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authorFeng Qian <>2009-04-10 18:11:29 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-04-10 18:11:29 -0700
commit8f72e70a9fd78eec56623b3a62e68f16b7b27e28 (patch)
tree181bf9a400c30a1bf34ea6d72560e8d00111d549 /WebCore/page/animation
parent7ed56f225e0ade046e1c2178977f72b2d896f196 (diff)
downloadexternal_webkit-8f72e70a9fd78eec56623b3a62e68f16b7b27e28.zip
external_webkit-8f72e70a9fd78eec56623b3a62e68f16b7b27e28.tar.gz
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AI 145796: Land the WebKit merge @r42026.
Automated import of CL 145796
Diffstat (limited to 'WebCore/page/animation')
-rw-r--r--WebCore/page/animation/AnimationBase.cpp183
-rw-r--r--WebCore/page/animation/AnimationBase.h30
-rw-r--r--WebCore/page/animation/AnimationController.cpp243
-rw-r--r--WebCore/page/animation/AnimationController.h19
-rw-r--r--WebCore/page/animation/AnimationControllerPrivate.h135
-rw-r--r--WebCore/page/animation/CompositeAnimation.cpp139
-rw-r--r--WebCore/page/animation/CompositeAnimation.h22
-rw-r--r--WebCore/page/animation/ImplicitAnimation.cpp77
-rw-r--r--WebCore/page/animation/ImplicitAnimation.h9
-rw-r--r--WebCore/page/animation/KeyframeAnimation.cpp180
-rw-r--r--WebCore/page/animation/KeyframeAnimation.h13
11 files changed, 752 insertions, 298 deletions
diff --git a/WebCore/page/animation/AnimationBase.cpp b/WebCore/page/animation/AnimationBase.cpp
index 3e43f66..e500fe4 100644
--- a/WebCore/page/animation/AnimationBase.cpp
+++ b/WebCore/page/animation/AnimationBase.cpp
@@ -29,7 +29,7 @@
#include "config.h"
#include "AnimationBase.h"
-#include "AnimationController.h"
+#include "AnimationControllerPrivate.h"
#include "CSSMutableStyleDeclaration.h"
#include "CSSPropertyLonghand.h"
#include "CSSPropertyNames.h"
@@ -43,10 +43,15 @@
#include "ImplicitAnimation.h"
#include "KeyframeAnimation.h"
#include "MatrixTransformOperation.h"
-#include "RenderObject.h"
+#include "Matrix3DTransformOperation.h"
+#include "RenderBox.h"
#include "RenderStyle.h"
#include "UnitBezier.h"
+#include <algorithm>
+
+using namespace std;
+
namespace WebCore {
// The epsilon value we pass to UnitBezier::solve given that the animation is going to run over |dur| seconds. The longer the
@@ -143,7 +148,7 @@ static inline TransformOperations blendFunc(const AnimationBase* anim, const Tra
toT.blend(fromT, progress);
// Append the result
- result.operations().append(MatrixTransformOperation::create(toT.a(), toT.b(), toT.c(), toT.d(), toT.e(), toT.f()));
+ result.operations().append(Matrix3DTransformOperation::create(toT));
}
return result;
}
@@ -180,6 +185,10 @@ public:
int property() const { return m_prop; }
+#if USE(ACCELERATED_COMPOSITING)
+ virtual bool animationIsAccelerated() const { return false; }
+#endif
+
private:
int m_prop;
};
@@ -197,7 +206,7 @@ public:
{
// If the style pointers are the same, don't bother doing the test.
// If either is null, return false. If both are null, return true.
- if (!a && !b || a == b)
+ if ((!a && !b) || a == b)
return true;
if (!a || !b)
return false;
@@ -226,6 +235,41 @@ protected:
void (RenderStyle::*m_setter)(T);
};
+#if USE(ACCELERATED_COMPOSITING)
+class PropertyWrapperAcceleratedOpacity : public PropertyWrapper<float> {
+public:
+ PropertyWrapperAcceleratedOpacity()
+ : PropertyWrapper<float>(CSSPropertyOpacity, &RenderStyle::opacity, &RenderStyle::setOpacity)
+ {
+ }
+
+ virtual bool animationIsAccelerated() const { return true; }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ float fromOpacity = a->opacity();
+
+ // This makes sure we put the object being animated into a RenderLayer during the animation
+ dst->setOpacity(blendFunc(anim, (fromOpacity == 1) ? 0.999999f : fromOpacity, b->opacity(), progress));
+ }
+};
+
+class PropertyWrapperAcceleratedTransform : public PropertyWrapper<const TransformOperations&> {
+public:
+ PropertyWrapperAcceleratedTransform()
+ : PropertyWrapper<const TransformOperations&>(CSSPropertyWebkitTransform, &RenderStyle::transform, &RenderStyle::setTransform)
+ {
+ }
+
+ virtual bool animationIsAccelerated() const { return true; }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ dst->setTransform(blendFunc(anim, a->transform(), b->transform(), progress));
+ }
+};
+#endif // USE(ACCELERATED_COMPOSITING)
+
class PropertyWrapperShadow : public PropertyWrapperGetter<ShadowData*> {
public:
PropertyWrapperShadow(int prop, ShadowData* (RenderStyle::*getter)() const, void (RenderStyle::*setter)(ShadowData*, bool))
@@ -239,7 +283,7 @@ public:
ShadowData* shadowA = (a->*m_getter)();
ShadowData* shadowB = (b->*m_getter)();
- if (!shadowA && shadowB || shadowA && !shadowB)
+ if ((!shadowA && shadowB) || (shadowA && !shadowB))
return false;
if (shadowA && shadowB && (*shadowA != *shadowB))
return false;
@@ -368,7 +412,6 @@ static void ensurePropertyMap()
gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingRight, &RenderStyle::paddingRight, &RenderStyle::setPaddingRight));
gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingTop, &RenderStyle::paddingTop, &RenderStyle::setPaddingTop));
gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingBottom, &RenderStyle::paddingBottom, &RenderStyle::setPaddingBottom));
- gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyOpacity, &RenderStyle::opacity, &RenderStyle::setOpacity));
gPropertyWrappers->append(new PropertyWrapper<const Color&>(CSSPropertyColor, &RenderStyle::color, &RenderStyle::setColor));
gPropertyWrappers->append(new PropertyWrapper<const Color&>(CSSPropertyBackgroundColor, &RenderStyle::backgroundColor, &RenderStyle::setBackgroundColor));
gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyFontSize, &RenderStyle::fontSize, &RenderStyle::setBlendedFontSize));
@@ -384,15 +427,27 @@ static void ensurePropertyMap()
gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyOutlineWidth, &RenderStyle::outlineWidth, &RenderStyle::setOutlineWidth));
gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyLetterSpacing, &RenderStyle::letterSpacing, &RenderStyle::setLetterSpacing));
gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyWordSpacing, &RenderStyle::wordSpacing, &RenderStyle::setWordSpacing));
- gPropertyWrappers->append(new PropertyWrapper<const TransformOperations&>(CSSPropertyWebkitTransform, &RenderStyle::transform, &RenderStyle::setTransform));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitPerspective, &RenderStyle::perspective, &RenderStyle::setPerspective));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitPerspectiveOriginX, &RenderStyle::perspectiveOriginX, &RenderStyle::setPerspectiveOriginX));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitPerspectiveOriginY, &RenderStyle::perspectiveOriginY, &RenderStyle::setPerspectiveOriginY));
gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitTransformOriginX, &RenderStyle::transformOriginX, &RenderStyle::setTransformOriginX));
gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitTransformOriginY, &RenderStyle::transformOriginY, &RenderStyle::setTransformOriginY));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitTransformOriginZ, &RenderStyle::transformOriginZ, &RenderStyle::setTransformOriginZ));
gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderTopLeftRadius, &RenderStyle::borderTopLeftRadius, &RenderStyle::setBorderTopLeftRadius));
gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderTopRightRadius, &RenderStyle::borderTopRightRadius, &RenderStyle::setBorderTopRightRadius));
gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderBottomLeftRadius, &RenderStyle::borderBottomLeftRadius, &RenderStyle::setBorderBottomLeftRadius));
gPropertyWrappers->append(new PropertyWrapper<const IntSize&>(CSSPropertyWebkitBorderBottomRightRadius, &RenderStyle::borderBottomRightRadius, &RenderStyle::setBorderBottomRightRadius));
gPropertyWrappers->append(new PropertyWrapper<EVisibility>(CSSPropertyVisibility, &RenderStyle::visibility, &RenderStyle::setVisibility));
gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyZoom, &RenderStyle::zoom, &RenderStyle::setZoom));
+
+#if USE(ACCELERATED_COMPOSITING)
+ gPropertyWrappers->append(new PropertyWrapperAcceleratedOpacity());
+ gPropertyWrappers->append(new PropertyWrapperAcceleratedTransform());
+#else
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyOpacity, &RenderStyle::opacity, &RenderStyle::setOpacity));
+ gPropertyWrappers->append(new PropertyWrapper<const TransformOperations&>(CSSPropertyWebkitTransform, &RenderStyle::transform, &RenderStyle::setTransform));
+#endif
+
gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitColumnRuleColor, &RenderStyle::columnRuleColor, &RenderStyle::setColumnRuleColor));
gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitTextStrokeColor, &RenderStyle::textStrokeColor, &RenderStyle::setTextStrokeColor));
gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitTextFillColor, &RenderStyle::textFillColor, &RenderStyle::setTextFillColor));
@@ -507,13 +562,13 @@ static PropertyWrapperBase* wrapperForProperty(int propertyID)
AnimationBase::AnimationBase(const Animation* transition, RenderObject* renderer, CompositeAnimation* compAnim)
: m_animState(AnimationStateNew)
, m_isAnimating(false)
- , m_waitedForResponse(false)
, m_startTime(0)
, m_pauseTime(-1)
, m_requestedStartTime(0)
, m_object(renderer)
, m_animation(const_cast<Animation*>(transition))
, m_compAnim(compAnim)
+ , m_fallbackAnimating(false)
, m_transformFunctionListValid(false)
, m_nextIterationDuration(-1)
, m_next(0)
@@ -526,8 +581,8 @@ AnimationBase::AnimationBase(const Animation* transition, RenderObject* renderer
AnimationBase::~AnimationBase()
{
- if (m_animState == AnimationStateStartWaitStyleAvailable)
- m_compAnim->removeFromStyleAvailableWaitList(this);
+ m_compAnim->removeFromStyleAvailableWaitList(this);
+ m_compAnim->removeFromStartTimeResponseWaitList(this);
}
bool AnimationBase::propertiesEqual(int prop, const RenderStyle* a, const RenderStyle* b)
@@ -575,12 +630,25 @@ bool AnimationBase::blendProperties(const AnimationBase* anim, int prop, RenderS
PropertyWrapperBase* wrapper = wrapperForProperty(prop);
if (wrapper) {
wrapper->blend(anim, dst, a, b, progress);
+#if USE(ACCELERATED_COMPOSITING)
+ return !wrapper->animationIsAccelerated() || anim->isFallbackAnimating();
+#else
return true;
+#endif
}
return false;
}
+#if USE(ACCELERATED_COMPOSITING)
+bool AnimationBase::animationOfPropertyIsAccelerated(int prop)
+{
+ ensurePropertyMap();
+ PropertyWrapperBase* wrapper = wrapperForProperty(prop);
+ return wrapper ? wrapper->animationIsAccelerated() : false;
+}
+#endif
+
void AnimationBase::setChanged(Node* node)
{
ASSERT(!node || (node->document() && !node->document()->inPageCache()));
@@ -614,7 +682,6 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
m_pauseTime = -1;
m_requestedStartTime = 0;
m_nextIterationDuration = -1;
- m_waitedForResponse = false;
endAnimation(false);
return;
}
@@ -661,11 +728,10 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
}
// Execute state machine
- switch(m_animState) {
+ switch (m_animState) {
case AnimationStateNew:
ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunnning || input == AnimationStateInputPlayStatePaused);
if (input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunnning) {
- m_waitedForResponse = false;
m_requestedStartTime = beginAnimationUpdateTime();
m_animState = AnimationStateStartWaitTimer;
}
@@ -681,7 +747,7 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
// Trigger a render so we can start the animation
if (m_object)
- m_object->animation()->addNodeChangeToDispatch(m_object->element());
+ m_compAnim->animationControllerPriv()->addNodeChangeToDispatch(m_object->node());
} else {
ASSERT(!paused());
// We're waiting for the start timer to fire and we got a pause. Cancel the timer, pause and wait
@@ -701,12 +767,18 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
onAnimationStart(0); // The elapsedTime is always 0 here
// Start the animation
- if (overridden() || !startAnimation(0)) {
- // We're not going to get a startTime callback, so fire the start time here
+ if (overridden()) {
+ // We won't try to start accelerated animations if we are overridden and
+ // just move on to the next state.
m_animState = AnimationStateStartWaitResponse;
+ m_fallbackAnimating = true;
updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
- } else
- m_waitedForResponse = true;
+ }
+ else {
+ bool started = startAnimation(0);
+ m_compAnim->addToStartTimeResponseWaitList(this, started);
+ m_fallbackAnimating = !started;
+ }
break;
case AnimationStateStartWaitResponse:
ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused);
@@ -722,7 +794,7 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
// Dispatch updateRendering so we can start the animation
if (m_object)
- m_object->animation()->addNodeChangeToDispatch(m_object->element());
+ m_compAnim->animationControllerPriv()->addNodeChangeToDispatch(m_object->node());
} else {
// We are pausing while waiting for a start response. Cancel the animation and wait. When
// we unpause, we will act as though the start timer just fired
@@ -762,7 +834,7 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
resumeOverriddenAnimations();
// Fire off another style change so we can set the final value
- m_object->animation()->addNodeChangeToDispatch(m_object->element());
+ m_compAnim->animationControllerPriv()->addNodeChangeToDispatch(m_object->node());
}
} else {
// We are pausing while running. Cancel the animation and wait
@@ -789,8 +861,19 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
// AnimationStatePausedWaitResponse, we don't yet have a valid startTime, so we send 0 to startAnimation.
// When the AnimationStateInputStartTimeSet comes in and we were in AnimationStatePausedRun, we will notice
// that we have already set the startTime and will ignore it.
- ASSERT(input == AnimationStateInputPlayStateRunnning);
+ ASSERT(input == AnimationStateInputPlayStateRunnning || input == AnimationStateInputStartTimeSet);
ASSERT(paused());
+
+ // If we are paused, but we get the callback that notifies us that an accelerated animation started,
+ // then we ignore the start time and just move into the paused-run state.
+ if (m_animState == AnimationStatePausedWaitResponse && input == AnimationStateInputStartTimeSet) {
+ m_animState = AnimationStatePausedRun;
+ ASSERT(m_startTime == 0);
+ m_startTime = param;
+ m_pauseTime += m_startTime;
+ break;
+ }
+
// Update the times
if (m_animState == AnimationStatePausedRun)
m_startTime += beginAnimationUpdateTime() - m_pauseTime;
@@ -802,11 +885,16 @@ void AnimationBase::updateStateMachine(AnimStateInput input, double param)
m_animState = AnimationStateStartWaitResponse;
// Start the animation
- if (overridden() || !startAnimation(m_startTime)) {
- // We're not going to get a startTime callback, so fire the start time here
+ if (overridden()) {
+ // We won't try to start accelerated animations if we are overridden and
+ // just move on to the next state.
updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
- } else
- m_waitedForResponse = true;
+ m_fallbackAnimating = true;
+ } else {
+ bool started = startAnimation(0);
+ m_compAnim->addToStartTimeResponseWaitList(this, started);
+ m_fallbackAnimating = !started;
+ }
break;
case AnimationStateDone:
// We're done. Stay in this state until we are deleted
@@ -835,14 +923,16 @@ void AnimationBase::fireAnimationEventsIfNeeded()
}
double elapsedDuration = beginAnimationUpdateTime() - m_startTime;
- ASSERT(elapsedDuration >= 0);
+ // FIXME: we need to ensure that elapsedDuration is never < 0. If it is, this suggests that
+ // we had a recalcStyle() outside of beginAnimationUpdate()/endAnimationUpdate().
+ // Also check in getTimeToNextEvent().
+ elapsedDuration = max(elapsedDuration, 0.0);
// Check for end timeout
if (m_totalDuration >= 0 && elapsedDuration >= m_totalDuration) {
// Fire an end event
updateStateMachine(AnimationStateInputEndTimerFired, m_totalDuration);
- }
- else {
+ } else {
// Check for iteration timeout
if (m_nextIterationDuration < 0) {
// Hasn't been set yet, set it
@@ -868,18 +958,20 @@ void AnimationBase::updatePlayState(bool run)
updateStateMachine(run ? AnimationStateInputPlayStateRunnning : AnimationStateInputPlayStatePaused, -1);
}
-double AnimationBase::willNeedService() const
+double AnimationBase::willNeedService()
{
// Returns the time at which next service is required. -1 means no service is required. 0 means
// service is required now, and > 0 means service is required that many seconds in the future.
if (paused() || isNew())
return -1;
-
+
if (m_animState == AnimationStateStartWaitTimer) {
double timeFromNow = m_animation->delay() - (beginAnimationUpdateTime() - m_requestedStartTime);
- return (float) ((timeFromNow > 0) ? timeFromNow : 0);
+ return max(timeFromNow, 0.0);
}
+ fireAnimationEventsIfNeeded();
+
// In all other cases, we need service right away.
return 0;
}
@@ -926,31 +1018,40 @@ double AnimationBase::progress(double scale, double offset, const TimingFunction
return result;
}
-void AnimationBase::goIntoEndingOrLoopingState()
+void AnimationBase::getTimeToNextEvent(double& time, bool& isLooping) const
{
// Decide when the end or loop event needs to fire
double totalDuration = -1;
if (m_animation->iterationCount() > 0)
totalDuration = m_animation->duration() * m_animation->iterationCount();
- const double elapsedDuration = beginAnimationUpdateTime() - m_startTime;
- ASSERT(elapsedDuration >= 0);
+ const double elapsedDuration = max(beginAnimationUpdateTime() - m_startTime, 0.0);
double durationLeft = 0;
- double nextIterationTime = totalDuration;
+ double nextIterationTime = m_totalDuration;
- if (totalDuration < 0 || elapsedDuration < totalDuration) {
+ if (m_totalDuration < 0 || elapsedDuration < m_totalDuration) {
durationLeft = m_animation->duration() - fmod(elapsedDuration, m_animation->duration());
nextIterationTime = elapsedDuration + durationLeft;
}
-
- if (totalDuration < 0 || nextIterationTime < totalDuration) {
+
+ if (m_totalDuration < 0 || nextIterationTime < m_totalDuration) {
// We are not at the end yet
ASSERT(nextIterationTime > 0);
- m_animState = AnimationStateLooping;
+ isLooping = true;
} else {
// We are at the end
- m_animState = AnimationStateEnding;
+ isLooping = false;
}
+
+ time = durationLeft;
+}
+
+void AnimationBase::goIntoEndingOrLoopingState()
+{
+ double t;
+ bool isLooping;
+ getTimeToNextEvent(t, isLooping);
+ m_animState = isLooping ? AnimationStateLooping : AnimationStateEnding;
}
void AnimationBase::pauseAtTime(double t)
@@ -961,7 +1062,7 @@ void AnimationBase::pauseAtTime(double t)
double AnimationBase::beginAnimationUpdateTime() const
{
- return m_compAnim->animationController()->beginAnimationUpdateTime();
+ return m_compAnim->animationControllerPriv()->beginAnimationUpdateTime();
}
double AnimationBase::getElapsedTime() const
diff --git a/WebCore/page/animation/AnimationBase.h b/WebCore/page/animation/AnimationBase.h
index ce16f93..da4341b 100644
--- a/WebCore/page/animation/AnimationBase.h
+++ b/WebCore/page/animation/AnimationBase.h
@@ -94,7 +94,10 @@ public:
void updateStateMachine(AnimStateInput, double param);
// Animation has actually started, at passed time
- void onAnimationStartResponse(double startTime);
+ void onAnimationStartResponse(double startTime)
+ {
+ updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, startTime);
+ }
// Called to change to or from paused state
void updatePlayState(bool running);
@@ -117,12 +120,12 @@ public:
// "animating" means that something is running that requires a timer to keep firing
// (e.g. a software animation)
void setAnimating(bool inAnimating = true) { m_isAnimating = inAnimating; }
- double willNeedService() const;
+ virtual double willNeedService();
double progress(double scale, double offset, const TimingFunction*) const;
- virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* /*currentStyle*/,
- const RenderStyle* /*targetStyle*/, RefPtr<RenderStyle>& /*animatedStyle*/) { }
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* /*currentStyle*/, RenderStyle* /*targetStyle*/, RefPtr<RenderStyle>& /*animatedStyle*/) = 0;
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& /*animatedStyle*/) = 0;
virtual bool shouldFireEvents() const { return false; }
@@ -142,6 +145,9 @@ public:
virtual bool affectsProperty(int /*property*/) const { return false; }
bool isAnimatingProperty(int property, bool isRunningNow) const
{
+ if (m_fallbackAnimating)
+ return false;
+
if (isRunningNow)
return (!waitingToStart() && !postActive()) && affectsProperty(property);
@@ -164,7 +170,11 @@ public:
ASSERT(waitingForStyleAvailable());
updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
}
-
+
+#if USE(ACCELERATED_COMPOSITING)
+ static bool animationOfPropertyIsAccelerated(int prop);
+#endif
+
protected:
virtual void overrideAnimations() { }
virtual void resumeOverriddenAnimations() { }
@@ -176,23 +186,26 @@ protected:
virtual void onAnimationIteration(double /*elapsedTime*/) { }
virtual void onAnimationEnd(double /*elapsedTime*/) { }
virtual bool startAnimation(double /*beginTime*/) { return false; }
- virtual void endAnimation(bool /*reset*/) { }
+ virtual void endAnimation(bool /*reset*/, double /*forcePauseTime*/ = -1) { }
void goIntoEndingOrLoopingState();
+ bool isFallbackAnimating() const { return m_fallbackAnimating; }
+
static bool propertiesEqual(int prop, const RenderStyle* a, const RenderStyle* b);
static int getPropertyAtIndex(int, bool& isShorthand);
static int getNumProperties();
// Return true if we need to start software animation timers
static bool blendProperties(const AnimationBase* anim, int prop, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress);
-
+
static void setChanged(Node*);
+
+ void getTimeToNextEvent(double& time, bool& isLooping) const;
AnimState m_animState;
bool m_isAnimating; // transition/animation requires continual timer firing
- bool m_waitedForResponse;
double m_startTime;
double m_pauseTime;
double m_requestedStartTime;
@@ -200,6 +213,7 @@ protected:
RefPtr<Animation> m_animation;
CompositeAnimation* m_compAnim;
+ bool m_fallbackAnimating; // true when animating an accelerated property but have to fall back to software
bool m_transformFunctionListValid;
double m_totalDuration, m_nextIterationDuration;
diff --git a/WebCore/page/animation/AnimationController.cpp b/WebCore/page/animation/AnimationController.cpp
index f85e6c1..f9c9a47 100644
--- a/WebCore/page/animation/AnimationController.cpp
+++ b/WebCore/page/animation/AnimationController.cpp
@@ -28,84 +28,22 @@
#include "config.h"
#include "AnimationController.h"
+
#include "AnimationBase.h"
-#include "CompositeAnimation.h"
+#include "AnimationControllerPrivate.h"
#include "CSSParser.h"
+#include "CompositeAnimation.h"
#include "EventNames.h"
#include "Frame.h"
-#include "Timer.h"
+#include "RenderObject.h"
#include <wtf/CurrentTime.h>
+#include <wtf/UnusedParam.h>
namespace WebCore {
static const double cAnimationTimerDelay = 0.025;
static const double cBeginAnimationUpdateTimeNotSet = -1;
-class AnimationControllerPrivate {
-public:
- AnimationControllerPrivate(Frame*);
- ~AnimationControllerPrivate();
-
- PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
- bool clear(RenderObject*);
-
- void animationTimerFired(Timer<AnimationControllerPrivate>*);
- void updateAnimationTimer(bool callSetChanged = false);
-
- void updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*);
- void startUpdateRenderingDispatcher();
- void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
- void addNodeChangeToDispatch(PassRefPtr<Node>);
-
- bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
-
- void suspendAnimations(Document*);
- void resumeAnimations(Document*);
-
- void styleAvailable();
-
- bool isAnimatingPropertyOnRenderer(RenderObject*, int property, bool isRunningNow) const;
-
- bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
- bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
- unsigned numberOfActiveAnimations() const;
-
- double beginAnimationUpdateTime()
- {
- if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
- m_beginAnimationUpdateTime = currentTime();
- return m_beginAnimationUpdateTime;
- }
-
- void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
-
- void addToStyleAvailableWaitList(AnimationBase*);
- void removeFromStyleAvailableWaitList(AnimationBase*);
-
-private:
- typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
-
- RenderObjectAnimationMap m_compositeAnimations;
- Timer<AnimationControllerPrivate> m_animationTimer;
- Timer<AnimationControllerPrivate> m_updateRenderingDispatcher;
- Frame* m_frame;
-
- class EventToDispatch {
- public:
- RefPtr<Element> element;
- AtomicString eventType;
- String name;
- double elapsedTime;
- };
-
- Vector<EventToDispatch> m_eventsToDispatch;
- Vector<RefPtr<Node> > m_nodeChangesToDispatch;
-
- double m_beginAnimationUpdateTime;
- AnimationBase* m_styleAvailableWaiters;
- AnimationBase* m_lastStyleAvailableWaiter;
-};
-
AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
: m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
, m_updateRenderingDispatcher(this, &AnimationControllerPrivate::updateRenderingDispatcherFired)
@@ -113,6 +51,9 @@ AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
, m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
, m_styleAvailableWaiters(0)
, m_lastStyleAvailableWaiter(0)
+ , m_responseWaiters(0)
+ , m_lastResponseWaiter(0)
+ , m_waitingForAResponse(false)
{
}
@@ -124,7 +65,7 @@ PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimat
{
RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
if (!animation) {
- animation = CompositeAnimation::create(m_frame->animation());
+ animation = CompositeAnimation::create(this);
m_compositeAnimations.set(renderer, animation);
}
return animation;
@@ -155,7 +96,7 @@ void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = fa
needsService = t;
if (needsService == 0) {
if (callSetChanged) {
- Node* node = it->first->element();
+ Node* node = it->first->node();
ASSERT(!node || (node->document() && !node->document()->inPageCache()));
node->setChanged(AnimationStyleChange);
calledSetChanged = true;
@@ -209,7 +150,7 @@ void AnimationControllerPrivate::updateRenderingDispatcherFired(Timer<AnimationC
m_nodeChangesToDispatch.clear();
- if (m_frame && m_frame->document())
+ if (m_frame)
m_frame->document()->updateRendering();
}
@@ -233,6 +174,10 @@ void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element,
void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
{
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ if (!node)
+ return;
+
m_nodeChangesToDispatch.append(node);
startUpdateRenderingDispatcher();
}
@@ -240,7 +185,7 @@ void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
{
// Make sure animationUpdateTime is updated, so that it is current even if no
- // styleChange has happened (e.g. hardware animations)
+ // styleChange has happened (e.g. accelerated animations)
setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
// When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
@@ -248,7 +193,7 @@ void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPr
updateAnimationTimer(true);
}
-bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
+bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
{
RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
if (!animation)
@@ -294,6 +239,7 @@ bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, co
if (compAnim->pauseAnimationAtTime(name, t)) {
renderer->node()->setChanged(AnimationStyleChange);
+ startUpdateRenderingDispatcher();
return true;
}
@@ -311,12 +257,39 @@ bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, c
if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
renderer->node()->setChanged(AnimationStyleChange);
+ startUpdateRenderingDispatcher();
return true;
}
return false;
}
+double AnimationControllerPrivate::beginAnimationUpdateTime()
+{
+ if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
+ m_beginAnimationUpdateTime = currentTime();
+ return m_beginAnimationUpdateTime;
+}
+
+PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
+{
+ if (!renderer)
+ return 0;
+
+ RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer);
+ if (!rendererAnimations)
+ return renderer->style();
+
+ // Make sure animationUpdateTime is updated, so that it is current even if no
+ // styleChange has happened (e.g. accelerated animations).
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+ RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle();
+ if (!animatingStyle)
+ animatingStyle = renderer->style();
+
+ return animatingStyle.release();
+}
+
unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
{
unsigned count = 0;
@@ -364,13 +337,83 @@ void AnimationControllerPrivate::removeFromStyleAvailableWaitList(AnimationBase*
void AnimationControllerPrivate::styleAvailable()
{
// Go through list of waiters and send them on their way
- for (AnimationBase* animation = m_styleAvailableWaiters; animation; animation = animation->next())
+ for (AnimationBase* animation = m_styleAvailableWaiters; animation; ) {
+ AnimationBase* nextAnimation = animation->next();
+ animation->setNext(0);
animation->styleAvailable();
+ animation = nextAnimation;
+ }
m_styleAvailableWaiters = 0;
m_lastStyleAvailableWaiter = 0;
}
+void AnimationControllerPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
+{
+ // If willGetResponse is true, it means this animation is actually waiting for a response
+ // (which will come in as a call to notifyAnimationStarted()).
+ // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
+ // which says we are waiting for the response. If willGetResponse is false, this animation
+ // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
+ // another animation to which it will sync.
+ //
+ // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
+ // true. If so, we just return and will do our work when the first notifyXXXStarted() call
+ // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
+ // do our work right away. In both cases we call the onAnimationStartResponse() method
+ // on each animation. In the first case we send in the time we got from notifyXXXStarted().
+ // In the second case, we just pass in the beginAnimationUpdateTime().
+ //
+ // This will synchronize all software and accelerated animations started in the same
+ // updateRendering cycle.
+ //
+ ASSERT(!animation->next());
+
+ if (willGetResponse)
+ m_waitingForAResponse = true;
+
+ if (m_responseWaiters)
+ m_lastResponseWaiter->setNext(animation);
+ else
+ m_responseWaiters = animation;
+
+ m_lastResponseWaiter = animation;
+ animation->setNext(0);
+}
+
+void AnimationControllerPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animationToRemove)
+{
+ AnimationBase* prevAnimation = 0;
+ for (AnimationBase* animation = m_responseWaiters; animation; animation = animation->next()) {
+ if (animation == animationToRemove) {
+ if (prevAnimation)
+ prevAnimation->setNext(animation->next());
+ else
+ m_responseWaiters = animation->next();
+
+ if (m_lastResponseWaiter == animation)
+ m_lastResponseWaiter = prevAnimation;
+
+ animationToRemove->setNext(0);
+ }
+ prevAnimation = animation;
+ }
+}
+
+void AnimationControllerPrivate::startTimeResponse(double t)
+{
+ // Go through list of waiters and send them on their way
+ for (AnimationBase* animation = m_responseWaiters; animation; ) {
+ AnimationBase* nextAnimation = animation->next();
+ animation->setNext(0);
+ animation->onAnimationStartResponse(t);
+ animation = nextAnimation;
+ }
+
+ m_responseWaiters = 0;
+ m_lastResponseWaiter = 0;
+}
+
AnimationController::AnimationController(Frame* frame)
: m_data(new AnimationControllerPrivate(frame))
{
@@ -387,7 +430,7 @@ void AnimationController::cancelAnimations(RenderObject* renderer)
return;
if (m_data->clear(renderer)) {
- Node* node = renderer->element();
+ Node* node = renderer->node();
ASSERT(!node || (node->document() && !node->document()->inPageCache()));
node->setChanged(AnimationStyleChange);
}
@@ -408,7 +451,7 @@ PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* rend
// against the animations in the style and make sure we're in sync. If destination values
// have changed, we reset the animation. We then do a blend to get new values and we return
// a new style.
- ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
+ ASSERT(renderer->node()); // FIXME: We do not animate generated content yet.
RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
@@ -425,16 +468,14 @@ PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* rend
return blendedStyle.release();
}
-void AnimationController::setAnimationStartTime(RenderObject* renderer, double t)
+PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
{
- RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
- rendererAnimations->setAnimationStartTime(t);
+ return m_data->getAnimatedStyleForRenderer(renderer);
}
-void AnimationController::setTransitionStartTime(RenderObject* renderer, int property, double t)
+void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
{
- RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
- rendererAnimations->setTransitionStartTime(property, t);
+ m_data->receivedStartTimeResponse(startTime);
}
bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
@@ -452,7 +493,7 @@ bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const St
return m_data->pauseTransitionAtTime(renderer, property, t);
}
-bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
+bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
{
return m_data->isAnimatingPropertyOnRenderer(renderer, property, isRunningNow);
}
@@ -467,28 +508,6 @@ void AnimationController::resumeAnimations(Document* document)
m_data->resumeAnimations(document);
}
-void AnimationController::startUpdateRenderingDispatcher()
-{
- m_data->startUpdateRenderingDispatcher();
-}
-
-void AnimationController::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
-{
- m_data->addEventToDispatch(element, eventType, name, elapsedTime);
-}
-
-void AnimationController::addNodeChangeToDispatch(PassRefPtr<Node> node)
-{
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- if (node)
- m_data->addNodeChangeToDispatch(node);
-}
-
-double AnimationController::beginAnimationUpdateTime()
-{
- return m_data->beginAnimationUpdateTime();
-}
-
void AnimationController::beginAnimationUpdate()
{
m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
@@ -496,17 +515,17 @@ void AnimationController::beginAnimationUpdate()
void AnimationController::endAnimationUpdate()
{
- m_data->styleAvailable();
+ m_data->endAnimationUpdate();
}
-void AnimationController::addToStyleAvailableWaitList(AnimationBase* animation)
+bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
{
- m_data->addToStyleAvailableWaitList(animation);
-}
-
-void AnimationController::removeFromStyleAvailableWaitList(AnimationBase* animation)
-{
- m_data->removeFromStyleAvailableWaitList(animation);
+#if USE(ACCELERATED_COMPOSITING)
+ return AnimationBase::animationOfPropertyIsAccelerated(property);
+#else
+ UNUSED_PARAM(property);
+ return false;
+#endif
}
} // namespace WebCore
diff --git a/WebCore/page/animation/AnimationController.h b/WebCore/page/animation/AnimationController.h
index 13ea1bd..db82618 100644
--- a/WebCore/page/animation/AnimationController.h
+++ b/WebCore/page/animation/AnimationController.h
@@ -29,6 +29,7 @@
#ifndef AnimationController_h
#define AnimationController_h
+#include "CSSPropertyNames.h"
#include <wtf/Forward.h>
namespace WebCore {
@@ -51,30 +52,24 @@ public:
void cancelAnimations(RenderObject*);
PassRefPtr<RenderStyle> updateAnimations(RenderObject*, RenderStyle* newStyle);
+ PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject*);
- void setAnimationStartTime(RenderObject*, double t);
- void setTransitionStartTime(RenderObject*, int property, double t);
+ // This is called when an accelerated animation or transition has actually started to animate.
+ void notifyAnimationStarted(RenderObject*, double startTime);
bool pauseAnimationAtTime(RenderObject*, const String& name, double t); // To be used only for testing
bool pauseTransitionAtTime(RenderObject*, const String& property, double t); // To be used only for testing
unsigned numberOfActiveAnimations() const; // To be used only for testing
- bool isAnimatingPropertyOnRenderer(RenderObject*, int property, bool isRunningNow) const;
+ bool isAnimatingPropertyOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const;
void suspendAnimations(Document*);
void resumeAnimations(Document*);
- void startUpdateRenderingDispatcher();
- void addEventToDispatch(PassRefPtr<Element>, const AtomicString& eventType, const String& name, double elapsedTime);
- void addNodeChangeToDispatch(PassRefPtr<Node>);
-
- void addToStyleAvailableWaitList(AnimationBase*);
- void removeFromStyleAvailableWaitList(AnimationBase*);
-
- double beginAnimationUpdateTime();
-
void beginAnimationUpdate();
void endAnimationUpdate();
+
+ static bool supportsAcceleratedAnimationOfProperty(CSSPropertyID);
private:
AnimationControllerPrivate* m_data;
diff --git a/WebCore/page/animation/AnimationControllerPrivate.h b/WebCore/page/animation/AnimationControllerPrivate.h
new file mode 100644
index 0000000..f9a3405
--- /dev/null
+++ b/WebCore/page/animation/AnimationControllerPrivate.h
@@ -0,0 +1,135 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AnimationControllerPrivate_h
+#define AnimationControllerPrivate_h
+
+#include "AtomicString.h"
+#include "CSSPropertyNames.h"
+#include "PlatformString.h"
+#include "Timer.h"
+#include <wtf/HashMap.h>
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefPtr.h>
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class AnimationBase;
+class CompositeAnimation;
+class Document;
+class Element;
+class Frame;
+class Node;
+class RenderObject;
+class RenderStyle;
+
+class AnimationControllerPrivate {
+public:
+ AnimationControllerPrivate(Frame*);
+ ~AnimationControllerPrivate();
+
+ PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
+ bool clear(RenderObject*);
+
+ void animationTimerFired(Timer<AnimationControllerPrivate>*);
+ void updateAnimationTimer(bool callSetChanged = false);
+
+ void updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*);
+ void startUpdateRenderingDispatcher();
+ void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
+ void addNodeChangeToDispatch(PassRefPtr<Node>);
+
+ bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
+
+ void suspendAnimations(Document*);
+ void resumeAnimations(Document*);
+
+ bool isAnimatingPropertyOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
+
+ bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
+ bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
+ unsigned numberOfActiveAnimations() const;
+
+ PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);
+
+ double beginAnimationUpdateTime();
+ void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
+ void endAnimationUpdate()
+ {
+ styleAvailable();
+ if (!m_waitingForAResponse)
+ startTimeResponse(beginAnimationUpdateTime());
+ }
+
+ void receivedStartTimeResponse(double t)
+ {
+ m_waitingForAResponse = false;
+ startTimeResponse(t);
+ }
+
+ void addToStyleAvailableWaitList(AnimationBase*);
+ void removeFromStyleAvailableWaitList(AnimationBase*);
+
+ void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
+ void removeFromStartTimeResponseWaitList(AnimationBase*);
+ void startTimeResponse(double t);
+
+private:
+ void styleAvailable();
+
+ typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
+
+ RenderObjectAnimationMap m_compositeAnimations;
+ Timer<AnimationControllerPrivate> m_animationTimer;
+ Timer<AnimationControllerPrivate> m_updateRenderingDispatcher;
+ Frame* m_frame;
+
+ class EventToDispatch {
+ public:
+ RefPtr<Element> element;
+ AtomicString eventType;
+ String name;
+ double elapsedTime;
+ };
+
+ Vector<EventToDispatch> m_eventsToDispatch;
+ Vector<RefPtr<Node> > m_nodeChangesToDispatch;
+
+ double m_beginAnimationUpdateTime;
+ AnimationBase* m_styleAvailableWaiters;
+ AnimationBase* m_lastStyleAvailableWaiter;
+
+ AnimationBase* m_responseWaiters;
+ AnimationBase* m_lastResponseWaiter;
+ bool m_waitingForAResponse;
+};
+
+} // namespace WebCore
+
+#endif // AnimationControllerPrivate_h
diff --git a/WebCore/page/animation/CompositeAnimation.cpp b/WebCore/page/animation/CompositeAnimation.cpp
index bf61b78..d386f1b 100644
--- a/WebCore/page/animation/CompositeAnimation.cpp
+++ b/WebCore/page/animation/CompositeAnimation.cpp
@@ -29,7 +29,7 @@
#include "config.h"
#include "CompositeAnimation.h"
-#include "AnimationController.h"
+#include "AnimationControllerPrivate.h"
#include "CSSPropertyNames.h"
#include "ImplicitAnimation.h"
#include "KeyframeAnimation.h"
@@ -40,7 +40,7 @@ namespace WebCore {
class CompositeAnimationPrivate {
public:
- CompositeAnimationPrivate(AnimationController* animationController, CompositeAnimation* compositeAnimation)
+ CompositeAnimationPrivate(AnimationControllerPrivate* animationController, CompositeAnimation* compositeAnimation)
: m_isSuspended(false)
, m_animationController(animationController)
, m_compositeAnimation(compositeAnimation)
@@ -53,8 +53,9 @@ public:
void clearRenderer();
PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+ PassRefPtr<RenderStyle> getAnimatedStyle();
- AnimationController* animationController() { return m_animationController; }
+ AnimationControllerPrivate* animationControllerPriv() const { return m_animationController; }
void setAnimating(bool);
double willNeedService() const;
@@ -63,9 +64,6 @@ public:
void cleanupFinishedAnimations(RenderObject*);
- void setAnimationStartTime(double t);
- void setTransitionStartTime(int property, double t);
-
void suspendAnimations();
void resumeAnimations();
bool isSuspended() const { return m_isSuspended; }
@@ -80,6 +78,9 @@ public:
void addToStyleAvailableWaitList(AnimationBase*);
void removeFromStyleAvailableWaitList(AnimationBase*);
+ void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
+ void removeFromStartTimeResponseWaitList(AnimationBase*);
+
bool pauseAnimationAtTime(const AtomicString& name, double t);
bool pauseTransitionAtTime(int property, double t);
unsigned numberOfActiveAnimations() const;
@@ -94,8 +95,9 @@ private:
CSSPropertyTransitionsMap m_transitions;
AnimationNameMap m_keyframeAnimations;
+ Vector<AtomicStringImpl*> m_keyframeAnimationOrderMap;
bool m_isSuspended;
- AnimationController* m_animationController;
+ AnimationControllerPrivate* m_animationController;
CompositeAnimation* m_compositeAnimation;
unsigned m_numStyleAvailableWaiters;
};
@@ -126,9 +128,11 @@ void CompositeAnimationPrivate::clearRenderer()
}
}
}
-
+
void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
{
+ RefPtr<RenderStyle> modifiedCurrentStyle;
+
// If currentStyle is null, we don't do transitions
if (!currentStyle || !targetStyle->transitions())
return;
@@ -176,6 +180,16 @@ void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, Render
// list. In this case, the latter one overrides the earlier one, so we
// behave as though this is a running animation being replaced.
if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {
+#if USE(ACCELERATED_COMPOSITING)
+ // For accelerated animations we need to return a new RenderStyle with the _current_ value
+ // of the property, so that restarted transitions use the correct starting point.
+ if (AnimationBase::animationOfPropertyIsAccelerated(prop) && !implAnim->isFallbackAnimating()) {
+ if (!modifiedCurrentStyle)
+ modifiedCurrentStyle = RenderStyle::clone(currentStyle);
+
+ implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get());
+ }
+#endif
m_transitions.remove(prop);
equal = false;
}
@@ -186,7 +200,7 @@ void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, Render
if (!equal) {
// Add the new transition
- m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, m_compositeAnimation, fromStyle));
+ m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, m_compositeAnimation, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle));
}
// We only need one pass for the single prop case
@@ -210,6 +224,9 @@ void CompositeAnimationPrivate::updateKeyframeAnimations(RenderObject* renderer,
AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
it->second->setIndex(-1);
+
+ // Toss the animation order map
+ m_keyframeAnimationOrderMap.clear();
// Now mark any still active animations as active and add any new animations
if (targetStyle->animations()) {
@@ -237,6 +254,10 @@ void CompositeAnimationPrivate::updateKeyframeAnimations(RenderObject* renderer,
keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, m_compositeAnimation, currentStyle ? currentStyle : targetStyle);
m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
}
+
+ // Add this to the animation order map
+ if (keyframeAnim)
+ m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());
}
}
@@ -278,17 +299,10 @@ PassRefPtr<RenderStyle> CompositeAnimationPrivate::animate(RenderObject* rendere
// Now that we have animation objects ready, let them know about the new goal state. We want them
// to fill in a RenderStyle*& only if needed.
- if (targetStyle->hasAnimations()) {
- for (size_t i = 0; i < targetStyle->animations()->size(); ++i) {
- const Animation* anim = targetStyle->animations()->animation(i);
-
- if (anim->isValidAnimation()) {
- AtomicString animationName(anim->name());
- RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
- if (keyframeAnim)
- keyframeAnim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);
- }
- }
+ for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it);
+ if (keyframeAnim)
+ keyframeAnim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);
}
cleanupFinishedAnimations(renderer);
@@ -296,6 +310,24 @@ PassRefPtr<RenderStyle> CompositeAnimationPrivate::animate(RenderObject* rendere
return resultStyle ? resultStyle.release() : targetStyle;
}
+PassRefPtr<RenderStyle> CompositeAnimationPrivate::getAnimatedStyle()
+{
+ RefPtr<RenderStyle> resultStyle;
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ if (ImplicitAnimation* implicitAnimation = it->second.get())
+ implicitAnimation->getAnimatedStyle(resultStyle);
+ }
+
+ for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
+ RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it);
+ if (keyframeAnimation)
+ keyframeAnimation->getAnimatedStyle(resultStyle);
+ }
+
+ return resultStyle;
+}
+
// "animating" means that something is running that requires the timer to keep firing
void CompositeAnimationPrivate::setAnimating(bool animating)
{
@@ -409,32 +441,6 @@ void CompositeAnimationPrivate::cleanupFinishedAnimations(RenderObject*)
}
}
-void CompositeAnimationPrivate::setAnimationStartTime(double t)
-{
- // Set start time on all animations waiting for it
- if (!m_keyframeAnimations.isEmpty()) {
- AnimationNameMap::const_iterator end = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != end; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (anim && anim->waitingForStartTime())
- anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
- }
- }
-}
-
-void CompositeAnimationPrivate::setTransitionStartTime(int property, double t)
-{
- // Set the start time for given property transition
- if (!m_transitions.isEmpty()) {
- CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (anim && anim->waitingForStartTime() && anim->animatingProperty() == property)
- anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
- }
- }
-}
-
void CompositeAnimationPrivate::suspendAnimations()
{
if (m_isSuspended)
@@ -541,6 +547,16 @@ void CompositeAnimationPrivate::removeFromStyleAvailableWaitList(AnimationBase*
m_animationController->removeFromStyleAvailableWaitList(animation);
}
+void CompositeAnimationPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
+{
+ m_animationController->addToStartTimeResponseWaitList(animation, willGetResponse);
+}
+
+void CompositeAnimationPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animation)
+{
+ m_animationController->removeFromStartTimeResponseWaitList(animation);
+}
+
bool CompositeAnimationPrivate::pauseAnimationAtTime(const AtomicString& name, double t)
{
if (!name)
@@ -601,7 +617,7 @@ unsigned CompositeAnimationPrivate::numberOfActiveAnimations() const
return count;
}
-CompositeAnimation::CompositeAnimation(AnimationController* animationController)
+CompositeAnimation::CompositeAnimation(AnimationControllerPrivate* animationController)
: m_data(new CompositeAnimationPrivate(animationController, this))
{
}
@@ -611,9 +627,9 @@ CompositeAnimation::~CompositeAnimation()
delete m_data;
}
-AnimationController* CompositeAnimation::animationController()
+AnimationControllerPrivate* CompositeAnimation::animationControllerPriv() const
{
- return m_data->animationController();
+ return m_data->animationControllerPriv();
}
void CompositeAnimation::clearRenderer()
@@ -626,6 +642,11 @@ PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, Rend
return m_data->animate(renderer, currentStyle, targetStyle);
}
+PassRefPtr<RenderStyle> CompositeAnimation::getAnimatedStyle()
+{
+ return m_data->getAnimatedStyle();
+}
+
double CompositeAnimation::willNeedService() const
{
return m_data->willNeedService();
@@ -641,6 +662,16 @@ void CompositeAnimation::removeFromStyleAvailableWaitList(AnimationBase* animati
m_data->removeFromStyleAvailableWaitList(animation);
}
+void CompositeAnimation::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
+{
+ m_data->addToStartTimeResponseWaitList(animation, willGetResponse);
+}
+
+void CompositeAnimation::removeFromStartTimeResponseWaitList(AnimationBase* animation)
+{
+ m_data->removeFromStartTimeResponseWaitList(animation);
+}
+
void CompositeAnimation::suspendAnimations()
{
m_data->suspendAnimations();
@@ -676,16 +707,6 @@ PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(int pr
return m_data->getAnimationForProperty(property);
}
-void CompositeAnimation::setAnimationStartTime(double t)
-{
- m_data->setAnimationStartTime(t);
-}
-
-void CompositeAnimation::setTransitionStartTime(int property, double t)
-{
- m_data->setTransitionStartTime(property, t);
-}
-
void CompositeAnimation::overrideImplicitAnimations(int property)
{
m_data->overrideImplicitAnimations(property);
diff --git a/WebCore/page/animation/CompositeAnimation.h b/WebCore/page/animation/CompositeAnimation.h
index 3517b34..b5857aa 100644
--- a/WebCore/page/animation/CompositeAnimation.h
+++ b/WebCore/page/animation/CompositeAnimation.h
@@ -36,6 +36,7 @@
namespace WebCore {
+class AnimationControllerPrivate;
class CompositeAnimationPrivate;
class AnimationBase;
class AnimationController;
@@ -47,7 +48,7 @@ class RenderStyle;
// on a single RenderObject, such as a number of properties transitioning at once.
class CompositeAnimation : public RefCounted<CompositeAnimation> {
public:
- static PassRefPtr<CompositeAnimation> create(AnimationController* animationController)
+ static PassRefPtr<CompositeAnimation> create(AnimationControllerPrivate* animationController)
{
return adoptRef(new CompositeAnimation(animationController));
};
@@ -57,9 +58,17 @@ public:
void clearRenderer();
PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+ PassRefPtr<RenderStyle> getAnimatedStyle();
+
double willNeedService() const;
- AnimationController* animationController();
+ AnimationControllerPrivate* animationControllerPriv() const;
+
+ void addToStyleAvailableWaitList(AnimationBase*);
+ void removeFromStyleAvailableWaitList(AnimationBase*);
+
+ void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
+ void removeFromStartTimeResponseWaitList(AnimationBase*);
void suspendAnimations();
void resumeAnimations();
@@ -72,10 +81,6 @@ public:
PassRefPtr<KeyframeAnimation> getAnimationForProperty(int property);
-
- void setAnimationStartTime(double t);
- void setTransitionStartTime(int property, double t);
-
void overrideImplicitAnimations(int property);
void resumeOverriddenImplicitAnimations(int property);
@@ -83,11 +88,8 @@ public:
bool pauseTransitionAtTime(int property, double t);
unsigned numberOfActiveAnimations() const;
- void addToStyleAvailableWaitList(AnimationBase*);
- void removeFromStyleAvailableWaitList(AnimationBase*);
-
private:
- CompositeAnimation(AnimationController* animationController);
+ CompositeAnimation(AnimationControllerPrivate* animationController);
CompositeAnimationPrivate* m_data;
};
diff --git a/WebCore/page/animation/ImplicitAnimation.cpp b/WebCore/page/animation/ImplicitAnimation.cpp
index f984909..8ec0be0 100644
--- a/WebCore/page/animation/ImplicitAnimation.cpp
+++ b/WebCore/page/animation/ImplicitAnimation.cpp
@@ -28,13 +28,15 @@
#include "config.h"
-#include "AnimationController.h"
+#include "AnimationControllerPrivate.h"
#include "CompositeAnimation.h"
#include "CSSPropertyNames.h"
#include "EventNames.h"
#include "ImplicitAnimation.h"
#include "KeyframeAnimation.h"
-#include "RenderObject.h"
+#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+#include <wtf/UnusedParam.h>
namespace WebCore {
@@ -55,12 +57,12 @@ ImplicitAnimation::~ImplicitAnimation()
updateStateMachine(AnimationStateInputEndAnimation, -1);
}
-bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType)
+bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType) const
{
return m_object->document()->hasListenerType(inListenerType);
}
-void ImplicitAnimation::animate(CompositeAnimation*, RenderObject*, RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
+void ImplicitAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
{
// If we get this far and the animation is done, it means we are cleaning up a just finished animation.
// So just return. Everything is already all cleaned up.
@@ -76,13 +78,58 @@ void ImplicitAnimation::animate(CompositeAnimation*, RenderObject*, RenderStyle*
if (!animatedStyle)
animatedStyle = RenderStyle::clone(targetStyle);
- if (blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0)))
+ bool needsAnim = blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
+ // FIXME: we also need to detect cases where we have to software animate for other reasons,
+ // such as a child using inheriting the transform. https://bugs.webkit.org/show_bug.cgi?id=23902
+ if (needsAnim)
setAnimating();
+ else {
+#if USE(ACCELERATED_COMPOSITING)
+ // If we are running an accelerated animation, set a flag in the style which causes the style
+ // to compare as different to any other style. This ensures that changes to the property
+ // that is animating are correctly detected during the animation (e.g. when a transition
+ // gets interrupted).
+ animatedStyle->setIsRunningAcceleratedAnimation();
+#endif
+ }
// Fire the start timeout if needed
fireAnimationEventsIfNeeded();
}
+void ImplicitAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle)
+{
+ if (!animatedStyle)
+ animatedStyle = RenderStyle::clone(m_toStyle.get());
+
+ blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
+}
+
+bool ImplicitAnimation::startAnimation(double beginTime)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ return layer->backing()->startTransition(beginTime, m_animatingProperty, m_fromStyle.get(), m_toStyle.get());
+ }
+#else
+ UNUSED_PARAM(beginTime);
+#endif
+ return false;
+}
+
+void ImplicitAnimation::endAnimation(bool /*reset*/)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->transitionFinished(m_animatingProperty);
+ }
+#endif
+}
+
void ImplicitAnimation::onAnimationEnd(double elapsedTime)
{
// If we have a keyframe animation on this property, this transition is being overridden. The keyframe
@@ -120,7 +167,7 @@ bool ImplicitAnimation::sendTransitionEvent(const AtomicString& eventType, doubl
return false;
// Schedule event handling
- m_object->animation()->addEventToDispatch(element, eventType, propertyName, elapsedTime);
+ m_compAnim->animationControllerPriv()->addEventToDispatch(element, eventType, propertyName, elapsedTime);
// Restore the original (unanimated) style
if (eventType == eventNames().webkitTransitionEndEvent && element->renderer())
@@ -137,7 +184,6 @@ void ImplicitAnimation::reset(RenderStyle* to)
{
ASSERT(to);
ASSERT(m_fromStyle);
-
m_toStyle = to;
@@ -209,4 +255,21 @@ void ImplicitAnimation::validateTransformFunctionList()
m_transformFunctionListValid = true;
}
+double ImplicitAnimation::willNeedService()
+{
+ double t = AnimationBase::willNeedService();
+#if USE(ACCELERATED_COMPOSITING)
+ if (t != 0 || preActive())
+ return t;
+
+ // A return value of 0 means we need service. But if this is an accelerated animation we
+ // only need service at the end of the transition.
+ if (animationOfPropertyIsAccelerated(m_animatingProperty) && !isFallbackAnimating()) {
+ bool isLooping;
+ getTimeToNextEvent(t, isLooping);
+ }
+#endif
+ return t;
+}
+
} // namespace WebCore
diff --git a/WebCore/page/animation/ImplicitAnimation.h b/WebCore/page/animation/ImplicitAnimation.h
index cf98bba..221c45e 100644
--- a/WebCore/page/animation/ImplicitAnimation.h
+++ b/WebCore/page/animation/ImplicitAnimation.h
@@ -47,8 +47,11 @@ public:
int animatingProperty() const { return m_animatingProperty; }
virtual void onAnimationEnd(double elapsedTime);
+ virtual bool startAnimation(double beginTime);
+ virtual void endAnimation(bool reset);
- virtual void animate(CompositeAnimation*, RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle);
virtual void reset(RenderStyle* to);
void setOverridden(bool);
@@ -62,8 +65,10 @@ public:
void blendPropertyValueInStyle(int, RenderStyle* currentStyle);
+ virtual double willNeedService();
+
protected:
- bool shouldSendEventForListener(Document::ListenerType);
+ bool shouldSendEventForListener(Document::ListenerType) const;
bool sendTransitionEvent(const AtomicString&, double elapsedTime);
void validateTransformFunctionList();
diff --git a/WebCore/page/animation/KeyframeAnimation.cpp b/WebCore/page/animation/KeyframeAnimation.cpp
index 2efa578..88a5f6a 100644
--- a/WebCore/page/animation/KeyframeAnimation.cpp
+++ b/WebCore/page/animation/KeyframeAnimation.cpp
@@ -29,12 +29,14 @@
#include "config.h"
#include "KeyframeAnimation.h"
-#include "AnimationController.h"
+#include "AnimationControllerPrivate.h"
#include "CSSPropertyNames.h"
#include "CSSStyleSelector.h"
#include "CompositeAnimation.h"
#include "EventNames.h"
-#include "RenderObject.h"
+#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+#include <wtf/UnusedParam.h>
namespace WebCore {
@@ -45,8 +47,8 @@ KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* r
, m_unanimatedStyle(unanimatedStyle)
{
// Get the keyframe RenderStyles
- if (m_object && m_object->element() && m_object->element()->isElementNode())
- m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->element()), unanimatedStyle, m_keyframes);
+ if (m_object && m_object->node() && m_object->node()->isElementNode())
+ m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->node()), unanimatedStyle, m_keyframes);
// Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match.
validateTransformFunctionList();
@@ -59,32 +61,8 @@ KeyframeAnimation::~KeyframeAnimation()
updateStateMachine(AnimationStateInputEndAnimation, -1);
}
-void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
+void KeyframeAnimation::getKeyframeAnimationInterval(const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& prog) const
{
- // Fire the start timeout if needed
- fireAnimationEventsIfNeeded();
-
- // If we have not yet started, we will not have a valid start time, so just start the animation if needed.
- if (isNew() && m_animation->playState() == AnimPlayStatePlaying)
- updateStateMachine(AnimationStateInputStartAnimation, -1);
-
- // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
- // If so, we need to send back the targetStyle.
- if (postActive()) {
- if (!animatedStyle)
- animatedStyle = const_cast<RenderStyle*>(targetStyle);
- return;
- }
-
- // If we are waiting for the start timer, we don't want to change the style yet.
- // Special case - if the delay time is 0, then we do want to set the first frame of the
- // animation right away. This avoids a flash when the animation starts.
- if (waitingToStart() && m_animation->delay() > 0)
- return;
-
- // FIXME: we need to be more efficient about determining which keyframes we are animating between.
- // We should cache the last pair or something.
-
// Find the first key
double elapsedTime = getElapsedTime();
@@ -94,8 +72,6 @@ void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const Render
if (m_animation->direction() && (i & 1))
t = 1 - t;
- const RenderStyle* fromStyle = 0;
- const RenderStyle* toStyle = 0;
double scale = 1;
double offset = 0;
Vector<KeyframeValue>::const_iterator endKeyframes = m_keyframes.endKeyframes();
@@ -113,6 +89,48 @@ void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const Render
fromStyle = it->style();
}
+ if (!fromStyle || !toStyle)
+ return;
+
+ const TimingFunction* timingFunction = 0;
+ if (fromStyle->animations() && fromStyle->animations()->size() > 0)
+ timingFunction = &(fromStyle->animations()->animation(0)->timingFunction());
+
+ prog = progress(scale, offset, timingFunction);
+}
+
+void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
+{
+ // Fire the start timeout if needed
+ fireAnimationEventsIfNeeded();
+
+ // If we have not yet started, we will not have a valid start time, so just start the animation if needed.
+ if (isNew() && m_animation->playState() == AnimPlayStatePlaying)
+ updateStateMachine(AnimationStateInputStartAnimation, -1);
+
+ // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
+ // If so, we need to send back the targetStyle.
+ if (postActive()) {
+ if (!animatedStyle)
+ animatedStyle = const_cast<RenderStyle*>(targetStyle);
+ return;
+ }
+
+ // If we are waiting for the start timer, we don't want to change the style yet.
+ // Special case - if the delay time is 0, then we do want to set the first frame of the
+ // animation right away. This avoids a flash when the animation starts.
+ if (waitingToStart() && m_animation->delay() > 0)
+ return;
+
+ // FIXME: we need to be more efficient about determining which keyframes we are animating between.
+ // We should cache the last pair or something.
+
+ // Get the from/to styles and progress between
+ const RenderStyle* fromStyle = 0;
+ const RenderStyle* toStyle = 0;
+ double progress;
+ getKeyframeAnimationInterval(fromStyle, toStyle, progress);
+
// If either style is 0 we have an invalid case, just stop the animation.
if (!fromStyle || !toStyle) {
updateStateMachine(AnimationStateInputEndAnimation, -1);
@@ -124,19 +142,42 @@ void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const Render
if (!animatedStyle)
animatedStyle = RenderStyle::clone(targetStyle);
- const TimingFunction* timingFunction = 0;
- if (fromStyle->animations() && fromStyle->animations()->size() > 0)
- timingFunction = &(fromStyle->animations()->animation(0)->timingFunction());
-
- double prog = progress(scale, offset, timingFunction);
-
HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
- if (blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, prog))
+ bool needsAnim = blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, progress);
+ if (needsAnim)
setAnimating();
+ else {
+#if USE(ACCELERATED_COMPOSITING)
+ // If we are running an accelerated animation, set a flag in the style
+ // to indicate it. This can be used to make sure we get an updated
+ // style for hit testing, etc.
+ animatedStyle->setIsRunningAcceleratedAnimation();
+#endif
+ }
}
}
+void KeyframeAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle)
+{
+ // Get the from/to styles and progress between
+ const RenderStyle* fromStyle = 0;
+ const RenderStyle* toStyle = 0;
+ double progress;
+ getKeyframeAnimationInterval(fromStyle, toStyle, progress);
+
+ // If either style is 0 we have an invalid case
+ if (!fromStyle || !toStyle)
+ return;
+
+ if (!animatedStyle)
+ animatedStyle = RenderStyle::clone(m_object->style());
+
+ HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it)
+ blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, progress);
+}
+
bool KeyframeAnimation::hasAnimationForProperty(int property) const
{
HashSet<int>::const_iterator end = m_keyframes.endProperties();
@@ -148,14 +189,38 @@ bool KeyframeAnimation::hasAnimationForProperty(int property) const
return false;
}
-void KeyframeAnimation::endAnimation(bool)
+bool KeyframeAnimation::startAnimation(double beginTime)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ return layer->backing()->startAnimation(beginTime, m_animation.get(), m_keyframes);
+ }
+#else
+ UNUSED_PARAM(beginTime);
+#endif
+ return false;
+}
+
+void KeyframeAnimation::endAnimation(bool reset)
{
- // Restore the original (unanimated) style
- if (m_object)
- setChanged(m_object->element());
+ if (m_object) {
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->animationFinished(m_keyframes.animationName(), 0, reset);
+ }
+#else
+ UNUSED_PARAM(reset);
+#endif
+ // Restore the original (unanimated) style
+ setChanged(m_object->node());
+ }
}
-bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType)
+bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType) const
{
return m_object->document()->hasListenerType(listenerType);
}
@@ -201,7 +266,7 @@ bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double
return false;
// Schedule event handling
- m_object->animation()->addEventToDispatch(element, eventType, m_keyframes.animationName(), elapsedTime);
+ m_compAnim->animationControllerPriv()->addEventToDispatch(element, eventType, m_keyframes.animationName(), elapsedTime);
// Restore the original (unanimated) style
if (eventType == eventNames().webkitAnimationEndEvent && element->renderer())
@@ -287,4 +352,31 @@ void KeyframeAnimation::validateTransformFunctionList()
m_transformFunctionListValid = true;
}
+double KeyframeAnimation::willNeedService()
+{
+ double t = AnimationBase::willNeedService();
+#if USE(ACCELERATED_COMPOSITING)
+ if (t != 0 || preActive())
+ return t;
+
+ // A return value of 0 means we need service. But if we only have accelerated animations we
+ // only need service at the end of the transition
+ HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
+ bool acceleratedPropertiesOnly = true;
+
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
+ if (!animationOfPropertyIsAccelerated(*it) || isFallbackAnimating()) {
+ acceleratedPropertiesOnly = false;
+ break;
+ }
+ }
+
+ if (acceleratedPropertiesOnly) {
+ bool isLooping;
+ getTimeToNextEvent(t, isLooping);
+ }
+#endif
+ return t;
+}
+
} // namespace WebCore
diff --git a/WebCore/page/animation/KeyframeAnimation.h b/WebCore/page/animation/KeyframeAnimation.h
index 5c3176c..1090e5b 100644
--- a/WebCore/page/animation/KeyframeAnimation.h
+++ b/WebCore/page/animation/KeyframeAnimation.h
@@ -44,8 +44,9 @@ public:
{
return adoptRef(new KeyframeAnimation(animation, renderer, index, compositeAnimation, unanimatedStyle));
};
-
- virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle);
const AtomicString& name() const { return m_keyframes.animationName(); }
int index() const { return m_index; }
@@ -56,16 +57,19 @@ public:
void setUnanimatedStyle(PassRefPtr<RenderStyle> style) { m_unanimatedStyle = style; }
RenderStyle* unanimatedStyle() const { return m_unanimatedStyle.get(); }
+ virtual double willNeedService();
+
protected:
virtual void onAnimationStart(double elapsedTime);
virtual void onAnimationIteration(double elapsedTime);
virtual void onAnimationEnd(double elapsedTime);
+ virtual bool startAnimation(double beginTime);
virtual void endAnimation(bool reset);
virtual void overrideAnimations();
virtual void resumeOverriddenAnimations();
- bool shouldSendEventForListener(Document::ListenerType inListenerType);
+ bool shouldSendEventForListener(Document::ListenerType inListenerType) const;
bool sendAnimationEvent(const AtomicString&, double elapsedTime);
virtual bool affectsProperty(int) const;
@@ -76,6 +80,9 @@ private:
KeyframeAnimation(const Animation* animation, RenderObject*, int index, CompositeAnimation*, RenderStyle* unanimatedStyle);
virtual ~KeyframeAnimation();
+ // Get the styles surrounding the current animation time and the progress between them
+ void getKeyframeAnimationInterval(const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& progress) const;
+
// The keyframes that we are blending.
KeyframeList m_keyframes;