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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:41 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:41 -0800
commit648161bb0edfc3d43db63caed5cc5213bc6cb78f (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /WebCore/page/animation
parenta65af38181ac7d34544586bdb5cd004de93897ad (diff)
downloadexternal_webkit-648161bb0edfc3d43db63caed5cc5213bc6cb78f.zip
external_webkit-648161bb0edfc3d43db63caed5cc5213bc6cb78f.tar.gz
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'WebCore/page/animation')
-rw-r--r--WebCore/page/animation/AnimationBase.cpp815
-rw-r--r--WebCore/page/animation/AnimationBase.h254
-rw-r--r--WebCore/page/animation/AnimationController.cpp298
-rw-r--r--WebCore/page/animation/AnimationController.h78
-rw-r--r--WebCore/page/animation/CompositeAnimation.cpp594
-rw-r--r--WebCore/page/animation/CompositeAnimation.h77
-rw-r--r--WebCore/page/animation/ImplicitAnimation.cpp203
-rw-r--r--WebCore/page/animation/ImplicitAnimation.h88
-rw-r--r--WebCore/page/animation/KeyframeAnimation.cpp293
-rw-r--r--WebCore/page/animation/KeyframeAnimation.h92
10 files changed, 0 insertions, 2792 deletions
diff --git a/WebCore/page/animation/AnimationBase.cpp b/WebCore/page/animation/AnimationBase.cpp
deleted file mode 100644
index fc28469..0000000
--- a/WebCore/page/animation/AnimationBase.cpp
+++ /dev/null
@@ -1,815 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "AnimationBase.h"
-
-#include "AnimationController.h"
-#include "CSSPropertyNames.h"
-#include "CString.h"
-#include "CompositeAnimation.h"
-#include "Document.h"
-#include "EventNames.h"
-#include "FloatConversion.h"
-#include "Frame.h"
-#include "IdentityTransformOperation.h"
-#include "ImplicitAnimation.h"
-#include "KeyframeAnimation.h"
-#include "MatrixTransformOperation.h"
-#include "RenderObject.h"
-#include "RenderStyle.h"
-#include "SystemTime.h"
-#include "UnitBezier.h"
-
-namespace WebCore {
-
-static const double cAnimationTimerDelay = 0.025;
-
-// The epsilon value we pass to UnitBezier::solve given that the animation is going to run over |dur| seconds. The longer the
-// animation, the more precision we need in the timing function result to avoid ugly discontinuities.
-static inline double solveEpsilon(double duration)
-{
- return 1.0 / (200.0 * duration);
-}
-
-static inline double solveCubicBezierFunction(double p1x, double p1y, double p2x, double p2y, double t, double duration)
-{
- // Convert from input time to parametric value in curve, then from
- // that to output time.
- UnitBezier bezier(p1x, p1y, p2x, p2y);
- return bezier.solve(t, solveEpsilon(duration));
-}
-
-void AnimationTimerCallback::timerFired(Timer<AnimationTimerBase>*)
-{
- m_anim->animationTimerCallbackFired(m_eventType, m_elapsedTime);
-}
-
-static inline int blendFunc(const AnimationBase* anim, int from, int to, double progress)
-{
- return int(from + (to - from) * progress);
-}
-
-static inline double blendFunc(const AnimationBase* anim, double from, double to, double progress)
-{
- return from + (to - from) * progress;
-}
-
-static inline float blendFunc(const AnimationBase* anim, float from, float to, double progress)
-{
- return narrowPrecisionToFloat(from + (to - from) * progress);
-}
-
-static inline Color blendFunc(const AnimationBase* anim, const Color& from, const Color& to, double progress)
-{
- return Color(blendFunc(anim, from.red(), to.red(), progress),
- blendFunc(anim, from.green(), to.green(), progress),
- blendFunc(anim, from.blue(), to.blue(), progress),
- blendFunc(anim, from.alpha(), to.alpha(), progress));
-}
-
-static inline Length blendFunc(const AnimationBase* anim, const Length& from, const Length& to, double progress)
-{
- return to.blend(from, progress);
-}
-
-static inline IntSize blendFunc(const AnimationBase* anim, const IntSize& from, const IntSize& to, double progress)
-{
- return IntSize(blendFunc(anim, from.width(), to.width(), progress),
- blendFunc(anim, from.height(), to.height(), progress));
-}
-
-static inline ShadowData* blendFunc(const AnimationBase* anim, const ShadowData* from, const ShadowData* to, double progress)
-{
- ASSERT(from && to);
- return new ShadowData(blendFunc(anim, from->x, to->x, progress), blendFunc(anim, from->y, to->y, progress),
- blendFunc(anim, from->blur, to->blur, progress), blendFunc(anim, from->color, to->color, progress));
-}
-
-static inline TransformOperations blendFunc(const AnimationBase* anim, const TransformOperations& from, const TransformOperations& to, double progress)
-{
- TransformOperations result;
-
- // If we have a transform function list, use that to do a per-function animation. Otherwise do a Matrix animation
- if (anim->isTransformFunctionListValid()) {
- unsigned fromSize = from.operations().size();
- unsigned toSize = to.operations().size();
- unsigned size = max(fromSize, toSize);
- for (unsigned i = 0; i < size; i++) {
- RefPtr<TransformOperation> fromOp = (i < fromSize) ? from.operations()[i].get() : 0;
- RefPtr<TransformOperation> toOp = (i < toSize) ? to.operations()[i].get() : 0;
- RefPtr<TransformOperation> blendedOp = toOp ? toOp->blend(fromOp.get(), progress) : (fromOp ? fromOp->blend(0, progress, true) : 0);
- if (blendedOp)
- result.operations().append(blendedOp);
- else {
- RefPtr<TransformOperation> identityOp = IdentityTransformOperation::create();
- if (progress > 0.5)
- result.operations().append(toOp ? toOp : identityOp);
- else
- result.operations().append(fromOp ? fromOp : identityOp);
- }
- }
- } else {
- // Convert the TransformOperations into matrices
- IntSize size = anim->renderer()->borderBox().size();
- AffineTransform fromT;
- AffineTransform toT;
- from.apply(size, fromT);
- to.apply(size, toT);
-
- toT.blend(fromT, progress);
-
- // Append the result
- result.operations().append(MatrixTransformOperation::create(toT.a(), toT.b(), toT.c(), toT.d(), toT.e(), toT.f()));
- }
- return result;
-}
-
-static inline EVisibility blendFunc(const AnimationBase* anim, EVisibility from, EVisibility to, double progress)
-{
- // Any non-zero result means we consider the object to be visible. Only at 0 do we consider the object to be
- // invisible. The invisible value we use (HIDDEN vs. COLLAPSE) depends on the specified from/to values.
- double fromVal = from == VISIBLE ? 1. : 0.;
- double toVal = to == VISIBLE ? 1. : 0.;
- if (fromVal == toVal)
- return to;
- double result = blendFunc(anim, fromVal, toVal, progress);
- return result > 0. ? VISIBLE : (to != VISIBLE ? to : from);
-}
-
-class PropertyWrapperBase {
-public:
- PropertyWrapperBase(int prop)
- : m_prop(prop)
- {
- }
-
- virtual ~PropertyWrapperBase() { }
- virtual bool equals(const RenderStyle* a, const RenderStyle* b) const = 0;
- virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const = 0;
-
- int property() const { return m_prop; }
-
-private:
- int m_prop;
-};
-
-template <typename T>
-class PropertyWrapperGetter : public PropertyWrapperBase {
-public:
- PropertyWrapperGetter(int prop, T (RenderStyle::*getter)() const)
- : PropertyWrapperBase(prop)
- , m_getter(getter)
- {
- }
-
- virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
- {
- // If the style pointers are the same, don't bother doing the test.
- // If either is null, return false. If both are null, return true.
- if (!a && !b || a == b)
- return true;
- if (!a || !b)
- return false;
- return (a->*m_getter)() == (b->*m_getter)();
- }
-
-protected:
- T (RenderStyle::*m_getter)() const;
-};
-
-template <typename T>
-class PropertyWrapper : public PropertyWrapperGetter<T> {
-public:
- PropertyWrapper(int prop, T (RenderStyle::*getter)() const, void (RenderStyle::*setter)(T))
- : PropertyWrapperGetter<T>(prop, getter)
- , m_setter(setter)
- {
- }
-
- virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
- {
- (dst->*m_setter)(blendFunc(anim, (a->*PropertyWrapperGetter<T>::m_getter)(), (b->*PropertyWrapperGetter<T>::m_getter)(), progress));
- }
-
-protected:
- void (RenderStyle::*m_setter)(T);
-};
-
-class PropertyWrapperShadow : public PropertyWrapperGetter<ShadowData*> {
-public:
- PropertyWrapperShadow(int prop, ShadowData* (RenderStyle::*getter)() const, void (RenderStyle::*setter)(ShadowData*, bool))
- : PropertyWrapperGetter<ShadowData*>(prop, getter)
- , m_setter(setter)
- {
- }
-
- virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
- {
- ShadowData* shadowA = (a->*m_getter)();
- ShadowData* shadowB = (b->*m_getter)();
-
- if (!shadowA && shadowB || shadowA && !shadowB)
- return false;
- if (shadowA && shadowB && (*shadowA != *shadowB))
- return false;
- return true;
- }
-
- virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
- {
- ShadowData* shadowA = (a->*m_getter)();
- ShadowData* shadowB = (b->*m_getter)();
- ShadowData defaultShadowData(0, 0, 0, Color::transparent);
-
- if (!shadowA)
- shadowA = &defaultShadowData;
- if (!shadowB)
- shadowB = &defaultShadowData;
-
- (dst->*m_setter)(blendFunc(anim, shadowA, shadowB, progress), false);
- }
-
-private:
- void (RenderStyle::*m_setter)(ShadowData*, bool);
-};
-
-class PropertyWrapperMaybeInvalidColor : public PropertyWrapperBase {
-public:
- PropertyWrapperMaybeInvalidColor(int prop, const Color& (RenderStyle::*getter)() const, void (RenderStyle::*setter)(const Color&))
- : PropertyWrapperBase(prop)
- , m_getter(getter)
- , m_setter(setter)
- {
- }
-
- virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
- {
- Color fromColor = (a->*m_getter)();
- Color toColor = (b->*m_getter)();
- if (!fromColor.isValid())
- fromColor = a->color();
- if (!toColor.isValid())
- toColor = b->color();
-
- return fromColor == toColor;
- }
-
- virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
- {
- Color fromColor = (a->*m_getter)();
- Color toColor = (b->*m_getter)();
- if (!fromColor.isValid())
- fromColor = a->color();
- if (!toColor.isValid())
- toColor = b->color();
- (dst->*m_setter)(blendFunc(anim, fromColor, toColor, progress));
- }
-
-private:
- const Color& (RenderStyle::*m_getter)() const;
- void (RenderStyle::*m_setter)(const Color&);
-};
-
-static Vector<PropertyWrapperBase*>* gPropertyWrappers = 0;
-static int gPropertyWrapperMap[numCSSProperties];
-
-static void ensurePropertyMap()
-{
- // FIXME: This data is never destroyed. Maybe we should ref count it and toss it when the last AnimationController is destroyed?
- if (gPropertyWrappers == 0) {
- gPropertyWrappers = new Vector<PropertyWrapperBase*>();
-
- // build the list of property wrappers to do the comparisons and blends
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyLeft, &RenderStyle::left, &RenderStyle::setLeft));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyRight, &RenderStyle::right, &RenderStyle::setRight));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyTop, &RenderStyle::top, &RenderStyle::setTop));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyBottom, &RenderStyle::bottom, &RenderStyle::setBottom));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWidth, &RenderStyle::width, &RenderStyle::setWidth));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyHeight, &RenderStyle::height, &RenderStyle::setHeight));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderLeftWidth, &RenderStyle::borderLeftWidth, &RenderStyle::setBorderLeftWidth));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderRightWidth, &RenderStyle::borderRightWidth, &RenderStyle::setBorderRightWidth));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderTopWidth, &RenderStyle::borderTopWidth, &RenderStyle::setBorderTopWidth));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderBottomWidth, &RenderStyle::borderBottomWidth, &RenderStyle::setBorderBottomWidth));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginLeft, &RenderStyle::marginLeft, &RenderStyle::setMarginLeft));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginRight, &RenderStyle::marginRight, &RenderStyle::setMarginRight));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginTop, &RenderStyle::marginTop, &RenderStyle::setMarginTop));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginBottom, &RenderStyle::marginBottom, &RenderStyle::setMarginBottom));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingLeft, &RenderStyle::paddingLeft, &RenderStyle::setPaddingLeft));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingRight, &RenderStyle::paddingRight, &RenderStyle::setPaddingRight));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingTop, &RenderStyle::paddingTop, &RenderStyle::setPaddingTop));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingBottom, &RenderStyle::paddingBottom, &RenderStyle::setPaddingBottom));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyOpacity, &RenderStyle::opacity, &RenderStyle::setOpacity));
- gPropertyWrappers->append(new PropertyWrapper<const Color&>(CSSPropertyColor, &RenderStyle::color, &RenderStyle::setColor));
- gPropertyWrappers->append(new PropertyWrapper<const Color&>(CSSPropertyBackgroundColor, &RenderStyle::backgroundColor, &RenderStyle::setBackgroundColor));
- gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyFontSize, &RenderStyle::fontSize, &RenderStyle::setBlendedFontSize));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyWebkitColumnRuleWidth, &RenderStyle::columnRuleWidth, &RenderStyle::setColumnRuleWidth));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitColumnGap, &RenderStyle::columnGap, &RenderStyle::setColumnGap));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyWebkitColumnCount, &RenderStyle::columnCount, &RenderStyle::setColumnCount));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitColumnWidth, &RenderStyle::columnWidth, &RenderStyle::setColumnWidth));
- gPropertyWrappers->append(new PropertyWrapper<short>(CSSPropertyWebkitBorderHorizontalSpacing, &RenderStyle::horizontalBorderSpacing, &RenderStyle::setHorizontalBorderSpacing));
- gPropertyWrappers->append(new PropertyWrapper<short>(CSSPropertyWebkitBorderVerticalSpacing, &RenderStyle::verticalBorderSpacing, &RenderStyle::setVerticalBorderSpacing));
- gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyZIndex, &RenderStyle::zIndex, &RenderStyle::setZIndex));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyLineHeight, &RenderStyle::lineHeight, &RenderStyle::setLineHeight));
- gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyOutlineOffset, &RenderStyle::outlineOffset, &RenderStyle::setOutlineOffset));
- gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyOutlineWidth, &RenderStyle::outlineWidth, &RenderStyle::setOutlineWidth));
- gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyLetterSpacing, &RenderStyle::letterSpacing, &RenderStyle::setLetterSpacing));
- gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyWordSpacing, &RenderStyle::wordSpacing, &RenderStyle::setWordSpacing));
- gPropertyWrappers->append(new PropertyWrapper<const TransformOperations&>(CSSPropertyWebkitTransform, &RenderStyle::transform, &RenderStyle::setTransform));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitTransformOriginX, &RenderStyle::transformOriginX, &RenderStyle::setTransformOriginX));
- gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitTransformOriginY, &RenderStyle::transformOriginY, &RenderStyle::setTransformOriginY));
- gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderTopLeftRadius, &RenderStyle::borderTopLeftRadius, &RenderStyle::setBorderTopLeftRadius));
- gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderTopRightRadius, &RenderStyle::borderTopRightRadius, &RenderStyle::setBorderTopRightRadius));
- gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderBottomLeftRadius, &RenderStyle::borderBottomLeftRadius, &RenderStyle::setBorderBottomLeftRadius));
- gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderBottomRightRadius, &RenderStyle::borderBottomRightRadius, &RenderStyle::setBorderBottomRightRadius));
- gPropertyWrappers->append(new PropertyWrapper<EVisibility>(CSSPropertyVisibility, &RenderStyle::visibility, &RenderStyle::setVisibility));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyZoom, &RenderStyle::zoom, &RenderStyle::setZoom));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitColumnRuleColor, &RenderStyle::columnRuleColor, &RenderStyle::setColumnRuleColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitTextStrokeColor, &RenderStyle::textStrokeColor, &RenderStyle::setTextStrokeColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitTextFillColor, &RenderStyle::textFillColor, &RenderStyle::setTextFillColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderLeftColor, &RenderStyle::borderLeftColor, &RenderStyle::setBorderLeftColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderRightColor, &RenderStyle::borderRightColor, &RenderStyle::setBorderRightColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderTopColor, &RenderStyle::borderTopColor, &RenderStyle::setBorderTopColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderBottomColor, &RenderStyle::borderBottomColor, &RenderStyle::setBorderBottomColor));
- gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyOutlineColor, &RenderStyle::outlineColor, &RenderStyle::setOutlineColor));
-
- // These are for shadows
- gPropertyWrappers->append(new PropertyWrapperShadow(CSSPropertyWebkitBoxShadow, &RenderStyle::boxShadow, &RenderStyle::setBoxShadow));
- gPropertyWrappers->append(new PropertyWrapperShadow(CSSPropertyTextShadow, &RenderStyle::textShadow, &RenderStyle::setTextShadow));
-
-#if ENABLE(SVG)
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyFillOpacity, &RenderStyle::fillOpacity, &RenderStyle::setFillOpacity));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyFloodOpacity, &RenderStyle::floodOpacity, &RenderStyle::setFloodOpacity));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyStrokeOpacity, &RenderStyle::strokeOpacity, &RenderStyle::setStrokeOpacity));
-#endif
-
- // Make sure unused slots have a value
- for (unsigned int i = 0; i < (unsigned int) numCSSProperties; ++i)
- gPropertyWrapperMap[i] = CSSPropertyInvalid;
-
- size_t n = gPropertyWrappers->size();
- for (unsigned int i = 0; i < n; ++i) {
- ASSERT((*gPropertyWrappers)[i]->property() - firstCSSProperty < numCSSProperties);
- gPropertyWrapperMap[(*gPropertyWrappers)[i]->property() - firstCSSProperty] = i;
- }
- }
-}
-
-AnimationBase::AnimationBase(const Animation* transition, RenderObject* renderer, CompositeAnimation* compAnim)
- : m_animState(AnimationStateNew)
- , m_iteration(0)
- , m_isAnimating(false)
- , m_waitedForResponse(false)
- , m_startTime(0)
- , m_pauseTime(-1)
- , m_object(renderer)
- , m_animationTimerCallback(const_cast<AnimationBase*>(this))
- , m_animation(const_cast<Animation*>(transition))
- , m_compAnim(compAnim)
- , m_transformFunctionListValid(false)
-{
-}
-
-AnimationBase::~AnimationBase()
-{
- if (m_animState == AnimationStateStartWaitStyleAvailable)
- m_compAnim->setWaitingForStyleAvailable(false);
-}
-
-bool AnimationBase::propertiesEqual(int prop, const RenderStyle* a, const RenderStyle* b)
-{
- ensurePropertyMap();
- if (prop == cAnimateAll) {
- size_t n = gPropertyWrappers->size();
- for (unsigned int i = 0; i < n; ++i) {
- if (!(*gPropertyWrappers)[i]->equals(a, b))
- return false;
- }
- } else {
- int propIndex = prop - firstCSSProperty;
-
- if (propIndex >= 0 && propIndex < numCSSProperties) {
- int i = gPropertyWrapperMap[propIndex];
- return i >= 0 ? (*gPropertyWrappers)[i]->equals(a, b) : true;
- }
- }
- return true;
-}
-
-int AnimationBase::getPropertyAtIndex(int i)
-{
- ensurePropertyMap();
- if (i < 0 || i >= static_cast<int>(gPropertyWrappers->size()))
- return CSSPropertyInvalid;
-
- return (*gPropertyWrappers)[i]->property();
-}
-
-int AnimationBase::getNumProperties()
-{
- ensurePropertyMap();
- return gPropertyWrappers->size();
-}
-
-// Returns true if we need to start animation timers
-bool AnimationBase::blendProperties(const AnimationBase* anim, int prop, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress)
-{
- ASSERT(prop != cAnimateAll);
- // FIXME: Why can this happen?
-
- ensurePropertyMap();
- if (prop == cAnimateAll) {
- bool needsTimer = false;
-
- size_t n = gPropertyWrappers->size();
- for (unsigned int i = 0; i < n; ++i) {
- PropertyWrapperBase* wrapper = (*gPropertyWrappers)[i];
- if (!wrapper->equals(a, b)) {
- wrapper->blend(anim, dst, a, b, progress);
- needsTimer = true;
- }
- }
- return needsTimer;
- }
-
- int propIndex = prop - firstCSSProperty;
- if (propIndex >= 0 && propIndex < numCSSProperties) {
- int i = gPropertyWrapperMap[propIndex];
- if (i >= 0) {
- PropertyWrapperBase* wrapper = (*gPropertyWrappers)[i];
- wrapper->blend(anim, dst, a, b, progress);
- return true;
- }
- }
-
- return false;
-}
-
-void AnimationBase::setChanged(Node* node)
-{
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- node->setChanged(AnimationStyleChange);
-}
-
-double AnimationBase::duration() const
-{
- return m_animation->duration();
-}
-
-bool AnimationBase::playStatePlaying() const
-{
- return m_animation && m_animation->playState() == AnimPlayStatePlaying;
-}
-
-bool AnimationBase::animationsMatch(const Animation* anim) const
-{
- return m_animation->animationsMatch(anim);
-}
-
-void AnimationBase::updateStateMachine(AnimStateInput input, double param)
-{
- // If we get AnimationStateInputRestartAnimation then we force a new animation, regardless of state.
- if (input == AnimationStateInputMakeNew) {
- if (m_animState == AnimationStateStartWaitStyleAvailable)
- m_compAnim->setWaitingForStyleAvailable(false);
- m_animState = AnimationStateNew;
- m_startTime = 0;
- m_pauseTime = -1;
- m_waitedForResponse = false;
- endAnimation(false);
- return;
- }
-
- if (input == AnimationStateInputRestartAnimation) {
- cancelTimers();
- if (m_animState == AnimationStateStartWaitStyleAvailable)
- m_compAnim->setWaitingForStyleAvailable(false);
- m_animState = AnimationStateNew;
- m_startTime = 0;
- m_pauseTime = -1;
- endAnimation(false);
-
- if (!paused())
- updateStateMachine(AnimationStateInputStartAnimation, -1);
- return;
- }
-
- if (input == AnimationStateInputEndAnimation) {
- cancelTimers();
- if (m_animState == AnimationStateStartWaitStyleAvailable)
- m_compAnim->setWaitingForStyleAvailable(false);
- m_animState = AnimationStateDone;
- endAnimation(true);
- return;
- }
-
- if (input == AnimationStateInputPauseOverride) {
- if (m_animState == AnimationStateStartWaitResponse) {
- // If we are in AnimationStateStartWaitResponse, the animation will get canceled before
- // we get a response, so move to the next state.
- endAnimation(false);
- updateStateMachine(AnimationStateInputStartTimeSet, currentTime());
- }
- return;
- }
-
- if (input == AnimationStateInputResumeOverride) {
- if (m_animState == AnimationStateLooping || m_animState == AnimationStateEnding) {
- // Start the animation
- startAnimation(m_startTime);
- }
- return;
- }
-
- // Execute state machine
- switch(m_animState) {
- case AnimationStateNew:
- ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunnning || input == AnimationStateInputPlayStatePaused);
- if (input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunnning) {
- // Set the start timer to the initial delay (0 if no delay)
- m_waitedForResponse = false;
- m_animState = AnimationStateStartWaitTimer;
- m_animationTimerCallback.startTimer(m_animation->delay(), eventNames().webkitAnimationStartEvent, m_animation->delay());
- }
- break;
- case AnimationStateStartWaitTimer:
- ASSERT(input == AnimationStateInputStartTimerFired || input == AnimationStateInputPlayStatePaused);
-
- if (input == AnimationStateInputStartTimerFired) {
- ASSERT(param >= 0);
- // Start timer has fired, tell the animation to start and wait for it to respond with start time
- m_animState = AnimationStateStartWaitStyleAvailable;
- m_compAnim->setWaitingForStyleAvailable(true);
-
- // Trigger a render so we can start the animation
- setChanged(m_object->element());
- m_object->animation()->startUpdateRenderingDispatcher();
- } else {
- ASSERT(!paused());
- // We're waiting for the start timer to fire and we got a pause. Cancel the timer, pause and wait
- m_pauseTime = currentTime();
- cancelTimers();
- m_animState = AnimationStatePausedWaitTimer;
- }
- break;
- case AnimationStateStartWaitStyleAvailable:
- ASSERT(input == AnimationStateInputStyleAvailable || input == AnimationStateInputPlayStatePaused);
-
- m_compAnim->setWaitingForStyleAvailable(false);
-
- if (input == AnimationStateInputStyleAvailable) {
- // Start timer has fired, tell the animation to start and wait for it to respond with start time
- m_animState = AnimationStateStartWaitResponse;
-
- overrideAnimations();
-
- // Send start event, if needed
- onAnimationStart(0); // The elapsedTime is always 0 here
-
- // Start the animation
- if (overridden() || !startAnimation(0)) {
- // We're not going to get a startTime callback, so fire the start time here
- m_animState = AnimationStateStartWaitResponse;
- updateStateMachine(AnimationStateInputStartTimeSet, currentTime());
- } else
- m_waitedForResponse = true;
- } else {
- ASSERT(!paused());
- // We're waiting for the a notification that the style has been setup. If we're asked to wait
- // at this point, the style must have been processed, so we can deal with this like we would
- // for WAIT_RESPONSE, except that we don't need to do an endAnimation().
- m_pauseTime = 0;
- m_animState = AnimationStateStartWaitResponse;
- }
- break;
- case AnimationStateStartWaitResponse:
- ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused);
-
- if (input == AnimationStateInputStartTimeSet) {
- ASSERT(param >= 0);
- // We have a start time, set it, unless the startTime is already set
- if (m_startTime <= 0)
- m_startTime = param;
-
- // Decide when the end or loop event needs to fire
- primeEventTimers();
-
- // Trigger a render so we can start the animation
- setChanged(m_object->element());
- m_object->animation()->startUpdateRenderingDispatcher();
- } else {
- // We are pausing while waiting for a start response. Cancel the animation and wait. When
- // we unpause, we will act as though the start timer just fired
- m_pauseTime = 0;
- endAnimation(false);
- m_animState = AnimationStatePausedWaitResponse;
- }
- break;
- case AnimationStateLooping:
- ASSERT(input == AnimationStateInputLoopTimerFired || input == AnimationStateInputPlayStatePaused);
-
- if (input == AnimationStateInputLoopTimerFired) {
- ASSERT(param >= 0);
- // Loop timer fired, loop again or end.
- onAnimationIteration(param);
- primeEventTimers();
- } else {
- // We are pausing while running. Cancel the animation and wait
- m_pauseTime = currentTime();
- cancelTimers();
- endAnimation(false);
- m_animState = AnimationStatePausedRun;
- }
- break;
- case AnimationStateEnding:
- ASSERT(input == AnimationStateInputEndTimerFired || input == AnimationStateInputPlayStatePaused);
-
- if (input == AnimationStateInputEndTimerFired) {
- ASSERT(param >= 0);
- // End timer fired, finish up
- onAnimationEnd(param);
-
- resumeOverriddenAnimations();
-
- // Fire off another style change so we can set the final value
- setChanged(m_object->element());
- m_animState = AnimationStateDone;
- m_object->animation()->startUpdateRenderingDispatcher();
- // |this| may be deleted here when we've been called from timerFired()
- } else {
- // We are pausing while running. Cancel the animation and wait
- m_pauseTime = currentTime();
- cancelTimers();
- endAnimation(false);
- m_animState = AnimationStatePausedRun;
- }
- // |this| may be deleted here
- break;
- case AnimationStatePausedWaitTimer:
- ASSERT(input == AnimationStateInputPlayStateRunnning);
- ASSERT(paused());
- // Update the times
- m_startTime += currentTime() - m_pauseTime;
- m_pauseTime = -1;
-
- // we were waiting for the start timer to fire, go back and wait again
- m_animState = AnimationStateNew;
- updateStateMachine(AnimationStateInputStartAnimation, 0);
- break;
- case AnimationStatePausedWaitResponse:
- case AnimationStatePausedRun:
- // We treat these two cases the same. The only difference is that, when we are in
- // AnimationStatePausedWaitResponse, we don't yet have a valid startTime, so we send 0 to startAnimation.
- // When the AnimationStateInputStartTimeSet comes in and we were in AnimationStatePausedRun, we will notice
- // that we have already set the startTime and will ignore it.
- ASSERT(input == AnimationStateInputPlayStateRunnning);
- ASSERT(paused());
- // Update the times
- if (m_animState == AnimationStatePausedRun)
- m_startTime += currentTime() - m_pauseTime;
- else
- m_startTime = 0;
- m_pauseTime = -1;
-
- // We were waiting for a begin time response from the animation, go back and wait again
- m_animState = AnimationStateStartWaitResponse;
-
- // Start the animation
- if (overridden() || !startAnimation(m_startTime)) {
- // We're not going to get a startTime callback, so fire the start time here
- updateStateMachine(AnimationStateInputStartTimeSet, currentTime());
- } else
- m_waitedForResponse = true;
- break;
- case AnimationStateDone:
- // We're done. Stay in this state until we are deleted
- break;
- }
- // |this| may be deleted here if we came out of AnimationStateEnding when we've been called from timerFired()
-}
-
-void AnimationBase::animationTimerCallbackFired(const AtomicString& eventType, double elapsedTime)
-{
- ASSERT(m_object->document() && !m_object->document()->inPageCache());
-
- // FIXME: use an enum
- if (eventType == eventNames().webkitAnimationStartEvent)
- updateStateMachine(AnimationStateInputStartTimerFired, elapsedTime);
- else if (eventType == eventNames().webkitAnimationIterationEvent)
- updateStateMachine(AnimationStateInputLoopTimerFired, elapsedTime);
- else if (eventType == eventNames().webkitAnimationEndEvent) {
- updateStateMachine(AnimationStateInputEndTimerFired, elapsedTime);
- // |this| may be deleted here
- }
-}
-
-void AnimationBase::updatePlayState(bool run)
-{
- if (paused() == run || isNew())
- updateStateMachine(run ? AnimationStateInputPlayStateRunnning : AnimationStateInputPlayStatePaused, -1);
-}
-
-double AnimationBase::progress(double scale, double offset, const TimingFunction* tf) const
-{
- if (preActive())
- return 0;
-
- double elapsedTime = running() ? (currentTime() - m_startTime) : (m_pauseTime - m_startTime);
- if (running() && elapsedTime < 0)
- return 0;
-
- double dur = m_animation->duration();
- if (m_animation->iterationCount() > 0)
- dur *= m_animation->iterationCount();
-
- if (postActive() || !m_animation->duration() || (m_animation->iterationCount() > 0 && elapsedTime >= dur))
- return 1.0;
-
- // Compute the fractional time, taking into account direction.
- // There is no need to worry about iterations, we assume that we would have
- // short circuited above if we were done.
- double fractionalTime = elapsedTime / m_animation->duration();
- int integralTime = static_cast<int>(fractionalTime);
- fractionalTime -= integralTime;
-
- if (m_animation->direction() && (integralTime & 1))
- fractionalTime = 1 - fractionalTime;
-
- if (scale != 1 || offset)
- fractionalTime = (fractionalTime - offset) * scale;
-
- if (!tf)
- tf = &m_animation->timingFunction();
-
- if (tf->type() == LinearTimingFunction)
- return fractionalTime;
-
- // Cubic bezier.
- double result = solveCubicBezierFunction(tf->x1(),
- tf->y1(),
- tf->x2(),
- tf->y2(),
- fractionalTime, m_animation->duration());
- return result;
-}
-
-void AnimationBase::primeEventTimers()
-{
- // Decide when the end or loop event needs to fire
- double ct = currentTime();
- const double elapsedDuration = ct - m_startTime;
- ASSERT(elapsedDuration >= 0);
-
- double totalDuration = -1;
- if (m_animation->iterationCount() > 0)
- totalDuration = m_animation->duration() * m_animation->iterationCount();
-
- double durationLeft = 0;
- double nextIterationTime = totalDuration;
- if (totalDuration < 0 || elapsedDuration < totalDuration) {
- durationLeft = m_animation->duration() - fmod(elapsedDuration, m_animation->duration());
- nextIterationTime = elapsedDuration + durationLeft;
- }
-
- // At this point, we may have 0 durationLeft, if we've gotten the event late and we are already
- // past totalDuration. In this case we still fire an end timer before processing the end.
- // This defers the call to sendAnimationEvents to avoid re-entrant calls that destroy
- // the RenderObject, and therefore |this| before we're done with it.
- if (totalDuration < 0 || nextIterationTime < totalDuration) {
- // We are not at the end yet, send a loop event
- ASSERT(nextIterationTime > 0);
- m_animState = AnimationStateLooping;
- m_animationTimerCallback.startTimer(durationLeft, eventNames().webkitAnimationIterationEvent, nextIterationTime);
- } else {
- // We are at the end, send an end event
- m_animState = AnimationStateEnding;
- m_animationTimerCallback.startTimer(durationLeft, eventNames().webkitAnimationEndEvent, nextIterationTime);
- }
-}
-
-} // namespace WebCore
diff --git a/WebCore/page/animation/AnimationBase.h b/WebCore/page/animation/AnimationBase.h
deleted file mode 100644
index 925c0d5..0000000
--- a/WebCore/page/animation/AnimationBase.h
+++ /dev/null
@@ -1,254 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AnimationBase_h
-#define AnimationBase_h
-
-#include "AtomicString.h"
-#include "Timer.h"
-#include <wtf/HashMap.h>
-
-namespace WebCore {
-
-class Animation;
-class AnimationBase;
-class AnimationController;
-class CompositeAnimation;
-class Element;
-class Node;
-class RenderObject;
-class RenderStyle;
-class TimingFunction;
-
-class AnimationTimerBase {
-public:
- AnimationTimerBase(AnimationBase* anim)
- : m_timer(this, &AnimationTimerBase::timerFired)
- , m_anim(anim)
- {
- m_timer.startOneShot(0);
- }
-
- virtual ~AnimationTimerBase() { }
-
- void startTimer(double timeout = 0)
- {
- m_timer.startOneShot(timeout);
- }
-
- void cancelTimer()
- {
- m_timer.stop();
- }
-
- virtual void timerFired(Timer<AnimationTimerBase>*) = 0;
-
-private:
- Timer<AnimationTimerBase> m_timer;
-
-protected:
- AnimationBase* m_anim;
-};
-
-class AnimationTimerCallback : public AnimationTimerBase {
-public:
- AnimationTimerCallback(AnimationBase* anim)
- : AnimationTimerBase(anim)
- , m_elapsedTime(0)
- {
- }
-
- virtual ~AnimationTimerCallback() { }
-
- virtual void timerFired(Timer<AnimationTimerBase>*);
-
- void startTimer(double timeout, const AtomicString& eventType, double elapsedTime)
- {
- m_eventType = eventType;
- m_elapsedTime = elapsedTime;
- AnimationTimerBase::startTimer(timeout);
- }
-
-private:
- AtomicString m_eventType;
- double m_elapsedTime;
-};
-
-class AnimationBase : public RefCounted<AnimationBase> {
- friend class CompositeAnimationPrivate;
-
-public:
- AnimationBase(const Animation* transition, RenderObject* renderer, CompositeAnimation* compAnim);
- virtual ~AnimationBase();
-
- RenderObject* renderer() const { return m_object; }
- double startTime() const { return m_startTime; }
- double duration() const;
-
- void cancelTimers()
- {
- m_animationTimerCallback.cancelTimer();
- }
-
- // Animations and Transitions go through the states below. When entering the STARTED state
- // the animation is started. This may or may not require deferred response from the animator.
- // If so, we stay in this state until that response is received (and it returns the start time).
- // Otherwise, we use the current time as the start time and go immediately to AnimationStateLooping
- // or AnimationStateEnding.
- enum AnimState {
- AnimationStateNew, // animation just created, animation not running yet
- AnimationStateStartWaitTimer, // start timer running, waiting for fire
- AnimationStateStartWaitStyleAvailable, // waiting for style setup so we can start animations
- AnimationStateStartWaitResponse, // animation started, waiting for response
- AnimationStateLooping, // response received, animation running, loop timer running, waiting for fire
- AnimationStateEnding, // received, animation running, end timer running, waiting for fire
- AnimationStatePausedWaitTimer, // in pause mode when animation started
- AnimationStatePausedWaitResponse, // animation paused when in STARTING state
- AnimationStatePausedRun, // animation paused when in LOOPING or ENDING state
- AnimationStateDone // end timer fired, animation finished and removed
- };
-
- enum AnimStateInput {
- AnimationStateInputMakeNew, // reset back to new from any state
- AnimationStateInputStartAnimation, // animation requests a start
- AnimationStateInputRestartAnimation, // force a restart from any state
- AnimationStateInputStartTimerFired, // start timer fired
- AnimationStateInputStyleAvailable, // style is setup, ready to start animating
- AnimationStateInputStartTimeSet, // m_startTime was set
- AnimationStateInputLoopTimerFired, // loop timer fired
- AnimationStateInputEndTimerFired, // end timer fired
- AnimationStateInputPauseOverride, // pause an animation due to override
- AnimationStateInputResumeOverride, // resume an overridden animation
- AnimationStateInputPlayStateRunnning, // play state paused -> running
- AnimationStateInputPlayStatePaused, // play state running -> paused
- AnimationStateInputEndAnimation // force an end from any state
- };
-
- // Called when animation is in AnimationStateNew to start animation
- void updateStateMachine(AnimStateInput, double param);
-
- // Animation has actually started, at passed time
- void onAnimationStartResponse(double startTime);
-
- // Called to change to or from paused state
- void updatePlayState(bool running);
- bool playStatePlaying() const;
-
- bool waitingToStart() const { return m_animState == AnimationStateNew || m_animState == AnimationStateStartWaitTimer; }
- bool preActive() const
- {
- return m_animState == AnimationStateNew || m_animState == AnimationStateStartWaitTimer || m_animState == AnimationStateStartWaitStyleAvailable || m_animState == AnimationStateStartWaitResponse;
- }
-
- bool postActive() const { return m_animState == AnimationStateDone; }
- bool active() const { return !postActive() && !preActive(); }
- bool running() const { return !isNew() && !postActive(); }
- bool paused() const { return m_pauseTime >= 0; }
- bool isNew() const { return m_animState == AnimationStateNew; }
- bool waitingForStartTime() const { return m_animState == AnimationStateStartWaitResponse; }
- bool waitingForStyleAvailable() const { return m_animState == AnimationStateStartWaitStyleAvailable; }
-
- // "animating" means that something is running that requires a timer to keep firing
- // (e.g. a software animation)
- void setAnimating(bool inAnimating = true) { m_isAnimating = inAnimating; }
- bool isAnimating() const { return m_isAnimating; }
-
- double progress(double scale, double offset, const TimingFunction*) const;
-
- virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle,
- const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle) { }
-
- virtual bool shouldFireEvents() const { return false; }
-
- void animationTimerCallbackFired(const AtomicString& eventType, double elapsedTime);
-
- bool animationsMatch(const Animation*) const;
-
- void setAnimation(const Animation* anim) { m_animation = const_cast<Animation*>(anim); }
-
- // Return true if this animation is overridden. This will only be the case for
- // ImplicitAnimations and is used to determine whether or not we should force
- // set the start time. If an animation is overridden, it will probably not get
- // back the AnimationStateInputStartTimeSet input.
- virtual bool overridden() const { return false; }
-
- // Does this animation/transition involve the given property?
- virtual bool affectsProperty(int property) const { return false; }
- bool isAnimatingProperty(int property, bool isRunningNow) const
- {
- if (isRunningNow)
- return (!waitingToStart() && !postActive()) && affectsProperty(property);
-
- return !postActive() && affectsProperty(property);
- }
-
- bool isTransformFunctionListValid() const { return m_transformFunctionListValid; }
-
-protected:
- virtual void overrideAnimations() { }
- virtual void resumeOverriddenAnimations() { }
-
- CompositeAnimation* compositeAnimation() { return m_compAnim; }
-
- // These are called when the corresponding timer fires so subclasses can do any extra work
- virtual void onAnimationStart(double elapsedTime) { }
- virtual void onAnimationIteration(double elapsedTime) { }
- virtual void onAnimationEnd(double elapsedTime) { }
- virtual bool startAnimation(double beginTime) { return false; }
- virtual void endAnimation(bool reset) { }
-
- void primeEventTimers();
-
- static bool propertiesEqual(int prop, const RenderStyle* a, const RenderStyle* b);
- static int getPropertyAtIndex(int);
- static int getNumProperties();
-
- // Return true if we need to start software animation timers
- static bool blendProperties(const AnimationBase* anim, int prop, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress);
-
- static void setChanged(Node*);
-
-protected:
- AnimState m_animState;
- int m_iteration;
-
- bool m_isAnimating; // transition/animation requires continual timer firing
- bool m_waitedForResponse;
- double m_startTime;
- double m_pauseTime;
- RenderObject* m_object;
-
- AnimationTimerCallback m_animationTimerCallback;
- RefPtr<Animation> m_animation;
- CompositeAnimation* m_compAnim;
- bool m_transformFunctionListValid;
-};
-
-} // namespace WebCore
-
-#endif // AnimationBase_h
diff --git a/WebCore/page/animation/AnimationController.cpp b/WebCore/page/animation/AnimationController.cpp
deleted file mode 100644
index d449afe..0000000
--- a/WebCore/page/animation/AnimationController.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "AnimationController.h"
-#include "CompositeAnimation.h"
-#include "Frame.h"
-#include "Timer.h"
-
-namespace WebCore {
-
-static const double cAnimationTimerDelay = 0.025;
-
-class AnimationControllerPrivate {
-public:
- AnimationControllerPrivate(Frame*);
- ~AnimationControllerPrivate();
-
- CompositeAnimation* accessCompositeAnimation(RenderObject*);
- bool clear(RenderObject*);
-
- void animationTimerFired(Timer<AnimationControllerPrivate>*);
- void updateAnimationTimer();
-
- void updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*);
- void startUpdateRenderingDispatcher();
-
- bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
-
- void suspendAnimations(Document*);
- void resumeAnimations(Document*);
-
- void styleAvailable();
-
- bool isAnimatingPropertyOnRenderer(RenderObject*, int property, bool isRunningNow) const;
-
-private:
- typedef HashMap<RenderObject*, CompositeAnimation*> RenderObjectAnimationMap;
-
- RenderObjectAnimationMap m_compositeAnimations;
- Timer<AnimationControllerPrivate> m_animationTimer;
- Timer<AnimationControllerPrivate> m_updateRenderingDispatcher;
- Frame* m_frame;
-};
-
-AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
- : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
- , m_updateRenderingDispatcher(this, &AnimationControllerPrivate::updateRenderingDispatcherFired)
- , m_frame(frame)
-{
-}
-
-AnimationControllerPrivate::~AnimationControllerPrivate()
-{
- deleteAllValues(m_compositeAnimations);
-}
-
-CompositeAnimation* AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
-{
- CompositeAnimation* animation = m_compositeAnimations.get(renderer);
- if (!animation) {
- animation = new CompositeAnimation(m_frame->animation());
- m_compositeAnimations.set(renderer, animation);
- }
- return animation;
-}
-
-bool AnimationControllerPrivate::clear(RenderObject* renderer)
-{
- // Return false if we didn't do anything OR we are suspended (so we don't try to
- // do a setChanged() when suspended).
- CompositeAnimation* animation = m_compositeAnimations.take(renderer);
- if (!animation)
- return false;
- animation->resetTransitions(renderer);
- bool wasSuspended = animation->isSuspended();
- delete animation;
- return !wasSuspended;
-}
-
-void AnimationControllerPrivate::styleAvailable()
-{
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it)
- it->second->styleAvailable();
-}
-
-void AnimationControllerPrivate::updateAnimationTimer()
-{
- bool isAnimating = false;
-
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- CompositeAnimation* compAnim = it->second;
- if (!compAnim->isSuspended() && compAnim->isAnimating()) {
- isAnimating = true;
- break;
- }
- }
-
- if (isAnimating) {
- if (!m_animationTimer.isActive())
- m_animationTimer.startRepeating(cAnimationTimerDelay);
- } else if (m_animationTimer.isActive())
- m_animationTimer.stop();
-}
-
-void AnimationControllerPrivate::updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*)
-{
- if (m_frame && m_frame->document())
- m_frame->document()->updateRendering();
-}
-
-void AnimationControllerPrivate::startUpdateRenderingDispatcher()
-{
- if (!m_updateRenderingDispatcher.isActive())
- m_updateRenderingDispatcher.startOneShot(0);
-}
-
-void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>* timer)
-{
- // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
- // updateRendering. It will then call back to us with new information.
- bool isAnimating = false;
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- CompositeAnimation* compAnim = it->second;
- if (!compAnim->isSuspended() && compAnim->isAnimating()) {
- isAnimating = true;
- compAnim->setAnimating(false);
-
- Node* node = it->first->element();
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- node->setChanged(AnimationStyleChange);
- }
- }
-
- m_frame->document()->updateRendering();
-
- updateAnimationTimer();
-}
-
-bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
-{
- CompositeAnimation* animation = m_compositeAnimations.get(renderer);
- if (!animation)
- return false;
-
- return animation->isAnimatingProperty(property, isRunningNow);
-}
-
-void AnimationControllerPrivate::suspendAnimations(Document* document)
-{
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- RenderObject* renderer = it->first;
- CompositeAnimation* compAnim = it->second;
- if (renderer->document() == document)
- compAnim->suspendAnimations();
- }
-
- updateAnimationTimer();
-}
-
-void AnimationControllerPrivate::resumeAnimations(Document* document)
-{
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- RenderObject* renderer = it->first;
- CompositeAnimation* compAnim = it->second;
- if (renderer->document() == document)
- compAnim->resumeAnimations();
- }
-
- updateAnimationTimer();
-}
-
-AnimationController::AnimationController(Frame* frame)
- : m_data(new AnimationControllerPrivate(frame))
- , m_numStyleAvailableWaiters(0)
-{
-}
-
-AnimationController::~AnimationController()
-{
- delete m_data;
-}
-
-void AnimationController::cancelAnimations(RenderObject* renderer)
-{
- if (!m_data->hasAnimations())
- return;
-
- if (m_data->clear(renderer)) {
- Node* node = renderer->element();
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- node->setChanged(AnimationStyleChange);
- }
-}
-
-PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
-{
- // Don't do anything if we're in the cache
- if (!renderer->document() || renderer->document()->inPageCache())
- return newStyle;
-
- RenderStyle* oldStyle = renderer->style();
-
- if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
- return newStyle;
-
- // Fetch our current set of implicit animations from a hashtable. We then compare them
- // against the animations in the style and make sure we're in sync. If destination values
- // have changed, we reset the animation. We then do a blend to get new values and we return
- // a new style.
- ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
-
- CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(renderer);
- RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
-
- m_data->updateAnimationTimer();
-
- if (blendedStyle != newStyle) {
- // If the animations/transitions change opacity or transform, we neeed to update
- // the style to impose the stacking rules. Note that this is also
- // done in CSSStyleSelector::adjustRenderStyle().
- if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
- blendedStyle->setZIndex(0);
- }
- return blendedStyle.release();
-}
-
-void AnimationController::setAnimationStartTime(RenderObject* renderer, double t)
-{
- CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(renderer);
- rendererAnimations->setAnimationStartTime(t);
-}
-
-void AnimationController::setTransitionStartTime(RenderObject* renderer, int property, double t)
-{
- CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(renderer);
- rendererAnimations->setTransitionStartTime(property, t);
-}
-
-bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
-{
- return m_data->isAnimatingPropertyOnRenderer(renderer, property, isRunningNow);
-}
-
-void AnimationController::suspendAnimations(Document* document)
-{
- m_data->suspendAnimations(document);
-}
-
-void AnimationController::resumeAnimations(Document* document)
-{
- m_data->resumeAnimations(document);
-}
-
-void AnimationController::startUpdateRenderingDispatcher()
-{
- m_data->startUpdateRenderingDispatcher();
-}
-
-void AnimationController::styleAvailable()
-{
- if (!m_numStyleAvailableWaiters)
- return;
-
- m_data->styleAvailable();
-}
-
-} // namespace WebCore
diff --git a/WebCore/page/animation/AnimationController.h b/WebCore/page/animation/AnimationController.h
deleted file mode 100644
index bc13a2a..0000000
--- a/WebCore/page/animation/AnimationController.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AnimationController_h
-#define AnimationController_h
-
-#include <wtf/Forward.h>
-
-namespace WebCore {
-
-class AnimationControllerPrivate;
-class Document;
-class Frame;
-class RenderObject;
-class RenderStyle;
-
-class AnimationController {
-public:
- AnimationController(Frame*);
- ~AnimationController();
-
- void cancelAnimations(RenderObject*);
- PassRefPtr<RenderStyle> updateAnimations(RenderObject*, RenderStyle* newStyle);
-
- void setAnimationStartTime(RenderObject*, double t);
- void setTransitionStartTime(RenderObject*, int property, double t);
-
- bool isAnimatingPropertyOnRenderer(RenderObject*, int property, bool isRunningNow) const;
-
- void suspendAnimations(Document*);
- void resumeAnimations(Document*);
- void updateAnimationTimer();
-
- void startUpdateRenderingDispatcher();
-
- void styleAvailable();
-
- void setWaitingForStyleAvailable(bool waiting)
- {
- if (waiting)
- m_numStyleAvailableWaiters++;
- else
- m_numStyleAvailableWaiters--;
- }
-
-private:
- AnimationControllerPrivate* m_data;
- unsigned m_numStyleAvailableWaiters;
-};
-
-} // namespace WebCore
-
-#endif // AnimationController_h
diff --git a/WebCore/page/animation/CompositeAnimation.cpp b/WebCore/page/animation/CompositeAnimation.cpp
deleted file mode 100644
index 2ae68d9..0000000
--- a/WebCore/page/animation/CompositeAnimation.cpp
+++ /dev/null
@@ -1,594 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "CompositeAnimation.h"
-
-#include "AnimationController.h"
-#include "CSSPropertyNames.h"
-#include "ImplicitAnimation.h"
-#include "KeyframeAnimation.h"
-#include "RenderObject.h"
-#include "RenderStyle.h"
-
-namespace WebCore {
-
-class CompositeAnimationPrivate {
-public:
- CompositeAnimationPrivate(AnimationController* animationController, CompositeAnimation* compositeAnimation)
- : m_isSuspended(false)
- , m_animationController(animationController)
- , m_compositeAnimation(compositeAnimation)
- , m_numStyleAvailableWaiters(0)
- {
- }
-
- ~CompositeAnimationPrivate();
-
- PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
-
- void setAnimating(bool);
- bool isAnimating() const;
-
- const KeyframeAnimation* getAnimationForProperty(int property) const;
-
- void resetTransitions(RenderObject*);
- void resetAnimations(RenderObject*);
-
- void cleanupFinishedAnimations(RenderObject*);
-
- void setAnimationStartTime(double t);
- void setTransitionStartTime(int property, double t);
-
- void suspendAnimations();
- void resumeAnimations();
- bool isSuspended() const { return m_isSuspended; }
-
- void overrideImplicitAnimations(int property);
- void resumeOverriddenImplicitAnimations(int property);
-
- void styleAvailable();
-
- bool isAnimatingProperty(int property, bool isRunningNow) const;
-
- void setWaitingForStyleAvailable(bool);
-
-protected:
- void updateTransitions(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
- void updateKeyframeAnimations(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
-
-private:
- typedef HashMap<int, RefPtr<ImplicitAnimation> > CSSPropertyTransitionsMap;
- typedef HashMap<AtomicStringImpl*, RefPtr<KeyframeAnimation> > AnimationNameMap;
-
- CSSPropertyTransitionsMap m_transitions;
- AnimationNameMap m_keyframeAnimations;
- bool m_isSuspended;
- AnimationController* m_animationController;
- CompositeAnimation* m_compositeAnimation;
- unsigned m_numStyleAvailableWaiters;
-};
-
-CompositeAnimationPrivate::~CompositeAnimationPrivate()
-{
- m_transitions.clear();
- m_keyframeAnimations.clear();
-}
-
-void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
-{
- // If currentStyle is null, we don't do transitions
- if (!currentStyle || !targetStyle->transitions())
- return;
-
- // Check to see if we need to update the active transitions
- for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) {
- const Animation* anim = targetStyle->transitions()->animation(i);
- bool isActiveTransition = anim->duration() || anim->delay() > 0;
-
- int prop = anim->property();
-
- if (prop == cAnimateNone)
- continue;
-
- bool all = prop == cAnimateAll;
-
- // Handle both the 'all' and single property cases. For the single prop case, we make only one pass
- // through the loop.
- for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) {
- if (all) {
- // Get the next property
- prop = AnimationBase::getPropertyAtIndex(propertyIndex);
- }
-
- // ImplicitAnimations are always hashed by actual properties, never cAnimateAll
- ASSERT(prop > firstCSSProperty && prop < (firstCSSProperty + numCSSProperties));
-
- // If there is a running animation for this property, the transition is overridden
- // and we have to use the unanimatedStyle from the animation. We do the test
- // against the unanimated style here, but we "override" the transition later.
- const KeyframeAnimation* keyframeAnim = getAnimationForProperty(prop);
- RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle;
-
- // See if there is a current transition for this prop
- ImplicitAnimation* implAnim = m_transitions.get(prop).get();
- bool equal = true;
-
- if (implAnim) {
- // This implAnim might not be an already running transition. It might be
- // newly added to the list in a previous iteration. This would happen if
- // you have both an explicit transition-property and 'all' in the same
- // list. In this case, the latter one overrides the earlier one, so we
- // behave as though this is a running animation being replaced.
- if (!isActiveTransition)
- m_transitions.remove(prop);
- else if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {
- m_transitions.remove(prop);
- equal = false;
- }
- } else {
- // We need to start a transition if it is active and the properties don't match
- equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle);
- }
-
- if (!equal) {
- // Add the new transition
- m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, m_compositeAnimation, fromStyle));
- }
-
- // We only need one pass for the single prop case
- if (!all)
- break;
- }
- }
-}
-
-void CompositeAnimationPrivate::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
-{
- // Nothing to do if we don't have any animations, and didn't have any before
- if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
- return;
-
- // Nothing to do if the current and target animations are the same
- if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations()))
- return;
-
- // Mark all existing animations as no longer active
- AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
- it->second->setIndex(-1);
-
- // Now mark any still active animations as active and add any new animations
- if (targetStyle->animations()) {
- int numAnims = targetStyle->animations()->size();
- for (int i = 0; i < numAnims; ++i) {
- const Animation* anim = targetStyle->animations()->animation(i);
- AtomicString animationName(anim->name());
-
- if (!anim->isValidAnimation())
- continue;
-
- // See if there is a current animation for this name
- RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
-
- if (keyframeAnim) {
- // There is one so it is still active
-
- // Animations match, but play states may differ. update if needed
- keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);
-
- // Set the saved animation to this new one, just in case the play state has changed
- keyframeAnim->setAnimation(anim);
- keyframeAnim->setIndex(i);
- } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) {
- keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, m_compositeAnimation, currentStyle ? currentStyle : targetStyle);
- m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
- }
- }
- }
-
- // Make a list of animations to be removed
- Vector<AtomicStringImpl*> animsToBeRemoved;
- kfend = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
- KeyframeAnimation* keyframeAnim = it->second.get();
- if (keyframeAnim->index() < 0)
- animsToBeRemoved.append(keyframeAnim->name().impl());
- }
-
- // Now remove the animations from the list
- for (size_t j = 0; j < animsToBeRemoved.size(); ++j)
- m_keyframeAnimations.remove(animsToBeRemoved[j]);
-}
-
-PassRefPtr<RenderStyle> CompositeAnimationPrivate::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
-{
- RefPtr<RenderStyle> resultStyle;
-
- // Update animations first so we can see if any transitions are overridden
- updateKeyframeAnimations(renderer, currentStyle, targetStyle);
-
- // We don't do any transitions if we don't have a currentStyle (on startup)
- updateTransitions(renderer, currentStyle, targetStyle);
-
- if (currentStyle) {
- // Now that we have transition objects ready, let them know about the new goal state. We want them
- // to fill in a RenderStyle*& only if needed.
- CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
- if (ImplicitAnimation* anim = it->second.get())
- anim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);
- }
- }
-
- // Now that we have animation objects ready, let them know about the new goal state. We want them
- // to fill in a RenderStyle*& only if needed.
- if (targetStyle->hasAnimations()) {
- for (size_t i = 0; i < targetStyle->animations()->size(); ++i) {
- const Animation* anim = targetStyle->animations()->animation(i);
-
- if (anim->isValidAnimation()) {
- AtomicString animationName(anim->name());
- RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
- if (keyframeAnim)
- keyframeAnim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);
- }
- }
- }
-
- cleanupFinishedAnimations(renderer);
-
- return resultStyle ? resultStyle.release() : targetStyle;
-}
-
-// "animating" means that something is running that requires the timer to keep firing
-void CompositeAnimationPrivate::setAnimating(bool animating)
-{
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* transition = it->second.get();
- transition->setAnimating(animating);
- }
-
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- KeyframeAnimation* anim = it->second.get();
- anim->setAnimating(animating);
- }
-}
-
-bool CompositeAnimationPrivate::isAnimating() const
-{
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* transition = it->second.get();
- if (transition && transition->isAnimating() && transition->running())
- return true;
- }
-
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (anim && !anim->paused() && anim->isAnimating() && anim->active())
- return true;
- }
-
- return false;
-}
-
-const KeyframeAnimation* CompositeAnimationPrivate::getAnimationForProperty(int property) const
-{
- const KeyframeAnimation* retval = 0;
-
- // We want to send back the last animation with the property if there are multiples.
- // So we need to iterate through all animations
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- const KeyframeAnimation* anim = it->second.get();
- if (anim->hasAnimationForProperty(property))
- retval = anim;
- }
-
- return retval;
-}
-
-void CompositeAnimationPrivate::resetTransitions(RenderObject* renderer)
-{
- m_transitions.clear();
-}
-
-void CompositeAnimationPrivate::resetAnimations(RenderObject*)
-{
- m_keyframeAnimations.clear();
-}
-
-void CompositeAnimationPrivate::cleanupFinishedAnimations(RenderObject* renderer)
-{
- if (isSuspended())
- return;
-
- // Make a list of transitions to be deleted
- Vector<int> finishedTransitions;
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
-
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (!anim)
- continue;
- if (anim->postActive())
- finishedTransitions.append(anim->animatingProperty());
- }
-
- // Delete them
- size_t finishedTransitionCount = finishedTransitions.size();
- for (size_t i = 0; i < finishedTransitionCount; ++i)
- m_transitions.remove(finishedTransitions[i]);
-
- // Make a list of animations to be deleted
- Vector<AtomicStringImpl*> finishedAnimations;
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
-
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (!anim)
- continue;
- if (anim->postActive())
- finishedAnimations.append(anim->name().impl());
- }
-
- // Delete them
- size_t finishedAnimationCount = finishedAnimations.size();
- for (size_t i = 0; i < finishedAnimationCount; ++i)
- m_keyframeAnimations.remove(finishedAnimations[i]);
-}
-
-void CompositeAnimationPrivate::setAnimationStartTime(double t)
-{
- // Set start time on all animations waiting for it
- AnimationNameMap::const_iterator end = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != end; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (anim && anim->waitingForStartTime())
- anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
- }
-}
-
-void CompositeAnimationPrivate::setTransitionStartTime(int property, double t)
-{
- // Set the start time for given property transition
- CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->waitingForStartTime() && anim->animatingProperty() == property)
- anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
- }
-}
-
-void CompositeAnimationPrivate::suspendAnimations()
-{
- if (m_isSuspended)
- return;
-
- m_isSuspended = true;
-
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- if (KeyframeAnimation* anim = it->second.get())
- anim->updatePlayState(false);
- }
-
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->hasStyle())
- anim->updatePlayState(false);
- }
-}
-
-void CompositeAnimationPrivate::resumeAnimations()
-{
- if (!m_isSuspended)
- return;
-
- m_isSuspended = false;
-
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (anim && anim->playStatePlaying())
- anim->updatePlayState(true);
- }
-
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->hasStyle())
- anim->updatePlayState(true);
- }
-}
-
-void CompositeAnimationPrivate::overrideImplicitAnimations(int property)
-{
- CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->animatingProperty() == property)
- anim->setOverridden(true);
- }
-}
-
-void CompositeAnimationPrivate::resumeOverriddenImplicitAnimations(int property)
-{
- CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->animatingProperty() == property)
- anim->setOverridden(false);
- }
-}
-
-static inline bool compareAnimationIndices(RefPtr<KeyframeAnimation> a, const RefPtr<KeyframeAnimation> b)
-{
- return a->index() < b->index();
-}
-
-void CompositeAnimationPrivate::styleAvailable()
-{
- if (m_numStyleAvailableWaiters == 0)
- return;
-
- // We have to go through animations in the order in which they appear in
- // the style, because order matters for additivity.
- Vector<RefPtr<KeyframeAnimation> > animations(m_keyframeAnimations.size());
- copyValuesToVector(m_keyframeAnimations, animations);
-
- if (animations.size() > 1)
- std::stable_sort(animations.begin(), animations.end(), compareAnimationIndices);
-
- for (size_t i = 0; i < animations.size(); ++i) {
- KeyframeAnimation* anim = animations[i].get();
- if (anim && anim->waitingForStyleAvailable())
- anim->updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
- }
-
- CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->waitingForStyleAvailable())
- anim->updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
- }
-}
-
-bool CompositeAnimationPrivate::isAnimatingProperty(int property, bool isRunningNow) const
-{
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (anim && anim->isAnimatingProperty(property, isRunningNow))
- return true;
- }
-
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->isAnimatingProperty(property, isRunningNow))
- return true;
- }
- return false;
-}
-
-void CompositeAnimationPrivate::setWaitingForStyleAvailable(bool waiting)
-{
- if (waiting)
- m_numStyleAvailableWaiters++;
- else
- m_numStyleAvailableWaiters--;
- m_animationController->setWaitingForStyleAvailable(waiting);
-}
-
-CompositeAnimation::CompositeAnimation(AnimationController* animationController)
- : m_data(new CompositeAnimationPrivate(animationController, this))
-{
-}
-
-CompositeAnimation::~CompositeAnimation()
-{
- delete m_data;
-}
-
-PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
-{
- return m_data->animate(renderer, currentStyle, targetStyle);
-}
-
-bool CompositeAnimation::isAnimating() const
-{
- return m_data->isAnimating();
-}
-
-void CompositeAnimation::setWaitingForStyleAvailable(bool b)
-{
- m_data->setWaitingForStyleAvailable(b);
-}
-
-void CompositeAnimation::resetTransitions(RenderObject* renderer)
-{
- m_data->resetTransitions(renderer);
-}
-
-void CompositeAnimation::suspendAnimations()
-{
- m_data->suspendAnimations();
-}
-
-void CompositeAnimation::resumeAnimations()
-{
- m_data->resumeAnimations();
-}
-
-bool CompositeAnimation::isSuspended() const
-{
- return m_data->isSuspended();
-}
-
-void CompositeAnimation::styleAvailable()
-{
- m_data->styleAvailable();
-}
-
-void CompositeAnimation::setAnimating(bool b)
-{
- m_data->setAnimating(b);
-}
-
-bool CompositeAnimation::isAnimatingProperty(int property, bool isRunningNow) const
-{
- return m_data->isAnimatingProperty(property, isRunningNow);
-}
-
-void CompositeAnimation::setAnimationStartTime(double t)
-{
- m_data->setAnimationStartTime(t);
-}
-
-void CompositeAnimation::setTransitionStartTime(int property, double t)
-{
- m_data->setTransitionStartTime(property, t);
-}
-
-void CompositeAnimation::overrideImplicitAnimations(int property)
-{
- m_data->overrideImplicitAnimations(property);
-}
-
-void CompositeAnimation::resumeOverriddenImplicitAnimations(int property)
-{
- m_data->resumeOverriddenImplicitAnimations(property);
-}
-
-} // namespace WebCore
diff --git a/WebCore/page/animation/CompositeAnimation.h b/WebCore/page/animation/CompositeAnimation.h
deleted file mode 100644
index 13f1179..0000000
--- a/WebCore/page/animation/CompositeAnimation.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef CompositeAnimation_h
-#define CompositeAnimation_h
-
-#include "AtomicString.h"
-
-#include <wtf/HashMap.h>
-#include <wtf/Noncopyable.h>
-
-namespace WebCore {
-
-class CompositeAnimationPrivate;
-class AnimationController;
-class RenderObject;
-class RenderStyle;
-
-// A CompositeAnimation represents a collection of animations that are running
-// on a single RenderObject, such as a number of properties transitioning at once.
-class CompositeAnimation : public Noncopyable {
-public:
- CompositeAnimation(AnimationController* animationController);
- ~CompositeAnimation();
-
- PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
- bool isAnimating() const;
-
- void setWaitingForStyleAvailable(bool);
- void resetTransitions(RenderObject*);
-
- void suspendAnimations();
- void resumeAnimations();
- bool isSuspended() const;
-
- void styleAvailable();
- void setAnimating(bool);
- bool isAnimatingProperty(int property, bool isRunningNow) const;
-
- void setAnimationStartTime(double t);
- void setTransitionStartTime(int property, double t);
-
- void overrideImplicitAnimations(int property);
- void resumeOverriddenImplicitAnimations(int property);
-
-private:
- CompositeAnimationPrivate* m_data;
-};
-
-} // namespace WebCore
-
-#endif // CompositeAnimation_h
diff --git a/WebCore/page/animation/ImplicitAnimation.cpp b/WebCore/page/animation/ImplicitAnimation.cpp
deleted file mode 100644
index 4d470e4..0000000
--- a/WebCore/page/animation/ImplicitAnimation.cpp
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "CSSPropertyNames.h"
-#include "EventNames.h"
-#include "ImplicitAnimation.h"
-#include "RenderObject.h"
-
-namespace WebCore {
-
-ImplicitAnimation::ImplicitAnimation(const Animation* transition, int animatingProperty, RenderObject* renderer, CompositeAnimation* compAnim, RenderStyle* fromStyle)
- : AnimationBase(transition, renderer, compAnim)
- , m_transitionProperty(transition->property())
- , m_animatingProperty(animatingProperty)
- , m_overridden(false)
- , m_fromStyle(fromStyle)
-{
- ASSERT(animatingProperty != cAnimateAll);
-}
-
-ImplicitAnimation::~ImplicitAnimation()
-{
- // Do the cleanup here instead of in the base class so the specialized methods get called
- if (!postActive())
- updateStateMachine(AnimationStateInputEndAnimation, -1);
-}
-
-bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType)
-{
- return m_object->document()->hasListenerType(inListenerType);
-}
-
-void ImplicitAnimation::animate(CompositeAnimation* animation, RenderObject* renderer, RenderStyle* currentStyle,
- RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
-{
- if (paused())
- return;
-
- // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
- // So just return. Everything is already all cleaned up.
- if (postActive())
- return;
-
- // Reset to start the transition if we are new
- if (isNew())
- reset(targetStyle);
-
- // Run a cycle of animation.
- // We know we will need a new render style, so make one if needed
- if (!animatedStyle)
- animatedStyle = RenderStyle::clone(targetStyle);
-
- if (blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0)))
- setAnimating();
-}
-
-void ImplicitAnimation::onAnimationEnd(double elapsedTime)
-{
- if (!sendTransitionEvent(eventNames().webkitTransitionEndEvent, elapsedTime)) {
- // We didn't dispatch an event, which would call endAnimation(), so we'll just call it here.
- endAnimation(true);
- }
-}
-
-bool ImplicitAnimation::sendTransitionEvent(const AtomicString& eventType, double elapsedTime)
-{
- if (eventType == eventNames().webkitTransitionEndEvent) {
- Document::ListenerType listenerType = Document::TRANSITIONEND_LISTENER;
-
- if (shouldSendEventForListener(listenerType)) {
- String propertyName;
- if (m_animatingProperty != cAnimateAll)
- propertyName = getPropertyName(static_cast<CSSPropertyID>(m_animatingProperty));
-
- // Dispatch the event
- RefPtr<Element> element = 0;
- if (m_object->node() && m_object->node()->isElementNode())
- element = static_cast<Element*>(m_object->node());
-
- ASSERT(!element || element->document() && !element->document()->inPageCache());
- if (!element)
- return false;
-
- // Keep a reference to this ImplicitAnimation so it doesn't go away in the handler
- RefPtr<ImplicitAnimation> retainer(this);
-
- // Call the event handler
- element->dispatchWebKitTransitionEvent(eventType, propertyName, elapsedTime);
-
- // Restore the original (unanimated) style
- if (eventType == eventNames().webkitAnimationEndEvent && element->renderer())
- setChanged(element.get());
-
- return true; // Did dispatch an event
- }
- }
-
- return false; // Didn't dispatch an event
-}
-
-void ImplicitAnimation::reset(RenderStyle* to)
-{
- ASSERT(to);
- ASSERT(m_fromStyle);
-
-
- m_toStyle = to;
-
- // Restart the transition
- if (m_fromStyle && m_toStyle)
- updateStateMachine(AnimationStateInputRestartAnimation, -1);
-
- // set the transform animation list
- validateTransformFunctionList();
-}
-
-void ImplicitAnimation::setOverridden(bool b)
-{
- if (b == m_overridden)
- return;
-
- m_overridden = b;
- updateStateMachine(m_overridden ? AnimationStateInputPauseOverride : AnimationStateInputResumeOverride, -1);
-}
-
-bool ImplicitAnimation::affectsProperty(int property) const
-{
- return (m_animatingProperty == property);
-}
-
-bool ImplicitAnimation::isTargetPropertyEqual(int prop, const RenderStyle* targetStyle)
-{
- return propertiesEqual(prop, m_toStyle.get(), targetStyle);
-}
-
-void ImplicitAnimation::blendPropertyValueInStyle(int prop, RenderStyle* currentStyle)
-{
- blendProperties(this, prop, currentStyle, m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
-}
-
-void ImplicitAnimation::validateTransformFunctionList()
-{
- m_transformFunctionListValid = false;
-
- if (!m_fromStyle || !m_toStyle)
- return;
-
- const TransformOperations* val = &m_fromStyle->transform();
- const TransformOperations* toVal = &m_toStyle->transform();
-
- if (val->operations().isEmpty())
- val = toVal;
-
- if (val->operations().isEmpty())
- return;
-
- // See if the keyframes are valid
- if (val != toVal) {
- // A list of length 0 matches anything
- if (!toVal->operations().isEmpty()) {
- // If the sizes of the function lists don't match, the lists don't match
- if (val->operations().size() != toVal->operations().size())
- return;
-
- // If the types of each function are not the same, the lists don't match
- for (size_t j = 0; j < val->operations().size(); ++j) {
- if (!val->operations()[j]->isSameType(*toVal->operations()[j]))
- return;
- }
- }
- }
-
- // Keyframes are valid
- m_transformFunctionListValid = true;
-}
-
-} // namespace WebCore
diff --git a/WebCore/page/animation/ImplicitAnimation.h b/WebCore/page/animation/ImplicitAnimation.h
deleted file mode 100644
index 7c9d50f..0000000
--- a/WebCore/page/animation/ImplicitAnimation.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef ImplicitAnimation_h
-#define ImplicitAnimation_h
-
-#include "AnimationBase.h"
-#include "Document.h"
-
-namespace WebCore {
-
-// An ImplicitAnimation tracks the state of a transition of a specific CSS property
-// for a single RenderObject.
-class ImplicitAnimation : public AnimationBase {
-public:
- static PassRefPtr<ImplicitAnimation> create(const Animation* animation, int animatingProperty, RenderObject* renderer, CompositeAnimation* compositeAnimation, RenderStyle* fromStyle)
- {
- return adoptRef(new ImplicitAnimation(animation, animatingProperty, renderer, compositeAnimation, fromStyle));
- };
-
- int transitionProperty() const { return m_transitionProperty; }
- int animatingProperty() const { return m_animatingProperty; }
-
- virtual void onAnimationEnd(double elapsedTime);
-
- virtual void animate(CompositeAnimation*, RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
- virtual void reset(RenderStyle* to);
-
- void setOverridden(bool);
- virtual bool overridden() const { return m_overridden; }
-
- virtual bool shouldFireEvents() const { return true; }
-
- virtual bool affectsProperty(int) const;
-
- bool hasStyle() const { return m_fromStyle && m_toStyle; }
-
- bool isTargetPropertyEqual(int, const RenderStyle* targetStyle);
-
- void blendPropertyValueInStyle(int, RenderStyle* currentStyle);
-
-protected:
- bool shouldSendEventForListener(Document::ListenerType);
- bool sendTransitionEvent(const AtomicString&, double elapsedTime);
-
- void validateTransformFunctionList();
-
-private:
- ImplicitAnimation(const Animation*, int animatingProperty, RenderObject*, CompositeAnimation*, RenderStyle* fromStyle);
- virtual ~ImplicitAnimation();
-
- int m_transitionProperty; // Transition property as specified in the RenderStyle. May be cAnimateAll
- int m_animatingProperty; // Specific property for this ImplicitAnimation
- bool m_overridden; // true when there is a keyframe animation that overrides the transitioning property
-
- // The two styles that we are blending.
- RefPtr<RenderStyle> m_fromStyle;
- RefPtr<RenderStyle> m_toStyle;
-};
-
-} // namespace WebCore
-
-#endif // ImplicitAnimation_h
diff --git a/WebCore/page/animation/KeyframeAnimation.cpp b/WebCore/page/animation/KeyframeAnimation.cpp
deleted file mode 100644
index 69fdd11..0000000
--- a/WebCore/page/animation/KeyframeAnimation.cpp
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "KeyframeAnimation.h"
-
-#include "CSSPropertyNames.h"
-#include "CSSStyleSelector.h"
-#include "CompositeAnimation.h"
-#include "EventNames.h"
-#include "RenderObject.h"
-#include "SystemTime.h"
-
-namespace WebCore {
-
-KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compAnim, RenderStyle* unanimatedStyle)
- : AnimationBase(animation, renderer, compAnim)
- , m_keyframes(renderer, animation->name())
- , m_index(index)
- , m_unanimatedStyle(unanimatedStyle)
-{
- // Get the keyframe RenderStyles
- if (m_object && m_object->element() && m_object->element()->isElementNode())
- m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->element()), unanimatedStyle, m_keyframes);
-
- // Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match.
- validateTransformFunctionList();
-}
-
-KeyframeAnimation::~KeyframeAnimation()
-{
- // Do the cleanup here instead of in the base class so the specialized methods get called
- if (!postActive())
- updateStateMachine(AnimationStateInputEndAnimation, -1);
-}
-
-void KeyframeAnimation::animate(CompositeAnimation* animation, RenderObject* renderer, const RenderStyle* currentStyle,
- const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
-{
- // If we have not yet started, we will not have a valid start time, so just start the animation if needed.
- if (isNew() && m_animation->playState() == AnimPlayStatePlaying)
- updateStateMachine(AnimationStateInputStartAnimation, -1);
-
- // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
- // If so, we need to send back the targetStyle.
- if (postActive()) {
- if (!animatedStyle)
- animatedStyle = const_cast<RenderStyle*>(targetStyle);
- return;
- }
-
- // If we are waiting for the start timer, we don't want to change the style yet.
- // Special case - if the delay time is 0, then we do want to set the first frame of the
- // animation right away. This avoids a flash when the animation starts.
- if (waitingToStart() && m_animation->delay() > 0)
- return;
-
- // FIXME: we need to be more efficient about determining which keyframes we are animating between.
- // We should cache the last pair or something.
-
- // Find the first key
- double elapsedTime = (m_startTime > 0) ? ((!paused() ? currentTime() : m_pauseTime) - m_startTime) : 0;
- if (elapsedTime < 0)
- elapsedTime = 0;
-
- double t = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1;
- int i = static_cast<int>(t);
- t -= i;
- if (m_animation->direction() && (i & 1))
- t = 1 - t;
-
- const RenderStyle* fromStyle = 0;
- const RenderStyle* toStyle = 0;
- double scale = 1;
- double offset = 0;
- Vector<KeyframeValue>::const_iterator endKeyframes = m_keyframes.endKeyframes();
- for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != endKeyframes; ++it) {
- if (t < it->key()) {
- // The first key should always be 0, so we should never succeed on the first key
- if (!fromStyle)
- break;
- scale = 1.0 / (it->key() - offset);
- toStyle = it->style();
- break;
- }
-
- offset = it->key();
- fromStyle = it->style();
- }
-
- // If either style is 0 we have an invalid case, just stop the animation.
- if (!fromStyle || !toStyle) {
- updateStateMachine(AnimationStateInputEndAnimation, -1);
- return;
- }
-
- // Run a cycle of animation.
- // We know we will need a new render style, so make one if needed.
- if (!animatedStyle)
- animatedStyle = RenderStyle::clone(targetStyle);
-
- const TimingFunction* timingFunction = 0;
- if (fromStyle->animations() && fromStyle->animations()->size() > 0)
- timingFunction = &(fromStyle->animations()->animation(0)->timingFunction());
-
- double prog = progress(scale, offset, timingFunction);
-
- HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
- for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
- if (blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, prog))
- setAnimating();
- }
-}
-
-bool KeyframeAnimation::hasAnimationForProperty(int property) const
-{
- HashSet<int>::const_iterator end = m_keyframes.endProperties();
- for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {
- if (*it == property)
- return true;
- }
-
- return false;
-}
-
-void KeyframeAnimation::endAnimation(bool)
-{
- // Restore the original (unanimated) style
- if (m_object)
- setChanged(m_object->element());
-}
-
-bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType)
-{
- return m_object->document()->hasListenerType(listenerType);
-}
-
-void KeyframeAnimation::onAnimationStart(double elapsedTime)
-{
- sendAnimationEvent(eventNames().webkitAnimationStartEvent, elapsedTime);
-}
-
-void KeyframeAnimation::onAnimationIteration(double elapsedTime)
-{
- sendAnimationEvent(eventNames().webkitAnimationIterationEvent, elapsedTime);
-}
-
-void KeyframeAnimation::onAnimationEnd(double elapsedTime)
-{
- if (!sendAnimationEvent(eventNames().webkitAnimationEndEvent, elapsedTime)) {
- // We didn't dispatch an event, which would call endAnimation(), so we'll just call it here.
- endAnimation(true);
- }
-}
-
-bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double elapsedTime)
-{
- Document::ListenerType listenerType;
- if (eventType == eventNames().webkitAnimationIterationEvent)
- listenerType = Document::ANIMATIONITERATION_LISTENER;
- else if (eventType == eventNames().webkitAnimationEndEvent)
- listenerType = Document::ANIMATIONEND_LISTENER;
- else {
- ASSERT(eventType == eventNames().webkitAnimationStartEvent);
- listenerType = Document::ANIMATIONSTART_LISTENER;
- }
-
- if (shouldSendEventForListener(listenerType)) {
- // Dispatch the event
- RefPtr<Element> element;
- if (m_object->node() && m_object->node()->isElementNode())
- element = static_cast<Element*>(m_object->node());
-
- ASSERT(!element || element->document() && !element->document()->inPageCache());
- if (!element)
- return false;
-
- // Keep a reference to this ImplicitAnimation so it doesn't go away in the handler
- RefPtr<KeyframeAnimation> retainer(this);
-
- // Call the event handler
- element->dispatchWebKitAnimationEvent(eventType, m_keyframes.animationName(), elapsedTime);
-
- // Restore the original (unanimated) style
- if (eventType == eventNames().webkitAnimationEndEvent && element->renderer())
- setChanged(element.get());
-
- return true; // Did dispatch an event
- }
-
- return false; // Did not dispatch an event
-}
-
-void KeyframeAnimation::overrideAnimations()
-{
- // This will override implicit animations that match the properties in the keyframe animation
- HashSet<int>::const_iterator end = m_keyframes.endProperties();
- for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)
- compositeAnimation()->overrideImplicitAnimations(*it);
-}
-
-void KeyframeAnimation::resumeOverriddenAnimations()
-{
- // This will resume overridden implicit animations
- HashSet<int>::const_iterator end = m_keyframes.endProperties();
- for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)
- compositeAnimation()->resumeOverriddenImplicitAnimations(*it);
-}
-
-bool KeyframeAnimation::affectsProperty(int property) const
-{
- HashSet<int>::const_iterator end = m_keyframes.endProperties();
- for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {
- if (*it == property)
- return true;
- }
- return false;
-}
-
-void KeyframeAnimation::validateTransformFunctionList()
-{
- m_transformFunctionListValid = false;
-
- if (m_keyframes.size() < 2 || !m_keyframes.containsProperty(CSSPropertyWebkitTransform))
- return;
-
- Vector<KeyframeValue>::const_iterator end = m_keyframes.endKeyframes();
-
- // Empty transforms match anything, so find the first non-empty entry as the reference
- size_t firstIndex = 0;
- Vector<KeyframeValue>::const_iterator firstIt = end;
-
- for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != end; ++it, ++firstIndex) {
- if (it->style()->transform().operations().size() > 0) {
- firstIt = it;
- break;
- }
- }
-
- if (firstIt == end)
- return;
-
- const TransformOperations* firstVal = &firstIt->style()->transform();
-
- // See if the keyframes are valid
- for (Vector<KeyframeValue>::const_iterator it = firstIt+1; it != end; ++it) {
- const TransformOperations* val = &it->style()->transform();
-
- // A null transform matches anything
- if (val->operations().isEmpty())
- continue;
-
- // If the sizes of the function lists don't match, the lists don't match
- if (firstVal->operations().size() != val->operations().size())
- return;
-
- // If the types of each function are not the same, the lists don't match
- for (size_t j = 0; j < firstVal->operations().size(); ++j) {
- if (!firstVal->operations()[j]->isSameType(*val->operations()[j]))
- return;
- }
- }
-
- // Keyframes are valid
- m_transformFunctionListValid = true;
-}
-
-} // namespace WebCore
diff --git a/WebCore/page/animation/KeyframeAnimation.h b/WebCore/page/animation/KeyframeAnimation.h
deleted file mode 100644
index 55b429a..0000000
--- a/WebCore/page/animation/KeyframeAnimation.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef KeyframeAnimation_h
-#define KeyframeAnimation_h
-
-#include "AnimationBase.h"
-#include "Document.h"
-#include "KeyframeList.h"
-#include "RenderStyle.h"
-
-namespace WebCore {
-
-// A KeyframeAnimation tracks the state of an explicit animation
-// for a single RenderObject.
-class KeyframeAnimation : public AnimationBase {
-public:
- static PassRefPtr<KeyframeAnimation> create(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compositeAnimation, RenderStyle* unanimatedStyle)
- {
- return adoptRef(new KeyframeAnimation(animation, renderer, index, compositeAnimation, unanimatedStyle));
- };
-
- virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
-
- const AtomicString& name() const { return m_keyframes.animationName(); }
- int index() const { return m_index; }
- void setIndex(int i) { m_index = i; }
-
- virtual bool shouldFireEvents() const { return true; }
-
- bool hasAnimationForProperty(int property) const;
-
- RenderStyle* unanimatedStyle() const { return m_unanimatedStyle.get(); }
-
-protected:
- virtual void onAnimationStart(double elapsedTime);
- virtual void onAnimationIteration(double elapsedTime);
- virtual void onAnimationEnd(double elapsedTime);
- virtual void endAnimation(bool reset);
-
- virtual void overrideAnimations();
- virtual void resumeOverriddenAnimations();
-
- bool shouldSendEventForListener(Document::ListenerType inListenerType);
- bool sendAnimationEvent(const AtomicString&, double elapsedTime);
-
- virtual bool affectsProperty(int) const;
-
- void validateTransformFunctionList();
-
-private:
- KeyframeAnimation(const Animation* animation, RenderObject*, int index, CompositeAnimation*, RenderStyle* unanimatedStyle);
- virtual ~KeyframeAnimation();
-
- // The keyframes that we are blending.
- KeyframeList m_keyframes;
-
- // The order in which this animation appears in the animation-name style.
- int m_index;
-
- // The style just before we started animation
- RefPtr<RenderStyle> m_unanimatedStyle;
-};
-
-} // namespace WebCore
-
-#endif // KeyframeAnimation_h