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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
commit8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (patch)
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parent648161bb0edfc3d43db63caed5cc5213bc6cb78f (diff)
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+/*
+ * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
+ * Copyright (C) 2007 Alp Toker <alp@atoker.com>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef HTMLCanvasElement_h
+#define HTMLCanvasElement_h
+
+#include "HTMLElement.h"
+#include "IntSize.h"
+
+namespace WebCore {
+
+class CanvasRenderingContext2D;
+typedef CanvasRenderingContext2D CanvasRenderingContext;
+class FloatPoint;
+class FloatRect;
+class FloatSize;
+class GraphicsContext;
+class HTMLCanvasElement;
+class ImageBuffer;
+class IntPoint;
+class InttRect;
+class IntSize;
+
+class CanvasObserver {
+public:
+ virtual ~CanvasObserver() {};
+
+ virtual void canvasChanged(HTMLCanvasElement* element, const FloatRect& changedRect) = 0;
+ virtual void canvasResized(HTMLCanvasElement* element) = 0;
+};
+
+class HTMLCanvasElement : public HTMLElement {
+public:
+ HTMLCanvasElement(Document*);
+ virtual ~HTMLCanvasElement();
+
+#if ENABLE(DASHBOARD_SUPPORT)
+ virtual HTMLTagStatus endTagRequirement() const;
+ virtual int tagPriority() const;
+#endif
+
+ int width() const { return m_size.width(); }
+ int height() const { return m_size.height(); }
+ void setWidth(int);
+ void setHeight(int);
+
+ String toDataURL(const String& mimeType, ExceptionCode&);
+
+ CanvasRenderingContext* getContext(const String&);
+
+ virtual void parseMappedAttribute(MappedAttribute*);
+ virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
+
+ IntSize size() const { return m_size; }
+ void setSize(const IntSize& size)
+ {
+ if (size == m_size)
+ return;
+ m_ignoreReset = true;
+ setWidth(size.width());
+ setHeight(size.height());
+ m_ignoreReset = false;
+ reset();
+ }
+
+ void willDraw(const FloatRect&);
+
+ void paint(GraphicsContext*, const IntRect&);
+
+ GraphicsContext* drawingContext() const;
+
+ ImageBuffer* buffer() const;
+
+ IntRect convertLogicalToDevice(const FloatRect&) const;
+ IntSize convertLogicalToDevice(const FloatSize&) const;
+ IntPoint convertLogicalToDevice(const FloatPoint&) const;
+
+ void setOriginTainted() { m_originClean = false; }
+ bool originClean() const { return m_originClean; }
+
+ static const float MaxCanvasArea;
+
+ void setObserver(CanvasObserver* o) { m_observer = o; }
+
+private:
+ void createImageBuffer() const;
+ void reset();
+
+ bool m_rendererIsCanvas;
+
+ OwnPtr<CanvasRenderingContext2D> m_2DContext;
+ IntSize m_size;
+ CanvasObserver* m_observer;
+
+ bool m_originClean;
+ bool m_ignoreReset;
+
+ // m_createdImageBuffer means we tried to malloc the buffer. We didn't necessarily get it.
+ mutable bool m_createdImageBuffer;
+ mutable OwnPtr<ImageBuffer> m_imageBuffer;
+};
+
+} //namespace
+
+#endif