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authorNicolas Roard <nicolas@android.com>2011-02-11 11:38:49 -0800
committerShimeng (Simon) Wang <swang@google.com>2011-02-18 18:00:01 -0800
commitdc8ac1db6f8a14dbac0eb104ecfc18292f6e9a03 (patch)
tree037c77522417e8c7dcf155dad576e68422aa5a78 /WebCore/manual-tests
parentbdbce22a3ad0e8abea6b824e7ec9fd5ae3ea9637 (diff)
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DO NOT MERGE Fix GL_BLEND problem.
glBindAttribLocation() will only work after a shader has been linked; This was working previously due to the way the nvidia driver work when using blending (it generates another shader). Change-Id: Ie5d28ba451e7b37fd9c6a76c14fc3e4e525d9bf0
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