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author | The Android Open Source Project <initial-contribution@android.com> | 2008-12-17 18:05:15 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2008-12-17 18:05:15 -0800 |
commit | 1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353 (patch) | |
tree | 4457a7306ea5acb43fe05bfe0973b1f7faf97ba2 /WebCore/page/animation/CompositeAnimation.cpp | |
parent | 9364f22aed35e1a1e9d07c121510f80be3ab0502 (diff) | |
download | external_webkit-1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353.zip external_webkit-1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353.tar.gz external_webkit-1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353.tar.bz2 |
Code drop from //branches/cupcake/...@124589
Diffstat (limited to 'WebCore/page/animation/CompositeAnimation.cpp')
-rw-r--r-- | WebCore/page/animation/CompositeAnimation.cpp | 594 |
1 files changed, 594 insertions, 0 deletions
diff --git a/WebCore/page/animation/CompositeAnimation.cpp b/WebCore/page/animation/CompositeAnimation.cpp new file mode 100644 index 0000000..2ae68d9 --- /dev/null +++ b/WebCore/page/animation/CompositeAnimation.cpp @@ -0,0 +1,594 @@ +/* + * Copyright (C) 2007 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "CompositeAnimation.h" + +#include "AnimationController.h" +#include "CSSPropertyNames.h" +#include "ImplicitAnimation.h" +#include "KeyframeAnimation.h" +#include "RenderObject.h" +#include "RenderStyle.h" + +namespace WebCore { + +class CompositeAnimationPrivate { +public: + CompositeAnimationPrivate(AnimationController* animationController, CompositeAnimation* compositeAnimation) + : m_isSuspended(false) + , m_animationController(animationController) + , m_compositeAnimation(compositeAnimation) + , m_numStyleAvailableWaiters(0) + { + } + + ~CompositeAnimationPrivate(); + + PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); + + void setAnimating(bool); + bool isAnimating() const; + + const KeyframeAnimation* getAnimationForProperty(int property) const; + + void resetTransitions(RenderObject*); + void resetAnimations(RenderObject*); + + void cleanupFinishedAnimations(RenderObject*); + + void setAnimationStartTime(double t); + void setTransitionStartTime(int property, double t); + + void suspendAnimations(); + void resumeAnimations(); + bool isSuspended() const { return m_isSuspended; } + + void overrideImplicitAnimations(int property); + void resumeOverriddenImplicitAnimations(int property); + + void styleAvailable(); + + bool isAnimatingProperty(int property, bool isRunningNow) const; + + void setWaitingForStyleAvailable(bool); + +protected: + void updateTransitions(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); + void updateKeyframeAnimations(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); + +private: + typedef HashMap<int, RefPtr<ImplicitAnimation> > CSSPropertyTransitionsMap; + typedef HashMap<AtomicStringImpl*, RefPtr<KeyframeAnimation> > AnimationNameMap; + + CSSPropertyTransitionsMap m_transitions; + AnimationNameMap m_keyframeAnimations; + bool m_isSuspended; + AnimationController* m_animationController; + CompositeAnimation* m_compositeAnimation; + unsigned m_numStyleAvailableWaiters; +}; + +CompositeAnimationPrivate::~CompositeAnimationPrivate() +{ + m_transitions.clear(); + m_keyframeAnimations.clear(); +} + +void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + // If currentStyle is null, we don't do transitions + if (!currentStyle || !targetStyle->transitions()) + return; + + // Check to see if we need to update the active transitions + for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) { + const Animation* anim = targetStyle->transitions()->animation(i); + bool isActiveTransition = anim->duration() || anim->delay() > 0; + + int prop = anim->property(); + + if (prop == cAnimateNone) + continue; + + bool all = prop == cAnimateAll; + + // Handle both the 'all' and single property cases. For the single prop case, we make only one pass + // through the loop. + for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) { + if (all) { + // Get the next property + prop = AnimationBase::getPropertyAtIndex(propertyIndex); + } + + // ImplicitAnimations are always hashed by actual properties, never cAnimateAll + ASSERT(prop > firstCSSProperty && prop < (firstCSSProperty + numCSSProperties)); + + // If there is a running animation for this property, the transition is overridden + // and we have to use the unanimatedStyle from the animation. We do the test + // against the unanimated style here, but we "override" the transition later. + const KeyframeAnimation* keyframeAnim = getAnimationForProperty(prop); + RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle; + + // See if there is a current transition for this prop + ImplicitAnimation* implAnim = m_transitions.get(prop).get(); + bool equal = true; + + if (implAnim) { + // This implAnim might not be an already running transition. It might be + // newly added to the list in a previous iteration. This would happen if + // you have both an explicit transition-property and 'all' in the same + // list. In this case, the latter one overrides the earlier one, so we + // behave as though this is a running animation being replaced. + if (!isActiveTransition) + m_transitions.remove(prop); + else if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) { + m_transitions.remove(prop); + equal = false; + } + } else { + // We need to start a transition if it is active and the properties don't match + equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle); + } + + if (!equal) { + // Add the new transition + m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, m_compositeAnimation, fromStyle)); + } + + // We only need one pass for the single prop case + if (!all) + break; + } + } +} + +void CompositeAnimationPrivate::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + // Nothing to do if we don't have any animations, and didn't have any before + if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations()) + return; + + // Nothing to do if the current and target animations are the same + if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) + return; + + // Mark all existing animations as no longer active + AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) + it->second->setIndex(-1); + + // Now mark any still active animations as active and add any new animations + if (targetStyle->animations()) { + int numAnims = targetStyle->animations()->size(); + for (int i = 0; i < numAnims; ++i) { + const Animation* anim = targetStyle->animations()->animation(i); + AtomicString animationName(anim->name()); + + if (!anim->isValidAnimation()) + continue; + + // See if there is a current animation for this name + RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl()); + + if (keyframeAnim) { + // There is one so it is still active + + // Animations match, but play states may differ. update if needed + keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying); + + // Set the saved animation to this new one, just in case the play state has changed + keyframeAnim->setAnimation(anim); + keyframeAnim->setIndex(i); + } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) { + keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, m_compositeAnimation, currentStyle ? currentStyle : targetStyle); + m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim); + } + } + } + + // Make a list of animations to be removed + Vector<AtomicStringImpl*> animsToBeRemoved; + kfend = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { + KeyframeAnimation* keyframeAnim = it->second.get(); + if (keyframeAnim->index() < 0) + animsToBeRemoved.append(keyframeAnim->name().impl()); + } + + // Now remove the animations from the list + for (size_t j = 0; j < animsToBeRemoved.size(); ++j) + m_keyframeAnimations.remove(animsToBeRemoved[j]); +} + +PassRefPtr<RenderStyle> CompositeAnimationPrivate::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + RefPtr<RenderStyle> resultStyle; + + // Update animations first so we can see if any transitions are overridden + updateKeyframeAnimations(renderer, currentStyle, targetStyle); + + // We don't do any transitions if we don't have a currentStyle (on startup) + updateTransitions(renderer, currentStyle, targetStyle); + + if (currentStyle) { + // Now that we have transition objects ready, let them know about the new goal state. We want them + // to fill in a RenderStyle*& only if needed. + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + if (ImplicitAnimation* anim = it->second.get()) + anim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle); + } + } + + // Now that we have animation objects ready, let them know about the new goal state. We want them + // to fill in a RenderStyle*& only if needed. + if (targetStyle->hasAnimations()) { + for (size_t i = 0; i < targetStyle->animations()->size(); ++i) { + const Animation* anim = targetStyle->animations()->animation(i); + + if (anim->isValidAnimation()) { + AtomicString animationName(anim->name()); + RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl()); + if (keyframeAnim) + keyframeAnim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle); + } + } + } + + cleanupFinishedAnimations(renderer); + + return resultStyle ? resultStyle.release() : targetStyle; +} + +// "animating" means that something is running that requires the timer to keep firing +void CompositeAnimationPrivate::setAnimating(bool animating) +{ + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* transition = it->second.get(); + transition->setAnimating(animating); + } + + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + anim->setAnimating(animating); + } +} + +bool CompositeAnimationPrivate::isAnimating() const +{ + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* transition = it->second.get(); + if (transition && transition->isAnimating() && transition->running()) + return true; + } + + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim && !anim->paused() && anim->isAnimating() && anim->active()) + return true; + } + + return false; +} + +const KeyframeAnimation* CompositeAnimationPrivate::getAnimationForProperty(int property) const +{ + const KeyframeAnimation* retval = 0; + + // We want to send back the last animation with the property if there are multiples. + // So we need to iterate through all animations + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + const KeyframeAnimation* anim = it->second.get(); + if (anim->hasAnimationForProperty(property)) + retval = anim; + } + + return retval; +} + +void CompositeAnimationPrivate::resetTransitions(RenderObject* renderer) +{ + m_transitions.clear(); +} + +void CompositeAnimationPrivate::resetAnimations(RenderObject*) +{ + m_keyframeAnimations.clear(); +} + +void CompositeAnimationPrivate::cleanupFinishedAnimations(RenderObject* renderer) +{ + if (isSuspended()) + return; + + // Make a list of transitions to be deleted + Vector<int> finishedTransitions; + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (!anim) + continue; + if (anim->postActive()) + finishedTransitions.append(anim->animatingProperty()); + } + + // Delete them + size_t finishedTransitionCount = finishedTransitions.size(); + for (size_t i = 0; i < finishedTransitionCount; ++i) + m_transitions.remove(finishedTransitions[i]); + + // Make a list of animations to be deleted + Vector<AtomicStringImpl*> finishedAnimations; + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (!anim) + continue; + if (anim->postActive()) + finishedAnimations.append(anim->name().impl()); + } + + // Delete them + size_t finishedAnimationCount = finishedAnimations.size(); + for (size_t i = 0; i < finishedAnimationCount; ++i) + m_keyframeAnimations.remove(finishedAnimations[i]); +} + +void CompositeAnimationPrivate::setAnimationStartTime(double t) +{ + // Set start time on all animations waiting for it + AnimationNameMap::const_iterator end = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != end; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim && anim->waitingForStartTime()) + anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t); + } +} + +void CompositeAnimationPrivate::setTransitionStartTime(int property, double t) +{ + // Set the start time for given property transition + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->waitingForStartTime() && anim->animatingProperty() == property) + anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t); + } +} + +void CompositeAnimationPrivate::suspendAnimations() +{ + if (m_isSuspended) + return; + + m_isSuspended = true; + + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + if (KeyframeAnimation* anim = it->second.get()) + anim->updatePlayState(false); + } + + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->hasStyle()) + anim->updatePlayState(false); + } +} + +void CompositeAnimationPrivate::resumeAnimations() +{ + if (!m_isSuspended) + return; + + m_isSuspended = false; + + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim && anim->playStatePlaying()) + anim->updatePlayState(true); + } + + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->hasStyle()) + anim->updatePlayState(true); + } +} + +void CompositeAnimationPrivate::overrideImplicitAnimations(int property) +{ + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->animatingProperty() == property) + anim->setOverridden(true); + } +} + +void CompositeAnimationPrivate::resumeOverriddenImplicitAnimations(int property) +{ + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->animatingProperty() == property) + anim->setOverridden(false); + } +} + +static inline bool compareAnimationIndices(RefPtr<KeyframeAnimation> a, const RefPtr<KeyframeAnimation> b) +{ + return a->index() < b->index(); +} + +void CompositeAnimationPrivate::styleAvailable() +{ + if (m_numStyleAvailableWaiters == 0) + return; + + // We have to go through animations in the order in which they appear in + // the style, because order matters for additivity. + Vector<RefPtr<KeyframeAnimation> > animations(m_keyframeAnimations.size()); + copyValuesToVector(m_keyframeAnimations, animations); + + if (animations.size() > 1) + std::stable_sort(animations.begin(), animations.end(), compareAnimationIndices); + + for (size_t i = 0; i < animations.size(); ++i) { + KeyframeAnimation* anim = animations[i].get(); + if (anim && anim->waitingForStyleAvailable()) + anim->updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1); + } + + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->waitingForStyleAvailable()) + anim->updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1); + } +} + +bool CompositeAnimationPrivate::isAnimatingProperty(int property, bool isRunningNow) const +{ + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim && anim->isAnimatingProperty(property, isRunningNow)) + return true; + } + + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->isAnimatingProperty(property, isRunningNow)) + return true; + } + return false; +} + +void CompositeAnimationPrivate::setWaitingForStyleAvailable(bool waiting) +{ + if (waiting) + m_numStyleAvailableWaiters++; + else + m_numStyleAvailableWaiters--; + m_animationController->setWaitingForStyleAvailable(waiting); +} + +CompositeAnimation::CompositeAnimation(AnimationController* animationController) + : m_data(new CompositeAnimationPrivate(animationController, this)) +{ +} + +CompositeAnimation::~CompositeAnimation() +{ + delete m_data; +} + +PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + return m_data->animate(renderer, currentStyle, targetStyle); +} + +bool CompositeAnimation::isAnimating() const +{ + return m_data->isAnimating(); +} + +void CompositeAnimation::setWaitingForStyleAvailable(bool b) +{ + m_data->setWaitingForStyleAvailable(b); +} + +void CompositeAnimation::resetTransitions(RenderObject* renderer) +{ + m_data->resetTransitions(renderer); +} + +void CompositeAnimation::suspendAnimations() +{ + m_data->suspendAnimations(); +} + +void CompositeAnimation::resumeAnimations() +{ + m_data->resumeAnimations(); +} + +bool CompositeAnimation::isSuspended() const +{ + return m_data->isSuspended(); +} + +void CompositeAnimation::styleAvailable() +{ + m_data->styleAvailable(); +} + +void CompositeAnimation::setAnimating(bool b) +{ + m_data->setAnimating(b); +} + +bool CompositeAnimation::isAnimatingProperty(int property, bool isRunningNow) const +{ + return m_data->isAnimatingProperty(property, isRunningNow); +} + +void CompositeAnimation::setAnimationStartTime(double t) +{ + m_data->setAnimationStartTime(t); +} + +void CompositeAnimation::setTransitionStartTime(int property, double t) +{ + m_data->setTransitionStartTime(property, t); +} + +void CompositeAnimation::overrideImplicitAnimations(int property) +{ + m_data->overrideImplicitAnimations(property); +} + +void CompositeAnimation::resumeOverriddenImplicitAnimations(int property) +{ + m_data->resumeOverriddenImplicitAnimations(property); +} + +} // namespace WebCore |