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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-05 14:34:32 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-05 14:34:32 -0800
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+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef Animation_h
+#define Animation_h
+
+#include "PlatformString.h"
+#include "TimingFunction.h"
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+
+const int cAnimateNone = 0;
+const int cAnimateAll = -2;
+
+class Animation : public RefCounted<Animation> {
+public:
+ ~Animation();
+
+ static PassRefPtr<Animation> create() { return adoptRef(new Animation); };
+
+ bool isDelaySet() const { return m_delaySet; }
+ bool isDirectionSet() const { return m_directionSet; }
+ bool isDurationSet() const { return m_durationSet; }
+ bool isIterationCountSet() const { return m_iterationCountSet; }
+ bool isNameSet() const { return m_nameSet; }
+ bool isPlayStateSet() const { return m_playStateSet; }
+ bool isPropertySet() const { return m_propertySet; }
+ bool isTimingFunctionSet() const { return m_timingFunctionSet; }
+
+ // Flags this to be the special "none" animation (animation-name: none)
+ bool isNoneAnimation() const { return m_isNone; }
+ // We can make placeholder Animation objects to keep the comma-separated lists
+ // of properties in sync. isValidAnimation means this is not a placeholder.
+ bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }
+
+ bool isEmpty() const
+ {
+ return (!m_directionSet && !m_durationSet && !m_nameSet && !m_playStateSet &&
+ !m_iterationCountSet && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
+ }
+
+ bool isEmptyOrZeroDuration() const
+ {
+ return isEmpty() || (m_duration == 0 && m_delay <= 0);
+ }
+
+ void clearDelay() { m_delaySet = false; }
+ void clearDirection() { m_directionSet = false; }
+ void clearDuration() { m_durationSet = false; }
+ void clearIterationCount() { m_iterationCountSet = false; }
+ void clearName() { m_nameSet = false; }
+ void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
+ void clearProperty() { m_propertySet = false; }
+ void clearTimingFunction() { m_timingFunctionSet = false; }
+
+ double delay() const { return m_delay; }
+ bool direction() const { return m_direction; }
+ double duration() const { return m_duration; }
+ int iterationCount() const { return m_iterationCount; }
+ const String& name() const { return m_name; }
+ unsigned playState() const { return m_playState; }
+ int property() const { return m_property; }
+ const TimingFunction& timingFunction() const { return m_timingFunction; }
+
+ void setDelay(double c) { m_delay = c; m_delaySet = true; }
+ void setDirection(bool d) { m_direction = d; m_directionSet = true; }
+ void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
+ void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; }
+ void setName(const String& n) { m_name = n; m_nameSet = true; }
+ void setPlayState(unsigned d) { m_playState = d; m_playStateSet = true; }
+ void setProperty(int t) { m_property = t; m_propertySet = true; }
+ void setTimingFunction(const TimingFunction& f) { m_timingFunction = f; m_timingFunctionSet = true; }
+
+ void setIsNoneAnimation(bool n) { m_isNone = n; }
+
+ Animation& operator=(const Animation& o);
+
+ // return true if all members of this class match (excluding m_next)
+ bool animationsMatch(const Animation*, bool matchPlayStates = true) const;
+
+ // return true every Animation in the chain (defined by m_next) match
+ bool operator==(const Animation& o) const { return animationsMatch(&o); }
+ bool operator!=(const Animation& o) const { return !(*this == o); }
+
+private:
+ Animation();
+ Animation(const Animation& o);
+
+ double m_delay;
+ bool m_direction;
+ double m_duration;
+ int m_iterationCount;
+ String m_name;
+ int m_property;
+ TimingFunction m_timingFunction;
+
+ unsigned m_playState : 2;
+
+ bool m_delaySet : 1;
+ bool m_directionSet : 1;
+ bool m_durationSet : 1;
+ bool m_iterationCountSet : 1;
+ bool m_nameSet : 1;
+ bool m_playStateSet : 1;
+ bool m_propertySet : 1;
+ bool m_timingFunctionSet : 1;
+
+ bool m_isNone : 1;
+
+public:
+ static float initialAnimationDelay() { return 0; }
+ static bool initialAnimationDirection() { return false; }
+ static double initialAnimationDuration() { return 0; }
+ static int initialAnimationIterationCount() { return 1; }
+ static String initialAnimationName() { return String("none"); }
+ static unsigned initialAnimationPlayState() { return AnimPlayStatePlaying; }
+ static int initialAnimationProperty() { return cAnimateAll; }
+ static TimingFunction initialAnimationTimingFunction() { return TimingFunction(); }
+};
+
+} // namespace WebCore
+
+#endif // Animation_h