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authorKristian Monsen <kristianm@google.com>2010-06-28 16:42:48 +0100
committerKristian Monsen <kristianm@google.com>2010-07-02 10:29:56 +0100
commit06ea8e899e48f1f2f396b70e63fae369f2f23232 (patch)
tree20c1428cd05c76f32394ab354ea35ed99acd86d8 /WebCore/page/FrameView.cpp
parent72aad67af14193199e29cdd5c4ddc095a8b9a8a8 (diff)
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Merge WebKit at r61871: Initial merge by git.
Change-Id: I6cff43abca9cc4782e088a469ad4f03f166a65d5
Diffstat (limited to 'WebCore/page/FrameView.cpp')
-rw-r--r--WebCore/page/FrameView.cpp115
1 files changed, 101 insertions, 14 deletions
diff --git a/WebCore/page/FrameView.cpp b/WebCore/page/FrameView.cpp
index 6fe8d38..500a6dd 100644
--- a/WebCore/page/FrameView.cpp
+++ b/WebCore/page/FrameView.cpp
@@ -90,23 +90,25 @@ using namespace HTMLNames;
double FrameView::sCurrentPaintTimeStamp = 0.0;
+// REPAINT_THROTTLING now chooses default values for throttling parameters.
+// Should be removed when applications start using runtime configuration.
#if ENABLE(REPAINT_THROTTLING)
// Normal delay
-static const double deferredRepaintDelay = 0.025;
+double FrameView::s_deferredRepaintDelay = 0.025;
// Negative value would mean that first few repaints happen without a delay
-static const double initialDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
// The delay grows on each repaint to this maximum value
-static const double maxDeferredRepaintDelayDuringLoading = 2.5;
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5;
// On each repaint the delay increses by this amount
-static const double deferredRepaintDelayIncrementDuringLoading = 0.5;
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5;
#else
// FIXME: Repaint throttling could be good to have on all platform.
// The balance between CPU use and repaint frequency will need some tuning for desktop.
// More hooks may be needed to reset the delay on things like GIF and CSS animations.
-static const double deferredRepaintDelay = 0;
-static const double initialDeferredRepaintDelayDuringLoading = 0;
-static const double maxDeferredRepaintDelayDuringLoading = 0;
-static const double deferredRepaintDelayIncrementDuringLoading = 0;
+double FrameView::s_deferredRepaintDelay = 0;
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0;
#endif
// The maximum number of updateWidgets iterations that should be done before returning.
@@ -222,7 +224,7 @@ void FrameView::reset()
m_deferringRepaints = 0;
m_repaintCount = 0;
m_repaintRects.clear();
- m_deferredRepaintDelay = initialDeferredRepaintDelayDuringLoading;
+ m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading;
m_deferredRepaintTimer.stop();
m_lastPaintTime = 0;
m_paintBehavior = PaintBehaviorNormal;
@@ -930,6 +932,8 @@ void FrameView::removeSlowRepaintObject()
void FrameView::addFixedObject()
{
+ if (!m_fixedObjectCount && platformWidget())
+ setCanBlitOnScroll(false);
++m_fixedObjectCount;
}
@@ -937,6 +941,64 @@ void FrameView::removeFixedObject()
{
ASSERT(m_fixedObjectCount > 0);
--m_fixedObjectCount;
+ if (!m_fixedObjectCount)
+ setCanBlitOnScroll(!useSlowRepaints());
+}
+
+bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect)
+{
+ const size_t fixedObjectThreshold = 5;
+
+ RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0;
+ if (RenderView* root = m_frame->contentRenderer())
+ positionedObjects = root->positionedObjects();
+
+ if (!positionedObjects || positionedObjects->isEmpty()) {
+ hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
+ return true;
+ }
+
+ // Get the rects of the fixed objects visible in the rectToScroll
+ Vector<IntRect, fixedObjectThreshold> subRectToUpdate;
+ bool updateInvalidatedSubRect = true;
+ RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
+ for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
+ RenderBox* renderBox = *it;
+ if (renderBox->style()->position() != FixedPosition)
+ continue;
+ IntRect updateRect = renderBox->layer()->repaintRectIncludingDescendants();
+ updateRect = contentsToWindow(updateRect);
+
+ updateRect.intersect(rectToScroll);
+ if (!updateRect.isEmpty()) {
+ if (subRectToUpdate.size() >= fixedObjectThreshold) {
+ updateInvalidatedSubRect = false;
+ break;
+ }
+ subRectToUpdate.append(updateRect);
+ }
+ }
+
+ // Scroll the view
+ if (updateInvalidatedSubRect) {
+ // 1) scroll
+ hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
+
+ // 2) update the area of fixed objects that has been invalidated
+ size_t fixObjectsCount = subRectToUpdate.size();
+ for (size_t i = 0; i < fixObjectsCount; ++i) {
+ IntRect updateRect = subRectToUpdate[i];
+ IntRect scrolledRect = updateRect;
+ scrolledRect.move(scrollDelta);
+ updateRect.unite(scrolledRect);
+ updateRect.intersect(rectToScroll);
+ hostWindow()->invalidateContentsAndWindow(updateRect, false);
+ }
+ return true;
+ }
+
+ // the number of fixed objects exceed the threshold, we cannot use the fast path
+ return false;
}
void FrameView::setIsOverlapped(bool isOverlapped)
@@ -1240,13 +1302,13 @@ void FrameView::updateDeferredRepaintDelay()
{
Document* document = m_frame->document();
if (!document || (!document->parsing() && !document->docLoader()->requestCount())) {
- m_deferredRepaintDelay = deferredRepaintDelay;
+ m_deferredRepaintDelay = s_deferredRepaintDelay;
return;
}
- if (m_deferredRepaintDelay < maxDeferredRepaintDelayDuringLoading) {
- m_deferredRepaintDelay += deferredRepaintDelayIncrementDuringLoading;
- if (m_deferredRepaintDelay > maxDeferredRepaintDelayDuringLoading)
- m_deferredRepaintDelay = maxDeferredRepaintDelayDuringLoading;
+ if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) {
+ m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading;
+ if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading)
+ m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading;
}
}
@@ -2251,4 +2313,29 @@ void FrameView::setZoomFactor(float percent, ZoomMode mode)
layout();
}
+
+// Normal delay
+void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p)
+{
+ s_deferredRepaintDelay = p;
+}
+
+// Negative value would mean that first few repaints happen without a delay
+void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p)
+{
+ s_initialDeferredRepaintDelayDuringLoading = p;
+}
+
+// The delay grows on each repaint to this maximum value
+void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p)
+{
+ s_maxDeferredRepaintDelayDuringLoading = p;
+}
+
+// On each repaint the delay increases by this amount
+void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p)
+{
+ s_deferredRepaintDelayIncrementDuringLoading = p;
+}
+
} // namespace WebCore