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author | The Android Open Source Project <initial-contribution@android.com> | 2008-12-17 18:05:15 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2008-12-17 18:05:15 -0800 |
commit | 1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353 (patch) | |
tree | 4457a7306ea5acb43fe05bfe0973b1f7faf97ba2 /WebCore/platform/android/RenderThemeAndroid.h | |
parent | 9364f22aed35e1a1e9d07c121510f80be3ab0502 (diff) | |
download | external_webkit-1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353.zip external_webkit-1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353.tar.gz external_webkit-1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353.tar.bz2 |
Code drop from //branches/cupcake/...@124589
Diffstat (limited to 'WebCore/platform/android/RenderThemeAndroid.h')
-rw-r--r-- | WebCore/platform/android/RenderThemeAndroid.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/WebCore/platform/android/RenderThemeAndroid.h b/WebCore/platform/android/RenderThemeAndroid.h index 4233f6f..e1a8f48 100644 --- a/WebCore/platform/android/RenderThemeAndroid.h +++ b/WebCore/platform/android/RenderThemeAndroid.h @@ -45,7 +45,7 @@ public: // A method asking if the theme's controls actually care about redrawing when hovered. virtual bool supportsHover(const RenderStyle* style) const { return style->affectedByHoverRules(); } - virtual short baselinePosition(const RenderObject*) const; + virtual int baselinePosition(const RenderObject*) const; virtual Color platformActiveSelectionBackgroundColor() const; virtual Color platformInactiveSelectionBackgroundColor() const; @@ -75,6 +75,7 @@ protected: bool paintCombo(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& ir); + virtual void adjustListboxStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const; virtual void adjustMenuListStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const; virtual bool paintMenuList(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r); @@ -89,7 +90,7 @@ private: void addIntrinsicMargins(RenderStyle* style) const; void close(); - bool supportsFocus(EAppearance appearance); + bool supportsFocus(ControlPart appearance); // FIXME: There should be a way to use one RenderSkinRadio for both radio and checkbox RenderSkinRadio* m_radio; RenderSkinRadio* m_checkbox; |