = b; }
+ bool changed() const { return m_styleChange != NoStyleChange; }
+ StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_styleChange); }
+ bool hasChangedChild() const { return m_hasChangedChild; }
+ bool isLink() const { return m_isLink; }
+ void setHasID(bool b = true) { m_hasId = b; }
+ void setHasClass(bool b = true) { m_hasClass = b; }
+ void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; }
+ void setInDocument(bool b = true) { m_inDocument = b; }
+ void setInActiveChain(bool b = true) { m_inActiveChain = b; }
+ void setChanged(StyleChangeType changeType = FullStyleChange);
+
+ virtual void setFocus(bool b = true) { m_focused = b; }
+ virtual void setActive(bool b = true, bool pause=false) { m_active = b; }
+ virtual void setHovered(bool b = true) { m_hovered = b; }
+
+ short tabIndex() const { return m_tabIndex; }
+ void setTabIndex(short i) { m_tabIndex = i; }
+
+ /**
+ * Whether this node can receive the keyboard focus.
+ */
+ virtual bool supportsFocus() const { return isFocusable(); }
+ virtual bool isFocusable() const;
+ virtual bool isKeyboardFocusable(KeyboardEvent*) const;
+ virtual bool isMouseFocusable() const;
+
+ virtual bool isControl() const { return false; } // Eventually the notion of what is a control will be extensible.
+ virtual bool isEnabled() const { return true; }
+ virtual bool isChecked() const { return false; }
+ virtual bool isIndeterminate() const { return false; }
+ virtual bool isReadOnlyControl() const { return false; }
+
+ virtual bool isContentEditable() const;
+ virtual bool isContentRichlyEditable() const;
+ virtual bool shouldUseInputMethod() const;
+ virtual IntRect getRect() const;
+
+ enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
+ virtual void recalcStyle(StyleChange = NoChange) { }
+ StyleChange diff(RenderStyle*, RenderStyle*) const;
+
+ unsigned nodeIndex() const;
+
+ // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case
+ // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet.
+ virtual Document* ownerDocument() const;
+
+ // Returns the document associated with this node. This method never returns NULL, except in the case
+ // of a DocumentType node that is not used with any Document yet. A Document node returns itself.
+ Document* document() const
+ {
+ ASSERT(this);
+ ASSERT(m_document || nodeType() == DOCUMENT_TYPE_NODE && !inDocument());
+ return m_document.get();
+ }
+ void setDocument(Document*);
+
+ // Returns true if this node is associated with a document and is in its associated document's
+ // node tree, false otherwise.
+ bool inDocument() const
+ {
+ ASSERT(m_document || !m_inDocument);
+ return m_inDocument;
+ }
+
+ virtual bool isReadOnlyNode();
+ virtual bool childTypeAllowed(NodeType) { return false; }
+ virtual unsigned childNodeCount() const;
+ virtual Node* childNode(unsigned index) const;
+
+ /**
+ * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that
+ * the tags appear in the source file.
+ *
+ * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to
+ * restrict traversal to a particular sub-tree.
+ *
+ * @return The next node, in document order
+ *
+ * see @ref traversePreviousNode()
+ */
+ Node* traverseNextNode(const Node* stayWithin = 0) const;
+
+ /* Like traverseNextNode, but skips children and starts with the next sibling. */
+ Node* traverseNextSibling(const Node* stayWithin = 0) const;
+
+ /**
+ * Does a reverse pre-order traversal to find the node that comes before the current one in document order
+ *
+ * see @ref traverseNextNode()
+ */
+ Node* traversePreviousNode(const Node * stayWithin = 0) const;
+
+ /* Like traversePreviousNode, but visits nodes before their children. */
+ Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const;
+ Node* traversePreviousSiblingPostOrder(const Node *stayWithin = 0) const;
+
+ /**
+ * Finds previous or next editable leaf node.
+ */
+ Node* previousEditable() const;
+ Node* nextEditable() const;
+ Node* nextEditable(int offset) const;
+
+ RenderObject* renderer() const { return m_renderer; }
+ RenderObject* nextRenderer();
+ RenderObject* previousRenderer();
+ void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
+
+ void checkSetPrefix(const AtomicString& prefix, ExceptionCode&);
+ bool isDescendantOf(const Node*) const;
+
+ // These two methods are mutually exclusive. The former is used to do strict error-checking
+ // when adding children via the public DOM API (e.g., appendChild()). The latter is called only when parsing,
+ // to sanity-check against the DTD for error recovery.
+ void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API
+ virtual bool childAllowed(Node* newChild); // Error-checking during parsing that checks the DTD
+
+ void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&);
+ virtual bool canReplaceChild(Node* newChild, Node* oldChild);
+
+ // Used to determine whether range offsets use characters or node indices.
+ virtual bool offsetInCharacters() const;
+ // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of
+ // css-transform:capitalize breaking up precomposed characters and ligatures.
+ virtual int maxCharacterOffset() const;
+
+ // FIXME: We should try to find a better location for these methods.
+ virtual bool canSelectAll() const { return false; }
+ virtual void selectAll() { }
+
+ // Whether or not a selection can be started in this object
+ virtual bool canStartSelection() const;
+
+ // -----------------------------------------------------------------------------
+ // Integration with rendering tree
+
+ /**
+ * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
+ * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
+ * makes the node visible in the FrameView.
+ */
+ virtual void attach();
+
+ /**
+ * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
+ * the node's rendering object from the rendering tree and delete it.
+ */
+ virtual void detach();
+
+ virtual void willRemove();
+ void createRendererIfNeeded();
+ virtual RenderStyle* styleForRenderer(RenderObject* parent);
+ virtual bool rendererIsNeeded(RenderStyle*);
+#if ENABLE(SVG)
+ virtual bool childShouldCreateRenderer(Node*) const { return true; }
+#endif
+ virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
+
+ // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement).
+ virtual RenderStyle* renderStyle() const;
+ virtual void setRenderStyle(RenderStyle*);
+
+ virtual RenderStyle* computedStyle();
+
+ // -----------------------------------------------------------------------------
+ // Notification of document structure changes
+
+ /**
+ * Notifies the node that it has been inserted into the document. This is called during document parsing, and also
+ * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only
+ * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of
+ * the node. The call happens _after_ the node has been added to the tree.
+ *
+ * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
+ * dispatching.
+ */
+ virtual void insertedIntoDocument();
+
+ /**
+ * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor
+ * node.
+ *
+ * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
+ * dispatching, and is called _after_ the node is removed from the tree.
+ */
+ virtual void removedFromDocument();
+
+ // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main
+ // document tree, or it could be another disconnected tree. Override these functions to do any work that depends
+ // on connectedness to some ancestor (e.g., an ancestor <form> for example).
+ virtual void insertedIntoTree(bool deep) { }
+ virtual void removedFromTree(bool deep) { }
+
+ /**
+ * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
+ * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
+ */
+ virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0) {};
+
+ virtual String toString() const = 0;
+
+#ifndef NDEBUG
+ virtual void formatForDebugger(char* buffer, unsigned length) const;
+
+ void showNode(const char* prefix = "") const;
+ void showTreeForThis() const;
+ void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const;
+#endif
+
+ void registerDynamicNodeList(DynamicNodeList*);
+ void unregisterDynamicNodeList(DynamicNodeList*);
+ void notifyNodeListsChildrenChanged();
+ void notifyLocalNodeListsChildrenChanged();
+ void notifyNodeListsAttributeChanged();
+ void notifyLocalNodeListsAttributeChanged();
+
+ PassRefPtr<NodeList> getElementsByTagName(const String&);
+ PassRefPtr<NodeList> getElementsByTagNameNS(const String& namespaceURI, const String& localName);
+ PassRefPtr<NodeList> getElementsByName(const String& elementName);
+ PassRefPtr<NodeList> getElementsByClassName(const String& classNames);
+
+ PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&);
+ PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&);
+
+private: // members
+ DocPtr<Document> m_document;
+ Node* m_previous;
+ Node* m_next;
+ RenderObject* m_renderer;
+
+protected:
+ virtual void willMoveToNewOwnerDocument() { }
+ virtual void didMoveToNewOwnerDocument() { }
+
+ OwnPtr<NodeListsNodeData> m_nodeLists;
+
+ short m_tabIndex;
+
+ // make sure we don't use more than 16 bits here -- adding more would increase the size of all Nodes
+
+ bool m_hasId : 1;
+ bool m_hasClass : 1;
+ bool m_attached : 1;
+ unsigned m_styleChange : 2;
+ bool m_hasChangedChild : 1;
+ bool m_inDocument : 1;
+
+ bool m_isLink : 1;
+ bool m_attrWasSpecifiedOrElementHasRareData : 1; // used in Attr for one thing and Element for another
+ bool m_focused : 1;
+ bool m_active : 1;
+ bool m_hovered : 1;
+ bool m_inActiveChain : 1;
+
+ bool m_inDetach : 1;
+ bool m_dispatchingSimulatedEvent : 1;
+
+public:
+ bool m_inSubtreeMark : 1;
+ // 0 bits left
+
+private:
+ Element* ancestorElement() const;
+
+ virtual Node* virtualFirstChild() const;
+ virtual Node* virtualLastChild() const;
+ virtual bool virtualHasTagName(const QualifiedName&) const;
+};
+
+} //namespace
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::Node*);
+#endif
+
+#endif