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authorThe Android Open Source Project <initial-contribution@android.com>2008-12-17 18:05:15 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2008-12-17 18:05:15 -0800
commit1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353 (patch)
tree4457a7306ea5acb43fe05bfe0973b1f7faf97ba2 /WebCore/page/animation/CompositeAnimation.cpp
parent9364f22aed35e1a1e9d07c121510f80be3ab0502 (diff)
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diff --git a/WebCore/page/animation/CompositeAnimation.cpp b/WebCore/page/animation/CompositeAnimation.cpp
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+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "CompositeAnimation.h"
+
+#include "AnimationController.h"
+#include "CSSPropertyNames.h"
+#include "ImplicitAnimation.h"
+#include "KeyframeAnimation.h"
+#include "RenderObject.h"
+#include "RenderStyle.h"
+
+namespace WebCore {
+
+class CompositeAnimationPrivate {
+public:
+ CompositeAnimationPrivate(AnimationController* animationController, CompositeAnimation* compositeAnimation)
+ : m_isSuspended(false)
+ , m_animationController(animationController)
+ , m_compositeAnimation(compositeAnimation)
+ , m_numStyleAvailableWaiters(0)
+ {
+ }
+
+ ~CompositeAnimationPrivate();
+
+ PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+
+ void setAnimating(bool);
+ bool isAnimating() const;
+
+ const KeyframeAnimation* getAnimationForProperty(int property) const;
+
+ void resetTransitions(RenderObject*);
+ void resetAnimations(RenderObject*);
+
+ void cleanupFinishedAnimations(RenderObject*);
+
+ void setAnimationStartTime(double t);
+ void setTransitionStartTime(int property, double t);
+
+ void suspendAnimations();
+ void resumeAnimations();
+ bool isSuspended() const { return m_isSuspended; }
+
+ void overrideImplicitAnimations(int property);
+ void resumeOverriddenImplicitAnimations(int property);
+
+ void styleAvailable();
+
+ bool isAnimatingProperty(int property, bool isRunningNow) const;
+
+ void setWaitingForStyleAvailable(bool);
+
+protected:
+ void updateTransitions(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+ void updateKeyframeAnimations(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+
+private:
+ typedef HashMap<int, RefPtr<ImplicitAnimation> > CSSPropertyTransitionsMap;
+ typedef HashMap<AtomicStringImpl*, RefPtr<KeyframeAnimation> > AnimationNameMap;
+
+ CSSPropertyTransitionsMap m_transitions;
+ AnimationNameMap m_keyframeAnimations;
+ bool m_isSuspended;
+ AnimationController* m_animationController;
+ CompositeAnimation* m_compositeAnimation;
+ unsigned m_numStyleAvailableWaiters;
+};
+
+CompositeAnimationPrivate::~CompositeAnimationPrivate()
+{
+ m_transitions.clear();
+ m_keyframeAnimations.clear();
+}
+
+void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ // If currentStyle is null, we don't do transitions
+ if (!currentStyle || !targetStyle->transitions())
+ return;
+
+ // Check to see if we need to update the active transitions
+ for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) {
+ const Animation* anim = targetStyle->transitions()->animation(i);
+ bool isActiveTransition = anim->duration() || anim->delay() > 0;
+
+ int prop = anim->property();
+
+ if (prop == cAnimateNone)
+ continue;
+
+ bool all = prop == cAnimateAll;
+
+ // Handle both the 'all' and single property cases. For the single prop case, we make only one pass
+ // through the loop.
+ for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) {
+ if (all) {
+ // Get the next property
+ prop = AnimationBase::getPropertyAtIndex(propertyIndex);
+ }
+
+ // ImplicitAnimations are always hashed by actual properties, never cAnimateAll
+ ASSERT(prop > firstCSSProperty && prop < (firstCSSProperty + numCSSProperties));
+
+ // If there is a running animation for this property, the transition is overridden
+ // and we have to use the unanimatedStyle from the animation. We do the test
+ // against the unanimated style here, but we "override" the transition later.
+ const KeyframeAnimation* keyframeAnim = getAnimationForProperty(prop);
+ RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle;
+
+ // See if there is a current transition for this prop
+ ImplicitAnimation* implAnim = m_transitions.get(prop).get();
+ bool equal = true;
+
+ if (implAnim) {
+ // This implAnim might not be an already running transition. It might be
+ // newly added to the list in a previous iteration. This would happen if
+ // you have both an explicit transition-property and 'all' in the same
+ // list. In this case, the latter one overrides the earlier one, so we
+ // behave as though this is a running animation being replaced.
+ if (!isActiveTransition)
+ m_transitions.remove(prop);
+ else if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {
+ m_transitions.remove(prop);
+ equal = false;
+ }
+ } else {
+ // We need to start a transition if it is active and the properties don't match
+ equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle);
+ }
+
+ if (!equal) {
+ // Add the new transition
+ m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, m_compositeAnimation, fromStyle));
+ }
+
+ // We only need one pass for the single prop case
+ if (!all)
+ break;
+ }
+ }
+}
+
+void CompositeAnimationPrivate::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ // Nothing to do if we don't have any animations, and didn't have any before
+ if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
+ return;
+
+ // Nothing to do if the current and target animations are the same
+ if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations()))
+ return;
+
+ // Mark all existing animations as no longer active
+ AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
+ it->second->setIndex(-1);
+
+ // Now mark any still active animations as active and add any new animations
+ if (targetStyle->animations()) {
+ int numAnims = targetStyle->animations()->size();
+ for (int i = 0; i < numAnims; ++i) {
+ const Animation* anim = targetStyle->animations()->animation(i);
+ AtomicString animationName(anim->name());
+
+ if (!anim->isValidAnimation())
+ continue;
+
+ // See if there is a current animation for this name
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
+
+ if (keyframeAnim) {
+ // There is one so it is still active
+
+ // Animations match, but play states may differ. update if needed
+ keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);
+
+ // Set the saved animation to this new one, just in case the play state has changed
+ keyframeAnim->setAnimation(anim);
+ keyframeAnim->setIndex(i);
+ } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) {
+ keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, m_compositeAnimation, currentStyle ? currentStyle : targetStyle);
+ m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
+ }
+ }
+ }
+
+ // Make a list of animations to be removed
+ Vector<AtomicStringImpl*> animsToBeRemoved;
+ kfend = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
+ KeyframeAnimation* keyframeAnim = it->second.get();
+ if (keyframeAnim->index() < 0)
+ animsToBeRemoved.append(keyframeAnim->name().impl());
+ }
+
+ // Now remove the animations from the list
+ for (size_t j = 0; j < animsToBeRemoved.size(); ++j)
+ m_keyframeAnimations.remove(animsToBeRemoved[j]);
+}
+
+PassRefPtr<RenderStyle> CompositeAnimationPrivate::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ RefPtr<RenderStyle> resultStyle;
+
+ // Update animations first so we can see if any transitions are overridden
+ updateKeyframeAnimations(renderer, currentStyle, targetStyle);
+
+ // We don't do any transitions if we don't have a currentStyle (on startup)
+ updateTransitions(renderer, currentStyle, targetStyle);
+
+ if (currentStyle) {
+ // Now that we have transition objects ready, let them know about the new goal state. We want them
+ // to fill in a RenderStyle*& only if needed.
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ if (ImplicitAnimation* anim = it->second.get())
+ anim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);
+ }
+ }
+
+ // Now that we have animation objects ready, let them know about the new goal state. We want them
+ // to fill in a RenderStyle*& only if needed.
+ if (targetStyle->hasAnimations()) {
+ for (size_t i = 0; i < targetStyle->animations()->size(); ++i) {
+ const Animation* anim = targetStyle->animations()->animation(i);
+
+ if (anim->isValidAnimation()) {
+ AtomicString animationName(anim->name());
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
+ if (keyframeAnim)
+ keyframeAnim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);
+ }
+ }
+ }
+
+ cleanupFinishedAnimations(renderer);
+
+ return resultStyle ? resultStyle.release() : targetStyle;
+}
+
+// "animating" means that something is running that requires the timer to keep firing
+void CompositeAnimationPrivate::setAnimating(bool animating)
+{
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* transition = it->second.get();
+ transition->setAnimating(animating);
+ }
+
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ anim->setAnimating(animating);
+ }
+}
+
+bool CompositeAnimationPrivate::isAnimating() const
+{
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* transition = it->second.get();
+ if (transition && transition->isAnimating() && transition->running())
+ return true;
+ }
+
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim && !anim->paused() && anim->isAnimating() && anim->active())
+ return true;
+ }
+
+ return false;
+}
+
+const KeyframeAnimation* CompositeAnimationPrivate::getAnimationForProperty(int property) const
+{
+ const KeyframeAnimation* retval = 0;
+
+ // We want to send back the last animation with the property if there are multiples.
+ // So we need to iterate through all animations
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ const KeyframeAnimation* anim = it->second.get();
+ if (anim->hasAnimationForProperty(property))
+ retval = anim;
+ }
+
+ return retval;
+}
+
+void CompositeAnimationPrivate::resetTransitions(RenderObject* renderer)
+{
+ m_transitions.clear();
+}
+
+void CompositeAnimationPrivate::resetAnimations(RenderObject*)
+{
+ m_keyframeAnimations.clear();
+}
+
+void CompositeAnimationPrivate::cleanupFinishedAnimations(RenderObject* renderer)
+{
+ if (isSuspended())
+ return;
+
+ // Make a list of transitions to be deleted
+ Vector<int> finishedTransitions;
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (!anim)
+ continue;
+ if (anim->postActive())
+ finishedTransitions.append(anim->animatingProperty());
+ }
+
+ // Delete them
+ size_t finishedTransitionCount = finishedTransitions.size();
+ for (size_t i = 0; i < finishedTransitionCount; ++i)
+ m_transitions.remove(finishedTransitions[i]);
+
+ // Make a list of animations to be deleted
+ Vector<AtomicStringImpl*> finishedAnimations;
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (!anim)
+ continue;
+ if (anim->postActive())
+ finishedAnimations.append(anim->name().impl());
+ }
+
+ // Delete them
+ size_t finishedAnimationCount = finishedAnimations.size();
+ for (size_t i = 0; i < finishedAnimationCount; ++i)
+ m_keyframeAnimations.remove(finishedAnimations[i]);
+}
+
+void CompositeAnimationPrivate::setAnimationStartTime(double t)
+{
+ // Set start time on all animations waiting for it
+ AnimationNameMap::const_iterator end = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != end; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim && anim->waitingForStartTime())
+ anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
+ }
+}
+
+void CompositeAnimationPrivate::setTransitionStartTime(int property, double t)
+{
+ // Set the start time for given property transition
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->waitingForStartTime() && anim->animatingProperty() == property)
+ anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
+ }
+}
+
+void CompositeAnimationPrivate::suspendAnimations()
+{
+ if (m_isSuspended)
+ return;
+
+ m_isSuspended = true;
+
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ if (KeyframeAnimation* anim = it->second.get())
+ anim->updatePlayState(false);
+ }
+
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->hasStyle())
+ anim->updatePlayState(false);
+ }
+}
+
+void CompositeAnimationPrivate::resumeAnimations()
+{
+ if (!m_isSuspended)
+ return;
+
+ m_isSuspended = false;
+
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim && anim->playStatePlaying())
+ anim->updatePlayState(true);
+ }
+
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->hasStyle())
+ anim->updatePlayState(true);
+ }
+}
+
+void CompositeAnimationPrivate::overrideImplicitAnimations(int property)
+{
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->animatingProperty() == property)
+ anim->setOverridden(true);
+ }
+}
+
+void CompositeAnimationPrivate::resumeOverriddenImplicitAnimations(int property)
+{
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->animatingProperty() == property)
+ anim->setOverridden(false);
+ }
+}
+
+static inline bool compareAnimationIndices(RefPtr<KeyframeAnimation> a, const RefPtr<KeyframeAnimation> b)
+{
+ return a->index() < b->index();
+}
+
+void CompositeAnimationPrivate::styleAvailable()
+{
+ if (m_numStyleAvailableWaiters == 0)
+ return;
+
+ // We have to go through animations in the order in which they appear in
+ // the style, because order matters for additivity.
+ Vector<RefPtr<KeyframeAnimation> > animations(m_keyframeAnimations.size());
+ copyValuesToVector(m_keyframeAnimations, animations);
+
+ if (animations.size() > 1)
+ std::stable_sort(animations.begin(), animations.end(), compareAnimationIndices);
+
+ for (size_t i = 0; i < animations.size(); ++i) {
+ KeyframeAnimation* anim = animations[i].get();
+ if (anim && anim->waitingForStyleAvailable())
+ anim->updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
+ }
+
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->waitingForStyleAvailable())
+ anim->updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
+ }
+}
+
+bool CompositeAnimationPrivate::isAnimatingProperty(int property, bool isRunningNow) const
+{
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim && anim->isAnimatingProperty(property, isRunningNow))
+ return true;
+ }
+
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->isAnimatingProperty(property, isRunningNow))
+ return true;
+ }
+ return false;
+}
+
+void CompositeAnimationPrivate::setWaitingForStyleAvailable(bool waiting)
+{
+ if (waiting)
+ m_numStyleAvailableWaiters++;
+ else
+ m_numStyleAvailableWaiters--;
+ m_animationController->setWaitingForStyleAvailable(waiting);
+}
+
+CompositeAnimation::CompositeAnimation(AnimationController* animationController)
+ : m_data(new CompositeAnimationPrivate(animationController, this))
+{
+}
+
+CompositeAnimation::~CompositeAnimation()
+{
+ delete m_data;
+}
+
+PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ return m_data->animate(renderer, currentStyle, targetStyle);
+}
+
+bool CompositeAnimation::isAnimating() const
+{
+ return m_data->isAnimating();
+}
+
+void CompositeAnimation::setWaitingForStyleAvailable(bool b)
+{
+ m_data->setWaitingForStyleAvailable(b);
+}
+
+void CompositeAnimation::resetTransitions(RenderObject* renderer)
+{
+ m_data->resetTransitions(renderer);
+}
+
+void CompositeAnimation::suspendAnimations()
+{
+ m_data->suspendAnimations();
+}
+
+void CompositeAnimation::resumeAnimations()
+{
+ m_data->resumeAnimations();
+}
+
+bool CompositeAnimation::isSuspended() const
+{
+ return m_data->isSuspended();
+}
+
+void CompositeAnimation::styleAvailable()
+{
+ m_data->styleAvailable();
+}
+
+void CompositeAnimation::setAnimating(bool b)
+{
+ m_data->setAnimating(b);
+}
+
+bool CompositeAnimation::isAnimatingProperty(int property, bool isRunningNow) const
+{
+ return m_data->isAnimatingProperty(property, isRunningNow);
+}
+
+void CompositeAnimation::setAnimationStartTime(double t)
+{
+ m_data->setAnimationStartTime(t);
+}
+
+void CompositeAnimation::setTransitionStartTime(int property, double t)
+{
+ m_data->setTransitionStartTime(property, t);
+}
+
+void CompositeAnimation::overrideImplicitAnimations(int property)
+{
+ m_data->overrideImplicitAnimations(property);
+}
+
+void CompositeAnimation::resumeOverriddenImplicitAnimations(int property)
+{
+ m_data->resumeOverriddenImplicitAnimations(property);
+}
+
+} // namespace WebCore